on join:
if {souls::%player's uuid%} is not set:
set {souls::%player's uuid} to 0
if {deaths::%player's uuid%} is not set:
set {deaths::%player's uuid%} to 0
if {kills::%player's uuid%} is not set:
set {kills::%player's uuid%} to 0
while player is online :
set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
set line 1 of player's scoreboard to "&eStats"
set line 2 of player's scoreboard to " &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
set line 3 of player's scoreboard to " &8&l» &eKills: &7%{kills::%player's uuid%}%"
set line 4 of player's scoreboard to " &8&l» &eSouls: &7%{souls::%player's uuid}%"
set line 5 of player's scoreboard to "&eInfo"
set line 6 of player's scoreboard to " &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
set line 7 of player's scoreboard to " &8&l» &eplayer: &7%player%"
wait 1 second
on death:
victim is a player
add 1 to {deaths::%victim's uuid%}
attacker is a player
add 1 to {kills::%attacker's uuid%}
attacker is a player
add 1 to {souls::%player's uuid%}





