if player is holding a carrot:
execute console command "/summon block_display %location of targetted block% {Tags:[""carrot""],Passengers:[{id:""minecraft:block_display"",block_state:{Name:""minecraft:oak_leaves"",Properties:{}},transformation:[0.2500f,0.0000f,0.0000f,0.5625f,0.0000f,0.3125f,0.0000f,0.3125f,0.0000f,0.0000f,0.1875f,0.4375f,0.0000f,0.0000f,0.0000f,1.0000f]},{id:""minecraft:block_display"",block_state:{Name:""minecraft:oak_leaves"",Properties:{}},transformation:[0.2500f,0.0000f,0.0000f,0.2500f,0.0000f,0.4375f,0.0000f,0.2500f,0.0000f,0.0000f,0.1875f,0.4375f,0.0000f,0.0000f,0.0000f,1.0000f]},{id:""minecraft:block_display"",block_state:{Name:""minecraft:oak_leaves"",Properties:{}},transformation:[0.0000f,0.0000f,-0.1875f,0.6250f,0.0000f,0.3125f,0.0000f,0.2500f,0.2500f,0.0000f,0.0000f,0.2500f,0.0000f,0.0000f,0.0000f,1.0000f]},{id:""minecraft:block_display"",block_state:{Name:""minecraft:oak_leaves"",Properties:{}},transformation:[0.0000f,0.0000f,-0.1875f,0.6250f,0.0000f,0.3750f,0.0000f,0.2500f,0.2500f,0.0000f,0.0000f,0.5625f,0.0000f,0.0000f,0.0000f,1.0000f]},{id:""minecraft:block_display"",block_state:{Name:""minecraft:orange_terracotta"",Properties:{}},transformation:[0.3125f,0.0000f,0.0000f,0.3750f,0.0000f,0.2500f,0.0000f,0.1250f,0.0000f,0.0000f,0.3125f,0.3750f,0.0000f,0.0000f,0.0000f,1.0000f]},{id:""minecraft:block_display"",block_state:{Name:""minecraft:orange_terracotta"",Properties:{}},transformation:[0.1875f,0.0000f,0.0000f,0.4375f,0.0000f,0.2500f,0.0000f,0.0000f,0.0000f,0.0000f,0.1875f,0.4375f,0.0000f,0.0000f,0.0000f,1.0000f]}]}"```
#how do i do the cordinates for a command.
1 messages · Page 1 of 1 (latest)
what the heck
Oh shoot
#1379913973494710273 help 😔
Why are you doing it by command?
iFh5g, it was directed to me, and I fully agree with EternalHell.
My friend made a tutorial on block displays.
also executing by console command will fill your console up
#skript #minecraft #coding #codingtutorial
Today I'm showcasing how to use Skript and SkBee to edit and work with display entities.
SkBee is a required Skript addon for this to work as it allows for the editing of the display entity properties.
Want something else as a tutorial? Comment below!
my gawd
can confirm it is not
I do need to know how to make it so it kills and keep track of specific entity stats.
Bc i need all things to grow sepperate
Also i dont rlly care about console
Well
Not exactly
But ye
This probably is also for performance.
Not just the console.
This is a lot
Well i mean.
Theres 1 problem
Some things id need to make are really large
Plus i dont get a preview.
then set their string tag?
Elaborate please
set string tag "smh" of custom nbt of target entity to "ageofplant;5"
Probably making them grow separate
So id need a sepperate tag for all?
well idk your code but if you want to store their growing time or smh else in a entity
What about uuid things
use string tags
you mean {var::%entity's uuid%}?
you could use em yes
Id set it for like {CarrotGrowth::%entity's uuid%} to have numbers and increase for each stage
really depends if u doing it client side or not
Do client side
I can say from experience - clientsides just annoying
But, worth it in the end.
nah not really
Diffrence is the ways it would be done and what effect it would have
Id like to know
one is client side one is not
if client side u don't need to have like 5000 plots for players
Prob not client side
Cause pets will beable to rob people-
Which need to exist
For it to do so
- prob only like 10 plots
Cause i dont have the budget
For more
so only 10 players can play?
and wdym budget it literally only costs like plotsquared for unlimited
i am disappointed in you
Eh. Ill keep it 10 players until it gets too populair or smth like that
literally makes no sense but okay
If i pay for it now. I get infinite players but if no one plays whats the point
So 10 is good for now
They can only play for 4 hours a day.
With boosts 5-
Which
Doasnt rlly makea diffrence
But still
now is a diffrent problem i see
uhhhh
damn
the skript is too long
lmao
now uhh i need to get this thing to be gone which prob wont happen and it doasnt work.
doas the waffle skript 24/7 tho
then don't save the last spawned block display, save its uuid
yea..
💀
what
Yes
?
You can get it easily from something like set {_e} to first element out of (all entities where [“%string tag “custom;owneruuid” of custom nbt of input%&r” = “%uuid of player%”])
Or alternatively make it easier and just do player’s name
yay looping through all entities so fun
i need help again.
set {carrot::%uuid of entity%} to uuid of entity
set {OwnerOfPlant.%{carrot::%uuid of entity%}%} to player
set {growth::%{carrot::%uuid of entity%}%} to 0
else:
send "you cant place that here" to player
on sneak toggle:
loop {carrot::%uuid of entity%}:
if loop-value of {carrot::%uuid of entity%} is :
if {OwnerOfPlant.%player%} is player:
kill {carrot::%uuid of entity%}
give {OwnerOfPlant.%player%} 1 carrot```
trying to see if this part can be done easier
im tryna see if there is a crop nearby and than pick up the nearest one
also seeing if the owner of the plant is you
{this isnt complete tho}