#dusk-duskworld-dungeonsofdusk
6 messages · Page 299 of 1
I get that alot
start going too deep into something and realize its sarcasm or jk
I'm thinking though, what would DUsk play like if it had double jumping and dashing
hmmm
sliding is one thing
dusk tournament? xD
dashing or even air-dashing is another
not that I mind ut
Maybe when somebody makes a Dusk TC after it has become the juggernaut of the FPS genre for years to come
they'd implement such mechanics
I do look forward to community levels
which hopefully will be present
new release of duskworld every year
Guys make amazing things for Quake 1
Arcande Dimensions and all
Would love to see smth for Dusk too
custom enemies
guns
levels
Sweet dreams are made of this
SDK comes out later
if you have any mapping experience for example its supposedly very easy to pick up
would they add co-op to the campaing?
woah wait, are they going to release a level editor for Dusk? 👀
nah we won't have a level editor ourselves but Trenchbroom is going to be our officially supported map maker
arcane dimensions port for dusk when
oooh
Damn that was pretty savage
i wonder what shillbot is gonna say when dusk releases 
"buy our fucking videogame or fuck you"
i kinda want to wait till i finish the game to ask this question but ill aks it anyway
are the soliders in the game like...possessed/zombie soldiers or are they like
"Hey! you're not suppose to be here!" and they gotta kill you so you don't tell anyone about the town of Dusk
keeping Quarantine
People believe they're possessed. but there's about as equal chance of them just being pissed off at the player for being in restricted space.
though really it's likely it's both.
hence why E1M8 has them shooting the cultists, while over soldiers will be found in direct view and with cultists.
Yeah probably both I guess, and so maybe the cult/possesssion activity leaked a bit further outside the cordon hence the first couple levels
I'm liking this lore, at least what tidbits I can grab/speculate. Gotta play the whole game to fully understand
well I wouldn't be too surprised if the cult was around long before the Military quarantined the town, and began digging.
definetely, cults and their practices tend to stretch far back, moreso especially the entities they worship
Well if Dusk has these ruins under the city/town/whatever, it would've been inevitable that people would have stumbled upon them, and ended up worshipping the demons or whatever.
It makes an interesting speculation on how the military found this cult activity out, what whole political and strategical planning they had to do in order to cordon off the zone. I mean as far as "Heymr senator so and so, your state has a uh...massive ancient city under we gotta keep people out"
because would taking a large military force and constructing a whole cordon of a town like that take alot into planning/resources
Personally I believe the Military only gained interest when whoever owned the Granary (E2M1) a bunch of witnesses, and the company went public about it, and the military went in for a few weeks or months, the cult exploded, shit hit the fan, and the joint was sealed.
basically the Granary was expanded underground, burst into some ruins (E2M2, within and under the Granary's basement)
and basically all the people involved in that expansion saw those ruins, told the local paper (or radio/tv station etc) and it blew up cross the states.
Yeah, I see what's going on there though. The whole military/cordon thing also reminds me of the HECU in Half-Life and the military who patrol The Zone in S.T.A.L.K.E.R
Obviously when we get the full release we'll see a bigger picture.
considering after Episode 3 is finished, E1 is getting a story pass.
whats the lore for enemies falling through geometry when they take a jump pad?
and probably it blowing up as far as the media attracted a bit more folk who where interested in the occult 🤔
It's just a bug™
I t j u s t w o r k s
the town of dusk has a very unstable quantum field
it causes people to go through floors occasionally
they were never actually designed to land, but we added it today
well it rly do be like that sometimes when U got demons everywhere
Maybe the city....and whatever could be in it is slightly vibrating space-time itself in some Eldritch wya
scientists would study it more but the cultists kinda prevent that
hence the fuckery at Escher Labs
oh so you guys finally made it so the Monsters actually get off the jump pads instead of trampolining?
yeah
I might play me some DUSK in a bit, or maybe in the morning. I'm right at the start of Erebus Reactor
That is where the fun begins
of course!
the game was rigged from the start
well it was memed from the start but whatever 🤷
Chandler intensifies
hmm erebus
now that makes me think we should tweak the jump pad in there to lift big john a little bit higher so he can chase you up the chute
Yeah that's one of Mar's moons, too right??? OR some kinda Doom reference
I haven't encounter Big John yet and at this point I'm too afraid to ask 
rip
You're next


remi got an upgrade
The rat protagonist of ratatouille?
Because if that's the case I don't like this sequel very much
suggestion: add antialiasing and anisotropic filtering features
y tho?
why not, we have ton of graphic features(gimmicky too), AA and aniso in games is always handy
You don't need AA and Aniso in dusk lol
It makes zero difference
We've even tested it
just set the pixelation filter to 0
Anti-Aliasing and Anisotropic Filtering are the opposite of pixelation
Or rather AA is
yeah
Everytime we get a post in the steam forums about AA, everyone on internal collectively dies
High resolution dusk pack when
Mod™ it™ in™
omegadelet
it looks like a postal 2 skin
You see once upon a time I read about this and was like "okay cool sounds good" because I thought we were talking like
sprites
still
but cleaner ones or something
i think they would look better if they were made out of voxels
a lot of the original models back in those days were done using silicon/clay.
and then digitized
like Blood
Doom has clay model enemies? i dont think so
Duke looks like it could either be clay models or 3D models they used similar methods for
Doom does
I'm not sure they're clay
but they are models
either clay or silicon
heh you are right
so the idea is that in order to 3d it - you need modern PBR shaders and 3d scanning, as well as original models
then just 3d scan them and apply correct materials, add rigging where needed
but good luck getting those original models
Dusk is made of clay
dusk models were made out of macaroni art and then digitized
i am pretty sure dusk is made out of low poly. were clay models ever involved?
News from the front
@crimson folio but Doom models are not 3d scanned? they are photographed from 8 sides
Dusk is made of cancelled
cancellonium
problem with lots of texture packs that they are really inconsistent with texture res and art style
re: Half Life HD Models
Of course. because they're made by people which don't have enough experience
so they half-ass them
ba-dum tsss
multiple doom hrps suffered because of it
compare to this https://www.screencast.com/t/uEZBGnzIGn
all the vibrance is gone, half of depth is gone, detail is shit.
so in other words, it's been "modernized"
gross
everything eventually gets sacrificed to the dark gods of resolution and photorealism
anytime a game shows a hint of saturation, people either praise it as being bold and innovative, or say it looks like garbage nowadays
it's been shittified
@clever wasp no you can actually do better job
and match up high res result with lowres original
Yeah it's possible to make it look good with a higher resolution, just would take a lot of work and thought
yep
it's easier to just upscale shit and not care about details
yep
even harder to update the model while staying faithful. here's how new mancubus would look in new doom https://vignette.wikia.nocookie.net/doom/images/8/8c/Mancubus_Eternal.png/revision/latest?cb=20180810182216
when dusk eventually becomes finished, and gets mod support, and people make new maps/levels, will those levels be just an added on campaign or will there have to be a seperate menu thingy for them? : /
yeah and tbf its not rlly an important question, im just curious about the more technical things
Build engine games had that custom content submenu of when you start a new game
so they wouldnt just have custom levels, added on to the game, it would be in another menu?
ok
it's more difficult than you'd think - unity3d doesn't support external levels out of the box - you need to rig all that together yourself
I can imagine it is
Unity doesn't come with native support for a lot of crap that it probably should
not really
unity3d is very flexible
that's the idea. you can make mostly static games. or you can expand it as you see fit
you can use it as a purely graphical engine as well. but one which also compiles to multiplatform. that's what i'm doing for my game. most of the data is separate
the devs could prolly make a bunch of blank unplayable levels that modders could just make playable if they were lazy or smth
furthermore it depends on the internal systems. if you have properly setup trigger and event collider system - you can technically import BSP levels - quake format and all, and then just map quake triggers and quake brush triggers onto yours (along with events) and be done with it - it will work
but the first thousand mods/maps that people are gonna make are gonna be meme mods
of course there is a slew of problems with those as well. for starters - you lose binary space partitioning itself in unity, unless you also code in interpreter which will remove visibility of not-seen sectors
I mean we have the whole system of converting .bsp (I think) into usuable level formats for dusk
nice
Smoke take it to your tech blog
@jade root it is demi-dusk-reliant talk,
people don't really like tech talk outside of #general-modding is what jab is trying to say
(and even then)
i don't see that channel anywhere
under off topic
Have to have the rat role to access it
ripperoni pizza
Nice filter hit
We don't want people coming in here shilling their shit and then disappearing
we have Shillboi for that
Sure
"Hello yes is this the video game?"
ye
huh
last time i checked it was cancel
i read that one pinned thread on the steam forums and it was funny as fuck
Video game
rad video game
Bad video game
dad video game
It's so bad it causes a singularity and becomes a bad ass game, you're tearing me apart Wendigo!
It's naht true, I did not hit her, I did naaaaht. Oh hai Big John
ded video game

GRAND DAD!
YEET
yeet it just got delayed 3 years
jk
the truth is
Hulshult music is being replaced with Streets of Rage Music
the game was rigged from the start
cool
Aren't anime ops technically all j pop?
Oh yeah lol

Nah, Hulshut's music is being replaced by the entire soundtrack of both JSR and JSRF
Jab gets to make all music choices for the game
come back in 10 years

Whoa that's a very unsafe way to use a chainsaw
calm down there, sal - i'm gonna replay your game again once the HD mod comes out
You mean the "everything looks like plastic" mod?
Shiny.
well... kinda, i guess? 
oh i don't mean that
i was making a joke about how
reminds me of salvador from re4
but shhhh - don't tell anyone
jesus fuck what is that abomination
it looks like a nVidia marketing stunt to sell RTX tech
DISGUSTING!
its "doom 2 remade in ue4!"
or something along those lines
ive stumbled across that video before
Download: http://www.moddb.com/games/doom2remake/downloads/alpha-v02 Music: https://www.youtube.com/watch?v=bQAWsVpb98I GPU: EVGA GTX 780 Ti 1200 / 3850 Mhz ...
here you go
its pretty gross
terrible, direct conversions are trash, especially when nothing for a level's design is updated.
as soon as someone mentions hd remake of an old game i think of that
and that shitty ue4 remake of mario 64
and the music is a fucking abomination
Oh god what is that like?
over the visuals
mario 64
Gibs look like poo nugets
its like a good song
Eh it's a decent into Sandy's city modernization
Which is one of the best Doom2 tracks
If you disagree you're a heretic
but like cmon, its not the map for it
I'm neutral to Into Sandy's City
Shawn's Got the Shotgun, and the music for map 28 are my two favourite tracks.
Yeah like Shawn's got the shotgun is one of the only really metal doom 2 tracks
I'm pretty Indifferent to Running From Evil, but I'm lean negative towards it, since it's kinda overused, and not a big fan of it.
Hangar 18 is still a great song tho
i guess
What is that from
leaked ep3 boss
It better be a parody
Doom is my favorite video game experience
ugh
that's a nice brown
and i really like that it looks like it got dropped into a vat of clear coat
Cacademon
WHAT IS
Real gamer hours rn
That lad looks peeved
holy shit he's ripped
Imps always were
the absolute unit 
stop with the HD packs
Dusk™ HD Remaster™ made by Bluepoint™ when?
IT'S TIME TO STOP
mmm jhexen
Eesh
chexen
heck, son
No HDing this section, please.
That overblown lighting is fucking awful
You can not hide shitty texturework with fancy lighting no matter how hard you try
I unironically can't find the Intoxigator and Duke Brothers Boss music.
fyi, doing some cataloguing for the EP1 music for the DUSK Soundtrack page on the wiki.
You saw my DM?
Surprised murder machine inc is both Big John and Mama
yeah considering it's file name calls it a 2
and the 1st seems unused
Ok the page is done
changes it just for trolls
🤔
ep3 leak
Founding of the Dusk Cult circa 1966
is this Down On The Farm
Will the soundtracks get their own names or will they just be called things like “Duke Brothers Theme 1”
?
obviously they will get names
likely will get their own names
Ok cool
i'm sorry i just saw it and i couldn't pass up the opportunity
delete
cursed
incredibly cursed
Dusk: Roblox Port
Roblusk
Dusk on the playstation 5
HeReTiC
heretic is censored
Not-believer
One cultist screws up and calls Duskdude "hexen"
You're witchaven
"You're on a quest for the sigil"
"You have sure caused us a lot of strife: veteran edition"
"You're alive ! What a System Shock: Enhanced Edition !"
those would work if Dusk was published by NDS, and not, y'know, New Blood
(or if Dave and Stephen just feel super chummy)
10/10 meme
Make no mistake those two are super chummy
DUSK reintroduces you to a world where butchery and bloodshed must be mastered... if you're to survive 'til dawn. Inspired by Doom, Quake, Blood, Heretic, Hexen, Half-Life, Redneck Rampage and all your '90s favorites, while featuring a soundtrack by metal music mastermind And...
$20.00
dusk has 0 reviews for me
steam bug i guess?
i almost forgot
DUSK is now in Early Access! Spread the word and don't forget to leave a review if you love or hate it!
good
Thats gonna be a longer wait I believe
Also nothing
why do I miss this game
cos its a good game
is it still cool to hate minecraft or have people warmed up to it again
half and half
^
lotsa people hate the fanbase more than they hate the game
most of the crappy people moved on to Fortnite
so now the community is slowly improving
minecraft server for NB discord when
have you checked general lfg at all recently
nope
oh
Ur on thin ice mister
talk about bad timing
Yikes, you got yourself in a real pickle right there, mister!
more Dusk Leak
this dont even have anything to do with dusk anymore its just minecraft screenshots
true
2 episodes completed once again....ep3 is coming too slow😢
Ep 3 is Cancelled
they are not from minecraft lol
whats the progress on ep3 rn
NB is taking inspiration from Valve now
i just wanna be clear on that
is it still first draft of final boss
can we do something for the boss ? like, if Dave can beat it, it should be considered too easy ?
yeah, why would we steal sfx from a multi billion dollar franchise?
and can the boss have more than one attack
I see
or several forms
No
speaking of boss of 2episode...i accidently telefragged him
everyone says that but i just killed him in one room on my first attempt
i thought the other teleporter lead to another boss, like it was a gauntlet
also those screenshots were from an attempt to recreate the house from Clifftop
when i fighted big mama boss i 3 shoted her with magic sword when dusk dude was drunk
to be fair we all know the bosses aren't the high points of Dusk
big john feels like the only challenging one
he might actually legitimately be the best boss in the game rn
if you dont cheese it
ye
yeah, bosses should be better
Im going to be completely honest
but David doesnt like boss fights 😢
i dont know why so many fps games think just having a buffed up enemy with one unique attack is acceptable for a boss
Big John was very easy on my end
seriously, how much does Leon charge for a single boss ?
I spammed rivets at him
yeah if you rivet spam any boss is easy
every boss is easy when you have riveter
thats my second problem of the game, riveter should be nerfed as fuck
its just ammo for it is too easy to find
yeah, I need to jump
rocket launcher with machine gun shooting speed? nah
Rivets need to be harder to find
ep3 might balance it out more
it worked in TF2 no it didn't, players complained until Valve nerfed it nerfed the Pyro for no real reason
since it could have a lot beefier enemies
but devs said there gonna be a balance pass for ep 1 and 2
which one is e2m3 again ?
into the thresher
I wan't more levels like Neobabel tbh
not the hardest level tbh
I like the environment
the one with the big open outdoor area with the blue sky
no
yeah, really not that hard
think Skylabs
yeah its not that hard but its the hardest in the game
nowhere near close to the hardest level
whats the hardest level then
the dig on cero miedo with inruder mod is challenging
the only boss I had a hard time with tbh is mama
Cutty Mines actually yeah it's Cutty Mines
until I figured out you can just set her on fire and play ring around the rosie until she dies
so do I
also
one of the shortest and lowest enemy count levels in the whole game
when I played the game for the first time, the level I spent the longest time on was CM
you can skip most of Ghost Town with an OOB Area
hmm
yeah in e2m3 you have to deal with like 30 enemies at once with homing fireballs and welders assaulting you
cutty is just some fork maidens and leathernecks in some corridors
do you think they will pull an "Ultimate Dusk" and make an EP4?
mayb
aka precisely where you don't want to meet either
maybe maybe not no one knows yet
E2M3 is piss easy, you can turtle the fuck out of everything in the yard anyway
Yeah but at that point you have the super shotgun and if you got secrets the riveter
So everything is a pushover
if you cheese it its obviously going to be easy
IMO monsters should have higher shooting speed and less dmg
that would be interesting
I think it has the perfect balance as far as shooting speed and damage right now
monsters shoot too slow and peakaboo tactic is too usefull
or just running
shooting speed is too slow if its lower numbers but if its large scale fights then the speed is perfect
you outpace everything in the game even without strafejumping
almost everything
just take your shit and fuck off
mama rockets require you to bhop
also if you want more doom references. change the Duskmare warning to "WARNING: This difficulty isn't even remotely fair"
no
yes
i dont know why so many fps games think just having a buffed up enemy with one unique attack is acceptable for a boss
either have a tightly designed checkpoint system or let people quicksave imo
because pretty much the only other option is either too expensive, or a shitty puzzle boss
too expensive?
adding one or two more attacks cant cost that much
i would have thought
hiring Leon is too expensive
having extra attacks wont make the boss much better
big john has like 3 attacks, is he good? no
he needs patterns
no he doesnt lol
the fact is, if you put any boss in dusk, its not going to be an engaging experience
the player is way too powerful
yeah because big johns attacks are basically fire bullets in a b line towards the player, or fire grenade in a b line towards the player
s'why you want to go balls to the wall with bosses
if a boss had like an aoe attack or attacks that fired set bullet patterns that could be more interesting
and thats why i said too expensive
i mean explosions are aoe attacks
and a bullet pattern is just more bullets
its not going to magically make the experience good
i meant like when the boss does an attack that surrounds them in a radius or smth
I mean in doom the bosses are just really hard hitting morons that you shoot until they dies
well its ideas to make the bosses more interesting
and nobody seems to mind
yeah to be fair the bosses don't even hit hard
they do
its a problem with the power fantasy formula
when you make the player really powerful, the only option to kill them is just increase numbers really
and that doesnt feel good
i think AE ep2 was a good example of an fps boss
its super efficient with resources cos it just does a jump attack and spawns enemies/projectiles
i think thats enough to make it fun and interesting to fight
it has one attack
Amid Evil and Dusk are two completely different games tbh
Yeah they have a somewhat similar goal
i dont know why so many fps games think just having a buffed up enemy with one unique attack is acceptable for a boss
ae boss has two attacks tho
it has one attack
and movement patterns that normal enemies dont have
when i said that i meant stuff like the duke brothers
yeah i mean it has a unique movement pattern, ill give you that
I'm going to throw shit at the fan, but can any of you even name one actually objectively good FPS boss in the last 25 years ? cause I'm not sure that has ever existed, period
i mean thats functionally what the scrounge does
WTB puzzle bosses in Dusk, instead of shooting boss you play match-3 game with him
yea but like a cyberdemon is just a bigger imp that shoots rockets instead of fireballs
a baron is literally just an imp with more health
I think movement and attack patterns would objectively make for a more engaging experience but it still boils down to you bobbing and weaving as you shoot it until it die
the scrounge cant really be compared to anything else in AE
So it's not really worth the effort as much
it literally just jumps in a straight line
also ep4 boss was good
id be willing to bet it uses the same code to calculate its leap as the other enemies
yeah id say the ep4 boss is a better example of what youre talking about
but at the end of the day , i dont think that boss is particularly engaging
not really nah
what do you define as particularly engaging then ?
but its better than most fps bosses
Hey guys what have i missed the past 2 days ?
a boss that for all intents and purposes is just an enemy with more health ?
well like i said, i dont think good fps boss fights are common
because theyre extremely expensive
but it could be worse...it could be a Cthon fight in Q1
is there something about fps specifically that makes good bosses more expensive to make
yes
Cthton was at least sort of innovative in that you had to telefrag her
because you have to design yourself out of a hole
because the entire experience is predicated on making the player feel powerful
and in order to make the boss feel powerful, you have to design around the fact that the player is completely imba
imba?
oof
or you go the obvious route and just make a Shadow fight
(not the shitty StH character)
if the boss is, at least ability wise, the equal of the player, you circumvent a very large part of the problem
just ask Xaero
wolfenoomnestein triad big jimmy
@clever wasp no no, Shub Niggurath was last Q1 boss, im talking about ep1 boss
chton was the dude where you pressed the 3 switches
with that buttons pressing
the problem is the equal of the player would be completely ridiculous
as youve seen in duskworld
kill final boss by turning on garbage disposal
you die in a microsecond
and thats ~EQUAL~ power, but really the player damage is nerfed compared to sp
thats a mp game tho
yeah UT was designed for mp
in sp your a lot more powerful because the dudes you are shooting arent real people at the end of another computer
so the player has a massive advantage, which is why the shadow fight is hard to make
which is why bosses in general are hard to make without spending a dumb amount of time and effort on it
I still think it would be a good idea for at least a phase of a boss
yeah i mean, absolutely
I remember one boss in a FPS I'm sure not many people played, Turok Rage Wars
one of the bosses split itself into 3
you had to kill two to damage the boss
i always enjoy a good vergil fight
then it warped away and regened the clones
even vergil isnt a full on shadow fight
Quake 4 fat guy boss
just a boss that has similar moves to the player
well thats the idea of a well designed shadow fight
enough to make the player feel weak, but still accomplishable
because if he was actually as strong as the player youd be fucked
but this is where the expensive territory comes in
I mean it's easier to do than a Shadow of the Colossus boss
which are like the platinum standard of boss battles anyway
SOTC is puzzle boss territory
and while i agree, i love sotc with my entire being
puzzle bosses arent great in fps, a game about shooting
sotc bosses are very specific to that game, which is good
but cos of that you cant really apply it to many other games
I love long, hard, tense fights, regardless of the opponent
your attacks externally dont do anything
kind of what I like in fighting games tbh
been playing dmc 3 for the first time recently and they are super super good bosses
we love your work
1v1 me
yeah dmc is great
it was such a leap in quality from the clusterfuck bosses of the first game
like nightmare
Replace the boss with a QTE
tbh I don't remember many boss fights that I found truly amazing in the past ten or so years
besides Asura's Wrath
and hell knows that is just not doable in an FPS
yee
A Superbuffed enemy with weak points can be fun as an fps boss
though its pretty generic
not a big fan of those kind of bosses personally if the weak point is obscure
probably best boss fight ive played is credo from DMC 4 on DMD mode
havent played 4 yet
oh damn, get on that 😛
besides the "weak point" thing is a bit old for FPS games
that'd actually be neat tho
not sure how doable it is
like, fucking Demon Hydra or some shit, shoot one head down, it regrows two
fight keeps getting harder
I think there's a bit of a misconception that the bosses in Dusk are lackluster because I don't like bosses so I didn't bother trying to make them good. That's not quite the case. I rarely if ever find bosses fun, so I have few ideas for how to make a fun boss, and originally I wasn't going to have any because, well, I didn't think I could design them. In fact I'm working on the final boss for Dusk right as we speak, and the way I'm having to go about it is completely alien to me: just throw out any decisions about what would or wouldn't be fun and try to make something that's challenging and more complex than fighting a normal enemy. \
Usually I design everything based on what I'd want to do, but in this case that's not going to work
serious question: did nothing we pitched so far even seemed like a good boss to you ?
today or before
So this isn't a "David's an asshole and since he can't have fun nobody else gets to," it's literally me trying to stumble my way through designing something that I personally do not find enjoyable.
It's like if someone sat me down and said "ok make a fighting game"
@thorn trout Ill gladly pay 6,66€ for an expansion pack
i get what u mean
@clever wasp I don't know what is or isn't a good boss. Most of the time the examples people give of good bosses are encounters I can't stand, like nuDoom
or Zelda
wich = 8 dolla ?
huh, i really liked the bosses in new doom
case in point
what would u consider a good boss, if any
I just have no idea what people want, so I have to guess at it
heck i feel like an asshole for complaining about them now
@fast wigeon There are only a few I enjoy, and none I can think of that I'd prefer to just fighting more normal dudes or whatever"
I mean no one is perfect
I can chuck a few ideas around, I love the game and it would be great to be able to help 😛
Like in endless mi
also, we've prolly established by that point that good FPS bosses are few and (very) far between
mode you feell ike a basass
so a final boss where you feel kinda OP would be fun af
yeah, but it wouldn't be a boss then
Vergil in DMC3
the boss is op too
i think a first phase thats challenging, and a second phase where you get to be OP would be fun
thats the gimmick
that's a good boss
I think people will end up liking the final boss. I hope. Dave is also heavily involved in the design so that's been helpful
did you put bosses in because you wanted to or because you felt thats what people wanted
When it comes to specific examples within FPS, I can't really think on actual GOOD bosses
Like you pick the speed powerup, shoot up the boss, powerup runs out, go on defensive
btw how many achievements is gonna be in Dusk 1.0?
Nu Doom are IMO decent but nothing great
because if you feel like you could make more interesting stuff with normal dudes that could have been better
the other problem with designing bosses in Dusk are technical constraints. For the final one I'm having to code a bunch of stuff again from scratch. I can't use whatever AI/etc is already there for enemies
for me its the variety and the ambience in levels/envirnoments, and each episode is very distinct
this is one of the biggest pros of Dusk, enviromental variety
@fast wigeon Dave (probably rightly) said that they kind of needed to be in a self-described retro FPS. Also way back originally the plan was just to do what old Doom did. Just bigger enemies with more life. But round about episode 2 it was clear that wasn't going to fly for the whole game. Hence The Guardian being a bit more of an encounter.
Why not have a final boss like Demon's Souls did
What about a boss that includes all of the attacks of the flagships of the previous episodes and switches between them?
maybe a mix of the doom style bosses and regular enemies in one big encounter could have been a nice compromise
Where is just a pathetic blob that makes no damage
And it kinda works since DeS has incredibly diverse bossfights
ideally id want multi-phase super difficult and engaging shit for an fps boss but 500 made pretty clear that its not really possible for an fps like this
it's possible, it just needs a lot of involvement for not much payoff
Rol lcredits
I thought FEAR made the first mech encounter a nice boss fight
Or just have them like Painkiller
I honestly think the best FPS boss I've seen is, rather ironically, the Campaigner from Turok
where while the bosses are not exactly an interesting challenge
they are spectacular enough to pull off the trick
atleast fps doesnt have it as bad as RPGs in terms of the challenge involved in making a good boss
or immersive sims
I mean I should back up and say it's also very interesting (if stressful in this context) to stretch myself and try to get my head around designing something that I've never thought much about before. Might mean in the future I can provide more enjoyable boss encounters for whatever else I do.
@delicate violet I guess those are pretty cool yeah? If that counts as a boss fight? Still prefer fighting replica tho
I like the way the first deus ex handled bosses
take ur time with it my guy
find their killphrase
@thorn trout Fighting replica, as a boss with similar abilities to you?
yeah about that, I take it that what you said about coding new stuff means there is like zero chance for having a Shadow fight or phase ?
i wouldnt stress out about it too much anyway cos dusk aint dmc, it doesnt need a super super good final boss
@delicate violet naw I mean the normal enemies in FEAR
Ah, well yeah
@fast wigeon yeah but I want to do well by everyone
I think if you managed to do something that pushed you, but wasnt TOO hard to the point you cant even understand where to start would be good
I also agree
Like for the price as it is, your game already has enough worthwhile content
would be a shame if Dusk ended on a disappointing note after all this
even if the final boss is somehow complete shit, the ending can still be really good
Dusk ain't DMC, Bayonetta or God Hand, I think the final boss shouldn't try to mimic those games but instead give a unique challenge with what it has
@clear badger yeah basically that's the goal :). It's much bigger and more involved than any boss encounter in Dusk so far but it's not... I dunno, DMC3 or anything :P
Like I dunno, a harder arena with a specific gimmick or set of gimmicks
the boss fight itself could be just as complex as all the other bosses in the game, you could rely on the context and the build up to make it memorable
As long as it lets us be fast, use the games arsenal and feel like a badass
it iwll be a good boss
like really really hype up this final encounter
@thorn trout so, no Shadow fight then ? (also is your current iteration of the boss planned to be cheese/soap proof ?)
it's something that kind of struck me back in Doom
shadow fight in an fps game just cant happen
been relying a lot on the rocket launcher
The problem with a shadow fight in a FPS is the same as CPU's in fighting games
it would be deathmatch against an unfair bot
then Cyberdemon is immune to splash
I don't wanna spoil too much :)

fucked me over real good
You just can't make them without making them cheap or boring
it doesn't have to be an exact copy of the player
(especially here, as 500 pointed out)
Shaodw Link ?
in a way
shadow link is the worst example of a mirror fight
perhaps make it immune to splash damage, able to teleport, or stuff like that
depends which Shadow Link
you would have to give it different attack tho, since dusk uses hitscans as weapons
Vergil, Jeanne and the devil hand are what you want to strive for
i agree personally but thats debatable
i only fought the ocrarina of time one
i can see why people like OoT just for the experience of the adventure
if you weren't going for the left crouch cheese, it was legit the hardest fight in the entire Zelda franchise
its huge adventure E🅱 ic
Artorias of the abyss is also a good example of a boss being on more or less equal ground
however, the boss I think gotta have some advantages as a CPU is inherently inferior to a human player
Dark Souls 3 has good examples too
Blackflame Friede !
saw an interesting video a while back by matthewmatosis about the soulsborne games
Or pull a 180 ala Yoko Taro
and have the final boss being from a complete different genre
he was saying that the abundance of shadow fights in the new souls games are kind of bad, because souls doesnt have very complex combat
@delicate violet well, in some cases superior. A lot of making AI look smart is actually limiting its information or giving it the ability to make mistakes
one of the old Worms dev once said "It's easy to make an AI that never misses. It's hard to make one that realistically misses"
Oh yeah, I didn't mean to have an AI that predicted every single move
yeah, that's Mortal Kombat's shtick
But the AI usually has to have some advantage, be it with attacks or sheer numbers
and Unreal
@clever wasp yup that's accurate
especially Unreal; ye
Skaarj also read your inputs like a bitch
the skaarj dodge roll is ridiculous
even in Tournament the AI is just way too good
its like they fucken detect your finger on the mouse and then roll away at light speeds
I'm fairly sure they do actually read your input
wasn't there some sample bot code at some point floating around ?
How the souls games, DMC, Bayo and God Hand makes these boss fights is by giving the bosses a wide arsenal of tools, and in case they don't have many
tournament bots are perfect on 4th/5th difficulty up
give them multi purpose attacks
i want more games like UT that let you mess around with bots in fun maps
they are actually much simpler iirc
and they're easily tweakable to boot
you can even sorta chat with Q3's bots
only with Crash
ut bots use navmeshes while q3 bots i think just run between item pickups
the other bots only answer once or twice, Crash has (a ton) of answers
I thought you could chat with the sargeant too
yeah the Skaarj dodge is one of the irritating things about Unreal combat. It's just a little too constant
theres a part on one of the ship levels where you have to fight 10 in a row in a tight corridor
it makes Unreal 2 an absolute bitch to speedrun that's for sure
Unreal 2 is just bad
just use hitscan against Skaajr
a game being bad won't stop me from speedrunning it if it's entertaining
hell, bad games speedruns are usually a great source of comedy
just watch AGDQ
unfortunatly Unreal 2 isn't entertaining
and pisstastically hard
have any of you played monster hunt for UT
How much potential does dusk has for speedrunning btw
a fair bit
i dont think ive ever watched a single AE speedrun
fps doesnt tend to make for good speedgame tbh
it's mostly run in episodes, I don't think anyone has made a single segment run since the release of EP 5 yet
with the exceptions being quake and half life
you're missing a few
Halo speedruns are p good
then you have Goldeneye and Perfect Dark for old idjits like me
im sure theres more exceptions but u get what i mean
Anything that doesn't have movement tech yeah
^
although skips are fun
I live for skips
but like... Shadow of Chernobyl is a pretty sluggish run compared to something like Quake
though SoC is hilarious because they're doing all these out of bounds skips, and all they have to do is like literally climb up a box or something. It's almost as bad as Dusk.
quake runs are just mesmorising
most FPS runs are sluggish compared to Quake in all fairness. especially modern FPS
they are a confusing mess if you havent played quake, but once you understand whats going on quake runs are super impressive
like grenade boosting off of a fucken fish at 700mph
that's true of a lot of speedruns
I mean take Super Mario 64 as example
one second you see Mario having a seizure on stairs
then he achieves light speed
and phases through a door
XD
i think mario 64 can kind of be understood even if you havent played it
thats also one of the best speedgames
honestly it depends on the category
Morrowind speedruns are the true lsd
70/120 stars are understandable for a first timer
i watched a morrowind speedrun like an hour ago
after the first 5 minutes it's just incomprehensible seizure images
like holy shit imagine how confusing a MW speedrun is to someone who hasnt played it
😂
yet the complete fucking insanity and leaping across the sky and flying through walls while bashing a heart with a hammer makes perfect sense to someone whos beat it
that could be worse
imagine explaining that, in universe
"So a dude bought a few scrolls off of me, then leaped through the ceiling and now the Dwarves are dead or something, I dunno, ask your mother"
I can't wait for a David rpg where all the stats are completely unviable except for two of them
@fast wigeon yeah lol. And if they switch to third person it's just this "because you are headcrap zombie" mess of flailing legs and everything's covered in spell effects
archery skill with only like 2 bows in the game
@jade root if that's referencing what I think it is that's a pretty good quality diss
universe? this is matrixx take red xanax go back to slep or take viagra
Someone watched an Arx vid recently
yeee
on a serious note Daikatana wasn't that bad
ok good faith restored
Was talking to doritoburrito
it just crumbled under its own hype
the same channel got me to try the E.Y.E demo too
mandalore
i spent like a month trying to find the intro music in the eye review
i should prolly watch that
better than Boris' ?
ive played stalker but it never really clicked with me
Yes
impossible
the Shashlik King is... king
actually I might not be talking about the same Stalker game now that I think about it
theres more than one game series called stalker?
no, I mean not the same game in the series
ive only played shadow of chernobyl
call of chernobyl ?
System on a Chip
first played it when i was like 11, put about 10 hours into it and havent really touched it since
gothic looks cool tbh
it is cool
i still dont know whether i like gothic or not
ive played through like 3/4 of it but im not really compelled to beat it or ever really play it again
i wanted to play gothic 2 but didnt let myself until i beat the first game beforehand
but i played elex
now i dont really care to play either of them B)
so i know what im missing
complete Gothic 1 first if you have not played
ultima 7 also goes into the "rpg i thought i would like and played for 3-4 hours then never touched again" category
Elex is not bad but Gothic 1 and 2 are much better games than this IMO