#Hey, whats wrong with the indents in this skript

1 messages · Page 1 of 1 (latest)

valid wind
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    trigger:
        create gui with virtual chest inventory with 6 rows named "&btest Shop"
            format gui slot 0 with blaze rod named "&btest hey" with lore ("&bPrice &f: 8") with all item flags:
                if player has 8 ender pearl:
                    remove 8 ender pearl from player
                    give player blaze rod named "&btest"
                    send "&6&lToastBoxx &f→ You have bought &1+1 &btest"
                open last gui to {_p}```
sick widget
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Remove 1 tab from format gui slot 0....

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and 1 tab from every line after that

distant raptor
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Nvm that is an error

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But the if is also wrongly indented

sick widget
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that's what I said