#I can't get my Combatlog to work properly

1 messages · Page 1 of 1 (latest)

blazing pivot
#
    if attacker is player:
        if victim is player: 
            set {combattimer::%attacker's uuid%} to 20
            if {combattimerloop::%attacker's uuid%} isn't true:
                set {combattimerloop::%attacker's uuid%} to true
                while {combattimer::%attacker's uuid%} > 0:
                    remove 1 from {combattimer::%attacker's uuid%}
                    send action bar "&cʏᴏᴜ ᴀʀᴇ ɪɴ ᴄᴏᴍʙᴀᴛ ꜰᴏʀ %{combattimer::%attacker's uuid%}% ѕᴇᴄᴏɴᴅѕ. ᴅᴏ ɴᴏᴛ ʟᴏɢ ᴏᴜᴛ" to attacker
                    wait 1 second    
                delete {combattimerloop::%attacker's uuid%}
                delete {combattimer::%attacker's uuid%}
    
on damage:
    if attacker is player:
        if victim is player: 
            set {lasthit::%victim's uuid%} to attacker
            set {combattimer::%victim's uuid%} to 20
            if {combattimerloop::%victim's uuid%} isn't true:
                set {combattimerloop::%victim's uuid%} to true
                while {combattimer::%victim's uuid%} > 0:
                    remove 1 from {combattimer::%victim's uuid%}
                    send action bar "&cʏᴏᴜ ᴀʀᴇ ɪɴ ᴄᴏᴍʙᴀᴛ ꜰᴏʀ %{combattimer::%victim's uuid%}% ѕᴇᴄᴏɴᴅѕ. ᴅᴏ ɴᴏᴛ ʟᴏɢ ᴏᴜᴛ" to victim
                    wait 1 second
            delete {combattimerloop::%victim's uuid%}
            delete {combattimer::%victim's uuid%}
            delete {lasthit::%victim's uuid%}
        
on load:
    loop all players:
        delete {combattimerloop::%player's uuid%}
        delete {combattimer::%player's uuid%}
        delete {lasthit::%player's uuid%}```
#
    if {combattimerloop::%victim's uuid%} is true:
        if attacker isn't {lasthit::%victim's uuid%}:
            send "&aʏᴏᴜ ʜᴀᴠᴇ ʀᴇᴄᴇɪᴠᴇᴅ $%MoneySyntax(victim's balance)% ꜰʀᴏᴍ ᴋɪʟʟɪɴɢ %victim%" to {lasthit::%victim's uuid%}
            add victim's balance to {lasthit::%victim's uuid%}'s balance   
        if attacker is {lasthit::%victim's uuid%}:
            send "&aʏᴏᴜ ʜᴀᴠᴇ ʀᴇᴄᴇɪᴠᴇᴅ $%MoneySyntax(victim's balance)% ꜰʀᴏᴍ ᴋɪʟʟɪɴɢ %victim%" to attacker
            add victim's balance to attacker's balance
        delete {combattimerloop::%victim's uuid%}
        delete {combattimer::%victim's uuid%}
    set victim's balance to 0```
blazing pivot
#

if i put anything after it, it just doesn't do anything

#

unless it gets activated