#dusk-duskworld-dungeonsofdusk
6 messages ยท Page 357 of 1
well said
doing that is really showing that you're worthy
Hey guys I need some important DUSK advice
honestly e3m10 should have been locked off until you got a completionist duskmare run
tbh
Duskvice
1-800-SOAP
yeah that's better
If I'm subject to a home invasion, is it a good idea to call out KILL THE INTRUDER and rush at them with a chainsaw while wearing a burlap dack over my head?

0-800-Fingerbones
Do If he gets maimed, i cant be arrested?

*You will hup away Scot free if you can bhop fast enough
but you need to be blasting handgun harmony while doing so

Bass boosted DUSK OST when
get on it already hulshult
Also iddqd for Doom 2
Also why am I not surprised that I knew of hulshult's work before DUSK and just got that more hyped for Dusk upon hearing he was doing the soundtrack
Because he's basically one of the unholy trinity alongside Michael Markie and Mick Gordon
๐ You rock Andrew
Heads up btw the cheat console doesnโt open up on single player for the Mac build
It works on multiplayer though
the console is not available in singleplayer at all until the SDK launches later this year
Or simply grab a soap, and mash that shit so hard you kill anything in your paths. No need for cheating unless it's for achievements.
has anyone had the problem that if you have more than 100 morale because of morale bonuses, like 112 for example, and you sleep on a bed, the morale resets to 100?
Don't oversleep, it's bad for yoiu.
your spirit was filled with too much vigor
yeah the sleeping """"bug"""" has been known for a loooooooong time
but david left it in
as a psa
against the dangers of oversleeping
There are no dangers of oversleeping, watcha' talking bout'
you ruin your day if you oversleep
I'm experiencing those dangers rn
No, i feel fully rested after 12 hours of sleeping. I feel like i am on a cloud. Morning is for casuals anyway, it's boring and you yawn all the time.
Ahem, someone remind me of the launch options in steam to enable logging?
Seems it doesn't want to launch on my Debian 9/A3870/R280 box....
(neither SP or Duskworld)
Oh that#s interesting. Can't find Mono
And right enough
.local/share/Steam/steamapps/common/Dusk/DUSK_Data/Mono/x86_64/libmono.so
Ain't there. I appear to have MonoBleedingEdge.
$HOME/.config/unity3d/David Szymanski/Dusk/Player.log does it start at all?
@modern tiger steam steam://run/<ID>
on your terminal, with the client running on bg
dusk is 519860
Did it the long way round:
steven@steven-workstation:~/.local/share/Steam/steamapps/common/Dusk$ ./DUSK.x86_64
Set current directory to /home/steven/.local/share/Steam/steamapps/common/Dusk
Found path: /home/steven/.local/share/Steam/steamapps/common/Dusk/DUSK.x86_64
no boot config - using default values
(Filename: Line: 453)
Unable to load mono library from /home/steven/.local/share/Steam/steamapps/common/Dusk/DUSK_Data/Mono/x86_64/libmono.so
Failed to load mono
oof
steven@steven-workstation:~/.local/share/Steam/steamapps/common/Dusk$ steam steam://run/519860
Running Steam on debian 9 64-bit
STEAM_RUNTIME is enabled automatically
Pins up-to-date!
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Weird.
Is the linux version out of testing as yet? I'm still in the Linux/Mac beta.
It's still in testing, yeah
Ok, cool - so it's not a final/beta conflict.
That's a really odd error though
Simple things first - dump it from steam, reinstall?
And also, bear in mind this is a badly abused Debian box that gets all kinds of tat on it ๐
Try verifying game files
So this is almost certainly my fault. Reimu, did that. ๐
I do have MonoBleedingEge - is that something you guys have set up, or is that due to my local setup, you reckon?
I also have the folder: $HOME/.local/share/Steam/steamapps/common/Dusk/DUSK_Data/MonoBleedingEdge/x86_64/libmonobdwgc-2.0.so
MonoBleedingEdge is the Mono runtime, it's added to a build folder by Unity
I'm curious as to what happens if you rename MonoBleedingEdge to Mono
and also rename the .so file to whatever it's looking for
Ah right. one would assume that'd be symlinked sensibly upstream.
I'll give that a pop Zombie - worst case, reinstall, eh?
Yeah
this is one of these long shots, but file /home/steven/.local/share/Steam/steamapps/common/Dusk/DUSK_Data/Mono/x86_64/libmono.so
probably won't work as libmono.so is not available
I have libmonodbwgc-2.0.so
Ah missed: and also rename the .so file to whatever it's looking for
erm, maybe strace will give you useful output?
Right, renamed everything back....
I'm thinking Unity might just display that message if any part of loading Mono fails
So perhaps the problem wasn't that it couldn't locate the shared object, but maybe it can't find one of its dependencies or something
For now try a reinstall I suppose, just to be absolutely sure
Hmm. Steam is updating (it has been a while since I fired this machine up) - let me update that, reverify game files and retry....
For me it is working with steam libs and system, but I also have mono installed
Ok, apparently I didn't rename stuff - Steam is reacquiring things.
Nah, same issue.
(both from DUSK.X86_64 and steam, as noted above)
It's a long shot, but do you have Mono installed on your system?
It shouldn't matter, but if you don't have it installed, try installing it
Might not be. Let me see if I can find that tat
what's about STEAM_RUNTIME=0 steam (with mono installed)
If it works with Mono installed then I'd assume it was a missing dependency or something
should be mono-runtime on debian
Oops,. already installing mono-devel. OH WELL.
Did I mention I treat this box like utter garbage?
i wanna point out i first had problems running dusk because it wanted a different folder because of the case
Dusk_Data existed but it was looking for DUSK_Data
Good catch, that could be related, potentially
Could we get a screencap of the game folder?
Just the root dir
it was originally my windows copy
mono-dev is overkill...but has mono-runtime as dep
once i changed it, it booted right up
Drek....you might be onto something.
steven@steven-workstation:~/.local/share/Steam/steamapps/common/Dusk/Dusk_Data$ pwd
/home/steven/.local/share/Steam/steamapps/common/Dusk/Dusk_Data
steven@steven-workstation:~/.local/share/Steam/steamapps/common/Dusk/Dusk_Data$ ../DUSK.x86_64
Set current directory to /home/steven/.local/share/Steam/steamapps/common/Dusk/Dusk_Data
Found path: /home/steven/.local/share/Steam/steamapps/common/Dusk/Dusk_Data/../DUSK.x86_64
no boot config - using default values
(Filename: Line: 453)
Unable to load mono library from /home/steven/.local/share/Steam/steamapps/common/Dusk/Dusk_Data/../DUSK_Data/Mono/x86_64/libmono.so
Failed to load mono
steven@steven-workstation:~/.local/share/Steam/steamapps/common/Dusk/Dusk_Data$
That may indeed be the issue
Which means you could solve it by either renaming Dusk_Data to DUSK_Data, or renaming DUSK.x86_64 to Dusk.x86_64 (although the latter would mean you wouldn't be able to launch through Steam)
Drek, genius.
This is why I hate how Unity ties data folder names to executable names
Loading now
i didn't have to rename the executable tho
just the folders
you'll wanna do that for duskworld too
Renaming the executable is just the alternative to renaming the folders
oh
yeah, changed folder case, bosh.
so working now?
Now I wonder why it was named Dusk_Data in the first place
is it named differently in different depots?
Could be
the only bug I found in DUSK for Linux is the Fakedos boot.... this has to be replaced ๐
And yes, was previously installed with Proton - might be a clue. Given the lack of people screaming about this, i'd guess that was the issue.
It's potentially also something that should be reported to Valve/Steam
mine was straight from a storage drive
Because verifying files should've picked up on that
yeah very interesting indeed
I had it installed previously with proton and it did update correctly...
but I had a step between with the empty depot update (non-beta)
aw i just earned completionist on the last level i had left to do and it didnt gave me the achievement
rip
sorry am busy
im not really sure, i made sure to replay every level and get the completionist achievement again
i kept forgetting to turn the fps counter on
steam's got one
might be able to get to it through the overlay
Yeah Steam overlay has a built in FPS counter.
how do you get that again? Shift and tab? If so, I've disabled it. Woops.
yeah
Fixed it
neat
I play it with onboard hd4400 GPU, vulkan renderer and performance is good
I'm getting a constant 60fps so far
A3870, R280, openGL I'd expect.
(never got Vulkan to work on this thing, wrong GPU architecture or something)
$HOME/.config/unity3d/David Szymanski/Dusk/Player.log < you can check here
but probably opengl
you mean these A8 APUs?
yeah, but I was dense and got an APU....and a mobo with no video output.
Because I am AMAZINFG
Lmao
oof
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2018.2.8f1 (ae1180820377)
GfxDevice: creating device client; threaded=1
Renderer: Gallium 0.4 on AMD TAHITI (DRM 2.49.0 / 4.9.0-8-amd64, LLVM 3.9.1)
Vendor: X.Org
Version: 4.3 (Core Profile) Mesa 13.0.6
GLES: 0
So yeah, openGL
mesa 13?
Tahiti was the last GPU arch before the guts for Vulkan got baked in I think
Johnny, apparently, yeah
tahiti is... 7k right?
isn't that GCN tho
afaik GCN1 hardware should have early vulkan support
using RADV
hecking finally, dont drop it and true 100% achieved after so much time lol
thanks @mild ginkgo for helping me with the problem
now i gonna have to wait for the next update
gj
you'd thing Johnny....you'd thing
that's weird
you can switch to the testing branch and get those cheeves now if you want
will see, depending on how much it has to update. my internet rn is potato so it takes ages to update stuff lol
It's only 19MB
oh pfft then ill update and will go for the acheivements lol
Dusk e2m1
Found this gem in middle of nowhere Hutchison, Kansas... Tons of'em.
Very cool
That was a fun hour of dusking. Anyway, Re the Vulkan thing, that was why I moved from Ubuntu to Debian - trying to get that working. NOPE.
should've moved to arch then
Hush now Johnny, I like my Debs ๐
so do I
but it's usually a good idea when dealing with these things to do it all the masochist way
nothing can stand between me and the apt build-dep command
I get enough of that tat with the works stuff ๐
I may have to have a fiddle with Arch one day, but I prefer the familiarity of Debian for now. I'm not a dyed in the wool, 20 year linux veteran - I only started playing with it with...oof, hoary hedgehog? And not 'for works' until about five years ago - and I've learned most of what I know in the last few years (on top of my eesh, nearly 20 years of Windows tech/sysadmin stuff).
So todays not looking too good. I might just build a new PC soon once I've paid a few debts off, etc.
Save me the bother ๐
messing with arch on your own pace is a good way to properly learn Linux too, but I can see it being a little too much when you're hot on your heels with it on work tho
oof those new achievements felt easy peasy compared to dont drop it and true 100% lol
Iโm currently near the end of episode 3 and I gotta say that DUSK is one of the best FPS games I have ever played
Oh, I got up to E1M5 before my wrist gave up. I think I need to start taking RSI seriously.
I wonโt spoil shit but goddamn the second and third episodes are so good
learning to use the arm rather than the wrist for mouse is a good idea for these games
otherwise your wrist becomes foobar after a map or two
too much mouse movement
Yeah my mouse hands have been trained by quake, blood, tf2 and counter strike
Also doom of course
I can attest to what Johnny said, keeping your wrists steady will save them, move with the arm
Lowering my sens helped me achieve that
When I close the game i start realizing how fast my heart is beating and how much i hold my breath in that game
Which is a very good feeling
Havenโt had a game give me that kind of a rush in years
I beat the first level on duskmare and I think thatโs good enough for me lmao
Got the achievement
Yeah
E2M2 got me good
No spoilers but yeah I jumped
And episode 3โs atmosphere is incredible
episode 3 is such a hecking wild ride
The fact that the game made me still feel fear even when Iโm a back-flipping, dual-shotgun-wielding, bunny-hopping madman is a fucking achievement
I recently learned DUSK is built on unity, somehow, which might help to explain the atmosphere
Unity can look REALLY good
Itโs a versatile engine
David said he had to try really hard to make it NOT look like a modern game
Itโs just it has a bad rep due to a couple bad apple unity devs
It's an introductory game engine
hell no
Gamemaker is introductory
Unity has a lower barrier of entry, but a proper Unity game takes skill
Actually no
That is why I called it introductory.
otherwise your game will run like absolute shit
Scratch is an introductory engine
Something can be complex but still easy to pick up
I'm talking proper 3d game engines
nah, GM and Pico8 are introductory engines
Nah doom wadding is an introductory engine
That's the issue. You can go back and back I suppose to designing a computer. I draw the line for what separates types of "game engines" by category. Three dimensional game development wise, Unity is by far the easiest to pick up and learn.
I get what you mean, I just don't think people should go 3D as a beginner course
Nah roblox is an introductory engine
Alright Iโm done fucking around
But yeah I see your point
I personally prefer working in UE4 but Unity is definitely a good toolset.
You can make cool 2D games in unity too though
A friend of mine is developing a platformer on it
or opengl. Anything that ends with l.
1.2 or 2.0
vomits
unity is much harder to use than ue4 to get something worth playing out of it
ill tell you that for free
I'm a programmer, not an artist lol.
joking aside, glhf
No sprites/animations
remember to post shit on #general-modding
It isn't in a state that you'd reckognize it as dusk though. Everything is cubes
That was my inspiration for a game I made on UE4 called "Cubert's wild ride" actually
Unity definitely needs more work to get a prototype.
^^^
I'd say you can shit a decent prototype really quickly with unity
it just doesnt have as much built in stuff as ue4
but getting a decent, well polished game in it is a PITA
Absolutely. I think that also contributes to why unity gets a bad rap
UE4 on the other hand has really good starting presets which makes prototyping pretty quick.
I made a full arena-FPS game in a week on UE4, all the stuff is there
The starting presets are also pretty easy to build off of.
like ue4 has an fps pawn you can drop right in
unity has none of that
you have to build everything your self
Which is great for learning i guess
I like that control when developing in Unity, but yeah, a lot more work in the longrun
UE4's built in character controller is pretty nice.
I've seen terrible physics in the past but this is on another level
lol
Wish it was a bit more flexible but that's what making your own in C++ is for.
I've never developed games on source engine; How do hl2 engine games stack up development wise
Or blueprint I guess.
Python is pseudo-code
the worst parts about unity are by FAR the input management, the ui support, and the build pipeline
Source is a good engine being stretched wide
Source has aged about as well tool set wise as a banana.
no dear ImGUI on unity 0/10 throw it in the garbage
Unity is a bit more versatile out of the box I think, but you pay for that by it being more work to get off the ground (which isn't necessarily a bad thing)
UE4 on the other hand is a lot easier to get going with, but it lacks a lot of low-level features that Unity has (which is sort of mitigated by having source access)
at HAS imgui
Personally I'm not a huge fan of either engine, but I'm a very odd person
if Unity had dear imgui then its imgui would be good
Unity's ImGUI is absolute trash, Dear ImGUI is godly
dear imgui is great
I build everything with Dear ImGUI nowadays, even one-off tools
UE4 definitely has since frustrating quirks but it makes yup for that with really versatile animation and visual scripting tools.
ive never actually used it for anything
I've found that UE4 has tried to market itself as the artist's engine
while Unity markets itself more as the programmer's engine
and, well, those descriptions fit
I had a single night to build some client/server thingadoo for sensors/fall detection for a pervasive computing course
with UI and whatever for a presentation
ImGUI basically saved my ass
you get a good UI with like, 20 lines
there's inherent value to not having to sync data when you're trying to write a UI for debugging
plus the ability of just writing a couple lines and getting instant output of what you want to see without any rework of your UI or code
totally, imgui is the defacto debugging tool
it's bananas
People scream about IMGUI being slow by design, but that's incredibly overstated
hmm DUSKWORLD has some really bad performance (unplayable) and looks strange in gdb:
small excerpt:
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 1 "DUSKWORLD.x86_6" received signal SIGSEGV, Segmentation fault.
0x000000004004d1bd in ?? ()
(gdb) c
Continuing.
Thread 43 "DUSKWORLD.x86_6" received signal SIGPWR, Power fail/restart.
[Switching to Thread 0x7fffac0b0700 (LWP 19012)]
0x0000000001965978 in ?? ()
(gdb) c
Continuing.
Sure there are faster ways to make a GUI, but immediate-mode is by no means "slow"
slow-er maybe
but that means nothing
Dear ImGUI is more than fast enough
the worst bottleneck here is usually rendering, and getting an optimized batch of things to draw is good enough
it all depends on how you buffer & submit stuff
yeah ...but it gets forward and I also had this between:
[Switching to Thread 0x7ffff1db5700 (LWP 18256)]
0x00007ffff7aa612e in sigsuspend ()
from /usr/lib/libc.so.6
(gdb) continue
Continuing.```
duskworld has a few performance things that need addressed
okay
let it be known its on the list
I wonder why it's constantly segfaulting
well, in that front Dear ImGUI just gives you an optimized api-agnostic vertex list
yeah really strange
i hate to do the "works on my machine" thing lmao
one addition the first segfault is here:
#0 0x00007ffff7f7c436 in do_futex_wait.constprop () at /usr/lib/libpthread.so.0
#1 0x00007ffff7f7c538 in __new_sem_wait_slow.constprop.0 () at /usr/lib/libpthread.so.0
#2 0x00007ffff274b833 in mono_sem_wait () at /home/***/.local/share/Steam/steamapps/common/Dusk/DUSKWORLD_Data/Mono/x86_64/libmono.so
#3 0x00007ffff26b5e1c in () at /home/***/.local/share/Steam/steamapps/common/Dusk/DUSKWORLD_Data/Mono/x86_64/libmono.so
#4 0x00007ffff271db9c in () at /home/***/.local/share/Steam/steamapps/common/Dusk/DUSKWORLD_Data/Mono/x86_64/libmono.so
#5 0x00007ffff274374b in () at /home/***/.local/share/Steam/steamapps/common/Dusk/DUSKWORLD_Data/Mono/x86_64/libmono.so
#6 0x00007ffff2764296 in () at /home/***/.local/share/Steam/steamapps/common/Dusk/DUSKWORLD_Data/Mono/x86_64/libmono.so
#7 0x00007ffff7f73a9d in start_thread () at /usr/lib/libpthread.so.0
#8 0x00007ffff7b69b23 in clone () at /usr/lib/libc.so.6
I'll have a play around in Duskworld tomorrow and see if I can make anything odd happen. Not seen anything bizarre in the (fairly brief) play I had tonight.
ON ANOTHER NOTE: when is the game getting mod support, I wanna make the cigar smoke to have the effects of the Crystal of Madness and convert cultists left and right to do my bidding ๐๐
Clearly also needs vape support. ๐
wololo
wololo vape
now that's some next level shit
@livid hemlock Official SDK is coming "when it's done" afaik, but you can fool around with https://github.com/JohnnyonFlame/DuskMod
keep in mind anything done using that framework is considered disposable, since it'll be made redundant by the SDK
I want someone to make a too many shotguns mod for Dusk except instead of shotguns it's a bunch of variations on the cigar
Too Many Cigars?
Yes
me and my friend realized that endless on duskmare is tons of fun just because the opponents spawn in the same positions every time. does anyone know the reasoning why they don't spawn randomly?
To help pussies like you to be able to reach wave 10 without wetting the bed (jk, I dunno, fixed spawns?)
When will we get Ep3 tracks for endless/DW
Endless spawns are likely fixed locations so that you have no chance of getting screwed over by crap RNG spawning an enemy into you or a leatherneck spawning right up against you and getting a free instant hit in
and stuff like that
Makes your survival rely purely on your skill instead of luck of the draw
The spawn locations are fixed but the enemies are random afaik
I can pretty clearly remember a pre episode 2 patch that stated otherwise
Might have been broken at whatever moment
Or not implemented in Endless 3
Also pls add wave counter with tab
+1 for wave counter ๐
How about a endless map set on those bloody ribs, and other asserted body parts, where you need to jump between platforms (body parts), called the void of flesh
That'd be neat
What exactly does this DuskMod allow you to do
The description isn't very informative
It's a bootstrapper
basically lets you make bare bones modifications
I think anyways
Oh shit so it doesn't count as untouchable on E3M10 if you beat the boss while falling to the secret
well, looks like it will be the only level in my DUSKMARE vids without untouchable
Crossbow way is pure RNG
you should be extremely lucky to have the boss hitting the same side twice
redoing Jacob fight every time would be extremely tedious
The crossbow isn't really rng
It is possible to reliably get that secret without taking a hit, it's just real difficult
^
can i make a very ignorant question?
what is RNG?
Donkey
Rng is random but way nerdier
Is there gonna be a steam workshop feature to dusk
where people can make their on maps and such
Like how doom 2016 has snapmap
!duskroadmap
EXPECT TO SEE THESE FEATURES AND MORE IN DUSK SOONโข
Mac/Linux and DRM Free versions
TDM, CTF and DUSKWorld content updates
Language localizations
The SDK + Steam Workshop Mods
Co-Op
MORE achievements
New Game +
Console Ports
PHYSICAL GOODIES
The Big Box Physical Collector's Edition
The CD and Vinyl Soundtrack
New DUSK merch is coming to The New Blood Store (https://newblood.games/)
and IndieBox (https://theindiebox.com/collections/dusk)
WAIT SINCE WHEN DID WE GET NEW GAME +
Well ye gettin one now ๐
like a bunch of new episodes??
and you unlock a mode that lets you do extra stuff if you choose newgame+
probably giving you the sword straight away if what I'm assuming is right
YO
as you know, beating the game, duskdude finds some....power
NG + is a very broad term
right..
Unfortunately there's not much we're able to share as of now :(
Oh yeah, how long do you guys think that it might take for the workshop to be set up proper and all that after the SDK launches?
Or is that so far off you can't even estimate it yet
yeah but when you do level select you can just tweak the loadouts n such
i think the workshop will likely be in tandem with the sdk
nothing that would be close enough to accurately predict yet
ah gotcha
It's not that we're not telling but rather we have no idea either hehe
Dusk Episode 4 when? okno
We don't set release dates till we're 100% sure there's going to be a polished game ready on said date
what about a rich presence for the game on discord?
Planned
cool
And before you ask the discord store is also on the table hopefully
hey that would actually be pretty cool
@mild ginkgo I got it without taking hit many times, but boss keeps doing slide attack and kills me before I get back
Anyway, I'm done with all levels now
saveless/soapless/completionist/intruder/untouchable (except E3M10, but I didn't take any hits until getting frozen after beating final boss during jump on the secret)
@graceful wing so Dusk in Floppy disc when?
I come from a poor country known as missouri we don't have internet
so we must use floppy
then how are you talking to us
bullshit
~(-_-)~
I still remember when I was a kid my mom buying us CD games
and we didn't have a CD drive
it was good times
Finally forked over the $150, to be able to play Daggerfall and blood
like a time capsule
yea
Oof floppies
Tbf the biggest part of dusk is the music so we could probably fit dusk sans the music into about maybe 500 high density floppies
sansundertale
Oof
This game won't get DLC, right?
afaik there's nothing planned so far
like the only dlcs so far are from the Intruder Edition
with that i mean Graphic novel and OST
Al Enemies Voiced By Dave Oshry DLC
this gon' be you
this, gentlemen, is the only way to play Dusk now
not understanding what the frick is going on on the screen
cool pixelart its missing clown vomit though
A bit late to the party but oh well
All content updates currently planned. For dusk are free
So, when thinking of doing a workshop map, I will be using Unity tools or a Dusk related editor?
Hi, someone here is ussing full screen mode exclusive?
wait, dusk has exclusive fullscreen mode?
What does full screen exclusive means? I'm on fullscreen yeah
will there be more achievements related to endless mode?
๐
hey guys, does anyone know if there's an estimate for when the dusk level editor thing will be available?
when it's done
yeah l'm just wondering if there's a rough estimate
a few months most likely
alright cool, thanks
Somebody needs to recreate Quake in the Dusk engine so you can essentially play as Duskdude in Quake.
that would be freaking awesome
When DAWN comes out you can more than likely just port Quake maps over to Dusk
Since they use the same format I believe
dawn is the SDK
ah ok
my bad
hey i had a weird bug on stream the other day didn't know if i should post that somewhere. it locked me out of the map actually
i can't post there

says i lack the perms
yeet
leave
dusk 2: because fuck you
dusk 2: nyarlathothep got you some errands to do
DUSK 2: Stephan wants a sandwich
Dusk 2: kill some gods just because nyarlathothep told you to
Really?
In my research around the deep southern areas like those in DUSK, I have found that DUSK is mentioned on lovecraftian wikipedia pages
notable enough for it to show up everywhere now
On the fourteenth of january it was 69,420 sales
I imagine it has reached somewhere around 75-80 grand by now
closing in on 100k fast
the story format of dusk would make a great D&D campaign, come to think of it
since TREASURE is the chief motivator for most PCs, if we're being realistic
Dunno what you're talking about, I totally didn't fight a massive tiger owned by a wealthy tradesmen with my bare hands for jewels and gold before.
(This was before a friend of mine whom was a druid tried to befriend the tiger and almost got his faced ripped off)
Oh boy! I can't wait for brutal dusk!
BROOTAL
I beat a level on DUSKMARE
it was The Gauntlet
side note, rivet jumping while on duskmare does not count as getting hit
also I didn't get the achievement for going to the Ratacombs
that wouldve been cruel
The gauntlet is the one with the guardian right
mhm
Just telefrag him on duskmare
I soaped him cause I don't trust my telefrag timing
it's the easiest level from a certain point of view
I need to do it for real one day
dweller in the darkness on duskmare is really hard but not impossible
You can just strafe-hop long enough to get some enemies to fight eachother
killing roughly half of them and then you can use the riveter to dispatch the rest of them
For real?
What do you mean do it for real?
What is the alternative
I always play on the ultra violence equivalent but why is Duskmare not a nightmare equivalent?
If enemies de-gibbified or came back every minute or two so that you REALLY had to keep moving and not stop shooting, I'd love it more than "one shot you're done."
Not Brutal Dusk.
i mean Dusk is pretty brutal already
There's Brutal Doom, Project Brutality, Brutal Doom Black Edition, Brutal Doom 64, Brutal Heretic (maybe), Brutal Hexen, Brutal Strife, Brutal Chex Quest, Brutal Quake, Quake 1.5.
@worldly beacon can confirm brutal heretic
@hybrid condor I mean ignoring duskmare which I don't consider a legit difficulty so much as a joke one not really
@worldly beacon Quake 1.5 is more akin to Ketchup Gore Mod than Brutal Doom
....
have you played it?
I mean its far superior to brutal doom mostly because everything it adds doesn't completely botch the core mechanics
But ketchup is just a blood mod and quake 1.5 does so much more
@woeful sonnet thats what Im trying to say, that Q1.5 doesnt ruin the fuck outta the game
like Brutal Doom does
ah
When's that update
y'all need to stop hassling newblood
they've just released the mac/linux versions haven't they
check the roadmap
Kind of, it's on testing not yet released because steam store don't show it if it's not on the main branch
uh question
how do i check the roadmap
๐ค
like do you mean that steam announcement or
what are the actual conditions for the Low Tech award?
playing dusk with pixelazation
Sickles/sword/crossbow only
right
I assume that is only for kills
because Low Tech automatically gets awarded with Pacifist
despite using guns to break stuff
afaik even an explosion trigger killing some enemy by accident can fuck a pacifist run
yes
but if it is blown by an enemy, it does not get counted
so I guess there is that
I wonder if it is possible to make a completionist run by using ONLY thrown items
I guess crystals should be also allowed in specific levels
I am not sure how I will be doing a pacifist run on The Crypt of Flesh
I had to cheat on the cave level with the lowest difficulty (and found out how easy the difficulty is)

With the modding SDK coming up we'll can contribute providing more awesome content
and meme mods shudder
yo
What the hell is that tweet implying
Third person mod for Dusk.
full ost on youtube
new game+ were the sky is trippy
NG+ where every enemy is big john
So every map is E3MS?
a real, true DUSKMARE
Well, I heard you like....
why did they even include fucking rats
why is it always fucking rats in every fucking game????
Rats are no good
can i be a rat in the next game?
e3ms is the only actually bad level in Dusk
It's not even funny
How is it that when you shoot a rivet at 10 rats standing on top of each other and only 2 die
Cuz itโs epic
coz the rat's hitbox is fucked
i swear
thats literally the only crticisism i have of this game otherwise 10/10
so is e3ms rat central
man people always say vermintide is rat game
the bfg should've just been a chant wear dusk dude says
but dusk is the real rat game
I mean I donโt think theyโre very hard to take care of
kinda messes with the momentum of the game having to aim down and lose all my ammo to shoot a fucking rat when i was killing all this other epic shit before
feels out of place
Theyโre a one hit kill with all weapons
especially when the hitbox doesnt fucking work
Hit box is fine
lmao no its not
Just have to aim a bit
rat ๐ review ๐
I played dusk the other day and didnโt have any problems with the rats tbh ๐คท
Even the Ratacombs are piss easy
rats are designed to be annoying little fucks, and they do their job well
if i wanna play a game like dusk i wanna shoot demons and zombies
not fucking rats
that u dont even see and cant hit becauese their hitbox is halfway through the floor
otherwise 10/10 game
๐ค
srsly you can miss it with the rivet
its an actual hitbox error i swear
its bullshit
Rats are easy to slay man, you just point at them and shoot them
Use something like the shotgun or pistols
Itโs the exact reason why the first thing you fight when you pick up the ar outside of the e1m2 secret is like 14 rats
fuck those 14 rats tbh
Iโve never had problems with just riveting those rats and killing almost all of them at once
that's the first thing i tried and it's never worked
Try mortar as well
Something about it feels like it has a slightly bigger explosion radius but Iโm not sure
Flamethrower would have been a cool weapon for dealing with rats, like set some ground fire like in kf2
mortar's also real good for rats yea
Mod idea: Press a button to drop rat traps. Rats make a b-line for them an instadie upon contact. Unlimited supply
there's a reason you get it almost immediately in ratacombs
Get out of here John Stalvern, you ARE the demons!
Imagine snakes for dusk 2: theyโre just rats but faster and thinner
thank you for getting my reference
Dusk dude is a treasure hunter so like โwhyโd it have to be snakes?โ
goddamnit
Hydra boss
Yeah but who would argue with a sequel eventually
Has David even hinted at what kind of power we'll have in NG+ ?
I want David to make it bad intentionally
actually
Iโd even take a doom 2 style sequel where itโs basically a level pack with a few new enemies
theres zero details on NG+
if you don't get it, go play through the entire gamw
and itll be a bit
Dusk ep4: Easy Pete Strikes Back
david is working on other stuff too
^
I wouldn't expect dusk 2 for a good while
or ep4
at this point he probably won't make dusk 2, I'm willing to bet he'll release ep4 and that'll be what's after
never say never
I'm interested in his other projects tho, they look neato
but atm david is pretty sick of retro fps's lol
Once we get mod support we can make our own dusk 2
understandable lmao
honestly 2018 GOTY for me since goddamn
^^
but i think he's said that ep1 is defo the weakest since he was still learning
which, like, i disagree with
I feel like that just..
Itโs such a great opening though
adds to the progression
cause e1ms is my favorite level
My only problem with ep1 is the secret on e1m2 where you get every weapon but rifle immediately
thats fair
But itโs a minor problem at best
but to be fair there was a huge fuckin gap between ep1 release and ep2 release
so giving you all the weapons to at least see them was a good call
Yeah but itโs basically just a room that imitates the all weapons cheat
Which you could enter on e1m1 if you wanted
I actually despise games that don't give you ample time to use all the weapons it has on offer
So I'm glad when I get a bunch of cool guns early
because that means I get to tear shit up for the whole game
That was a massive problem I had with strafe
I love the sense of just
progression into FUCK that you get with each episode
ep1 just feels like the backwoods of Pennsylvania
with cultists
and it nails it
ep2 feels kinda boring to me personally until you get into and past escher
With the very much understandable break David needs from Dusk, is he still doing things like patches for QA or NG+, or is he just consulting you guys while he's doing other things rn?
The disposable nature of every single gun except the basic bitch starting weapons was disappointing as shit because there were some weapons that were really fun and it never felt like a good time to use them because they were such a completely finite resource
Dusks arsenal is leas flashy but extremely dependable and t feels great to constantly switch between them as different enemies come at you
Given that Zombie is pretty much rewriting the code and probably has a good amount of knowledge about how things work
i had a LOT of problems with Strafe besides the weapon selection tbh
but yeah, Dusk's arsenal is absolutely solid. each weapon has a place where it shines
it could use a BFG, but everything is so well-balanced around the existing arsenal that i don't really mind that much
oh strafe
w
ew
I've seen game play if it and isn't it RNG
yup
Roguelike RNG level fest thing
I never liked it
it was hyped up to be "OLD SCHOOL" but really it was just...eh
now dusk is an old-school styled game
honestly it's good that the first levels in the game are the weakest
but they aren't that weak
they set up good expectations for the game's basics
I mean just compare some of the crazy stuff some Doom WAD's get away with
and compare those to E1M1
E1M1 is really flat and simplistic in comparison to those
but it sets up everything the first time player need to know about Doom
@desert aspen even games like dark souls has a really easy first level and boss
is it just me or was anyone else reminded a bit of dark souls level design while playing dusk
it first came to me around E3M2, the way that level kind of loops back in on itself
and E3M3 felt a lot like lower undead burg, until i ||flooded the place||
"it's like dark souls"
Eh, maybe the lower part before the depths
@desert aspen I laffed
But that level reminded me much more of thief
Didn't really see the resemblance with DS
Episode 3 mostly felt reminiscent to Quake's Elder World for me
god just imagine if Dusk had an enemy like the Spawn
hmm ds and thief
or the archvile...
i wonder if theres a game that could combine concepts from both of those ๐ค
Weirdly enough, the only enemy that gives me the OHSHITOHSHITOHSHITPRIORITYTARGET feeling akin to Q1 Spawn's are the demongoat thangs
Just coz their projectile means they will take you out v quick
huuh vs puup
the only thing that does OHSHITOHSHITOHSHITPRIORITYTARGET for me on DM are rats
holy shit I swear to god whenever I hear that squeak I get a heart attack akin to what I get when I heard that ! metal gear sound
there's some streamer with that as a donation sound and whenever I'm watching it on the bg it fucking destroys me
How are the farm girls not your oh shit enemy
Theyโre about the only thing I actually donโt like
because GL
Theyโre bullet sponges that fire rivets
bait them into standing still and lob a few nades
and if you cant deal with it rivet its ass
suddenly they're just not scary
rats on the other hand always get me when I'm distracted and from a corner or something
they attack right into my weakest point, not paying attention at all
On CM, cowgirls are actually by far the enemy I like the least, but rats definitely take the cake on DM
yeah, CM is usually just balls to the walls hupping, instead of being more careful
thats when the god damned cowgirls are the most annoying
they just break the flow of the game
Yeah. They feel kinda cheap. I would've preferred them to just be a glass canon
Them being so tanky does exactly what you're describing
the best late game enemy is by far the horrors
manageable, really damn fast, and absolutely powerful
definitely
it flows well, it feels threatening and its absolutely fun to fight against
perfection
one of the most memorable enemies of the game
the other one are the priestess or w/e these black knights are called
that death sound just feels right
yeah
and fun meelee in an fps like dusk is ๐
e1m1 with the sword is really cool
every game needs a motherfucker tho
dusk has cowgirls
doom has the god damned archvilles
w:3d absolutely every enemy in the game specially the zombies
haven't really played w3d, started with doom. w3d is on the index here, but I'd guess that I wouldn't enjoy it that much without those nostalgia goggles
Sincerely? start with RTCW
Yeah I've played that ๐
there's no point in playing it other than for nostalgic or masochistic reasons
RTCW on the other hand is amazing
rtcw has its flaws, but it's a really cool premise overall
great presentation, great fun
oh and one of the best MPs I've ever had the opportunity to play
I miss W:ET so damn much
don't really see all too much of the wolfenstein series in DUSK though, guess it's just in between the 2 first fps wolfenstein titles inspiration-wise
Actually, I haven'*t really played it, but isn't it still a free download?
It's opensource at this point
ET: Legacy - An open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory
Ah. Shouldn't there then be a community to keep playing with?
this is the current means of playing it
It's not the same without the pals and whatever
Yeah, I get that
it's way better than the current trashware EA/Activision are pushing out, but idk
my friends are all playing other games and I'd rather be playing with them
tbh retrospectively I didn't even +really like games like 1.6 back in the day, it was more about those lan parties and playing through the night
the community content tho
bunnyhop, surf, minigames, etc
CS:S was the peak
holy shit there was just so much weird content
Haha, that's when the LAN parties kinda stagnated in my group. Played hell of a lot weird maps in 1.6 though
well, I've been playing with a lot of the same people I've met on the CSS days still, like a decade already
there was a strong community component back in these days
But yeah, never really got into competitive online play, so now I'm mostly playing older SP games or get a bunch of indie titles to check out. DUSK just combines everything very well
Yeah, agreed.
In terms of Indie titles Dusk sure hits the spot perfectly
I'm curious to see if Dusk SDK will make Dusk live on for some more years
can't wait to bring some dumb mods to the table myself
That'd be amazing.
Maybe it's a bit naive, but I guess it also depends on how compatible the SDK's really gonna be with og Quake custom content
haha. Yeah, probably,. I don't really know how it works on the tech side, just saw some demos of Zombie playing around with quake maps that actually seemed quite compatible from the getgo in those early stages. I mean, no enemies, things like door animations being completely borked etc., but everything was at the right place
Would be really cool if DAWN could just be used as a sourceport
But that might be impossible due to obvious reasons if you know the first thing about coding.
Which I don't
But yeah, getting some custom content in to DUSK would actually be really sweet
Iโm most interested in the part of the ask that will let you make custom weapons
Imagine killing a leatherneck late in a custom campaign that drops his chainsaw for you to use or something
Didn't someone already make a soap launcher with this bootstrapper thingy?
Oh yeah, that'd be awesome. If we're lucky, the unused weapons will be included in the SDK. David actually had a chainsaw planned which was scrapped because it apparently sucked.
Chainsaws don't work in dusk
Rip the head off a wendigo that lets you cloak and charge enemies like a battering ram then
lol
Really looking forward to people utilizing that hookshot mechanic, feels really refined in DW
we actually had a few map concepts with it that were canned because initially we werent going to release anything with the grapple
theres a lot of fun movement stuff you can do with that
at least in terms of level design
glad that it made its way into DW, really fun stuff
yeah hopefully we can finish and release some of the tighter concepts with it
their current use is in a big, wide open room, but they work pretty well in more enclosed spaces
for a while, mystica was going to have one
heh, I could imagine it fitting in certain spots very well
@delicate sail fy_poolday dusk remake when
10/10 SOAP LAUNCHER
worlds most dangerous weapon
Haha, oh god, the memories. Always sucked at it tho. The soap launcher is stellar
played the 1.6 version tho
also the inpromptu desert eagle 1v1s
you didnt need to communicate much, a single eagle shot was enough for the other survivng party to understand what was up
I still want to see a Duskworld gamemode named "Dont Drop the Soap"
one soap, many people, only one survivor
soap royale
Really looking forward to coop
Gonna have to look some of you guys up once it's out
Has anyone said anything about whether coop will be available in modded / custom campaigns?
something like that is kinda up in the air. wont say either way right now
Alright, thanks!
Soap launcher;
Adjust ballistics a touch to make it more challenging to get get mid-range hits
Basically Goldeneye on one hit kill mode.
It's like the Brick from Timesplitters but even better.
I never got on with Timesplitters. Goldeneye-esque controls on a DualShock controller felt weird ๐ฆ
(As you probably know, Timesplitters mechanically was very similar to GE/PD)
(but had more ducks)
Yeah, I think Future Perfect's control scheme was basically Halo.
achievements working yet?
Great I just bought new gamepads
good luck lol
Nice!
Going to tell a bunch of friends
They tend to wait for the release and not betas ๐
Wait the patch is coming today?
How do you get the poisoned the water hole achivment?
Use life crystal of madness on chomper
The telefragging is teleport kill the guardian, but the other one is a mystery
Ohhhhhhhh
I hate when shit is so obvious I can't realize it
yeah it got me for about 15 minutes my first time too haha
then i looked at the achievement icon
and it became really obvious
looks like, yea
I'm just waiting for the platform list on steam to be updated
restart steam if the library is giving you issues
Store page shows Windows only on my browser
that won't change for a while
the game will support other platforms just fine though
hi all! Can I make my own maps for dusk at this moment?
modding support is coming sometime in Q2 2019 most likely
so not quite yet unfortunately
Ok, thanks
@rapid island we're updating that now
Did I just lost my options settings?
possibly yes


