#Why doesn't the glowing effect of the blocks get cleared?

1 messages · Page 1 of 1 (latest)

smoky flicker
#
function fortuneFinder(player: player):
    delete {_fortune.blocks::%uuid of {_player}%::*}

    loop all blocks in radius 15 around {_player}:
        if "%type of loop-block%" contains "ore":
            GlowLib.setGlowing(loop-block, {_player}, ChatColor.GREEN)
            add loop-block to {_fortune.blocks::%uuid of {_player}%::*}

    wait 4 seconds

    loop {_fortune.blocks::%uuid of {_player}%::*}:
        GlowLib.setGlowing(loop-value, {_player}, ChatColor.GREEN) # force refresh
        GlowLib.unsetGlowing(loop-value, {_player}) # now it actually clears```
topaz copper
#

skript has set glowing of player to true then you can use skbee teams to set color