#Please make the 3 /ad per server per minute limit a hard-coded restriction on the /ad command
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I’m pretty sure this is going to be hard to make if it’s for every server for every player. Maybe easier but idk what the devs language is.
just 1 ad every 20 seconds hard limit instead
What happens if people abuse that limit by only advertising it negatively?
I also wouldn't go assuming something will be easy to make, especially when a lot of Minehut's code is practically ancient and there are a ton of other priorities to focus on.
The ad system overall definitely needs a huge overhaul, this would be interesting
that's what mods are for 😭
True, but we're not able to just change the system if people abuse it unless devs change it
Yeah it’ll prevent accidentally doing too many ads in a minute if a server owner has alts on to advertise, or if a random player advertises without knowing it was advertised multiple times before
And there could be a whitelist setting for who’s allowed to advertise
So you can disable or enable whitelist and you can choose who to add to the whitelist to prevent players abusing by doing negative ads to prevent ppl from advertising
I know about the rule
I advertised for a server owner one time. He could have told me that he had 7 alts.
Muted for like a day
7 is crazy
personally i don't think it would be so hard to implement a ratelimit on advertising even if minehut had a messy codebase, hopefully it comes during the systems overhaul in q1 2025 🙏
is your messy code on a huge network?
when you're working with a ten year old codebase, nothing is easy
You literally do not know that lol
Let me know when you have access to viewing all of the code Minehut runs on
it is
Stop assuming how things work when you clearly do not know anything about the codebase
Nothing is just 10 lines, you also run the risk of breaking a lot of other things
it's not that hard if you're working with a brand new codebase designed with extensibility in mind
Minehut is ten years old with tons of microservices and code that hasn't been touched in years
it has a ton of technical debt, nothing is easy with Minehut's codebase
you know when you're coding something and you notice an issue with it and you say "i'll fix it later"?
technical debt is the accumulation of those issues over years
Clearly you're not here to be constructive, so there's no reason to continue explaining this to you
anyways, minehuts 10 years old, and it was written by children, and people who kept hacking on it
and stuff being messy and not getting cleaned up
like, its corpo code at its finest
me too, but that's not the case with minehut lol
Anything you consider "simple" is never simple
There's also tons of other priorities and dev time
not when your dealing with an archaic, fundamentally flawed codebase anyways
ngl though, one sec, i gotta make a suggestion
none of us are minehut devs lol
Hi, let's keep this post on topic please.
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