#souls not working 1 kill = 1 soul

1 messages · Page 1 of 1 (latest)

knotty night
#

on join:
if {souls::%player's uuid%} is not set:
set {souls::%player's uuid} to 0
if {deaths::%player's uuid%} is not set:
set {deaths::%player's uuid%} to 0
if {kills::%player's uuid%} is not set:
set {kills::%player's uuid%} to 0
while player is online :
set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
set line 1 of player's scoreboard to "&eStats"
set line 2 of player's scoreboard to " &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
set line 3 of player's scoreboard to " &8&l» &eKills: &7%{kills::%player's uuid%}%"
set line 4 of player's scoreboard to " &8&l» &eSouls: &7%{souls::%player's uuid}%"
set line 5 of player's scoreboard to "&eInfo"
set line 6 of player's scoreboard to " &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
set line 7 of player's scoreboard to " &8&l» &eplayer: &7%player%"
wait 1 second

on death:
victim is a player
add 1 to {deaths::%victim's uuid%}

attacker is a player
add 1 to {kills::%attacker's uuid%}

attacker is a player
add 1 to {souls::%player's uuid%}

#

so the souls is not working

#

it is supposed to give 1 kill = 1 soul

#

im new to this so i copied the 1st if deaths and just put souls instead

sonic gateBOT
# sage herald !codeblocks

:technologist: Code Blocks

To make it easier for others to read your code, it is asked that you send it in a code block. On Discord, you can simply send this:

```
Code here
```

sage herald
#
on join:
if {souls::%player's uuid%} is not set:
    set {souls::%player's uuid} to 0  
    if {deaths::%player's uuid%} is not set:
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player
  add 1 to {deaths::%victim's uuid%}

  attacker is a player
  add 1 to {kills::%attacker's uuid%}

  attacker is a player
  add 1 to {souls::%player's uuid%}```
For any readers
sage herald
knotty night
sage herald
knotty night
sage herald
#

!indent

sonic gateBOT
# sage herald !indent

In skript, you need to maintain consistent indentation, meaning you cannot indent 1 line 5 spaces, and the next 7 spaces. Usually it’s recommended you use tabs, however.

A good rule of thumb is to always indent the subsequent line whenever the previous statement ends with a :, an exception to this is in command statements with items before the trigger such as permission: or aliases:

With conditional statements and loops, any code that is indented within the statement will be run as a part of the statement, other code will not be run within the statement. Here is an example of proper indentation:

https://i.imgur.com/PbfZ12M.png

sage herald
#

you gotta indent the conditions

#

the first one

knotty night
#

this is confusing me

sage herald
knotty night
#

!codeblock

sonic gateBOT
# knotty night !codeblock

:technologist: Code Blocks

To make it easier for others to read your code, it is asked that you send it in a code block. On Discord, you can simply send this:

```
Code here
```

knotty night
#

huh

sage herald
#

read it

knotty night
#
if {souls::%player's uuid%} is not set:
    set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player
  add 1 to {deaths::%victim's uuid%}

  attacker is a player
  add 1 to {kills::%attacker's uuid%}

  attacker is a player
  add 1 to {souls::%player's uuid%}```
#

like that?

sage herald
#

yes

knotty night
#

ok now what?

sage herald
#

!indent

sonic gateBOT
# sage herald !indent

In skript, you need to maintain consistent indentation, meaning you cannot indent 1 line 5 spaces, and the next 7 spaces. Usually it’s recommended you use tabs, however.

A good rule of thumb is to always indent the subsequent line whenever the previous statement ends with a :, an exception to this is in command statements with items before the trigger such as permission: or aliases:

With conditional statements and loops, any code that is indented within the statement will be run as a part of the statement, other code will not be run within the statement. Here is an example of proper indentation:

https://i.imgur.com/PbfZ12M.png

sage herald
#

Line 2 not indented

knotty night
#

so what do i do? do i add a space or a new line?

sage herald
#

fix that then ping me once ur done

knotty night
# sage herald Line 2 not indented
if {souls::%player's uuid%} is not set:
       set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player
  add 1 to {deaths::%victim's uuid%}

  attacker is a player
  add 1 to {kills::%attacker's uuid%}

  attacker is a player
  add 1 to {souls::%player's uuid%}```
#

did i do it?

sage herald
#

no

knotty night
#

ohhh

#

wait

#

nvm

sage herald
#

ping me when u fix

knotty night
#
    if {souls::%player's uuid%} is not set:
       set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player
  add 1 to {deaths::%victim's uuid%}

attacker is a player
  add 1 to {kills::%attacker's uuid%}
  add 1 to {souls::%attacker's uuid%}```
#

did i fix line 2?

sage herald
#

Yes

knotty night
sage herald
knotty night
#

like combine it

#

attacker is a player
add 1 to {kills::%attacker's uuid%}
add 1 to {souls::%player's uuid%}

#

?

sage herald
#

yes

#

but make sure it’s attacker, not player since there are multiple entities on an on kill event

sage herald
knotty night
# sage herald yes

attacker is a attacker
add 1 to {kills::%attacker's uuid%}
add 1 to {souls::%player's uuid%}

#

like that?

sage herald
#

no

#

attacker is a player is a instanceof

#

that’s ok

knotty night
#

wait so should i change it or no?

sage herald
#

but %attacker’s uuid% is different than player’s uuid

#

no dont change the condition

#

change the effect

#

the last one

knotty night
#

to attackers uuid?

knotty night
#

like that?

sage herald
#

yes but change the CONDITION to attacker is a player

knotty night
sage herald
#

yes

#

2nd and 3rd are good now

knotty night
#

should i change both attackers or just 1

#

attacker is a player
add 1 to {kills::%attacker's uuid%}
add 1 to {souls::%attacker's uuid%}

#

like that?

sage herald
#

make sure to put a trigger!

knotty night
#

and where?

sage herald
knotty night
#

and where do i put it?

knotty night
sage herald
knotty night
#
    if {souls::%player's uuid%} is not set:
       set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player
  add 1 to {deaths::%victim's uuid%}

attacker is a player
  add 1 to {kills::%attacker's uuid%}
  add 1 to {souls::%attacker's uuid%}

condition:```
#

so like that?

sage herald
#

Do you know what a condition is?

knotty night
#

no i am new

sage herald
#

Or anything code related?

knotty night
#

not rly

#

i tried scratch like once or twice

#

that was like a year or 2 aho

#

ago

sage herald
#

have you ever used the “if” block

knotty night
#

ohhhh

sage herald
#

that’s a condition

knotty night
#

so what do i put after condition

#

if what

sage herald
# knotty night ohhhh

a condition is a Boolean that when is true, will trigger the effects in the section after it.

#

You dont put condition at the end

knotty night
#

so before the deaths part?

sage herald
#

I’m telling you to put
:
at the end of the condition

#

ok ima give you an example

knotty night
#

condition:

on death:
victim is a player
add 1 to {deaths::%victim's uuid%}

attacker is a player
add 1 to {kills::%attacker's uuid%}
add 1 to {souls::%attacker's uuid%}

#

would it be like that or no

sage herald
#
  trigger:
    if event-string is a string: <—
      send event-string```
knotty night
#

so if the string was give player steak

#

?

#

or am i being dumb

#

so where do i add the condition part tho?

sage herald
#

ok

knotty night
#

lol

sage herald
#

so

#

attacker is a player returns a boolean, so it is a condition

#

if the Boolean is true, it will trigger the effects in the section

#

so you put
:
and indent the effects after it to create a section

knotty night
#

this is so confusing

sage herald
#

my example
on condition:
represents a condition

knotty night
#

:

#

is the condition?

sage herald
#

no

knotty night
#

bro im just dumb

#

its confusing me

sage herald
#

anyways

knotty night
#

but wouldnt that just be

on death:

sage herald
#

that’s a event

#

victim is a player:
is a condition

knotty night
#

oh

#

so

#
  victim is a player
  add 1 to {deaths::%victim's uuid%}```
#

do i add one

#

to the

#

victim is a player part?

#
  victim is a player:
  add 1 to {deaths::%victim's uuid%}```
#

bro idk

knotty night
knotty night
sage herald
#

now indent the effect to create a section

knotty night
#

oh god

#

what is that

sage herald
#

ok i understand if u don’t know what an effect is

knotty night
#
    if {souls::%player's uuid%} is not set:
       set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player:
  add 1 to {deaths::%victim's uuid%}

attacker is a player:
  add 1 to {kills::%attacker's uuid%}
  add 1 to {souls::%attacker's uuid%}```
sage herald
#

so the effect, is the thing that actually does stuff

#

like give player log named “queen jamie is not the sigma rizzler”

knotty night
#

so how would i make that give a player a soul

sage herald
#

just indent it

#

and it will do the effect if the Boolean returns true

knotty night
#

on the last line

sage herald
#

!indent

sonic gateBOT
# sage herald !indent

In skript, you need to maintain consistent indentation, meaning you cannot indent 1 line 5 spaces, and the next 7 spaces. Usually it’s recommended you use tabs, however.

A good rule of thumb is to always indent the subsequent line whenever the previous statement ends with a :, an exception to this is in command statements with items before the trigger such as permission: or aliases:

With conditional statements and loops, any code that is indented within the statement will be run as a part of the statement, other code will not be run within the statement. Here is an example of proper indentation:

https://i.imgur.com/PbfZ12M.png

sage herald
#

read

knotty night
#

wait so just put spaces?

#

or tab

#
    if {souls::%player's uuid%} is not set:
       set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player:
    add 1 to {deaths::%victim's uuid%}

attacker is a player:
    add 1 to {kills::%attacker's uuid%}
    add 1 to {souls::%attacker's uuid%}```
sage herald
knotty night
sage herald
knotty night
#

just press tab?

sage herald
#

ye

knotty night
#
    if {souls::%player's uuid%} is not set:
       set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player:
    add 1 to {deaths::%victim's uuid%}

    attacker is a player:
    add 1 to {kills::%attacker's uuid%}
    add 1 to {souls::%attacker's uuid%}```
knotty night
#

or do u mean line 21

sage herald
sage herald
knotty night
sage herald
#

or 2 spaces if it brings you to same spot

sage herald
knotty night
#
    if {souls::%player's uuid%} is not set:
       set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player:
    add 1 to {deaths::%victim's uuid%}

  attacker is a player:
    add 1 to {kills::%attacker's uuid%}
    add 1 to {souls::%attacker's uuid%}```
knotty night
sage herald
knotty night
knotty night
#

for dealing with my annoying 🍑

sage herald
knotty night
#
    if {souls::%player's uuid%} is not set:
       set {souls::%player's uuid} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player's uuid}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player:
    add 1 to {deaths::%victim's uuid%}
    remove 1 from {souls::%victim's uuid%}

  attacker is a player:
    add 1 to {kills::%attacker's uuid%}
    add 1 to {souls::%attacker's uuid%}```
sage herald
#

just ping me if it doesn’t work

knotty night
#

there was 3 errors i fixed 1

sage herald
# knotty night

you have to make sure brackets are around the full expression, in this example, you made the mistake of putting {souls::%player’s uuid} instead of {souls::%player’s uuid%}

knotty night
#

theres 1 error

sage herald
knotty night
sage herald
sage herald
knotty night
knotty night
sage herald
# knotty night

do the same thing i said for line 13 while I think about line 3

knotty night
#

so do i put the % inside or outside the bracket

sage herald
#

inside, only put outside if you need to put the variable inside a string

knotty night
#

set line 3 of player's scoreboard to " &8&l» &eKills: &7{souls::%player’s uuid%}"

#

so like that

#

shoot

#

i putted it in the wrong one

#

1 sec

#

set line 4 of player's scoreboard to " &8&l» &eSouls: &7{souls::%player’s uuid%}"

#

.
.
.
.

#

so like that?

sage herald
knotty night
#
    if {souls::%player's uuid%} is not set:
        set {souls::%player’s uuid%} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%player’s uuid%}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player:
    add 1 to {deaths::%victim's uuid%}
    remove 1 from {souls::%victim's uuid%}

  attacker is a player:
    add 1 to {kills::%attacker's uuid%}
    add 1 to {souls::%attacker's uuid%}```
sage herald
knotty night
#

on line 3 and 13?

knotty night
sage herald
knotty night
sage herald
knotty night
sage herald
sage herald
knotty night
sage herald
knotty night
#

like that?

sage herald
knotty night
#

and what one for line 13

#

?

sage herald
knotty night
#

so what do i change?

sage herald
#

ONLY LINE 3

knotty night
#

ok

sage herald
knotty night
sage herald
knotty night
sage herald
#

instead of player’s uuid

knotty night
sage herald
knotty night
#
    if {souls::%player's uuid%} is not set:
        set {souls::%uuid of player%} to 0
    if {deaths::%player's uuid%} is not set:       
        set {deaths::%player's uuid%} to 0
    if {kills::%player's uuid%} is not set:
        set {kills::%player's uuid%} to 0
    while player is online :
        set title of player's scoreboard to "&8&l⊂ &e&lnew server⊃"
        set line 1 of player's scoreboard to "&eStats"
        set line 2 of player's scoreboard to "  &8&l» &eDeaths: &7%{deaths::%player's uuid%}%"
        set line 3 of player's scoreboard to "  &8&l» &eKills: &7%{kills::%player's uuid%}%"
        set line 4 of player's scoreboard to "  &8&l» &eSouls: &7%{souls::%uuid of player%}%"
        set line 5 of player's scoreboard to "&eInfo"
        set line 6 of player's scoreboard to "  &8&l» &7%size of all players%&8/&7%max players% &ePlayers"
        set line 7 of player's scoreboard to "  &8&l» &eplayer: &7%player%"
        wait 1 second

on death:
  victim is a player:
    add 1 to {deaths::%victim's uuid%}
    remove 1 from {souls::%victim's uuid%}

  attacker is a player:
    add 1 to {kills::%attacker's uuid%}
    add 1 to {souls::%attacker's uuid%}```
knotty night
knotty night
sage herald
#

you gotta rejoin server tho

knotty night
#

251 messages to get this done lmao

sage herald
#

lol