#Need help for this Damage System!!

1 messages · Page 1 of 1 (latest)

haughty hill
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{dmgmult}, {dmgadd}, {dmgreduction}, {dmgblock} are there cuz imma modify them later

topaz nacelle
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Not sure if this is the cause but it might be. You’re not using local variables. Ie: {_example}. So all the damage data from the previous damage event is saved every time which could contribute to it increasing each time.

crimson echo
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here you are squaring the damage. not sure if that is on purpose

haughty hill
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i just realized i mightve explained it wrongly

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its like a sword with 1 dmg does 2 dmg and a sword with 6 dmg does 24

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not llike everytime you click

haughty hill
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OH I REALIZED

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im dumb

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thanks for helping ill let u guys know when i try it

haughty hill
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omfg tysm it worked 😭