yo guys my skript is crazy
#player message displaying different
1 messages · Page 1 of 1 (latest)
no way skript took the second color 
so what do i do
prolly just make the prefix a string
nevermind just get rid of the &c
ok
but id recommend you to not overuse the color codes
which 1
the two middle ones
try set {_s1} to "[DROP]" set {_s2} to "&c%{_s1}%" send "%{_s2}% &a%insert%" to player
wha do i do?
yes and switch insert with the string (without the color code)
there are
different messages in the skript
send again
trigger:
if {canDrop::%player%} is not set:
set {canDrop::%player%} to true
send "&c[&cDROP&c] &aYou can now drop items for the next 30 seconds." to player
wait 30 seconds
delete {canDrop::%player%}
send "&c[&cDROP&c] &aYou can no longer drop items." to player
else:
send "&c[&cDROP&c] &aYou can already drop items." to player
on drop:
if {canDrop::%player%} is not set:
cancel event
send "&c[&cDROP&c] &aPerform /drop to drop items." to player
```
change &c[&cDROP&c] to &c[DROP]
hmm
send current code and ill work it out
its this
no liek after you replaced it
no i didnt replace
it doesnt work anyways
trigger:
set {_s1} to "[DROP]"
set {_s2} to "&c%{_s1}%"
if {canDrop::%player%} is not set:
set {canDrop::%player%} to true
send "send %{_s2}% &aYou can now drop items for the next 30 seconds." to player
wait 30 seconds
delete {canDrop::%player%}
send "%{_s2}% &aYou can no longer drop items." to player
else:
send "%{_s2}% &aYou can already drop items." to player
on drop:
if {canDrop::%player%} is not set:
cancel event
send "&c[&cDROP&c] &aPerform /drop to drop items." to player
```
@lament hornet try this
wait mb
@median comet
the indentation
now try
i think
theres smth wrong
with
reloading?
check logs