#anyone know what is wrong with this im kinda new to skript

1 messages · Page 1 of 1 (latest)

ebon slate
#
on death of player:
    if victim's held item is a totem of undying:
        if {totemCooldown::%victim%} is not set:
            cancel event
            set victim's health to victim's maximum health
            send "&aYou have been revived by the power of the totem!" to victim
            play sound "entity.totem.use" to victim
            play 10 of particle "redstone" at location of victim offset 0.5, 0.5, 0.5
            set {totemCooldown::%victim%} to now
        else if difference between now and {totemCooldown::%victim%} is less than 30 seconds:
            send "&cThe totem's power needs to recharge! Try again in &e%difference between 30 seconds and (difference between now and {totemCooldown::%victim%})% seconds &c." to victim
        else:
            cancel event
            set victim's health to victim's maximum health
            send "&aYou have been revived by the power of the totem!" to victim
            play sound "entity.totem.use" to victim
            spawn 10 particles of dust color green at victim
            set {totemCooldown::%victim%} to now
rigid pebble
ebon slate
#

ty will try it

ebon slate
#

hey @rigid pebble could you help me with this?

#
on death of player:
    if victim's held item is a totem of undying:
        set the cooldown of totem of undying for victim to 10 seconds
        if {totemCooldown::%victim%} is not set:
            cancel event
            set victim's health to victim's maximum health
            send "&aYou have been revived by the power of the totem!" to victim
            play sound "entity.totem.use" to victim
            play 10 of particle "redstone" at location of victim offset ~vector(3,3,3)
            set {totemCooldown::%victim%} to now
        else if difference between now and {totemCooldown::%victim%} is less than 30 seconds:
            send "&cThe totem's power needs to recharge! Try again in &e%difference between 30 seconds and (difference between now and {totemCooldown::%victim%})% seconds &c." to victim
        else:
            cancel event
            set victim's health to victim's maximum health
            send "&aYou have been revived by the power of the totem!" to victim
            play sound "entity.totem.use" to victim
            spawn 20 of particle flame for player at player offset by 0.2, 0.2, 0.2 with speed 0.05
            set {totemCooldown::%victim%} to now