#amid-evil-or-hunt-showdown

26600 messages ยท Page 96 of 27

night ginkgo
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cool will fix these

signal quartz
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I wonder if you'll have the same experience while playing.

night ginkgo
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yeah it's supposed to knock you off

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I'll make it more agressive

signal quartz
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I tried all the other red portals, none of them let me in.

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Taller enemy like sentinel knight can hit me. ๐Ÿ˜›

signal quartz
signal quartz
night ginkgo
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how

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the bastards

potent hatch
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they are evolving

signal quartz
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Spikey balls can't reach me!

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Another safe spot from melee oriented enemies.

night ginkgo
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yeah I'll fix that

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they're supposed to be blocked off

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I think the map is nearly there

signal quartz
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๐Ÿ˜ฎ

limber radish
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Were there any assets of the cut crystal realm made?

night ginkgo
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Nah not really

limber radish
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So it was cut pretty early

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Interesting

cinder mist
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we just used them in the arcane realm

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the crystal enemies were the only things made really

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they were made realy early on actually

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and they were originally just more humanoid guys

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early version of halls of doom with them

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also notice the sword idle angle was different

night ginkgo
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I liked the sword like that

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REE

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it has intent to chop

brazen forge
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Hey this is AE guy here with slapchop

static socket
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secret (secret) build where sword has intent to chop

shadow seal
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whats the story behind the aeternum's weird shape?

harsh yacht
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I heard it was the shape of Leon's noodle god!

night ginkgo
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not much of a story

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wanted something abstract and weird

cinder mist
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this is what it looks like before it forms

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behind the player

signal quartz
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I still don't understand which part is the grip.

shadow seal
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I think it just sort of floats around the champion

copper tundra
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Champ holds it like a prop in HL2 or like in DUSK.

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It just floats in front of him.

night ginkgo
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it floats around the arm

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you poke your arm inside and it hovers around

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I'm pretty sure we had a concept of this

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hahaha

copper tundra
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g a u n t l e t

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extend thy middle finger to release the wrath of the Aeturnum

shadow seal
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huh. thats kinda how I imagined it

topaz raven
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a question. why amid evil has this... particularly grainy look?

winged ibex
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Lack of mipmapping probably.

night ginkgo
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it's because everything is pixel art (sorta)

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that as well

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you can turn on temporal AA

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will smooth things out a bit

winged ibex
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Temporal AA helps a little but it probably won't fix the lack of mipmapping in the textures.

topaz raven
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yeah, I noticed AA fixed something

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(thanks god, otherwise I wouldn't like your game ๐Ÿ˜› )

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so, why you were a rebel and didn't do mipmapping? Imo, it doesn't look particularly old school

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I associate low polygon count or low resolution textures with old games

night ginkgo
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idk ask @cinder mist

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I think it's because it noticeably blurs things

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I don't believe ue supports ansiotropy on mips, which would probably fix the issue

cinder mist
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mipmapping looked shit with this artstyle

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thats basically it lmao

night ginkgo
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yeah I'm testing it now

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it goes blurry

cinder mist
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what leon said, it just blurred not far from the camera

night ginkgo
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I might try frigging with it tho

cinder mist
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might be able to do some material trick, though i dont know what

topaz raven
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I have to try supersampling, and see how it affects it

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but my honest feedback: before activating temporal AA, I thought there was something WRONG with the game ๐Ÿ˜›

faint storm
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I don't think mipmapping works at all for retro pixel textures, if you look at old games, on incredibly harsh angles, the pixels are still crisp, mipmapping ruins that by adding an antialias effect to tight angles

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I manually force unity textures not to use it, I think duskdev actually didn't although I never noticed anything in that game blurring

night ginkgo
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it can make it noisy at distance is all

faint storm
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I have the temporal alias on amid evil though, so it looks smooth as silk and makes my gpu turn into an air vent ๐Ÿ˜œ

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Im keen to know, what's your take on capsule collider for player movement? I know it's the easier solution on modern engines, but I do always notice that slope off right angles

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Quake used raycast for collisions, and maybe Unreal Gold did too, so hard edges just go straight off

night ginkgo
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I think it's fine

faint storm
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I've tried to find alternate solutions for the thing I'm working on but it always seems harder to do, and capsule glides over any terrain

night ginkgo
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modern engines are just so different

faint storm
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Yeah, sometimes faking old engines now can be harder than it probably was to do back then

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I've been using Bolt for Unity which is very similar to Blueprints. I must admit, nodeing was a bit strange at first, coming from trad coding and even event sheets, but it's surprising after a few weeks how easy it is to pick up nodes and spaghetti, some tricks you can do for reuse would be much harder in code

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I think you said BP made a lot of AE development easier than it would have otherwise

night ginkgo
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yeah the workflow of BP is so fast

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it's just another way of coding

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I've done both and for me it's much faster than typing out code

faint storm
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Yeah, I think it's the sort of pulling things in and sending stuff out workflow that's really weird coming from code, but it's really easy to get used to

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Is there much c++ I'm AE?

night ginkgo
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none

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there's some external plugins

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but they don't need to be compiled

faint storm
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That's awesome, I know BP is supposed to be very capable. Have either of you used much c++ in previous projects? I can muddle a bit with c#, but c++ always looks like hard work ๐Ÿ˜„

night ginkgo
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nah

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I've used C and god knows how many other types of game script systems

faint storm
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Raw C (not oop) is always really confusing to me, so many memory addresses

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I always enjoyed the old Games Factory event sheets, like coding structure without typing

night ginkgo
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tbh I never delved that far into it

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I'm mostly just doing gameplay systems

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lmao mip maps

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AE minecraft finally

faint storm
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Haha! What's causing that?

dark granite
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yeesh

night ginkgo
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that's super aggressive mip mapping

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reminds me of jedi knight 1

signal quartz
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!?

crystal spruce
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That looks kinda cool actually

night ginkgo
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Yeah I might set this up

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I does reduce a bit of the noise with real settings

signal quartz
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No patch todeh? Bad boy.๐Ÿ˜—

night ginkgo
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REEEE

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working on the final boss

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๐Ÿ˜ฎ

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and ending

signal quartz
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D:

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OMG

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GOOD BOY!

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THE BEST BOY TODAY

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Ending you say?

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This game has an ending? A wall of text with a picture like classic DOOM?

night ginkgo
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yeah but a bit cooler

crystal spruce
night ginkgo
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haha

gentle zealot
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i'm cmdr shephard and this is my favorite ending on the citadel

harsh yacht
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lol! That's some literal writing on the wall for the company. On a related note I am glad Buzz Aldrin built his legend by purchasing the "downloadable moon content"

plain grail
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update ๐Ÿ‘€

plain grail
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I dig the Sol arena and the new look for the shadows

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good shit

night ginkgo
signal quartz
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What did this patch do to the game? ๐Ÿ˜ฎ

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Arena related things?

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Must check...

night ginkgo
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yeah just pathing fix ups

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also you can preview the ep7 hud in the horde hub

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few other minor fixes

signal quartz
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๐Ÿ˜ƒ

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Oh their move became much smoother...

golden mortar
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How many levels are in one episode?

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Out of curiosity

night ginkgo
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4

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6 episodes atm

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last one (7) on the way

signal quartz
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ep7 hub in the horde hub?

night ginkgo
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hud

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just the visuals

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HUD

signal quartz
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hud ๐Ÿ˜ณ

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I was checking horde hub, even jumped off the edge.

night ginkgo
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heh

golden mortar
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Thanks Leon

night ginkgo
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so yeah 28 main campaign levels
Gateway Hub
Horde Hub
3 horde levels
secret ? ๐Ÿ˜ฎ

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quite a lot of levels really

golden mortar
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Looks so good

signal quartz
night ginkgo
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D:

signal quartz
night ginkgo
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they still getting stuck

signal quartz
night ginkgo
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yeah, he's trying to path the corner

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so when you move it changes path

signal quartz
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Yeah they react to my movement well.

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Oh and forgot to tell I can't enter inside the red portal anymore.

night ginkgo
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cool

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AH I seee the issue with that area

signal quartz
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and I can't stand upon protruded blocks on the wall anymore. ๐Ÿ˜„

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So can enemies.

night ginkgo
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enemies can't, you mean?

signal quartz
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Sure!

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They don't get stuck as often as they used to, scary!

night ginkgo
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good

signal quartz
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Jump from height and touch torches...AH!

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I think the sol arena is so closer to its completion?

night ginkgo
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ye

hexed obsidian
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Been out of the loop for a while. Any Ep3 changes after the first firebro beta to look out for in the new build?

crystal spruce
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Vineguys are a bit slower I think

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And firebros are more red

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Fixed fish deaths too

hexed obsidian
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Cool, will check it out

tardy cove
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Firebros also leave a fire trail while moving

night ginkgo
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new horde map as well

crystal spruce
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When's the beta testing Leooooooooooooooooooooon?

night ginkgo
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for ep7

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probably a week or two

buoyant phoenix
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ONLY THAT?!

night ginkgo
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yeah maybe longer idk

plucky isle
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Canceled

crystal spruce
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I can't wait for all the trippy screenshot bait

hexed obsidian
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Don't know how severe the changes were you did the new Ep3 enemies after the initial beta build, but combat flows better now

night ginkgo
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cool beans

signal quartz
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No crash so far, forgot to say.

night ginkgo
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yeah it was the sentinel knights

signal quartz
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and no indefatigable logo displayed still.

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:x

winged ibex
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Hey Leon guess what. Martians.

night ginkgo
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I wonder why the indy logo doesn't work ๐Ÿ˜ฆ

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it's just a black screen, right?

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hey hatsu guess what

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dabs

signal quartz
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Not like that.

winged ibex
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Whoa

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Can't believe Leon dabbed on me.

signal quartz
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Run the game, NB logo appears, then the title screen of AE.

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Indefatigable logo isn't played as if such thing doesn't exist in the first place.
Transition to the title screen from NB logo is seamless.

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So smooth.

old kelp
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@night ginkgo you were supposed to say SOON

night ginkgo
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NOOS

crystal spruce
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SOON you get the NOOS

signal quartz
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I personally suggest these rectangular columns in the sacred arena being reduced in number, they not only separate the central room from the outer corridor, but also block most enemy shots especially homing ones and bouncing saws.

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Currently you can simply run in the corridor area ignoring the central room for safer run.

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Flying enemies get stuck at the corners of the corridor and walls and columns block enemy shots.

plucky isle
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Sometimes I think M3aslyTpod is true amid evil dev

shadow seal
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M3aslyTpod is solar chad

limber radish
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^

quiet meadow
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Just finished the Forges,I liked it

old kelp
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forges is by far the best episode

harsh yacht
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I am not good at platforming, but I loved the atmosphere of the Forges, so I really liked it

quasi pier
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my friend hates forges, worse episode for him

crystal spruce
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I love platforming in FPS

quiet meadow
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Gauntlet of Torment kinda reminded me of Cortex's castle frome Crash Bandicoot low key, and the platform puzzle really remind me of Lambda core from half life

crystal spruce
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I just like platforming in general

quasi pier
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some games are doing good with FPS platforming, some are not

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like HL1

harsh yacht
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I am no good at it, but if the atmosphere is good, I will enjoy it even if it's not my favorite. I just like exploring depressive and oppressive environments

crystal spruce
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Platforming in FPS is highly dependent on the movement system in the game

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Dusk/AE have good movement systems

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so platforming is functional in those games

harsh yacht
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Indeed. I never feel cheated by platforming in AE. My first experience with FPS platforming was Turok 1.

quasi pier
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T1 remastered with good controls has not so bad platforming

crystal spruce
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Turok has great platforming

quasi pier
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Turok has too much platforming

crystal spruce
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it is platform heavy but the platforming does work well

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and the game is generally centered around it so I see no real problem with it

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I actually enjoy platforming -heavy arena FPS more than "boots on ground" all the time

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but only when the movement is designed around it

harsh yacht
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Yes, on arena zones having platforming can be quite fun. I enjoyed have platforming in those Doom 2016 area trap points with the booster pads. Same with Dusk. Jumping and blasting enemies is a.... blast!

quasi pier
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Dusk had perferct movement

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especcially strafe jumping

crystal spruce
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yeah the tight controls really helped

signal quartz
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No patch todeh? ๐Ÿ˜ฎ

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Time for arena mode then.

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I mean the horde mode.

night ginkgo
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might do a patch later

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I'm doing a full lighting build on that map

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you may have noticed weird shadows and such

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like that one^

signal quartz
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I don't have time to check shadows on the floor while playing horde mode...I watch out for shadow dudes instead.

night ginkgo
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ty will fix

signal quartz
hexed obsidian
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The new Horde Hub looks great, makes it a lot easier to figure out which arena is which before going to the signs in front of the portals

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Also: Can't reproduce the bug where the underwater effect in E1M1 doesn't display when jumping into the lake in the beginning at a deep spot anymore

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For some reason, performance has taken a pretty big hit though, especially with fx like the axe pull. Verified game files already. Something the engine update may have caused?

night ginkgo
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like frame drops?

hexed obsidian
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Yeah, an axe pull or aeternum kill drops the frames to like 1 or less for a few seconds. It tends to get better with time, but not significantly

night ginkgo
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oh shit that's not good

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what's your system specs?

hexed obsidian
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Win 7, Intel i5 3350p (Quadcore 3.1 Ghz), 8gig DDR3 RAM, AMD HD 7700 Series (1Gig VRAM)

night ginkgo
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that should be alright

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does anything else slow down

hexed obsidian
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Like in other applications/games or in AE, like the UI etc.? Other games haven't changed lately, so I don't think it's driver-related or something. Splash screens and menu seems to be slower than before as well, but not as significantly as the in-game slowdowns

night ginkgo
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:/

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do you ever run fortnite?

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it's a good test for UE4

hexed obsidian
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Nah, haven't tried it

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You know what, I'm stupid. Forgot that I'm copying my DOOM backup over from my portable HDD to my steam library rn. Will check again later, but that should be the reason lol

winged ibex
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Fortnite is definitely a pretty good UE4 techdemo.

night ginkgo
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wew

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that's likely it

signal quartz
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My techdemo of UE4 seems Amid Evil...๐Ÿ˜ณ

hexed obsidian
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Can confirm that it was the copying process causing the slowdown. The axe slowdown still occurs the first time an enemy is pulled towards me, but it's a lot shorter and probably at around 5 fps

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Aeternum doesn't cause slowdown at all anymore

night ginkgo
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ok I'll see if there's anything funky

hexed obsidian
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When starting any horde map, "No saving, scum" is displayed in the beginning. Seems like the game wants to autosave but can't. You could just remove the autosave when entering any of the three arenas

tardy cove
crystal spruce
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Is it a giant cat on acid?

tardy cove
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Or maybe Colour Theory itself

crystal spruce
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Maybe all the textures change color like a kaleidoscope and the challenge is not vomitting

static socket
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imagine the final boss

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Colour Theory himself in all his glory

harsh yacht
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"I bring you the colors from beyond the grave!"

topaz raven
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colors from outside the space!

limber radish
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Nice

night ginkgo
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we invented a new colour specifically for the boss

proper oxide
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you just cant see it

harsh yacht
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The color is in the infrared spectrum and slowly cooks you as you fight it. ๐Ÿ˜‰

cinder mist
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its only a colour in theory

signal quartz
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Patch comes then?

signal quartz
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Champions, time to play horde mode.

night ginkgo
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when the champ dies

cinder mist
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hahahaha

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thats great

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the perfect enemy for that

signal quartz
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Eh.

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He looks so comical.

night ginkgo
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that's the idea

signal quartz
signal quartz
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In sol arena.

night ginkgo
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jumpy bois

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probably flew up there

signal quartz
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Maybe I accidentally launched them to the air with a planet? ๐Ÿ˜ฎ

night ginkgo
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nah he probably jumped at you then missed

signal quartz
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Yeap sometimes they jump toward nothing and fall. ๐Ÿ˜›

old kelp
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What do you like about this game guys

crystal spruce
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I think I like the locations the most

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They're very unique

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But the weapons are a close second

buoyant phoenix
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Yeah that

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The music is very nice too

crystal spruce
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I wish the music was a bit more bombastic with drums

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But some tracks are pretty nice

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Like E6M1

fierce nymph
plucky isle
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rather

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"Node graph out of date, rebuilding.."

woeful saffron
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Reminds me when Garry's Mod first came out

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now those were the days

limber radish
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Lol

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Garrys mod

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What fond memories

flat whale
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too bad the gmod community is so splintered yet strangely homogenous that its effectively dead if u enjoy anything besides star wars rp or tfa weapons

copper tundra
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there's a whole community of people who use an addon that simulates armor and ballistics with tank guns and stuff to fight with tanks (which are all surprisingly really, really good) and it's the worst thing i've been apart of

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all drama, all the time

fresh plume
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that

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sounds like gmod

copper tundra
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yup

signal quartz
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No patch, todeh? ๐Ÿ˜ฎ

night ginkgo
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nah holiday here

signal quartz
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Ooops, sry.

night ginkgo
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no worries

signal quartz
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I played horde mode as usual, no crash.

night ginkgo
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yeah it's pretty much confirmed fixed, it was the sentinel knights

signal quartz
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๐Ÿ˜ƒ

plucky isle
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nah holiday here
Lazy Leon Day?

queen leaf
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Bobby lazy day too then

signal quartz
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Wake up, Developer, new glitch awaits you!

signal quartz
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In truth, I just want a new patch, so no worry, there's no new glitch.

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๐Ÿ˜—

night ginkgo
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yeah it's a 4 day holiday here in NZ

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Friday - monday

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so it will probably be on monday

signal quartz
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4 day holidays!?

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Oh you lucky dude.

night ginkgo
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yeah NZ has a lot of holidays

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4 weeks + statutory public holidays

fair dagger
#

Iโ€™m trying to like amid evil but canโ€™t get the groove on with it for some reason? I had the same problem with trying to like heretic and hexen. Maybe itโ€™s not my type of setting or something idk but itโ€™s still a great game none of the less

night ginkgo
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how far in to the game are you?

fair dagger
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Episode 2 I believe

night ginkgo
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ah right it does start to change a bit once you hit the next set of episodes

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like the forges is all machines and stuff

fair dagger
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Iโ€™ll try to finish up the 2nd episode tomorrow and see if the further episodes are more exciting then again playing further levels are always better lol

queen leaf
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You not like the difficulty or the settings you're on perhaps? try tweaking them a bit

main spindle
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Dong Expanse is best episode

fair dagger
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It was rather more towards me enjoying it in general the difficulty is fair is just I slightly felt bored but I hope the further episodes change my mind

limber radish
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Episode 4 5 6 are highlights

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Sorry I can't count to 3

tardy cove
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Try the beta for episode 3, it improves the experience IMO

crystal spruce
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Yeah it's much better now

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The new vine dudes are fun to mow down

proper oxide
crystal spruce
#

lol

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||What mod||

proper oxide
crystal spruce
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Tnx

tardy cove
crystal spruce
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What about the E6M1 track?

tardy cove
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My guess is we'll have to wait until the full soundtrack is available for that

limber radish
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@tardy cove I did

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Lmao

tardy cove
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You did what?

limber radish
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Played the new version of ep 3

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Ep 4 5 6 is still better but it has improved

hexed obsidian
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^

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I feel that enemy variety and design is great now. Imo it's more the design of the encounters that could use some tweaking, like enemy placement and composition. Feels like all the tools are there to make it a really cool Episode to me, and it's pretty damn cool already

topaz raven
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idea: a remix mode where all episodes have enemies from the total possible pool of enemies (so enemies of all episodes togeher)

harsh yacht
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I would love to have a remix mode!

tardy cove
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@limber radish Ah, ok. That was referred to this Xercage dude. Should have pinged him, tbh

limber radish
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Ah ok

main spindle
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Ep 7 when tho

plucky isle
#

SOONโ„ข

tardy cove
limber radish
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When it's done

crystal spruce
#

Asking for the release date for an update with new Blood is like trying to pull teeth and is frankly wasting time

tall temple
#

We don't do release dates. Stuff is done when it's done.
Doesn't make much sense to throw out random dates we hope to make only to miss them or rush.

frosty drift
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^

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we give a release date maybe a few weeks before things happen at most

crystal spruce
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Yeah

night ginkgo
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Yeah it's coming along though

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But no set date as of yet

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We're almost content complete

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Which is a big step toward that

dreamy pollen
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Noice

signal quartz
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Good boy, Leon dude.

proper oxide
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all thats left is mp and modding :)))))))))))))))))))

frosty drift
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hell nah

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duskworld was already enough of a mistake

proper oxide
signal quartz
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D:

willow salmon
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I'll be glad to get it as it is in early access if I get some birthday money. It looks really good.

limber radish
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It is really good

willow salmon
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Yeah I've been watching some videos. Been trying to bridge the gap by playing some Heretic and Hexen mods along with Ziggurat.

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Ziggurat's pretty fun tbf

shadow seal
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After watching a livestream of episode 6, I finally figured out my problem with the health pickups in that episode. it wasn't that there was too much health. it was that there were too many small health pickups, so it was really easy to get a strong overheal if you are good at avoiding damage.

meager tulip
#

imma about to buy amid evil

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how many episodes are?

crystal spruce
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6 at the moment

meager tulip
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so there will be more?

willow salmon
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One more

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It's supposed to be 7 episodes

meager tulip
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ooh

frosty drift
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7th ep is nearing it's final stages of production

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release SOONโ„ข

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beta testing even SOONERโ„ข

woeful saffron
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Yeet

crystal spruce
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I'mma beta test the shit out of that Abyss fam

willow salmon
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I want to play=(

limber radish
#

No beta testing for you come back next year

signal quartz
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There's the paaaaaaaaaaaaaatch? I bought the game last year....

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๐Ÿ˜—

tall temple
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very soon

signal quartz
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Amid Evil: Last played Friday

frosty drift
#

last played

signal quartz
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๐Ÿ˜—

finite shuttle
#

I need Episode 7 before I can decide if AE was a bad game ๐Ÿ˜ 

night ginkgo
#

it's ok everyone knows it sucks

devout olive
#

did someone say amid evil sucks

night ginkgo
#

yes

devout olive
#

cyka

signal quartz
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D:

night ginkgo
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we're just memeing lol

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gilby show them your t-shirt

devout olive
night ginkgo
#

suckz

crystal spruce
night ginkgo
#

ha

signal quartz
#

I need Episode 7 before I can decide if Leon dude and Simon dude worked hard. ๐Ÿ˜—

signal quartz
#

yadayadayada I need episode 7. :3

night ginkgo
#

hahahaha

#

me too

#

we're working on it

#

the final boss has got some really far-out attacks

tardy cove
#

He attacks with Colour Theory (tm)

night ginkgo
#

Pretty much

signal quartz
#

The final boss spins Dave dude's axe.

#

Oh wait, the final boss spins Dave dude himself.

#

and Dave dude spins his axe.

meager tulip
#

wellp it's on my library

#

time to play

main spindle
#

Final boss throws chinese food at the player

harsh yacht
#

It wants to noodle your brains!

crystal spruce
#

Final boss is the friends we made along the way

old kelp
#

And you kill your friends right that down jimmy

crystal spruce
#

Looks like EP 7 was previewed.

#

Also, if you didn't notice, Amid Evil has denamik skiboxz.

hexed obsidian
night ginkgo
#

17:48

signal quartz
#

"Actually Simon made this level." :3

night ginkgo
#

heh he sure did

signal quartz
#

" ***Leon is still insane, though." D:

#

Leon dude has a galaxy brain? ๐Ÿ˜ฎ

#

Dave dude said so in the video.

night ginkgo
#

he means insane in a good way

vocal ingot
#

his insanity is just his inability to register the colours he sees

signal quartz
#

So episode 7 was already there at pax east...work harder, Leon dude. ๐Ÿ˜„

night ginkgo
#

the first level was

#

there's been more polish etc on that level as well of course

signal quartz
#

The rest is coming...soon

limber radish
#

What's in the new patch

#

More bug fixes

#

Or horde stuff

night ginkgo
#

yeah bug fixes mainly

#

new death anims for the rock dudes in ep3

#

also there was a music track missing for E3L3

#

so that's been added

#

the fire bois are more redder

proper oxide
#

More angery

night ginkgo
#

yeah

proper oxide
#

You canโ€™t tell, but Leon increased their anger code by 50

#

They are now the second most angry enemies, right after the vinefish

night ginkgo
#

nope

#

most angry are the darkness bois

#

they go REEEEEE when you kill them

proper oxide
#

Those dudes are just high as fuck

signal quartz
#

Oh hey I'm back from a local grocery store, a patch finally!?

#

Soooooo we should try episode 3 this time, right?

#

1 more minute.

night ginkgo
#

yeah and more horde pathing fixes etc

gilded heart
#

I just joined the community, and I'm mildly surprised at the empty servers in duskworld

limber radish
#

Lol

night ginkgo
gilded heart
#

Ah, I see that now. Thanks for the correction

night ginkgo
#

no problemo

signal quartz
#

E3M1 finished, somehow kill rate is 99%...if a vine dude becomes flame dude, does it affect kill rate?๐Ÿค”

#

Oh btw fire dude is now more distinguishable from the brown walls!

#

Good job.

night ginkgo
#

shouldn't affect kill rate

shadow seal
night ginkgo
#

oh good

#

lol

shadow seal
#

its only been four fucking weeks

signal quartz
#

and fish in E3M2's cistern area reacts to me properly.

night ginkgo
#

ye

#

good stuff

signal quartz
#

Nah it's not game breaking.

night ginkgo
#

๐Ÿ‘€

signal quartz
#

I launched a planet to this stone dude while he jumped to fall to the ground below.

night ginkgo
#

just floating in mid air?

signal quartz
#

Now he's jumping in the air over and over.

night ginkgo
#

ok

#

I've seen that before

#

but no-ones been able to replicate it

#

let me try

signal quartz
#

I hit him in the air.

#

He jumped off the edge, then a planet hit him in the air.

#

SCARY story.

#

He's dead.

#

I launched a planet, which flew through this dude...

#

He's dead.

#

Yet he keeps jumping in the air.

#

Has he realized he's been dead?๐Ÿ˜ฑ

night ginkgo
#

ok replicated ๐Ÿ˜„

signal quartz
#

๐Ÿ˜„

#

Result screen's bgm is overshadowed by episode 3's bgm...

night ginkgo
#

yeah that's on purpose

#

he takes a while to form

signal quartz
#

Leon dude, announcer's voice in horde mode is now super loud...

night ginkgo
#

really?

signal quartz
#

Only lines of "~~~~ kill! " sounds super loud.

#

oh and indefatigable logo movie is still missing btw.tothetop

limber radish
#

The new fire demons are looking lit af

night ginkgo
#

you may be skipping the logo

#

try running the game without touching any keys/mouse

limber radish
#

The logo plays for me

signal quartz
#

Eh I kept my hands from mouse/keyboard yet...logo is missing...mmmm.
Let me reinstall the game.

night ginkgo
#

no don't reinstall

#

what's your screen resolution size?

signal quartz
#

1920x1080

night ginkgo
#

bizzare

#

I wonder why it doesn't work

devout olive
#

oh god not this again

night ginkgo
#

ikr

#

it's probably the enconding

#

if it works on some people's pcs but not others

devout olive
#

god dammit

signal quartz
#

Horde mode's announcer voice still sounds so loud...~~~ kill line only.

#

Other lines are fine.

night ginkgo
#

yeah I'll fix that

signal quartz
#

Well, logo issue isn't game breaking so it's fine, I appreciate it.

#

Flame dude is fine even in water.

shadow seal
#

shouldn't he get extinguished? like hellhounds from Blood?

night ginkgo
#

yeah I'll do that

#

tbh I didn't think there was anyway they could fall in

shadow seal
#

well, thats what betas are for

signal quartz
#

That screenshot was taken at the pool right below the first stone block dropped.

hexed obsidian
#

Ep3 looks better and better ๐Ÿ˜ƒ Also, for some reason the performance is a lot better for me in the current beta build for some reason. Btw, did you modify the axe pull effect? It doesn't seem to distort the image around the enemy as much as it used to

night ginkgo
#

never changed it

hexed obsidian
#

Heh, maybe it just looks different when using it on the rock dudes than e.g. Ep1 enemies

night ginkgo
#

huh

#

maybe I could make increase in size for them

tardy cove
#

I never realized how intense the second part of the Pilgrim's Temple theme is until now that you can actually hear it in said level

#

Previously it you could only hear it in the Sacred arena in endless mode, in which I'm more busy trying not to die than paying attention to it

night ginkgo
#

Yeah it was missing, added it this build

#

I was like 'wait a minute'

crystal spruce
#

Man there aren't enough playthrough videos of Amid Evil

#

Only found one for Pilgrim's Temple and it's from a year ago

night ginkgo
#

Might be more when the game comes out

crystal spruce
#

I'm gonna do one for sure

#

100% secrets at least, no guarantee about enemies because they tend to get stuck or lost

signal quartz
#

I noticed narrator's voice in horde mode can be disabled!

#

I have to use it until the next patch arrives...

#

Currently her voice in horde mode is super loud.

night ginkgo
#

Yeah I've fixed it my end

#

New build tomorrow

crystal spruce
#

Nice

#

Public build right?

night ginkgo
#

Beta branch

#

There's a lingering bug with black holes in horde I have to fix before it's public

signal quartz
#

Oh sry I've never activated soul mode in horde mode...

night ginkgo
#

It occasionally breaks the kill count

#

Still trying to figure out why

signal quartz
#

Oh I see.

#

Btw I noticed player's shots are blocked at the red portal in horde mode.

#

Except Whisperer's edge and Star of Torment.

#

You can still achieve easy kills with green mana based weapons by simply spamming them into red portals. :3

#

Of course the fact that you can't freely shoot into red portals for easy kills is a biiiiiig difference.

#

Good job.

night ginkgo
#

Yeah

signal quartz
#

I confrimed, green mana weapons aren't blocked at red portals...I tried hard.

night ginkgo
#

I'll probably make them block all weapons

signal quartz
#

Yeah I think it'd be better.

tardy cove
old kelp
#

@night ginkgo are you going to introduce more movement mechanics, faster weapons switching speeds and less swooshy movemen?

crystal spruce
quasi pier
#

last episode?

crystal spruce
#

Highly doubt it lol

crystal spruce
#

Ok didn't notice anything new

crystal spruce
#

is there any way I can join the beta as well?

frosty drift
#

testing hasn't started yet

limber radish
#

Testing for ep 3 and the new horde stuff?

#

Because ep 7 testing is not out yet

crystal spruce
#

alright then

weary solar
#

i wish the mace had a secondary fire mode that fired magical grenades that exploded on contact with the ground

shadow seal
#

thats the soul mode

signal quartz
#

yadayadayada I want a patch, yadayadayadayada.

night ginkgo
#

finally figured out the blackhole cause

#

it's firing black holes next to spawn areas

#

still trying to figure out the exact details

signal quartz
#

Good job.

signal quartz
#

500mb patch has come, I wonder what this does...

#

Leon dude, we need you!

night ginkgo
#

horde fixes

#

mainly

signal quartz
#

Mainly? ๐Ÿ˜ฎ

#

So you mean something else is included.

devout olive
#

we merged the intro vids and fixed it skipping

night ginkgo
#

that as well

signal quartz
#

INDEFATIGABLE LOGO HAS RETURNED!

devout olive
#

:)

#

glad u appreciate my work

#

oh yeah and no more loud announcer lady

#

just for u

shadow seal
#

really? I liked blood pouring out of my ears when playing horde

crystal spruce
#

I want a loud announcer lady ||in bed||

signal quartz
#

Many thanks, now I don't have to lower the volume. ๐Ÿ˜ƒ

shadow seal
#

I will pretend I didn't read that

devout olive
#

she's probably 2 expensive 4 u soulmyr

crystal spruce
#

I'll sell my copy of Amid Evil then

#

I'm sure they give refunds for 70 hours

devout olive
signal quartz
#

Green mana based weapons can't be shot into red portals, check.

#

and some spots were changed to prevent enemies from getting stuck, I suppose.

night ginkgo
#

yep

signal quartz
#

It seems enemies still could get stuck here, but it's not much of an issue.
They react to my movement and eventually resume acting properly.

night ginkgo
#

what the fuck

#

why do they do that

crystal spruce
#

They wanna smell the freshly painted walls

devout olive
#

that is something only you can answer leon

#

add it to the lore

lusty cypress
#

theyre trying their best

night ginkgo
#

he saw his brothers die, so he's got PTSD and smacks his head against the wall

signal quartz
#

I shot azure orbs yet he doesn't react to my attack.

devout olive
#

gosh darnit

night ginkgo
#

yeah now that's a bug

#

we stll can't figure that one out

signal quartz
topaz raven
#

plot twist: after so many colors, the end boss won't be color theory (tm) but the opposite, it will be played in black & white.

signal quartz
#

Monochrome boss!

night ginkgo
#

oh man

#

the boss is so awesome

#

don't wanna spoil anything

signal quartz
#

I found enemies got stuck at the end of handrail of the staircase in sol arena...couldn't take a screenshot cause they reacted to my movement. ๐Ÿ˜›

shadow seal
#

Can we get a spoiler image of the boss's little finger or something?

signal quartz
#

It's totally empty!

shadow seal
#

just like my personality sad music plays

devout olive
#

BAKA

shadow seal
#

HAmid Evil when?

devout olive
#

probably never cause no mod support since zombie won't touch unreal modding with a 10ft pole

shadow seal
#

is unreal awful for modding?

devout olive
#

yea

shadow seal
#

what about simple stuff like custom weapon sprites?

#

and retextured enemies?

devout olive
#

think zom said the engine would need large chunks rewritten for proper mod support

#

I am probably the worst person to ask

night ginkgo
#

yeah any modding is not gonna happen atm

#

if we can find a way to make it happen we will

#

but there is literally no way to do it atm

shadow seal
#

even replacing textures?

signal quartz
#

Amid Evil 2 will use DUSK engine, maybe.

night ginkgo
#

yeah even replacing textures

shadow seal
#

wow

night ginkgo
#

UE4 'cooks' everything

#

ie optimizes it all into one file

shadow seal
#

unreal for masterchef

night ginkgo
#

that's why there's no mods for modern UE4 games

#

like fortnite etc

shadow seal
#

not even mods can make fortnite good

#

maybe first person mod, but...

signal quartz
#

Amid Evil under Dusk, confirmed.
Now the game features the world of Dusk.

devout olive
#

just mod ae into dusk and then mod that mod

signal quartz
#

Chainsaw vs axe of black labyrinth.

crystal spruce
#

Amid Evil x Dusk is the Avengers of the NewBlood Cinematic Universe

devout olive
#

new blood theory: all games take place in the same universe?

crystal spruce
#

Duskdude is just the Champion's cloned brother from the future of an alternate timeline

night ginkgo
#

someone said they wanted to see the final bosses pinky

#

there you go

devout olive
#

wow

plucky isle
#

Hand of Leon

devout olive
#

they ask for a finger and you give em all 5

#

overreaching leon

signal quartz
#

Oh wow, looks like a formidable foe!

#

I think the final boss has multiple faces on 1 head, Mr.Oshley, Leon/Simon/other NB members.

plucky isle
#

Dafuqs oshley

#

Lmao

night ginkgo
#

it's how you say oshry in japanese

plucky isle
#

Lol

devout olive
#

typical racist leon

night ginkgo
#

wow excuse me for being factual

devout olive
#

๐Ÿš

signal quartz
#

Misspell! D:

night ginkgo
#

it's ok we're just kidding around

devout olive
#

๐Ÿ™ โฌ†

signal quartz
#

Yeah I'm getting used to the atmosphere of NB channel.

plucky isle
#

Rather

#

Am atmosphere of a heavily farted room

signal quartz
#

D:

plucky isle
#

๐Ÿคข

signal quartz
#

I need a gas mask.

plucky isle
#

Same

night ginkgo
#

Lmao

crystal spruce
#

Wow final boss confirmed humanoid with at least ONE (1) hand

devout olive
#

fucking lol

plucky isle
#

Leon would ya stop consuming so much chinese food

night ginkgo
#

Never

#

I'm on the way

crystal spruce
#

Leon please put a secret chinese takeout in a level

plucky isle
#

Well we need gas masks

devout olive
#

I have not had chinese in too long

night ginkgo
#

If they're closed ae is cancelled

plucky isle
#

Fine

devout olive
#

is it still daylight savings

#

I thought they closed at 12

night ginkgo
#

It's midnight now

devout olive
#

10 past

night ginkgo
#

Sometimes they're open later

devout olive
#

they gone be shut

plucky isle
devout olive
#

wow

night ginkgo
#

I guess I can deal with a kebab

crystal spruce
#

Get a doner, it's about as greasy as chinese food

devout olive
#

that picture is aggressively slavic

plucky isle
#

Yup

crystal spruce
#

That looks familiar

night ginkgo
#

Doner isn't greasy?

crystal spruce
#

Doners are pretty greasy here fam

#

But damn they taste good

devout olive
#

wya

night ginkgo
#

All the fat drips off

#

Plus it's usually chicken which isn't greasy anyway

crystal spruce
#

Chicken and french friends and white sauce and some vegetables

devout olive
#

I don't think I've gotten chinese takeout since I was in nz

night ginkgo
#

French Friends?

#

Fries

devout olive
#

Honhonhon baguette

plucky isle
#

Fukin lmao

crystal spruce
#

You heard me

devout olive
#

Gonna eat manniacc

signal quartz
crystal spruce
night ginkgo
#

Why the fuck they don't wanna jump

#

This map is cursed

crystal spruce
#

Actually is AEDAR still broken?

signal quartz
#

The interdimensional evil is corrupting this map.

crystal spruce
#

Wait there's another patch?

#

We just had a 700mb one yesterday

plucky isle
#

Chinese food is corrupting it

night ginkgo
#

yeah AEDAR removed for now

signal quartz
#

He stood there and kept shooting at me.
I took cover behind this pillar, he still didn't move at all and resumed shooting at me once I showed myself. ๐Ÿ˜ƒ

night ginkgo
#

He probably dived out of pathing

signal quartz
#

D:

stuck igloo
#

I got a small nitpick

#

too many auto-saves. all of them are saved in the load menu. I feel like it should be limited to 4

#

I feel like the amount of auto-saves you can see in the load menu should be limited

night ginkgo
#

๐Ÿค”

#

Yeah

#

On the fence because they're so handy

#

Maybe we make them appear last in the list

#

Or something

stuck igloo
#

sounds like an idea

night ginkgo
#

I remember crysis having a ton and they were great, because I'd often forget to save

tardy cove
#

You could make an option for no autosaves

night ginkgo
#

Yeah could do that

crystal spruce
#

I think you could also reduce the limit of autosaves

#

Pretty sure I have like thousands of autosaves

#

By the way, is it possible to add the "finished portal" effect to the difficulty portals?

night ginkgo
#

Why

#

To show that difficulty you're on?

#

You can press tab

devout olive
#

to show which ones you've done I think he means

crystal spruce
#

To show if you've cleared all levels on that difficulty

shadow seal
night ginkgo
#

You can change difficulty any time

#

So we don't track it

crystal spruce
#

Oh, ok

night ginkgo
#

Yeah too difficult lol

shadow seal
#

are my predictions accurate in any way? or is it no comment?

night ginkgo
#

Not accurate

#

He lives in the thing on the right side

shadow seal
#

right ok. I thought for a second it would be the giant hand from the art

night ginkgo
#

Heh

#

Well...

#

I won't spoil it

shadow seal
#

I think you just did

#

pls delet

stuck igloo
#

no I meant, that you need to limit the ones that you can actually see in the load menu

#

limit it to the last 4 auto-saves, instead of having them all on the menu

fiery osprey
#

hey we beta testing yet

frosty drift
#

Not yet

limber radish
#

There's beta testing for the new episode 3 and horde map though

#

No episode 7

fiery osprey
#

thanks. I caught the stream with Dave and David and thought I'd try my luck

meager tulip
#

do i have to follow an order for the worlds or i can do whatever i want

harsh yacht
#

@meager tulip if I understand your question correctly.... I think the first world is mandatory first (cant remember if the second one is as well), but then the hub opens up and you can start doing them in different order. I think the final world will probably be locked off until you beat the rest.

meager tulip
#

thanks, yeah you got it right my english is trash

plucky isle
#

ep7 test when

finite shuttle
#

I will now ask when beta test is every 5 minutes until it is released

frosty drift
#

no

limber radish
#

Jeez

#

I give up

fiery osprey
#

Pin A message Episode 7 is not in beta

#

ChAnGe It WhEn EpIsOdE 7 iS iN bEtA

limber radish
#

Lol

lone hatch
#

When Episode 7 has beta testing you'll hear about it everywhere

limber radish
#

I'm pretty sure episode 3 beta testing is open beta

#

Right?

tardy cove
#

If you mean without rank restrictions, yes

limber radish
#

Yeah anyone can go in basically

#

If

#

You're in this discord

signal quartz
#

Morning, champions!
Episode 7 when. ๐Ÿ˜—

#

Soon, right?

plucky isle
#

let's steal Leon's assets

meager tulip
#

i love the announcer voice

#

nice touch

night ginkgo
#

In horde? Or the normal game?

signal quartz
#

Soon.

signal quartz
#

Soon.

#

Time to hone my skill!

signal quartz
#

I approached him from the other side of this staircase...he properly reacted to me and resumed walking, yaaaaaaaay.

devout olive
#

Cursed map

night ginkgo
#

cursed map

proper oxide
#

Cursed map

signal quartz
#

Cursed game?

night ginkgo
#

Lmao hope not

signal quartz
#

Maybe Mr.Oshry himself is casting a curse hoping you'll become a great developer.๐Ÿค”

night ginkgo
#

Hope so

meager tulip
#

i wish the melee was more powerfull

fringe flint
#

Like project warlock? Melee so powerful in that game, guns are hardly needed

proper oxide
#

Melee is already pretty powerful imo

tardy cove
#

Melee kills most small to medium enemies in 1-2 hits

woeful saffron
#

It was made faster and also sucks in enemies

#

Idk bout y'all but I love the axe

crystal spruce
#

The axe is one of the better FPS melee weapons

hexed obsidian
#

It received a major buff recently too

#

I think it's fun now

#

Was a bit meh before

#

Wait is the new axe in the current public build or only in the beta branch?

gentle zealot
#

that was added when ep6 launched innit

tardy cove
#

Yeah, it's public

signal quartz
#

Morning, champions!

#

You must prevail...Amid HENTAI.

flat whale
#

all the time

woeful saffron
#

welcum back champion

signal quartz
#

D:

meager tulip
#

where are the amid evil memes

gentle zealot
#

in your brain

#

make them

meager tulip
#

i don't have that ability

night ginkgo
#

check the pinned messages

#

there's some great ones

meager tulip
#

oh nice

devout olive
#

melee has been massively buffed

#

it's safe to say it's not going to get any stronger

night ginkgo
#

you can pull enemies in with it

devout olive
#

it has boat mode for christ's sake

signal quartz
#

300mb patch is coming, what does it do this time? ๐Ÿ˜ฎ

#

Does Leon dude become more powerful?

lone hatch
#

Removed secret chinese food level

signal quartz
#

I don't see any big issues anymore, all I see is coincidental cases of enemies being stuck at something.

devout olive
#

CURSED

#

MAP

signal quartz
#

I can't jump into red portals anymore.

night ginkgo
#

good

signal quartz
#

Enemies don't stand where they're not supposed to.
So devs did a great job.

#

Today's patch is mostly related to horde mode?

fringe flint
#

man i think there might be something wrong with my game

#

is that screen between loading levels supposed to be covered in pink splotches?

#

also i'm seeing lots of stuttering in the game

limber radish
#

Like missing textures?

fringe flint
#

nah it's just a picture while loading

#

that doesnt really matter tbh

#

its the stuttering

#

so much stuttering

limber radish
#

What settings you on

fringe flint
#

i dunno whatever it came with

#

i just installed it

limber radish
#

Try turning quality to high

#

It starts on epic

#

My computer couldn't handle epic and has stutters and frame drops

#

I changed it to high and it works fine

fringe flint
#

hmm

#

i havn't checked my framerate

#

i have a GTX 980 i figured i could handle it

#

looks like i'm getting between 130 and 300 FPS

#

that's... sufficient

#

the stutters seem to be related to sounds

#

like a new sound causes a pause while it loads

night ginkgo
#

have you got an AMD cpu?

fringe flint
#

nah intel

night ginkgo
#

that's weird, should run fine

#

I have the same card

#

try setting a frame cap, like 120 or something

fringe flint
#

2nd level starts by dropping into water

night ginkgo
#

it may help

fringe flint
#

it stuttered right as i hit the water

night ginkgo
#

do you wanna try our beta branch? it has an engine upgrade

#

might fix the issue

fringe flint
#

nah not worth it. i need more time with the game to get the feel of it

night ginkgo
#

ok yeah, try a frame cap or turning on vsync

fringe flint
#

impressed with it so far though, very cool and fast paced

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weapons feel good

night ginkgo
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ah thanks ๐Ÿ˜„

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hope we can fix the stuttering tho, it's annoying

fringe flint
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first run stuttered like crazy just raking the mouse over the main menu options

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every two seconds or so

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rebooted my PC that fixed it

night ginkgo
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huh that's so odd

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running any background programs?

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someone mentioned that having the epic launcher open was causing them issues

fringe flint
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i don't have that

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i've been on a documenting kick. made wikipedia articles for Wrath, Prodeus, andrewh. amid evil next up. had to get the game and actually play it first though ๐Ÿ˜ƒ

night ginkgo
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oh awesome ๐Ÿ˜„

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long time coming lol

fringe flint
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wikipedia had a glaring hole on modern retro fps

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yeah really

night ginkgo
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yeah that's so true

fringe flint
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slow going but it'll get there

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that's the draft

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i wonder if the stuttering was my HD. I have an SSD for system but game installs are still on spinning rust

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im going to defrag it

night ginkgo
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๐Ÿค” could be

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if you need anything for the wiki article let me know

fringe flint
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andrewh said the same thing. honestly tho those wiki guys are real tough about sourcing information. its better i just read up online because i'm going to have to cite the sources anyway

night ginkgo
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yeah I know exactly what you mean

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if you need explicit permission for an image or whatever I can grant it

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there's a few AE interviews out there, would be good sources

fringe flint
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only thing i haven't verified at the moment is 2019 release date, but steam says Early Access ends after ep7 released, so given the past timeline it seems a safe bet

night ginkgo
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defo 2019

fringe flint
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granting permission is actually a huge PITA. andrew's emial turned out to be useless. anything that isn't fair use (like the logo) basically has to be posted online with Creative Commons

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but games probably don't need that

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logo is easy and screenshots can be made by anyone

night ginkgo
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yeah they come under fair use

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they should at least

hexed obsidian
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Iirc there's also a press kit on the NB page which also dedicates a folder to AE

night ginkgo
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yeah there is that too