After a minehut server is rebooted, the players will be sent to the hub. After which, whenever the server is back online, they should be automatically reconnected to the server which they were playing (except if they cancel their connection). In this reconnecting state they can also not connect to any other mh server (aside from lobby servers). This is a very common issue which I've had when using the minehut hosting service, and is one of the main reasons I opt to using different hosting providers (with then a proxy + multiple backend setup)
#Rejoin after Reboot
1 messages · Page 1 of 1 (latest)
I agree.
(also exists on competiting, similar, networks)
You are able to do a proxy + multiple backend setup on Minehut as well
ik
but u need to pay 10 times as much
for the same result
which should be provided for free by default
This would work great for crashes because normally your server has 50 people on it and after the crash, it goes to at most 15.
its only an extra 400 credits
that too
still, thrown away money
money that could be used towards making the server better
or a big mac
yall wanted suggestions, here is one, I find it weird that you're arguing a suggestion
I've personally have suggested a more complex version of this idea internally
How would u propose to make it more complex/better?
Was basically the same idea but would send you to one of the intermediate lobbies Minehut has with a message rather than the hub.
Smart 