#general-modding

1 messages · Page 26 of 1

dense bison
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Me and a friend are scrapping our hotline miami mod Instead we are making an FPS in unity might switch to another engine later on

hazy sky
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plazmin's e1m1 redo video reminds me of the snow level from pd

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man I can't wait to have a finished product and see what the modders do with the game

hazy sky
cunning wing
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H

pure jackal
# hazy sky

@wraith beacon type to reload graphics in 2008

hazy sky
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what does this mean for tf2?

modest thunder
vivid lichen
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does it work?

hazy sky
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just ship it as a debug build if that means the game will compile 💀

kindred idol
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how do i setup thunderstore

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i press launch modded and it doesnt work

wary bear
#

ohh this looks cool i will try tomorrow

uncut agate
hazy sky
uncut agate
#

strings
might turn them into faces

uncut agate
#

i may have gotten sidetracked

granite tusk
orchid brook
#

anyone know where to find the textures for the street cleaners?

uncut agate
uncut agate
#

ah my favorite
un-realistic architecture

pseudo bay
uncut agate
#

shit looks like cortex castle

pure jackal
radiant anchor
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Looks very cool approved

uncut agate
#

it might just be me but i want this to be taller

uncut agate
#

behold, really crude textures

uncut agate
proud bane
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gg

wary trout
uncut agate
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decided to do a pseudo-wireframe via texture so the player can understand what is a wall and what is floor

uncut agate
merry lotus
waxen plover
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@wary trout any more progress on ur game?

uncut agate
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i added a bridge

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it really just looks like castle bleck

zenith apex
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i love these castle updates

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so much

wary trout
wary trout
uncut agate
wary trout
uncut agate
#

ill give you a hint
my pfp has one of the characters

wary trout
#

keep sharing ur work, looking forward to seeing it

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I personally am more of a programmer so seeing stuff look that great is fascinating

uncut agate
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i just realized it looks like a question mark
fucking genius

azure flume
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Got to make it more like a question mark now!

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And name the level ????????

waxen plover
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I'm gonna make a sonic.exe game lol

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but it will be named sonic.iso

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yknow, emulator file

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instead of sonic.exe or sonic.xyz

merry lotus
toxic hemlock
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its called goonED cos it does whatever u say, boss

wary trout
wary trout
uncut agate
merry lotus
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it does seem like it would be a location in spm

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looks awesome

uncut agate
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i mean

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it is a complete reference to castle bleck

merry lotus
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oooh that's why

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still looks cool

uncut agate
#

its more like cortex castle in design

hazy sky
# uncut agate

what you can try and do is add a rimlight shading to the model so you don't need to rely on harsh outlines to give you detail

uncut agate
# uncut agate

i did that with this one but i didnt really like it
would be too hard for the player

#

black building in a black void

earnest lily
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How is your game doing @hazy sky

digital rain
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kinda interested in your project aint gonna lie

uncut agate
# digital rain like the looks of this

oh that aint my model XD
thats from super paper mario
its what im basing it off
but i want to not just make the exact same model
i dont want people to look at it and go "thats just castle bleck"

hazy sky
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tho once i make time again I will waste no time and start working on some levels for the demo chapter

hazy sky
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it would look especially good on the rounded parts of the castle

uncut agate
#

oh yeah
it does have that
bit i dont think its in the render, i forgot to turn it back on

onyx karma
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địt con mẹ mày thg hoàng anh

waxen plover
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bruh

hazy sky
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embed fail

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you should make it a bit higher poly tho

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otherwise peak

half furnace
waxen plover
hazy sky
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oh shit, then by all means do so because it's in the limbo in between rn

wary trout
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made this a while ago in pygame

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just to test how they work

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kinda cool

wraith beacon
wraith beacon
vivid lichen
# wraith beacon

WHOA
fire stylization here
whats it gonna be for? or just fucking around with shaders?

wraith beacon
#

Long term game project

hazy sky
#

how are we supposed to compete with you hatsu

azure flume
#

Who said it's a competition?

wraith beacon
hazy sky
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me

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I said it

wraith beacon
granite tusk
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ego!

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(really love it btw)

hazy sky
wraith beacon
ornate wave
#

does faith have mods

viscid stratus
# ornate wave does faith have mods

only one but its regarding chapter two's audio but thats it really. surprised there isnt one that changes the language to latin or like stuff to make it a bit easier like TBOI does

hazy sky
#

tbh faith is the one game I cannot imagine getting mods for because of what little there is in terms of things to mod

merry lotus
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after I finish the gone fishing update I'm considering rewriting all of dead end in c#

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that way I could get some advantages that come with c# and also clean up the already existing code

uncut agate
#

trenchbroom ChadMike

hazy sky
#

In this one i'm gonna show you how you can turn your blender into a texturing Beast and replace adobe substance using this free addon
Add-on Download: https://thefauxrogue.gumroad.com/l/ravage?a=630615635
▼ Real-Time Character Creation Videos & 3D Object files:
🟠 Patreon: https://www.patreon.com/PixelicaCG
🟣 Gumroad: https://pixelicacg.gumroad.c...

▶ Play video
wary trout
#

Guys me and 2 friends made a gaeme for the mini jam during the weekend!

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We even made a trailer

granite tusk
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still taking forever to tweak my combat stuff around here

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oh shit it's 50MB video

wary trout
granite tusk
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Thanks a lot :D

uncut agate
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tried... making a model of a character that's mine

granite tusk
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no head ?

uncut agate
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soon

uncut agate
#

now the problem im dealing with is animating the fire

wary trout
waxen plover
hybrid egret
#

Can't wait to eventually be able to mod in team Chaotix into Fallen Aces
Vector as Mike
Espio as Pete
Charmy as Glassjaw

No modding of enemies, or any other characters, nothing to make it seem more cohesive. Just the 3 detective-adjacent characters looking & sounding like team chaotix

crisp hornet
#

Oh that's sonic right?

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Sonic heros?

hybrid egret
#

ye

uncut agate
wary trout
#

Cool af

hazy sky
uncut agate
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decided to try and remake that one castle i made a while ago

velvet knoll
merry lotus
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video about all the games i've made and the games i'm working on

limber bramble
#

happy birthday plazmin

wraith beacon
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🫡

merry lotus
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thanks guys

rotund garden
#

happy birthday plazmin!!!
sorry for being late

hybrid smelt
#

happy bday!!!

novel nexus
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Happy birthday

blissful arch
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happy berdtay plazmin

merry lotus
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thanks everyone :)

sand gorge
pure jackal
#

No
It is intentional

hazy sky
#

smooth shading my beloved

pastel wharf
#

Happy late bday plaz!!!

pliant flame
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what mods u recomend

pure jackal
#

honestly REFRAMEWORK for the new Resident Evils as it gives you some extra graphic options and allows for proper 6dof motion control VR play on PC.

uncut agate
#

what makes fps games fun...? besides cool guns

spare scarab
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everything that would make another game fun

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it depends on the game really

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flow of gameplay, interactions with the environment, good levels

uncut agate
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im really interested in the way portal carries momentum in its movement
its really fun launching into the air and everything connecting

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so... perhaps the gameplay revolves around doing stunts while shooting stuff

wary trout
hazy sky
blissful arch
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finally got deccer's cubes

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after procrastinating for months

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i guess now the last thing to do for my 3d renderer is make the animator

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and some lua or c# bindings so i can start making the actual game engine

mild sable
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why is this one sprite name in bold why is it evil

hazy sky
uncut agate
#

i have a bad idea
quake, but you're van helsing

uncut agate
#

sorta like castlevania... but with guns

cunning wing
#

mmm dopamine

uncut agate
#

exploding knuckles. punch something and bombs stick to it
m2 to blow them up

uncut agate
wraith beacon
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Graphic design is my passion.

stiff thorn
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I can see that

blissful arch
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implemented basic animations to my renderer!!

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(currently only step but i'm getting there)

uncut agate
uncut agate
#

i am surprised that i did this

limber bramble
#

gun....

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is that for your game?

uncut agate
#

yuppers

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really love the barrel texture

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right amount of wear and tear

limber bramble
#

looks good

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i like the character designs you've come up with

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idk much about the game itself but seems neat

uncut agate
#

yeah, i like doing that kind of stuff
making characters, models, music
its when it gets to coding that things get hard

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luckily, Godot has its own visual scripting addon, so no need to use unity or unreal

wary trout
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In my case I like coding but Im terrible at art, music, etc so I usually work with others

uncut agate
wary trout
#

Nothing

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Its called working together on a passion project and having fun

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If u want I could work with u, tho Ive been a bit busy but overtime I get stuff working, if u are able to put the stuff together on godot that already saves a bunch of time for me to code systems

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There is a bunch of people who do game dev for money somehow, I just like releasing projects and share them with the world and make fun stuff

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And learning

uncut agate
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i would love to have you help
coding usually makes me quit make a game, hardest part for me

wary trout
waxen plover
#

screenshot from a dungeon game i'm working on

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inspired by vermis

uncut agate
#

made a crossbow

pure jackal
#

leonardo bout to turn you into his next work of art

uncut agate
#

Not Leonardo, I wish

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But instead...
Eh
You'll have to find out ;)

blissful arch
#

linear interpolation

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i guess it's not much to show but im prood of myself :)

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next is cubic spline interpolation

unique trellis
blissful arch
wary trout
wary trout
blissful arch
#

yeah

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it doesn't have to though

wary trout
blissful arch
wary trout
blissful arch
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then open it

#

and read

wary trout
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yah I really should just start

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would u recomend starting with C or C++, I already have experience with a bunch of languages

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but what do u think

blissful arch
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use what you like

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if you like c, use c

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if you like cpp use cpp

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if you don't have experience with any of them, learn one

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and don't learn a language with opengl at the same time

wary trout
wary trout
blissful arch
wary trout
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but learning C is the same as learning the basics as C++ and I already have experience with oop wich is really handy

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just havent used it in particular with C++ but others

blissful arch
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do not try to do that

wary trout
#

so I might go with C++

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it wont be learning any new concepts but more adapting them

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I really want to do another engine

blissful arch
#

if you're going with c++ then you pretty much lose nothing

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with c you depend on C api of stuff like imgui, assimp, etc.

blissful arch
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in the end if you use c then i recommend using nuklear for a gui

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c++ use dear imgui

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get these things out of the way because i could not use these libraries after pretty much implementing the engine

wary trout
blissful arch
#

OR stick with raylib

blissful arch
#

raylib does the work for you

wary trout
wary trout
#

Ive also messed with sdl

blissful arch
#

sdl is just another opengl context manager

blissful arch
#

it's not much different to glfw

wary trout
#

I was going slowly

blissful arch
#

how old are you

wary trout
#

and using stuff that lowers the level

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Ive found sdl so easy

wary trout
blissful arch
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as in do you have time for this stuff or do you need to focus on school

wary trout
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but I am doing like a trilion game projects

blissful arch
wary trout
#

so its been hard having time

wary trout
#

its national exams

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its to go to uni

blissful arch
#

oh like for your gpa

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what was its name

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yeah i have that next year as well

wary trout
#

Ive done the first phase which have gone pretty well but I want to have the second just incase

wary trout
#

we dont have that

blissful arch
#

are you in the middle east perchance

wary trout
#

Im portuguese

blissful arch
#

eh close enough

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anyway if you're gonna do all of this and use c in the end, i recommend making some lua bindings or something with actual oop or gc

wary trout
#

I aint doin all that

blissful arch
#

because you're not gonna be doing any of that shit in c

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suit yourself

wary trout
#

like I love implementing stuff from scratch

blissful arch
#

honestly you can do this opengl stuff in rust or even c#

wary trout
#

and I would love to implement classes from scratch but thats not the goal for now

blissful arch
#

it's not hard, it's just an issue with documentation

wary trout
#

its fast

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and I want to use it

blissful arch
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make sure you actually know cpp though

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don't learn it with this project, you'll have a hard time

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i tried making a nes emulator with cpp following a tutorial and i still struggled lol

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because the thing is, cpp is super complex, the language has so many ways to do the same thing

blissful arch
#

it's got more negatives than positives imo which is why i went with c (at least for the 3d renderer)

wary trout
#

I know C#, python, GDscript, C

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I have used C++ before

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but nothing much

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with arduino only

wary trout
#

I might try it in C first than

blissful arch
#

you might struggle a little with making non oop shit

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but it's generally worth

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because the 3d renderer is not really that dependant on oop

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you take an array of meshes and loop through it and you're done

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but with game development you need to do function callbacks, parent-child/entity component systems

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it'll get super tedious with c

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but idk breen

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like maybe or smn

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i'd honestly suggest doing this stuff after school, you're closing in so don't risk uni for shitty 3d renderer

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i'm top of my class and also lobby the government so it's alright for me

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just kidding i'm not top of my class

wary trout
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And they pretend like they are methods

blissful arch
#

you mean like function pointers?

wary trout
#

Yah

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Thats the equivalent of

blissful arch
#

yeah you can actually

wary trout
#

Me: mom can we get oop
Mom: we have oop at home

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struct with pointers

blissful arch
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it's just gonna be hard to "add events" if you know what i mean

wary trout
#

Oh yah

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Ur right

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Tho for just learning opengl it seems like a viable option

blissful arch
#

trust me and make just the renderer in c

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you can use cpp or any other language you like (rust for that matter) and it'll be perfectly fine

wary trout
wary trout
blissful arch
#

here you have to take national exams at the end of 12th grade to get your final evaluation and go to uni based on that

blissful arch
#

cheers mate

wary trout
#

U can also just try and make ur actual internal grade from that subject better

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I have nothing to lose and I basically have already studied everything so its not a big deal

blissful arch
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yeah we have that too, like if you had a really low grade on a specific subject you can retake the test in december

blissful arch
#

go ahead, it's gonna be fun

wary trout
wary trout
blissful arch
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cuz you would otherwise feel unsatisfied

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you study more than 4 hours a day for nothing?

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no of course not

wary trout
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I dont study 4h a day but yah that is true

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There is something satisfying about knowing stuff

wary trout
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But since they were so close together I had like 4 days to study for each

blissful arch
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i don't know how people see it in the west but we study in the day and revise for exams at night

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and by night i mean 4 am

wary trout
#

Like untill 10th grade I didnt even bother to study

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Stuff was easy

blissful arch
#

lots of people do it here, it's a thing of religion but it's honestly beyond that

wary trout
#

After that I kinda started studying rhe day before

blissful arch
wary trout
#

This year I had more time so I studied a bit more and I got to say it is way healthier and u stress less

blissful arch
#

im actually almost done with this semester's curriculum

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i've been studying since the start of summer break

wary trout
#

God damn

blissful arch
#

which is like a month

wary trout
blissful arch
#

yeah im not fucking around i wanna get top of the country

wary trout
#

Damn my summer break is like 2 or 3

blissful arch
#

summer break started on the 8th of june

wary trout
wary trout
blissful arch
#

it's like a month and a half or so

blissful arch
#

you'll see me on the billboards

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just kidding im not famous

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not yet

wary trout
wary trout
blissful arch
#

we seem really similar i think you can do it as well

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i wouldn't be so surprised

wary trout
#

Not my goal to be famous but ut may happen😎

wary trout
#

People only cant when they dont think they do

blissful arch
#

top 10 hardest quotes in anime history

wary trout
wary trout
#

Well I have training rn cya

blissful arch
#

later mate

wary trout
#

I'll pop back here after

blissful arch
#

ite

uncut agate
#

i just had the most badass idea

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speedwagon

pure jackal
#

oddjob

waxen plover
wary trout
hazy sky
#

how's the gun texturing process @merry lotus

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chat i've been thinking

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what if i made a few bundles of PS1 styled assets

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for dirt cheap like 2-3€ each

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think like sci-fi, retro, modern and fantasy stuff

spare scarab
#

Thatd be cool

hazy sky
#

yeah but is there a need for such a thing?

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been wanting to ask around because im not sure how much market there is for something like that

spare scarab
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If people buy assets at all and if ps1 styled games are popular, why wouldn't there be?

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Theres like 10 ps1 style horror games coming out every day

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And it increases during events like ps1 horror demo disc shit or dread x

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If you want to make a game but dont know how to make assets, you either get free ones (overused and likely not great quality), make them yourself (time consuming to learn and make), or buy them

hazy sky
#

i see, thats about all the answers i needed to hear

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because people been asking me left and right about the process im using for my assets but my answers quickly turn them away because im using a very specific workflow that is like, comfortable to me only because im used to it

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like there is an interest in the style

merry lotus
waxen plover
waxen plover
#

add secret watermarks on textures

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etc

spare scarab
#

and some people dont have the patience to do so

hazy sky
hazy sky
#

the paid users would suffer from that

earnest lily
waxen plover
#

don't make it show on the model

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put it outside of uv maps

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and also

waxen plover
spare scarab
#

or you buy some quality ones, some people do that too

waxen plover
#

or that yeah

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ngl I love the dev process

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to the point that I give up like 50% of the way through and never release the game

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did that with 20 projects so far

toxic hemlock
hazy sky
#

do other texture artists do that

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and just how long do you think it would take to be edited out of a hand drawn dithered low resolution texture

blissful arch
#

i pinky promise that's not the case with my game engine

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more like pinky hope but

hazy sky
#

not like i can track who bought what

hazy sky
#

then if i make enough subcategories, i'd bundle them together and sell it at a discount price so if someone wants the entire art set then its possible to get for like 10€ or so

waxen plover
#

easy

waxen plover
hazy sky
#

plus I really don't see it happening all that much so I don't think it's as big of a deal

waxen plover
hazy sky
#

I just don't feel like that's an issue for now

blissful arch
waxen plover
#

I see lol

lone remnant
#

yea seeing a project to completion is a skill by itself

wary trout
#

Ive been pretty overwhelmed with all the shit Im in

waxen plover
#

helps with finishing the projects

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you know I actually have an idea

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lemme send u in dms and lmk if you're interested

wary trout
hazy sky
#

I have like 3 projects as well but I'm never gonna finish them through like this

uncut agate
pure jackal
#

Bitchin

uncut agate
#

just gotta figure out how to make the top part not stretched

uncut agate
#

ho mama

uncut agate
heady bluff
#

“I live… again”

uncut agate
#

why do i have a feeling i know that reference

limber bramble
dense bison
pure jackal
#

Dunno how to fix that as I'm not a programmer, but I hope it helps.

desert shard
#

Making something for pirate jam

merry lotus
#

on the plus side the gone fishing alternate endings are finally finished

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it took way too long because i kept procrastinating

now to finish the bosses

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hopefully I can get this done by the end of july

uncut agate
hazy sky
hazy sky
dense bison
pure jackal
#

Good luck. Save systems are a pain.

hazy sky
#

whats the game

dense bison
# hazy sky whats the game

Still a WIP haven't really come up with a proper name yet flawed flesh and flesh and wire are two working names

pure jackal
#

Good UI

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Looks promising

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I like how the reticle folds when reloading

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Its a very neat touch

dense bison
pure jackal
#

Respect

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New reticle for each gun is an art form lost in modern games that I'm happy is making a comeback

pure jackal
#

Perhaps I have treated you too harshly

#

Keep up the good work 👍
Always good to see another project in here to look forward to

dense bison
uncut agate
#

decided to set up a uv texture and jesus christ

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this will take a minute

uncut agate
#

getting somewhere

pure jackal
#

Hell yeah

uncut agate
#

just gotta figure out how to make the torso and face better

uncut agate
#

looks good so far

uncut agate
#

ive always wondered, how does one get new blood to publish their game anyway

limber bramble
hazy sky
jagged geyser
granite tusk
#

Guess your product needs to fit the "editorial line" and show that it can earn more money that they will spend ? Probably some cool demo. Though I do not know where you would send it.

#

Ah forgot to use reply function ~

uncut agate
uncut agate
granite tusk
#

Yeah, my game is in Godot as well, it works for my level of expertise

hard remnant
granite tusk
uncut agate
#

keep trying to make my own skybox but i keep getting seams

uncut agate
#

yeah

merry lotus
atomic radish
#

hi

#

cus

#

fr

#

w

desert shard
#

Well, I finished the combat mechanics

blissful arch
#

skeletal animation is going well...

uncut agate
uncut agate
#

trying to do something dracula esque, but i dont wanna just do toccata and fugue in d minor

merry lotus
#

rewriting Dead End in C# since I hated doing it in Java

and also maps that took a couple seconds to load in Java now instantly load in C#

tranquil oracle
#

I'd recommend using the built-in System.Numerics.Vector3 etc types over a manual Vector3, Plane, Quaternion, etc btw

#

Those ones have special recognition in the JIT and so will perform much better because they'll have better code generated for them

merry lotus
#

removed my implementations of those and replaced them with the System.Numerics versions

and also got textures working again and the way they get loaded is a whole lot better than how they got loaded in the java version

#

now to re-add lightmaps

placid mauve
#

does anyone know how to make dusk maps?

merry lotus
blissful arch
#

i know it doesn't look like it but i'm making some good fucking progress right here

blissful arch
#

YOOOOOOOO

uncut agate
#

i have no idea what im looking at but it gives me juice galaxy vibes

merry lotus
waxen plover
#

Little cutscene for a game I'm making

#

heavy wip

waxen plover
#

I image a hotline miami fangame in this style

#

it would be awesome

meager coral
merry lotus
#

audio, recursive tracing (no support for multiple models yet) and lightmaps

pure jackal
#

Godot does not like the jellyfish monsters material but somehow it barely rendering over the crystal making it look like you're seeing it through the crystal kinda goes hard NGL

granite tusk
#

I think Godot doesn't like anything transparent yeah :s

granite tusk
merry lotus
wraith beacon
#

How long ago did you start this rewrite?

merry lotus
#

couple days ago

#

basically right after i finished the gone fishing update

wraith beacon
#

👍

merry lotus
wraith beacon
#

Do you have generic mesh rendering or is it just BSP loading right now?

merry lotus
#

i have a separate renderer for rendering bsps, there's another renderer for rendering generic meshes

wraith beacon
#

👍

wary trout
hazy sky
#

idk why but i remade The Division 2's digital effects in Godot

#

ok thx

uncut agate
#

mama mia
i got interested in sm64 coop so im making a romhack

#

loogi manson

merry lotus
#

i feel like i'm going insane trying to figure out how quake handles raycasts on multiple models

i made my own solution in the java version but it didn't work sometimes

and looking through the quake source code there are a ton of variables where i can't figure out where they're assigned

hazy sky
#

bro

wraith beacon
hazy sky
#

consider the effect DONE

merry lotus
#

looks sick

uncut agate
wraith beacon
hazy sky
#

normal map moment

hazy sky
#

i definitely need to port this to my game and see how it looks like on a level

#

and its almost 4 am

#

yes

uncut agate
#

those still exist and nothing happened to them

hazy sky
uncut agate
#

what about it?

hazy sky
#

c&d

#

i think maybe i'll do some vice city style pick ups next

uncut agate
hazy sky
#

animated texture support

#

you can add flipbook animations

#

i could probably layer it nicely

#

so the main grid doesn't animate, nor do the outline

#

only the highlights

blissful arch
earnest lily
blissful arch
#

i only got the initial skeletal pose

#

skeletal animation is a bit fucked tho

#

i think i got it right this time

hazy sky
merry lotus
earnest lily
merry lotus
frail peak
#

the initialization looks a lil sketchy

merry lotus
#

wdym

frail peak
#

from what it seems, the buttons are initialized every frame

merry lotus
#

yeah that's what immediate gui does

frail peak
#

never seen it done like that

#

also no callbacks?

merry lotus
#

opentk handles all the input stuff

tranquil oracle
#

Behind the scenes it will likely cache a bunch of data to avoid completely reinitializing and reallocating things though, of course

frail peak
#

alright, never heard of that before.

merry lotus
#

text rendering is back

uncut agate
merry lotus
#

text + buttons

merry lotus
#

i love this gui system

it's so much better than the java gui system

merry lotus
wary trout
earnest lily
wary trout
wary trout
earnest lily
#

I had to

wary trout
#

Ohh open source, and it was developed by the mit?

earnest lily
#

no, I was held at gunpoint

#

I had no idea it was open source

wary trout
unique crag
#

By a group of friends that appreciates him fully

#

And would never harm him

tranquil oracle
wraith beacon
#

Yea it's looking sick.

merry lotus
#

thanks :)

merry lotus
#

new temporary logo and entities

right now the only entity i've added are doors and since i still have no idea how quake does raycasts on multiple models you toggle them all by using F

oh and line breaks

merry lotus
#

working on a new collision detection system

the original worked but i want a system where you don't need to build the bsp with brushes included

tranquil oracle
#

Not having the original brushes is why clipnodes exist, they're kinda hacky

#

Pretty much all BSP versions after Q1 (aside from GoldSrc) include the brushes for that reason

#

Doing collision on the raw BSP without clipnodes is a lot harder and if you want it to be fast you'll have to do a bunch of preprocessing (turn leaves into pseudo-brushes, which is what the SDK does)

tranquil oracle
#

I think I remember seeing a quote from Carmack where he said he probably would've included the brushes and not used clipping hulls (which is what he eventually did in Quake 2) but didn't have time to do it before Quake 1 had to ship. Can't seem to find it now though

merry lotus
#

so I guess I gotta stick with the BSPX brushes

tranquil oracle
#

Unless you switch to Q2 or Q3 format BSP, yeah

#

You can opt to use Q1 without BRUSHLIST, it's just harder and slower to load since you have to generate brushes from the nodes

#

(The alternative is of course to use the clip nodes, but that means you can only do collision checks on objects with a specific size, it's not a general solution)

merry lotus
wary trout
hazy sky
hazy sky
hazy sky
earnest lily
# hazy sky

lol yeah I added a frame of hitstop and squash&stretch to thugs when they get hit

#

it makes the combat feel super snappy even at 144fps ( where framerate would murder my 30fps animations )

hazy sky
#

goofy ahh thugs

#

reminds me of ratchet and clank because that game had really squashy and stretchy stuff going on

#

also do you have to use MS3D for the models 👀

earnest lily
#

wait

earnest lily
#

you do understand I am not being held at gunpoint

hazy sky
earnest lily
hazy sky
#

like bih compare it to blockland

#

1:1 match

hazy sky
#

who even watches videos on discord in full screen smh

earnest lily
merry lotus
dense bison
#

how does one view these

#

idk how to open any of these i dont recongize the formats

wary trout
#

Game made for the Pirate Software Game Jam

desert shard
wary trout
wary trout
#

that camera shake is really on point and GOD DAMN DOES THE SPECIAL ATACK GIVE ME THAT ADRENALINE BOOST

desert shard
wary trout
desert shard
#

Thank you for playing 🙂

wary trout
#

if u have any feedback for mine Id appreciate it too

desert shard
#

What's your game. I'ma play after a few mins

wary trout
#

Im worried if it runs well on browser

desert shard
#

Noice. I'ma play today

wary trout
wary trout
#

it doesnt let me, is this jam not ratable?

desert shard
#

Nope lol

#

Apparently only the judges can rate

wary trout
wary trout
desert shard
#

Not sure tbh

merry lotus
#

got brushes loading and colliders generating

only problem right now (and this was a problem in the java version too) is that i'm not sure how to handle collisions between multiple brushes

right now the hit normals and distances just get added together

spare scarab
#

is this yours?

dense bison
spare scarab
#

no reason, just curious

dense bison
uncut agate
elfin wadi
hazy sky
#

yesss chat i love it when godot crashes

hazy sky
#

im gonna fucking kill myself over the snow effects

hazy sky
#

i want snow to let through light but i cannot find the back lighting option anymore

#

plus i want a very tiny bit of trail to it but i can't seem to make it

merry lotus
#

still haven't fixed the multiple brush collision stuff but I've got some simple player movement going

hazy sky
#

still wish i had my technical know-how to actually pull it off in the way i want to

#

like adding some dim motion trails behind the snowflakes and stuff

#

now the only thing i need to figure out is how to make the snow catch up to the player when walking

#

you can actually outrun the snow pretty easily

#

i guess one workaround could be by adding an extra layer of snow to the world itself

hazy sky
#

i could just set a large box around the level with snow in it, but it would as well end up just bunching up on the player

earnest lily
#

we r so back

hazy sky
#

yeah i'll try to focus on some levels instead of gameplay this time around

#

since i have moving and objectives done, i figured i could already just do the levels and add the enemies and pickups later

#

while obviously planning for enemy encounters in the level design

earnest lily
#

I'm interested in seeing how you'll balance the game

#

medal of honor on PS1 got away with what it did because aiming is clunky as a fuck

#

unless you run around shooting from the hip which also works

hazy sky
#

more than 4 enemies for sure

#

medal of honor is still pretty hard even with mouse and keyboard (trust me)

#

plus some damage values to keep you in check

#

it will take a great amount of time to get right, but i'm willing to play the game over and over until it feels right

#

the tricky part will be the co-op part

#

some levels you can power through like this

#

mostly due to the fact that EVERY enemy is caught off guard here

#

other times i'm creeping around corners mario 64 baby crawling mode because the enemy knows where i'm at and their accuracy is like 80% true

#

but with the difficulty settings, i think i'm going to only adjust the reaction time, the accuracy and stagger chances

#

maybe SOME health boost to the non-vital areas

earnest lily
hazy sky
#

damn shawty didn't know you could be spoiled on a 24 year old game 💀

earnest lily
#

but yeah that's precisely what I meant Pepekeklow

hazy sky
#

i mean the levels where the enemies actively patrol you out are piss hard, even with mouse and keyboard they'll fuck you up if you're not careful

#

that's something i very wish to implore in my game as well

#

because i think not every level should have the same level of intensity

#

especially since i wanna build some cool vistas of historically accurate stuff

earnest lily
#

mind you I'm playing og-og right now - and I'm like halfway through

#

most of my damage so far comes from the emplacements

hazy sky
#

oh yeah, the og is cool but underground was so much better for some reason despite not having too many changes

#

just the setting alone makes it a very good sequel

earnest lily
pure jackal
#

Shoutout to MOH Heroes on the PSP

hazy sky
hazy sky
#

that's it

hazy sky
#

also i just realized vector fields could be used to simulate the division's echo effect

#

also very sad but i might ditch the goldeneye 64 type aiming altogether

#

i know its a defining factor for medal of honor but i just can't get it to work properly

hazy sky
#

chat,,,,

#

i have a lot of work to do

#

it all looks so good.. i can see it in my game already

earnest lily
hazy sky
#

right now? i use rotation and not absolute mouse position

#

if i were to use the mouse position in direct space and point the weapon towards it, it would break the breathing idle animation

#

that is unless there is a better way to achieve this

#

problem is, since it's rotation, i cannot cap the crosshair to be at the edges of the screen

hazy sky
#

had to reduce the fog

spare scarab
#

nice

merry lotus
#

started working on a settings menu and added this little value selection thing (I know there's another name for it but I don't remember it right now)

#

also a new logo + new button sprites that i forgot to mention before

limber bramble
#

that + basic buttons are the only UI element types that exist in my engine as well picardy

#

I call it a switcher but idk what the proper name is

limber bramble
wraith beacon
muted stirrup
hazy sky
#

sadly the video quality does not reflect the actual beauty of this effect

granite tusk
hazy sky
limber bramble
hazy sky
#

some PBR maps being tested

#

the tortilla texture paid off

hazy sky
#

had to remove the asphalt for a little because it was ruining the mood

#

this cobblestone still going so fucking hard

#

had to polish it further

pure jackal
#

You should sprinkle some snow on the cobblestone

hazy sky
#

yeah but I'm planning to do that via shaders later

merry lotus
#

model loader

#

and a texture for missing textures that gets generated when the game starts

hazy sky
#

monkey

pure jackal
#

Cyoob

sudden imp
#

Ah hell nah Plazmin forgot to install cs source

earnest lily
#

the servers requiring dod Source were evil

tranquil oracle
#

What model format are you going with?

merry lotus
#

fbx for testing, gonna use glb/gltf later

mainly because whenever i tried using glb i kept getting this error and i was like "meh i'll fix it later"

tranquil oracle
#

Weird, that looks like Assimp not detecting it as GLTF

hazy sky
#

assimp

hazy sky
#

like how does it differ from fbx or obj

uncut agate
#

decided to remake vantablack castle, i wanted to add a courtyard area outside, like a gate

mild vine
#

floating pillars my beloved

tranquil oracle
# hazy sky like how does it differ from fbx or obj

FBX sucks and is proprietary and not standardized (different tools will give you different results and wildly different levels of support)

obj is just pure geometry, it doesn't support things like weights, bones or animation

#

GLTF is standardized and everything is open source, it's easy to load, and has good tool support

uncut agate
merry lotus
#

been trying to redo the transform/camera systems because the transform's directional vectors were always returning the wrong thing (X was inverted) and i got it working

for the camera

now every other object's directional vector is inverted and the map is flipped on the x axis and it sucks

merry lotus
#

ok just inverted some matrices and i think i fixed it

models rotate clockwise and the player's rotating correctly

#

now to unmirror the map

#

world is unmirrored

now to go back to collision detectionnfnngnffff

tranquil oracle
#

Godspeed

spare scarab
#

ohhhhh

#

i'll be gettin that

sonic cloud
#

Released a map for one map competition, but imho it turned out pretty mid
Probably should have planned it on paper beforehand instead of doing shit in Hammer on the fly

#

And making a big map is a bad idea for map competitions ngl

#

I guess the church is pretty nice

merry lotus
#

got a very temporary way of dealing with multiple collisions where the list of collisions gets sorted based on the Y of the normal we collide with

it's not that good and there are some bugs like what happens later in the video but like I said this is just a temporary thing

uncut agate
north oyster
#

Has anyone worked with dotenv here before?

#

my python-dotenv just doesnt see the .env file even though its in the same directory

uncut agate
pure jackal
#

Bleheheh

hazy sky
#

chat should i work on my game today

slate python
hazy sky
#

trying to make my trigger_look copy work

hazy sky
#

also regular trigger

#

added support so it can be customized whether it only triggers once, respawn later or keep triggering

#

also added a trigger target so the target node can do thing

#

and added a triggerer type so you can set triggers for players, ally NPC's or enemies

astral loom
#

Spaceship modeling

astral loom
# hazy sky got it

It looks like one of those colored movies from 50s, i love the environment

astral loom
wary trout
onyx tapir
astral loom
#

I don’t really need to work on the outside of the ship, it was just me figuring out inside shapes

#

The “outside” will be made in 2D

#

But I hope to finish it in a few months when I am done with physics enter exam and stuff

wraith beacon
#

Made a Doom Eternal map I guess technically.

astral loom
#

Beautiful

hazy sky
hazy sky
hazy sky
#

restructured my entire folder hierarchy

#

so its ALMOST organized now

hazy sky
#

you can tile on both U and V

#

trying to add random variation so i don't even have to tinker myself

hazy sky
#

they looked so fucking bad

astral loom
#

What’s the plot about

hazy sky
#

ww2 espionage and spy stuff with some not so espionage and spy stuff

#

essentially its medal of honor underground

hazy sky
pure jackal
#

I am

hazy sky
#

you're not

pure jackal
#

I am though

hazy sky
hazy sky
#

working on some vertex paint based texture blending as well

hazy sky
hazy sky
hazy sky
uncut agate
onyx tapir
#

How do games like gloomwood or ultrakill get the nice looking pixel textures? What software do the use? Currently my models textures look like shit because I use blenders inbuilt texture paint thing

uncut agate
hazy sky
graceful swallow
#

Our latest update is out now for Half-Life Alyx NoVR!

https://twitter.com/hl_alyx_novr/status/1822725748886585454?s=46

Half-Life Alyx NoVR Summer Update OUT NOW

➡️ Dev Article
➡️ New Features Trailer
➡️ Mod Install Guide
➡️ Steam Deck Install Guide
➡️ All Achievements
➡️ All Toner Puzzles
➡️ Aiming & Locomotion Updates
➡️ And More

Link in reply that has all the details & download links @ModDB

#

Launch trailer!

pure jackal
white belfry
hazy sky
hazy sky
#

can't wait to make the interior shaders

#

as in can't wait to pull my hair out because of it

wary bear
#

I know some of ultrakill's textures were simply taken from websites like opengameart and then downscaled

#

and adjusted in unity to remove compression and such

#

others were made by hand at the specific resolution

wary bear
muted stirrup
#

~~Wait you guys' games have textures? kekw ~~

#

In all seriousness ive always been hit and miss with textures, not one of my strengths tbh

tacit magnet
#

how to mod roblox

drifting fox
#

Losing my mind rn trying to do my own Quake/DUSK styled modelling but the UV wrapping is killing me

#

I can't tell if I'm just being needlessly perfectionist but no matter what I do I can't seem to get rid of the texture stretching of my character

hazy sky
#

i have a larger texture than my initial one

#

i work on it, do all the painting at a larger resolution and then crunch it down so the pixels are consistent

#

less work on me when doing the quantization, and easier to work out the kinks at a lower resolution

#

but yeah i need the details for the crunching process, but the initial quantization is always the middle product that i further polish up

echo ermine
#

idk wether this is the correct place to ask this but does anyone have a copy of flash c56?

toxic hemlock
#

the way they unwrapped the characters was fucking wack

#

literally just one island thats the front of the character, one island thats the back of the character, and anything inbetween could just stretch as it pleased

drifting fox
#

Skillful Helper indeed, because coming back to this after a very frustrated break and letting it sink in for a few minutes has soothed me greatly. Will keep working on my model, texture stretching be damned.

#

Guess I never really noticed the stretching cuz I was too busy trying not to die

hazy sky
pure jackal
#

YOU MAKIN SNOW ACCUMULATION

#

FOR MEDAL OF HONOR

#

u cookin TOO HARD BRO

hazy sky
#

yeah

#

the start of the chapter will have 0 snow

#

and there will be a global timer that will transfer over levels

#

if you take your time, snow

pure jackal
wary trout
hazy sky
wraith beacon
hazy sky
#

I could also randomize it so it can start with snow or not

toxic hemlock
hazy sky
#

what do you mean monster breeding

pure jackal
#

General_art is leaking

wary trout
#

small goofy game Ive been holding on to for a while

hazy sky
#

yooooo godot update

azure flume
#

is godot finally good?

hazy sky
#

anyone here good with level design

#

not level design actually but the process of texturing a level and how it's laid out

#

I wanna be efficient with my textures and stuff

#

like I want to use multiple textures per visible surface, imagine the curb next to the sidewalk

#

what's the best course of action here?

#

do i split up the mesh where the curb is and use different materials? I don't wanna mirror UV's for opposing sides because the normal maps fuck up as well if I were to make textures where the sidewalk also has the curb texture etc etc

earnest lily
hazy sky
#

Dom help me

hazy sky
#

!!!!!!!!!!!!!!

earnest lily
#

I'll be hoenst I don't know as much either

#

brush workflows use tileable material for individual brushes

#

whereas the more "modern" static mesh approach will have separate models for each "surface" in theory

hazy sky
#

so i could just separate the details into their own stuff

earnest lily
#

I reckon that might work. It's something I need to brush up myself

hazy sky
earnest lily
#

it's Godfather Don ( w/ Kool Keith ) - drops some hard language

#

I can DM if you'd like

#

I don't know what the rules are

hazy sky
#

o

#

i like it

earnest lily
#

I wish sampling didn't cost a leg and an arm

muted stirrup
pure jackal
#

This clobbers

hazy sky
#

its clobbering time

earnest lily
#

it really is.

hazy sky
#

nice

#

any progress on the levels

earnest lily
#

ahahaha ohno

#

I'm gonna be building out the last few weapons, I need to make a batch of enemy variants then make a demo level

merry lotus
#

working on an arm rig for dead end

i think this is the first time i've used inverse kinematics in a game

merry lotus
merry lotus
wary trout
hazy sky
hazy sky
# merry lotus

i would position the left hand lower, you don't strangle the axe to swing because you might as well go hand to hand like that

merry lotus
hazy sky
#

no

#

position hands lower and the axe a bit higher

merry lotus
hazy sky
#

yes

#

much better

#

you don't thwack someone with an axe, you swing them

#

its a chopping weapon

desert shard
#

Making something for GMTK

It's " Squash-Saw "

desert shard
thorny harbor
merry lotus
#

didn't like how Assimp handled things so i switched to a gltf loader (ignore the stitch being split in half i have no idea why that's happening)

#

oh that's why it's split in half because past me left this here

merry lotus
#

and we're back

thorny harbor
#

God i never hated bones that much, before making this enemy 😭

merry lotus
#

animation for the intro to the first level (music sync is intentional)

thorny harbor
merry lotus
#

ok