#No errors, just gives no items
1 messages · Page 1 of 1 (latest)
set {_item} to slot {_randomSlot} of {_inventory}
I think the issue is that you're setting {_item} to a number
slot of an inventory is a number
you can debug by making it broadcast {_item} to see what's saved in the variable
if it is that, then you can try setting _item to item at slot x of inventory
use %uuid of player% instead of %player% in the future
yea, just it works fine now
ty
It works, there were light blocks it was detecting lol, it was fine
it doesnt
the reason why you do that is because if a player changes their name it resets it
(you should always use UUID for such variables)
well idc abt it rn
I came here to make it WORK, not to make it better for rare occurrences.
It's not better, it's errors proof
But do whatever you want ig