#help basic skript

1 messages · Page 1 of 1 (latest)

shell cloud
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im new and js need some help with a small question asap plzz

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command /see<player>:
permission: see.use
trigger:
set {_t} to arg-1
loop 5 times:
particle "explosion.emitter" to {_t} with offset 0.3, 1, 0.3 and 20

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wait 1 tick

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why wouldnt this work

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well why isnt it working

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Can't understand this condition/effect: particle
"explosion.emitter" to {_t} with offset 0.3, 1, 0.3 and
20
Line: particle "explosion.emitter" to {_t} with offset
0.3, 1, 0.3 and 20

Encountered 1 error while reloading blind.sk!
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idk what it means

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@cold scaffold

brazen parrot
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don't invent syntaxes

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draw 3 explosion emitter at {_t} with offset vector(0,0,0) at <loc> for player

shell cloud
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And why not invest in them

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Oh invent

brazen parrot
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a syntax is what makes skript skript

shell cloud
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Bro what

brazen parrot
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kill player? thats a syntax

shell cloud
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So like a function

brazen parrot
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in skript a function is eg test(p: player):

shell cloud
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wtf

brazen parrot
shell cloud
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Bro istg every time I come here u guys tell me to read a doc or watch a yt vid gng im not tryna do allat :/ js tell me where I went wrong and I can learn from that 🫩🙏

brazen parrot
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it'll teach you all the basics

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and I alr told you where you went wrong

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so idk what you mean

shell cloud
brazen parrot
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well you didn't input a location

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that was an example

shell cloud
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loc is

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wait

brazen parrot
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<loc> is eg location(0,0,0,world "myworld")

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you replace it with smh

shell cloud
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hang on i have it in a command block this is what i want it to do

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/execute as @a at @s anchored eyes run particle minecraft:explosion_emitter ~ ~1.7 ~ 0.1 0.1 00.1 0.01 10

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basically this

brazen parrot
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yeah thats what the example will do

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try modifying it

shell cloud
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oh im good at that ok 1 sec

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mk im missing smth

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draw 3 explosion emitter at {_t} with offset vector(~,~1.7,~) at <loc> for player

brazen parrot
shell cloud
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loc is the player no?

brazen parrot
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where do you expect it to draw at

brazen parrot
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it'll draw at the player

shell cloud
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Can't understand this condition/effect: draw 3
explosion emitter at {_t} with offset vector(~,~1.7,~)
at <player> for player
Line: draw 3 explosion emitter at {_t} with offset
vector(~,~1.7,~) at <player> for player

Encountered 1 error while reloading blind.sk!
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does it-

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oh waht

brazen parrot
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you have <player>..

shell cloud
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Functions cannot be used here (or there is a
problem with your arguments).
Line: draw 3 explosion emitter at {_t} with offset
vector(~,~1.7,~) at player for player

Encountered 1 error while reloading blind.sk!

(106ms)

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wat

brazen parrot
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whats your /sk info version

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oh wait

shell cloud
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[Skript] Skript Version: 2.13.2 (skriptlang-github)

brazen parrot
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your issue is

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for one

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that syntax is for skript 2.14+

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and second

shell cloud
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i have skebee and skript placeholders

brazen parrot
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you did vector(~,~,~) thats not how you use it

shell cloud
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oh bruh

brazen parrot
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since you aren't on skript 2.14 use skbees syntax

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these are some examples

shell cloud
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erm

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so it did diamond chunks but wheres the like option for pre existing particals

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like campfire smoke

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and how would i make it only visible to the player in question

brazen parrot
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wdym option for pre existing particles

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you can only draw particles that exist in mc

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and some of em let you color em

shell cloud
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ykw atp imma js send a clip of what i had in mind idc if i get in truble gimmie like 5 mins

brazen parrot
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I understand what you mean

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but you aren't understanding me

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drawing a diamond block particle will show diamond chunks thats what that particle displays

shell cloud
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yeah but i mean stuff like smoke, it would be much easier to explain once i get this vid here

shell cloud
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ok i got clip

brazen parrot
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its really not that complicated

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you just need a particle name

shell cloud
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yes bvut how make it so the person in question is the only one that sees it

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here

brazen parrot
shell cloud
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sending

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this is whaty im trying to skript, well something similar to this annnyway

brazen parrot
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ok and

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I gave you example on how to draw particles

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for eye location draw 3 of smoke at player's eye location for player

shell cloud
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uhh why is smoke jhust a black redstone dust

brazen parrot
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🤷

shell cloud
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campfire smoke didnt work with _ . or space

brazen parrot
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and did you check it exists

shell cloud
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pretty syre

brazen parrot
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I mean exists with that id

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it could be named smh diff

shell cloud
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campfire signal smoke

brazen parrot
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try using that

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it may be camp fire signal smoke

shell cloud
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it sorta works but it shoots the smoke like a firework and command blocks did that till i added numbers after tem

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am i able to add numbers after this line of skript or not

brazen parrot
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you mean like make it so it doesn't shoot in random direction?

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try with extra 0

shell cloud
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Can't understand this condition/effect: draw 3 of
campfire_signal_smoke at player's eye location for
player with extra 0
Line: draw 3 of campfire_signal_smoke at player's
eye location for player with extra 0

Encountered 1 error while reloading blind.sk!
brazen parrot
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draw 3 of x with extra 0 at player's eye location for player I believe

shell cloud
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it shoots smoke like a firework

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There's no location in a command event
Line: draw 3 of x with extra 0 at player's eye
location for player

Encountered 1 error while reloading blind.sk!

(153ms)

brazen parrot
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this should tell you all about particles doing that n such

shell cloud
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bruh

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so u dont know how to fix it??

brazen parrot
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I do

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but I couldn't be bothered to explain it

shell cloud
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bruh

brazen parrot
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so why not have you read something that will help you better

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its not some super complicated wiki or smh

shell cloud
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bcz i am too tired to read smt i gotta stay active

brazen parrot
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ok then sleep and do stuff tomorrow