Everything in this following section is a true statement proven by fact.
Gamersafer wants to turn Minehut into a growing ecosystem, not just a server host.
Gamersafer wants fair and safe play in gaming, per what their company mission is.
Hacking is, by definition, using methods not present in a regular player’s game to gain an unfair advantage, either in a competitive or non-competitive environment.
Hacking is cheating.
Gamersafer plans on offering Minehut official experiences for players where cheating should not be allowed.
Gamersafer already offers a large amount of player hosted servers, in which a majority of them do not allow hacking or cheating.
A very proportionately small amount of servers exist, especially on Minehut, that allow hacking and cheating as part of their gameplay.
A very proportionately small amount of servers exist even outside of Minehut where hacking is allowed as well. A majority of all Minecraft servers disallow cheating, which means that hacking is banned.
Because of all of these factually true statements, it only makes sense that in the future of Minehut, hacking will need to be addressed as an issue, if their goal as a company is to continue growing and providing the space they say they want to provide for other players.
I’ve suggested different methods for compromise and to allow cheaters on servers that would not be connected via a purchasable hacker block/anticheat that Gamersafer themselves could offer at an upcharge to your server plan, meaning that 1) server owners would have to choose to pay to opt in only if they want to have protection, 2) hackers would only be banned from servers that pay to be connected, being able to play on unconnected servers, 3) Gamersafer would make money from server creators who want to have the protection only.
^ This idea feels like a band-aid and hacking should just be punished as cheating is wrong, but to appease people who like to cheat in child block games (i guess) it’s a possible solution to make everyone happy