#general-modding

1 messages · Page 10 of 1

fast vault
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Nice scene and colors! I'd suggest caution with the flickering neon lights though. Maybe have them flicker on a pattern instead of being so fast. Can cause eye strain or seizures.

muted stirrup
fast vault
merry lotus
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oh dear

merry lotus
untold niche
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procedural sperm cell

arctic radish
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just a lil code peek at how that lil space shooter I was making is going to go projectile sprite wise

pastel wharf
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Mmmm Godot very epico

hazy sky
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where do you think the line needs to be drawn?

cloud bloom
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Further

hazy sky
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imagine a panzerfaust shotgun

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what about a shotgun shooting 150 bullets per trigger pull

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i love modular systems

pure jackal
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what the fuck is this

hazy sky
pure jackal
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is this emlated or a port

hazy sky
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i'm making a "port"

pure jackal
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damn

hazy sky
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it's a project i'm making

pure jackal
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looks good so far

hazy sky
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at one point i'll replace the placeholder assets to my own

pure jackal
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nah keep the rips

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direct port lets go

hazy sky
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but i want a game that REALLY resembles medal of honor

hazy sky
pure jackal
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fuck em

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you're not selling this

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they don't give a shit about MOH

hazy sky
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but they will give a shit about me releasing something like this sadly

pure jackal
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a game they don't even sell that you can't even get on the fuckin ps5 store

hazy sky
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i'd love a direct decompilation of this game

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there's a lot of care and attention in them

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i tried ripping the characters as well, but realized there's like 200 animations per each

pure jackal
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Spielbergs foray into videogames

hazy sky
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i'm sure i could get away with less with modern tech

pure jackal
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200 animations or 200 frames

hazy sky
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200 different

pure jackal
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for each character? no way there's like 15 total maybe

hazy sky
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like getting shot while running, laying on the ground, 10 different idle anims, getting hit in different spots, flying away from explosion in 3-5 different poses, hitting the wall, hitting the ground, walking idly, shooting with each gun type and the list goes on

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like i said, can get away with less if i'm smart with blending

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but means it'll be a heavy burden when making the blend tree

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these enemies reacted to being shot in the helmet, the head, each limb, groin, chest anywhere

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the only problem right now, i started using godot like 2 weeks ago

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with no prior knowledge about scripting

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i'm getting the hang of it eventually, and i know a lot of stuff already

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but it's still complicated

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usually i implement one thing and two other breaks

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i plan to make everything modular, like scriptable objects for ease of use

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every text box, every ammo crate, everything has exposed variables for everything

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ammo type, amount, message

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but i'm a man of comfort

slender knoll
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sound still finishes playing so I guess thats something

arctic radish
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"how do you add variety to a sprite..?" ~ me absolutely clueless
mere moments later

hazy sky
slender knoll
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haha

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sounds way better lets go with that

hazy sky
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i'm so proud of this already

sudden walrus
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are the bullets hitscan or projectiles?

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'cause from the looks of it, the tracers have like a fraction of a second delay

hazy sky
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projectiles

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they're a bit slow for demonstration

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i'll buff them up appropriately when the time is nigh

sudden walrus
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there's a bit of a delay between the shooting and the bullet exiting

hazy sky
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yeah, the bullet exits when the muzzle flash shows up

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now to think of it, that's kinda stupid

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the bullet exists first

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off to fix this

hazy sky
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right now, the weapons function identically to their PS1 counter parts, minor tweaks like the shotgun having more pellets per shot and the 5-10 RPM differences between weapons

pure jackal
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the bottle should spawn sooner

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but yeah thats real good

fast vault
hazy sky
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you're absolutely right

pure jackal
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like I think the bottle and hand happen at the same time

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its what gives it a slingy feel to it

hazy sky
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would be a lot better if i was animating with properly rigged meshes

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these are all statics

pure jackal
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hey its good for what it is

hazy sky
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i wanna save the proper rigging for my own stuff later

pure jackal
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did the original also have screen shake when you threw it?

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I swear I remember some sort of tilt when you chuck one

hazy sky
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no but it had screen shake on explosions

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i'll try to do that, but i'll need workarounds because the camera is already so animated

pure jackal
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wow those particles hang for a bit before going to the target

hazy sky
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you mean the bullets?

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medal of honor didn't have the fastest bullets in the industry

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a bit faster than this tho

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just wish it didn't crash half the time

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for some reason the hitbox of the bullets have a really hard time registering properly

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often turn back null values for some reason

pure jackal
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specifically the shotgun

hazy sky
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too

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it's not too different

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either the bullet goes straight through the wall

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or turns back null

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like here

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fuck of course it was the shotgun

azure flume
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make the bullets longer

hazy sky
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they're so long already

azure flume
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when they travel too fast they'll skip through walls between physics frames

hazy sky
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i'm afraid if i ever implement multiplayer this is gonna bite me in the ass

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funnily enough, after compiling the program and testing it like that, it doesn't crash at null pointers

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although it did stutter more

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guessing it was loading assets

azure flume
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more dead multiplayer games? please.

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Well, you could also up the physics framerate ticks per second

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probably why it slows down for you

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to keep up with all the 300 bullets

hazy sky
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where is that option?

hazy sky
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the coop i want it to be like timesplitters

slender knoll
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rewind never ever

hazy sky
pure jackal
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Where's the thompson

untold niche
# hazy sky

So I don't know much about this project beyond seeing videos here the last few days

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Is this some kind of remake or demake?

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I love everything about it btw, the hud, models, especially the texturing on the models, and I really like the WW2 setting

hazy sky
hazy sky
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trying to capture the vibe of medal of honor, so i'm using the original assets to stay as true as possible, then later change everything to my art and sound

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music however, i'll be in trouble with

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but i'll manage somehow

untold niche
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Ah right medal of honor

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That compass on the hud seemed familiar

hazy sky
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almost surreal seeing it not squished

pure jackal
hazy sky
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the M1 garand, M1 Bazooka and M1 thompson were all in MOH1

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the bazooka and garand make a return in multiplayer tho

pure jackal
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damn

hazy sky
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i've dug through ALL of the game at this point

humble herald
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your attention to detail will be greatly appreciated

hazy sky
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my cousin came over, we used to play this game all the time and i've been sending him these videos, so he started playing it again in his free time, and sat him down on my pc and told him to try my demo

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it was such a good sight seeing him enjoy it so much man

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said it's gonna be hard to go back to the original once it's out

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paper physics

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spent this last day polishing up hit detection so it doesn't throw errors all the time, but i feel like godot's physics engine might be too slow to keep up with the bullets sometimes

hazy sky
humble herald
# hazy sky

"um ackchullay the STG-44 is an assault rifle"

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Killer work dude!

hazy sky
hazy sky
humble herald
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lmfao

spring nova
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Hey I've got a question regarding modding.

What softwares do you use to make mods? Like what do you use to code things, model stuff, and that type of stuff?

pastel wharf
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I assume you mean actual modding and not game development

muted stirrup
unique trellis
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“Immersive sim” game idea:

Walking down your suburb at night, with a different task each time you play, like taking out the garbage or going to the car to find something in it. You have 3 meters: temperature, time and stress. Occasional strange noises, being in the dark for too long or suspicious people will cause your stress to go up. Lowest and highest points of temperature, as well as your time running out, do too. You have to pick the clothes before starting the mission, and the more effective they are on regulating your temperature - the more time they take at the start of the mission. Alternatively you can use water or dumpster fires to regulate the temperature. The goal is to finish your task, avoid the stress bar filling up and go home.

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You may also have some handy things like low-charge phone and old shoes. Being on your phone keeps your stress bar at bay, but you can’t use it for too long or it will turn off. Old shoes will make you walk much faster but also increase your stress gain because of their condition and etc.

wraith beacon
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Okay but what's the perspective.

hazy sky
hazy sky
unique trellis
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No
The old boots are supposed to be like worn out sport sneakers and stuff

earnest lily
hazy sky
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wish i could release a demo but i don't wanna risk a potential leaking of it

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last thing i want is EA on my ass

misty sparrow
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thats some good shit

hazy sky
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yas

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thanks

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taking my time today to research WW2 more thoroughly, make a narrative that is about the world war without ever mentioning hitler or swastikas, but still make the player feel the german presence in the world

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i was thinking of three possible starts to the story, the polish occupation, the invasion of england or french resistance

untold niche
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(idk if that discussion would break server rules but you can dm me, I'm curious)

hazy sky
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well i really like the WW2 setting the game takes place in

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i was thinking of having something else but having a more recent setting with these controls would be kinda uncanny i think

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the game will still be shoot bad guys, plant objective, destroy this and that and walk through the level though regardless of the setting

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but i'm curious, what other setting could you imagine being encapsulated with this game?

untold niche
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I meant not mentioning funny mustache man

hazy sky
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oh

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i mean

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that's not a restriction

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i just feel like funny moustache man gets way too much credit during a war that involved so many parties

meager valve
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Do you mean that it's set in real world or it's WW2 inspired setting?

hazy sky
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i'm sure it's gonna be a mix of both

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like loosely reference real events while adding my own twist

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like covert missions where you infiltrate german allies and stir a fire between the alliances so the resistance has a chance to repel an invasion etc

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i just feel like mr art school not being mentioned makes the whole german reich feel much more bigger, like he's not specifically interested in deterring your actions, and you're not trying to take him down, more or less try to hinder his army to make way for the big guys

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plus i mean it's all so cliche if you think of it, you kill big funny man, his army falls and ww2 ends, happy end

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whereas we all know just taking out their leader won't automatically mean victory

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so yeah

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the game won't be about directly interfering with the war itself, more like set up the events that later happened

untold niche
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Huh, that a really interesting perspective I hadn't thought of before

hazy sky
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i think it's much more interesting than going in guns blazing call of duty style

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plus i intend to not involve an american perspective if i can

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we already have so many WW2 games where we are big john's waltzing through germans

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instead it would be a big resistance faction between the allies, multiple countries and such, running operations from their own HQ and provide help either as spies, carry out tasks or set up later plans

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i also plan to not directly involve russia (like no set pieces taking place in russia)

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not because i'm afraid, i just feel like the WW2/cold war era of russia is also oversaturated

unique trellis
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i feel like African campaign and Italy campaign are underrated

hazy sky
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i was planning on italy

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also poland

unique trellis
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balkans

hazy sky
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each chapter would feature a different country

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well, not always different, there will be repeats

unique trellis
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what about the very eastern front btw (Japan)

hazy sky
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but i plan to make a diversive selection

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japan i'm not sure about

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i wanna involve them just because of their weapons alone

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i guess i'll have to figure it out later

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gonna need 6-7 countries for sure

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i'll do some research, find out some connections between events and bridge them together

unique trellis
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I wish you very good luck because this game idea sounds really sick and interesting

hazy sky
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i also plan a section during the invasion of britain because i wanna see england in it's low poly glory

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like a covert op during the night, picking off german soldiers, return their supplies to the brits to help turn the tide

unique trellis
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wasn’t there also time where they just got bombed by Germans until their royal Air Force was booted up again

hazy sky
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that's exactly it

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when they tried taking over england but failed

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nothing really holds me back from saying "well, the air force didn't succeed, so germany takes a more hands on approach getting in and doing the rest of the job, trying to take over"

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and you get in, retire some bases the germans made in england, steal their supplies and blow up tanks

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and with the forces being weakened, england has greater chance of success, hence leading to the real world event of repelling germany

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this has to be somewhere the middle of the game tho

earnest lily
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I'm tackling a similar theme but more about the cult cliches

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then again I see you're thinking of MOH whereas I'm wearing RTCW on my sleeve

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tl;dr good taste

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🫡

merry lotus
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what do you guys think of this main menu

imo it looks kinda meh

sudden imp
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Needs a background

slate python
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Add some seaweed on the sides.

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And you could probably add a big, faint silhouette of something behind the text.

pastel wharf
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whats the game about

merry lotus
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swimming through underwater caves to collect batteries to power a drill and escape

pastel wharf
sudden imp
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Yes

pastel wharf
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the background still kinda feels empty

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foreground is good tho ill give you that

azure flume
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needs a sunken boat somewhere in the back

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with a glowstick or something next to it

hazy sky
slate python
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Rocks and dead corrals would do.

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Especially those brain-like ones

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But i should say that it looks real good already.

hazy sky
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the only thing it needs is some moving particles though

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like some bubbles, or something to break up the solid fog

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actually i just realized there are bubbles

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but yeah something for the uniform colored fog would do nicely

merry lotus
hazy sky
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make a transparent fog layer png that scrolls over the distance

hazy sky
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starting to work on the facades

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using normal painter to paint normals myself

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like materialize is great, don't get me wrong, but albedo generated normals can look so off

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i'm in love already

arctic radish
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what Normal Painter are you using?

merry lotus
pastel wharf
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I do have some complains tho

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Gray background is very off-putting

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Maybe make it a bit transparent

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The button sound is very loud and clacky which I find not really fitting with the underwater theme but thats a nitpick

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The text sizes for the options look different (I'm not sure if they are) and it's making me angery

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Hopefully I don't come off as nitpicky, I like the menu a lot catsup

arctic radish
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2D normals on 2D pixels my beloved

hazy sky
arctic radish
hazy sky
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fixed normals to match the bottom levels

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can't wait to see the end result in game

hazy sky
fast vault
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The deflect is a bit too OP at the moment

azure flume
arctic radish
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seems to be

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I don't like it

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would rather use Aseprite for manual normal map making

azure flume
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googling for it, you get flooded with adobe trash

arctic radish
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yee

pastel wharf
hazy sky
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for automatized normals i usually use materialize

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for complex images like this

hazy sky
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definitely needs a retouch or two

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but it's getting there

merry lotus
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looks cool af

hazy sky
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thanks

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it'll be cooler with all the debris, destruction and rain later

pure jackal
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holy shit

arctic radish
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added layered lights with shadows

hazy sky
pure jackal
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stop it
stop being so talented

hazy sky
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no u

pastel wharf
wraith beacon
# hazy sky

Looks sick, Is a lil cursed seeing the PS1 MOH viewmodels with modern lighting though.

pure jackal
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its more cursed seeing them not warply

hazy sky
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both of those are correct tho

hazy sky
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brutal

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still need to tweak some values but i love the dense atmosphere

pure jackal
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bruh

hazy sky
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what

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might fall back to a more artistic approach and use beam textures instead

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wish i could make the bitrate a bit better

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shitty gamebar records at a low bitrate

wraith beacon
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Rain feels like it's glowing.

hazy sky
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well.. it kinda is

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i think it's unshaded but wanted to swap for a better emission method

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otherwise it's not really visible

pure jackal
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well like what aesthetic are you going for with the rain

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more fancy like your normal maps or classic low spec?

wraith beacon
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Yea what are you trying to achieve with the rain effect.

hazy sky
wraith beacon
# hazy sky

Yeah I feel like it fits more in the scene now.

hazy sky
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could also use a puddle shader but i'm not good with shader language at all

pure jackal
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I like it

hazy sky
wraith beacon
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I don't really feel like you'd need the emission with how large the drops are.

hazy sky
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i need them because i use alpha and otherwise not really visible without them

wraith beacon
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O they actually are alpha transparent?

hazy sky
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if i use simply add as the blending mode, the volumetric fog fucks with it and you can see the square around the raindrops

wraith beacon
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Thought they were opaque/masked

hazy sky
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so i had to resort to alpha

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but don't know, might just make do with a fog-like beam texture that bilboards towards the camera

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not that the game runs bad as is, but might fit the aesthetic better, and save frames down the line

wraith beacon
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I went down the rain rendering rabbit hole a while ago.

pure jackal
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are you going to have a flashlight in this

hazy sky
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actually contemplating adding one

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not exactly sure if i will

pure jackal
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may I make a suggestion on how to handle it

hazy sky
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shoot

pure jackal
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oh boy

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you're gonna regret that

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brb

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have it be a cone that renders over the fog but not the environment
slap an actual spotlight in it so that normals react to it

hazy sky
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i actually have something like this set up

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but just a spotlight

wraith beacon
pure jackal
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porcupine

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hey we got Type to Reload V2 outta this

wraith beacon
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No idea if TTR is going to have rain because rain occlusion is kinda a problem.

pure jackal
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just have there be a transparent sphere around each active player/enemy that renders over the rain but not everything else and have that go away when the enemy dies

wraith beacon
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I'm already using the stencil buffer to disable decals for characters.

pure jackal
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damn

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man thought of everything

wraith beacon
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I did tinker with using the stencil buffer for rain occlusion but this was before I changed the way decals work

pure jackal
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Uhhh

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I'll need to ask the programmer but iirc all of the fog affects are tied to a specific layer, and the cones material specifically acts like a mask layer in photoshop

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for environments that had 0 dynamic lighting we'd just have the map be Fullbright but for areas with partial lighting like this we just put a spotlight at the base of the flashlight cone and had it point and expand as close as we could

hazy sky
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wha

pure jackal
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I'm over simplifying it

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asking the programmer brb

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what engine are you using Solace

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since if you're using unreal/godot I'm not sure how useful my advice will be

wraith beacon
azure flume
hazy sky
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it's gonna be fuckin lit

arctic radish
hazy sky
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4

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i heard a lot of stuff was coming to G4 so i didn't hesitate

pastel wharf
hazy sky
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no way, lemme try too 💀

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it doesn't for me

hazy sky
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but i wouldn't be surprised because microsoft game bar is shit

pure jackal
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on the flashlight thing, programmer who made it is currently a work. I'll ask him specifically how he did it

deft jacinth
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im trying to make games but cant find any good ideas for making levels or anything for that matter

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please help

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if i were to make like a 3d game id probably make first person rpgs

azure flume
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Join or start a team

deft jacinth
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im trying to figure out how to make levels by doom wads

azure flume
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Do whatever you are good at and let others do the rest

deft jacinth
deft jacinth
azure flume
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So find more people to know!

deft jacinth
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k

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ill try

azure flume
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There are ton of artists or game designers who have no clue how to code, team up with them.

deft jacinth
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wait shoot if im making a unity game how od i share the project so other people can edit it

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im basically broke

azure flume
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Come up with a creative solution 😛

deft jacinth
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found one

deft jacinth
azure flume
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Plenty, but got my own project to worry about

deft jacinth
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ok i was saying tops

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tips

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im not good with visual design

azure flume
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Learn from existing maps, see what they do and try to replicate that

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Then get inspiration from architecture blogs or whatever

deft jacinth
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ok sweet

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thanks man

azure flume
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Take a walk around your home city/town/village and look for cool places.

deft jacinth
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k

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wait yeah

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thats a good idea

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i have this hospital i live really close to

azure flume
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urbex youtubers catsup

hazy sky
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roam around in street view and screenshoot reference

deft jacinth
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Ok

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I was just thinking it would be a fun yet tense stealth level

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They've got a shipping port in the back that would be fun

deft jacinth
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ooooh im having some fun with doom mapping rn

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making a fallout shelter

deft jacinth
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layouts looking ok

hazy sky
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where more progress

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i was always fascinated with doom maps

merry lotus
deft jacinth
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i wanna make it like a fallout shelter escape

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gonna play metro for more map design ideas

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mostly gore general stuff

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more

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making doors and the like

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those are a pain

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its nice to learn how to make a decent map tho

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if anyone wants to play it

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ill put it in here

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i like weapons with a more powerful but use them wisely feel

deft jacinth
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i also wanna work in a medium a bit more 3 dimensional

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such as making a rpg fps game

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because i honstly love games that feel doom and gloom

arctic radish
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I’ve officially landed on why I keep on stopping and starting projects and constantly put them on the shelve for another day.

Procrastination

deft jacinth
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ive had the same problem

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the thing is

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I have an extreme amount of will sometimes

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os i just power through stuff

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or jsut see this image and create

hazy sky
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oh shit a wild tram

deft jacinth
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thats wayyy more polished than some of the shit i make

hazy sky
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i mean this isn't polished yet

pure jackal
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bullshit this isn't polished, that looks great

hazy sky
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i'm too much of a perfectionalist to just half ass something and come back to it later

deft jacinth
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i totally will

hazy sky
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the tram texture's normals just have a really quick pass in materialize to give it some height, will draw through it tomorrow

deft jacinth
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imma make an rpg with crackhead vibes rn

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like fallout new vegas

hazy sky
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i actually remember a crackhead rpg from a while ago

deft jacinth
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yet again like this kind of thing

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ive never 3d modeled before but

hazy sky
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gopnik simulator

deft jacinth
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this will be an enemy

hazy sky
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listen

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i could say shit like "oh not's not gonna be hard, modeling is easy" but modeling is something that gets easier the more you do it

deft jacinth
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imma make this shit ridiculous because then i have no reason to hold back crazy idead

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oh i trial and error most stuff

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i had my math sol today

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i do tests really fast maybe im jsut being adhd

hazy sky
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we're in the same boat then

deft jacinth
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im not diagnosed with adhd tho

hazy sky
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me neither

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but i feel like i have it because i show a generous amount of signs i could very well have it

deft jacinth
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but i know a guy with adhd whos basically me but in high school

hazy sky
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not all the time, it's like in episodes where i'm like super hyper and focused, and then the focus goes away

deft jacinth
hazy sky
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anyways about modeling

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i can't stress enough how important knowing the keybinds are

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you'll be hammering those all the time

deft jacinth
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oh god i love hotkeys

hazy sky
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are you planning on using blender?

deft jacinth
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people think im a fucking wizard when i use em

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ye blender

hazy sky
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perfect

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i only have around 8 years of experience with it

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if you get started, ping me and i'll give a quick rundown on the more important hotkeys and functions you're gonna use

deft jacinth
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imma make something rn

hazy sky
deft jacinth
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specifically this

hazy sky
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mosin nagant my beloved

hazy sky
pure jackal
hazy sky
hazy sky
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took me around a day to finish it up

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solid 7 hours of modeling

deft jacinth
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you told me not to post that image

hazy sky
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crashes included

deft jacinth
#

you never said i couldnt post this

hazy sky
#

everybody gangsta until undermount AK

#

i really need to re-render these

#

such shit angles

deft jacinth
#

how do i meld models

hazy sky
#

wym meld

#

you mean join them into one object?

#

you basically tab out of edit mode, select the models you want and press ctrl + j

deft jacinth
#

oh no i was saying making stuff

#

like

#

sculpting the blocks

hazy sky
#

like actual sculpting?

#

because it's also a feature

#

but if you mean moving parts around, transforming the mesh, you press g when selecting edges, vertices or faces

#

you press 1 for vertice selection, 2 for edge select, 3 for face select

deft jacinth
#

im saying changing stuff so it actually makes fucking sense

#

please stop bombarding me

hazy sky
#

bruh

#

but what do you mean

#

send a screenshot or something

deft jacinth
#

uhh ive gotta get off my pc so my little brother can play tf2

hazy sky
#

at least he's got good taste

#

how can he endure the bot fest

pure jackal
#

Bruh

deft jacinth
#

Like tf2 as well

#

But I'm a man of variety

#

So the thing is

#

He only plays pyro

#

Won't try the other classes

#

But thanks

hazy sky
#

pyro based

deft jacinth
#

Yeah

#

Imma try to figure out how to model with what you've told me

deft jacinth
hazy sky
#

bruh he's trying his best

deft jacinth
#

But maybe I'm just really good at reacting to patterns

deft jacinth
hazy sky
#

maybe i'm just really good at walking face first into rockets and scouts

deft jacinth
#

He's better at overwatch

#

Like it's scary

hazy sky
#

i'm so good i take this skill to other games as well

deft jacinth
#

How good he is at overwatch is confusing in comparison to how he is at tf2

#

Lime he teamwipes

#

Like

#

First time trying the game

hazy sky
deft jacinth
#

Wdym

#

He's like in fifth grade

hazy sky
#

yea exactly

#

overwatch holds your hands all over the game

deft jacinth
#

Oh

hazy sky
#

as a matter of fact, ow is really generous

deft jacinth
#

When I played ow I was bad because I played it like tf2

hazy sky
#

tf2 less so, blizzard made overwatch to be accessible

deft jacinth
#

Like genji but I used him not to surilvice but to cause chaos

hazy sky
#

tf2 is more like an arena shooter with limited weapons tbh

deft jacinth
#

Like his ult just disrupt the entire enemy defense while my team absolutely destroys them from aheaf

hazy sky
#

i remember maining roadhog and junkrat and annihilating lobbies

deft jacinth
#

Yeah

#

I used to main road hogg

#

But I don't really play overwatch

hazy sky
#

even after the nerfs it was still decent enough to catch people off guard

deft jacinth
#

I play a lot of single player rn

hazy sky
#

then lost the rank after a tie

deft jacinth
#

Qhat is global

hazy sky
#

global elite

#

csgo

deft jacinth
#

Also I can't get into competitive lobbies because I started actually playing in like 2021

hazy sky
#

and i haven't touched csgo since like 2018 or 19

deft jacinth
#

Oh

hazy sky
#

apex on the other hand really hooked me up

deft jacinth
#

Oh I'm terrible at apex

#

Probably because titanfall nostalgia

#

I played those game to death

hazy sky
#

i mean now is the best time to play apex since the TDM and control modes are in rotation

deft jacinth
#

Like titanfall one I liked and thought it was really fun

hazy sky
#

TDM can feel like lowkey titanfall

#

without the wallrun

deft jacinth
#

The game just doesn't feel right tho

hazy sky
#

i mean you're no pilot

deft jacinth
#

Fun the run to the weapons damage and fire rate to any movement at all

#

I can't even do slidehopping

#

Don't get me started on hwo you find mods

#

For guns

hazy sky
#

weeell.... yeah they've been active on disrupting movement techs

#

tap strafing and shit still work tho

deft jacinth
#

There's one piece they can't get rid of tho

hazy sky
#

but general air control sucks

deft jacinth
#

Yeah

#

I also find brs boring and unengaging

hazy sky
#

same but apex is the one exception

#

i find the game really fluid and well made

deft jacinth
#

Apex is like the worst in my ppinion

#

It feels wrong to me

#

No gun feels fun to use

hazy sky
#

hey, each to their own

#

shotguns and smg's are fun to use

#

AR's are a chore to hold down

deft jacinth
#

Sorry to kinda rain on your parade

hazy sky
#

energy weapons fuck everything

deft jacinth
#

The only weapons I've come close to liking are the energy ones

hazy sky
#

like you pick up a devotion or havoc rifle and literally one mag an entire squad

#

the new burst energy rifle literally can replace all of the assault rifles right now

deft jacinth
#

I also think I don't like it because of how you're slowed down different speeds and stuff

#

I get that it changes skill ceiling but when implemented I either get placeboed in other games or just prefer to fist paradr

hazy sky
#

the movement speeds aren't changed across characters, i mean the max move speed, everyone runs with 320 map units of speed, the acceleration is dependent

deft jacinth
#

I almost beat the first two uncharted games only punching

hazy sky
#

could never get into uncharted

deft jacinth
hazy sky
#

feels like cookie cutter playstation action game

deft jacinth
#

Ok

hazy sky
deft jacinth
#

I played them from a kinda young age

hazy sky
#

i only paid for one battle pass and that's about it

deft jacinth
hazy sky
#

what i played recently is vampire the masquerade bloodlines

#

that shit is masterful game writing and RPG

#

wish it was a little longer tho

deft jacinth
deft jacinth
#

you what about brigador

hazy sky
#

the what

deft jacinth
#

Brugador

#

Look it uo on steam

#

Brigador

hazy sky
#

i'll check later

deft jacinth
#

K

#

Basically chaotic top down game where you gun through levels and take down an entire monarchy

#

Audio is a treat

humble herald
#

someone say BRIGADOR

#

It's a good game, but that's off topic for this channel

olive thunder
#

does anyone have any mods for faith

hazy sky
#

someone needs to make a mike tyson mod for faith

#

because whenever i read faith i just hear him trying to pronounce face

deft jacinth
#

Imma make the guys I sent an image of do that funny Russian dance thays crouch kicking

deft jacinth
#

how do i change my view in blender

#

how move camera

#

figured it out

#

how add photo for reference

#

this one

#

please im doing a mini game jam with my friends

hazy sky
#

camera moves by middle mouse if you mean the editor

#

control and shift modifies the movement

deft jacinth
#

thank god i was using keypad

hazy sky
#

you add reference to the camera or import as a plane

#

gimme a sec

#

there was an option

deft jacinth
#

how do i add something as a plane

hazy sky
#

shift + A opens the sub menu of adding meshes, lights or cameras

#

but if you want the easy way and i know you do

#

click on edit

#

preferences

#

select add-ons

#

and type in images as planes in the search

#

tick it and save the settings

#

after that if you press shift + a, highlight image, images as planes then you can import your image and blender adds it as is

#

also if you press numpad 1-3-7 and 9 you can switch to orthographic views which help line things up

deft jacinth
#

uhh dude i just get hte 3d elements i can add in

hazy sky
#

press tab and try again

#

you can only add special objects in object mode

deft jacinth
#

thanks i was in edit

hazy sky
#

no worries

deft jacinth
#

dude im making an rpg like fallout new vegas and this is what i see

hazy sky
#

i so fucking knew it

deft jacinth
#

what

#

you knew i was using that image

hazy sky
#

why does it get me every time

deft jacinth
#

dude

#

its gonna kazatchki kick at you

#

ignore my botched russian

hazy sky
#

one tip

#

ctrl+R can add loop cuts

#

helps you add more geometry

#

also selecting faces and pressing E extrudes the model, adding more geometry

deft jacinth
#

ok

#

dude im cared because i know im out of my league

hazy sky
#

don't be

deft jacinth
#

i just know itll be satisfying

hazy sky
#

no one's judging

deft jacinth
#

om addition

#

in

hazy sky
#

take all the time you need to learn man

deft jacinth
#

i might have to back up my files tho because im changing my hard drive soon

hazy sky
#

not a bad idea

deft jacinth
#

things have been set in motion that cannot be undone

hazy sky
#

speaking of undone

deft jacinth
#

control z

hazy sky
#

you might also wanna change the amount of undo you can do

deft jacinth
#

i know

#

ohw ait

#

wdym

hazy sky
#

i think the base amount of steps is 32

#

like undo 32 times

deft jacinth
#

i should heighten that

#

bro

#

this is great

#

imma do some crackhead modeling while half asleep

#

its literally 9 12 rn

#

how do i split veritces

hazy sky
#

edit > system > undo steps

#

actually i don't think you can split vertices

#

or at least i haven't tried to before

#

you can extrude vertices tho

#

and edges

deft jacinth
#

how do i add more vertices

hazy sky
#

i usually extrude with e or loop cut with ctrl + r

#

if you extrude vertices, you can select them and press f to make a face out of them

#

if for some reason you need to do that

deft jacinth
#

ok

hazy sky
#

dude i found my early work

hazy sky
#

this shit right here man

deft jacinth
#

oh sorry

hazy sky
#

no worries

deft jacinth
#

i made some crunchy kneecaps

hazy sky
#

why does that remind me of mr krabs' daughter

deft jacinth
#

oh it does look like that

hazy sky
#

dUde

#

i found my VERY early stuff

#

this is so bad

deft jacinth
#

show me

hazy sky
#

back then i really loved blockland

deft jacinth
#

what it that

#

is

hazy sky
#

for context it's like roblox

#

but back then blockland was less restricted in terms of scripting

#

it's basically a lego game

deft jacinth
#

ok

hazy sky
#

and i made a whole Payday 2 modpack for it

#

and i was using a program called Milkshape 3D

#

and it was sooooOO bad

#

but i powered through it

deft jacinth
#

that looks pretty neat

hazy sky
deft jacinth
#

nice

#

im trying to make more vertices tho

#

i cant make it a face

hazy sky
#

show

#

this is so primitive but i love it

deft jacinth
#

i do too

hazy sky
deft jacinth
#

i listen to like electro jazz fusion when making stuff

#

chill music

#

sometimes strangely demented

hazy sky
#

oh shit

#

ooooooh shit

#

it's a bit shit but is one of my earlier works with substance

#

it was a boneworks mod

merry lotus
pure jackal
deft jacinth
#

im making a nagant as my first gun

deft jacinth
#

figuured out how to use the knife tool

hazy sky
#

later when you're good, you can click the wrench icon to add a modifier

#

there is a modifier called solidify

#

and that basically turns your plane into the needed thickness

#

also i usually just knife tool the picture itself

#

as a matter of fact, for my project i've been making extensive use of it

hazy sky
muted stirrup
hazy sky
#

you just made me want to download alien trilogy again

#

also the weapon in your game reminds me of metroid for some reason

muted stirrup
#

the shotgun?

hazy sky
#

the one before that

muted stirrup
#

ah the rifle

hazy sky
#

looks like the arm cannon

#

has to be the glowing parts

#

i like it

#

actually fuck that, it has a more ratchet and clank look

muted stirrup
#

thanks, yeah the shotgun has like 5 barrels, since even 4 barrels has been done quite a bit with retro fps lol

#

oh yeah, i grew up alot on the first rachet and clank

hazy sky
muted stirrup
#

maybe as an upgrade lol

hazy sky
#

the game has a gun called 9 barrels

#

it's just like, a rifle with 9 barrels

#

you don't fire them at once tho

#

acts like a rifle with 9 rounds in the mag

#

but it's almost comical to have 9 barrels

#

but anyways, if i may suggest

#

have a twin barrel sniper rifle

muted stirrup
#

honestly if my game was more old historical based id ad this lol

hazy sky
#

the pepperbox rifle

#

i mean, i think this is what VtM also go for

muted stirrup
#

except iirc it fires 7 barrels per shot lmao

#

the recoil im sure would be fun

hazy sky
#

hol up lemme dig up my files

#

a sniper like this

#

twin barrels

#

sideways foregrip

#

and when you shoot, the two bullets spiral like in Quake 2's railgun

#

that'd be real epic

muted stirrup
#

i was thinking for a dual rifle more like and over under, but i might already have that planned for the rail gun

#

could ad a sniper like the one you posted as well as a different weapon

hazy sky
#

olympia gang

#

i love interesting custom designed guns man

#

a gun design i wanted for my sci-fi game

#

and a stripper clip fed SMG

muted stirrup
#

that be cool

hazy sky
#

i wanted to emphasize reload animations to be cool

#

like RE4 levels of sorta overexaggeration

#

the way Leon reloads his guns is exaggerated swagger with the Red9 and the broken butterfly

#

anyways i'd love to see more of your game man

#

do you plan on keeping your animations snappy like that?

muted stirrup
#

depends on scope and time honestly

#

probs will be more of a polish thing i might smooth some of the animations out and expand a few

hazy sky
#

I mean if you're using Godot, you can adjust the interpolation easing on the shotgun lever flip to start violent and return to the idle pose slower

arctic radish
#

Today on "Cassy... Why Are you using C++?":

#

it's a start

pure jackal
#

Up

deft jacinth
#

I'm using unity for my gamr

#

It's close to python and java

hazy sky
#

take this, wet piece of cobblestone with normal maps and paralaxed height maps

pure jackal
#

Wow its really weird to see and hear psx panzerfaust on top of normal mapped stuff

hazy sky
#

to be honest, i upped the polycount on the panzerfaust for like twice the original size

#

that and the shotgun and the sten are the only ones which i really touched

#

and the silencer of the PPK

#

and the entirety of the MP40

#

man

#

i really couldn't stop myself from polishing up these models

pure jackal
#

How much more editing until its technically your model

wraith beacon
#

Probably best to get the temp art out sooner rather than later.

deft jacinth
#

Imma make a game like stalker I got in a contest with one of my friends on making an rpg fos game sorta like fallout

hazy sky
#

that's why i'm trying to make the new maps

#

the weapons and sounds are gonna be my worst nightmare

hazy sky
#

the panzerfaust too

#

the sten is half stuck between og and my version

pure jackal
#

Just slap a new texture and new arms

hazy sky
#

the hand models however

#

those i didn't touch

pure jackal
#

Yeah the hands will need to be replaced

#

Triangle finger on the molotov especially

#

Hoo boy

hazy sky
#

i'll just probably tamper with the topology and add some extra details, retexture and call it my own

pure jackal
#

Woo yeah the plagiarism middle ground

#

Woo yeah woo yeah

hazy sky
#

the silenced pistol is 100% gonna get replaced for a Welrod MK1

wraith beacon
#

I personally wouldn't try ship of Theseusing art assets myself but also based.

hazy sky
#

when i say tamper with the topology i essentially mean redo it while referencing it

#

just like the other models

pure jackal
#

I mean if you've built off of what was literally an L shape is it still ship of theseus

hazy sky
#

they resemble the originals, but are not one and the same

hazy sky
#

it's not like these guns are visually complex in the first place

#

there is only so many ways you can model XY before hitting roadblocks

#

it's the same with animations

#

you can only animate a sword swing until someone calls you out on resembling XY game's animation

#

like the recent fromsoftware fiasco with an indie soulslike game

wraith beacon
#

(Not judging you I'm just saying I'd personally not risk it)

hazy sky
#

i know

#

but honestly Medal of Honor is at this point 24 years old

#

i doubt anyone at EA would go like, hmmm.... this really reminds me of Medal of Honor 1999, get the papers johnny

#

especially with all the animations and models being made by me

pure jackal
#

Ship of Thesesus assets
Fuck thats a funny way to describe it

hazy sky
#

they literally cannot claim anything as their own

#

thesesus

pure jackal
#

Sus

hazy sky
#

it's like the doom clone craze back then

#

or the wolfenstein clones

#

they literally tried ripping off these games, but i'm sure JC couldn't take legal action since, well, the code was probably built from the ground up

#

and so do the assets

#

they cannot exactly run an MD5 check either

#

and be honest, how much time do you think it's gonna take me to make models with this simple topology?

#

hell, i spent more time fixing up the UV maps than re-modelling everything

pure jackal
#

Just don't fuckin tell anyone when its all said and done

#

no snitchin

azure flume
#

Well if you say it's easy, then why not just do it?

#

Eliminate 100% of the possibility of being legally in the wrong.

pure jackal
#

To be fair
Thats still not gonna stop people from still thinking its stolen
See also the "Compound Fracture Spas-12 ripped from Half Life Non-Controversy Controversy"

azure flume
#

You aren't going to convince 'people', but you need to convince lawyers 😛

#

'Everything made from scratch by us' is all you ever need to say to the players and then proceed to ignore them.

pure jackal
#

Then he'll re-do it

muted stirrup
deft jacinth
#

Any weapons or enemies I should put in my game

#

Imagine like crackhead meme chernobyl and ww12

#

2

#

And russia

#

Lots of russia

pure jackal
#

Put an owen gun but the one made out of car parts with a button to shoot instead of trigger

deft jacinth
#

Ok

#

How about enemies

#

I'm basically pulling from war memes

pure jackal
deft jacinth
#

Ok

hazy sky
pure jackal
#

The owens automatic baybee

#

Made out of car parts
Theoretically can fire

deft jacinth
#

It's gonna be fun

#

It's gonna be an rpg game

pure jackal
#

The man went onto make an actual gun that was just the Automatico 1918 but with a foregrip

wraith beacon
pure jackal
#

Damb

#

Why did they name it after him then

deft jacinth
#

How crackhead do you think the game could be tho

wraith beacon
deft jacinth
#

Imma make the beat of one of the tracks be more for cocaine

pure jackal
deft jacinth
#

Morse code

#

It's gonna be hilarious

#

Imma make some of the enemies jave soundtracks they play when attacking

#

Have

pure jackal
#

Its a guy who actually makes drugs who made a rap album about how all the other rappers are frauds and he actually makes drugs

slender knoll
#

wild viper convo appears

deft jacinth
#

Cloamkaine

deft jacinth
#

IS he in prison

#

Is

pure jackal
#

No

deft jacinth
#

How

#

Or is he dead

pure jackal
#

Never got in trouble even tho I'm pretty sure half of his videos show him making the drugs

pure jackal
deft jacinth
#

Who's viper

hazy sky
deft jacinth
#

Ye

hazy sky
#

also of course an australian would be named owen

#

wow

deft jacinth
#

No 0lastic involved

pure jackal
#

We can return to that time if we so chose

deft jacinth
#

He was australian

hazy sky
#

just the press of a button

deft jacinth
#

YEAH

hazy sky
#

man it's so bad

#

i need specific reference

#

but can't find any

#

like light poles in WW2 specifically in england

#

i mean it was only 80 years ago

#

cannot be that different

pure jackal
#

Just look up ww2 england street and zoom in

hazy sky
#

not half bad i'd say

#

it's really interesting how a single prop that's being repeated can change the mood

merry lotus
indigo shard
deft jacinth
#

I've gotta model arms for my character got any ideas for how they should look

pure jackal
#

Beefy

cloud bloom
#

Anyone got tips on how to properly uv unwrap a conical roof for use with tiles?

deft jacinth
#

or should i make it so you dont have arms

deft jacinth
# hazy sky

this looks liek youre making a modern golden eye 007

#

the model is gaining substance

deft jacinth
#

Wdym

meager valve
#

Been modding rome total war

#

Did a bunch of stuff
My main concern now is proper models and animations + unit cards

#

And I am too dumb to understand guides online on how to do it

deft jacinth
#

hammer has been made

hazy sky
#

looking cool so far

deft jacinth
#

Uhh I kinda screwed up some stuff with the grip and thw lever so I had to delete it

#

But barrel looks good

wanton oyster
#

do you guys have any idea how to make a translation for the game? I tried editing the files in the localization folder but when I open the game any change I made gets reverted to english

azure flume
#

'the game'

wanton oyster
#

sorry I meant for Gloomwood

azure flume
#

have you tried putting the file to 'read only' after editing?

#

Might work

wanton oyster
#

yep, when I do that weird stuff happens in game like overlapping text

humble herald
#

I'm not sure how gloomwood loads its text so you might just want to ask dillon sometime

wanton oyster
#

I see, anyway I'm just a translator, I dont think I would be able to do anything more than just editing some text lines

hazy sky
#

new gun incoming

#

well new old gun

pure jackal
#

TOKEYREV

#

WAIT

#

SOLACE