trigger:
create gui with virtual chest inventory with 6 rows named "&btest Shop"
format gui slot 0 with blaze rod named "&btest hey" with lore ("&bPrice &f: 8") with all item flags:
if player has 8 ender pearl:
remove 8 ender pearl from player
give player blaze rod named "&btest"
send "&6&lToastBoxx &f→ You have bought &1+1 &btest"
open last gui to {_p}```
#Hey, whats wrong with the indents in this skript
1 messages · Page 1 of 1 (latest)
I think that's just the skript Gui indent
Nvm that is an error
But the if is also wrongly indented
yeah ik you gotta remove an indent from every line after
that's what I said