#Questier - Postponed

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feral wagon
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I had put waayy to much on my plate for today, so I took a step back and focused on detailing. The forest is nearly ready for server configuration.
Just need to add a couple extra areas.

Zone 1: Forest
๐Ÿšง - Add the "Raid Encampment"
๐Ÿšง - Add the "Grotto"
๐Ÿšง - Finish Detailing

Zone 0: Village
๐Ÿšง - Add the "Sewerline"
๐Ÿšง - Add the "Mining Cave"
๐Ÿšง - Detailing

left lava
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looks cool

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looking forward to updates

feral wagon
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Blocked out the "Raid Encampment" for Zone 1: Forest, need to add more detailing then I'll need to add the "Grotto"

Zone 1: Forest
PixelYes - Add the "Raid Encampment"
๐Ÿšง - Add the "Grotto"
๐Ÿšง - Finish Detailing

Zone 0: Village
๐Ÿšง - Add the "Sewerline"
๐Ÿšง - Add the "Mining Cave"
๐Ÿšง - Detailing

feral wagon
feral wagon
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Grotto zone is complete! The only thing left to do for the Raid Encampment is the boss arena and Zone 1: Forest will be server coding ready!

One of the few remaining worship statues stand before you. Offer a gift to become stronger
Zone 1: Forest
PixelYes - Add the "Raid Encampment"
PixelYes - Add the "Grotto"
PixelYes - Finish Detailing
๐Ÿšง - Add the Raid Encampment Boss arena

Zone 0: Village
๐Ÿšง - Add the "Sewerline"
๐Ÿšง - Add the "Mining Cave"
๐Ÿšง - Detailing

feral wagon
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Sadly no progress in Questier today. And not much tomorrow. I'll make up for it on Monday and crack down on it a lot.
Got busy with fixing my truck

feral wagon
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Not sure exactly what happened, but I went ham on progress today. One area left then Zone 0: Village is server ready.
Zone 0: Village
๐Ÿšง - Add the "Sewerline"
PixelYes - Add the "Mining Cave"
๐Ÿšง - Add the "Mining Tunnel Sublevel"
๐Ÿšง - Detailing

Zone 1: Forest
PixelYes - Add the "Raid Encampment"
PixelYes - Add the "Grotto"
PixelYes - Finish Detailing
PixelYes - Add the Raid Encampment Boss arena

pale pewter
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Looking cool

left lava
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hell yeah, nice work

feral wagon
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Great news! Zone 0: Village & Zone 1: Forest are completed!!!
Five days and seven zones are finished and ready to start working on coding.
I'll get these turned into schematics and get to work over the next couple of days.

Serverside
๐Ÿšง - Server core systems
๐Ÿšง - Creating NPCs
๐Ÿšง - Creating Monsters
๐Ÿšง - Creating Items

feral wagon
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Been too long! Fixing my truck, house hunting, working long shifts has kept me busy, but I finally started implementing the zones into the server. Getting some basic ideas down for further mechanics

Serverside
๐Ÿšง - Server core systems
๐Ÿšง - Creating NPCs
๐Ÿšง - Creating Monsters
๐Ÿšง - Creating Items

feral wagon
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For the time limit given by the Free Server Plan, I got quick a bit done. Basic Mechanics are in place. Smithing and Cooking are in the works. I'll polish up the sound effects and items, then fill out the village with NPCs and things to do.

Serverside
๐Ÿšง - Server core systems
๐Ÿšง - Creating NPCs
๐Ÿšง - Creating Items

ruby wharf
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where is the progress from today @feral wagon

feral wagon
feral wagon
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Today was very slow, spent too much time bashing my head against Skript, trying to relearn it. But I'm thinking of adding speed tradeoffs. If you want more damage? Use a heavier weapon. Besides that, not too much going on in the background

๐Ÿšง - Quest System
๐Ÿšง - Farming System
๐Ÿšง - Items

grand dew
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are you developing using skript or java/kotlin?

feral wagon
feral wagon
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I finally can work on this project and microsoft servers are having issues.. lets do some building instead. Started on Zone 2: Savannah
Attacked by the undead, this tribes seeks refuge in the village. Get quests from there.

๐Ÿšง-Items
๐Ÿšง-Mobs
๐Ÿšง-Quests

feral wagon
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Well... I was COOKING Today. Learned how to make a nice farming system for the server, giving the tools some upgradable features.
Heres what I have map wise: Village, Forest, Mineshaft, Dripstone, Bandit Camp, Bandit Boss, Hidden, Hidden
More is to come, gotta keep the momentum going now I have time again!
Questier RPG Release Date: TBD

PixelYes Quest System
PixelYes Farming System
PixelNo Combat System
๐Ÿšง Mapping Zone 2

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Questier - Release TBD

feral wagon
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Come to find out... LibsDisguises doesn't work for 1.20.6, which I had updated from 20.4 > 20.6 for other plugin issues

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Instead of trying to make it work and get Libs, I'm gonna make some changes to mob ideas rather than smash my head against a way and risk a lot

pale pewter
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Really?

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I swear I've used it on 1.20.6

feral wagon
feral wagon
# pale pewter Really?

Evidently its not even updated for 1.20.4
A GitHub thread from the Libs disguise creater said that he was going to put out a 1.21 release and conjoin the two.

Now that raises the question. If I wanted to still use Libs, which I really do for mobs... I could downgrade to 1.19
All my areas so far are schematics I made and none use 1.20 blocks (as far as I'm aware)
And skript doesn't have a lot of changes from 1.19 to 1.20

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It would be a matter of getting the plugins again for that version. It's all still slow going since I'm solo but I'm having fun with it.

feral wagon
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I was wrong @pale pewter, I did not read the fine print on the libsdisguise page. There are "dev stable builds" for 1.20.6, so we are fiinnneee

pale pewter
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Unless I was tweaking and on a earlier version I def had used it and it was compatible

feral wagon
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But now I have all the plugins I need and can really crack down and getting the world filled with life. I still have a lot to build. But I want to get the areas I've done so far filled up and get their stories sorted

feral wagon
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Roadmap
*This is a rough roadmap that I will try to stick to as best as I can as i have a very busy month but it gives insight to what I'm currently working on.

8/9-8/11
Flush out Zone 0: Village with NPCs and quest points
Flesh out Farming/Mining/Milling Mechanics
Make mobs, loot, weapons for Zone: 0 Hidden & Mineshaft

8/15-8/18
Flush out Zone 1: Forest with quest points, mobs, loot, weapons

8/19-8/22
Make Zone 2: Savannah with Zombie King Ke'tir

8/27-8/30
Make Zone 3: Desert with Skeleton Prince Rattlebones

feral wagon
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Questier, is being postponed
A lot of burn out set in hard. That being said, I'm postponing it until I get better with my skills in more simple projects. I'll be sharing progress with other projects outside of RPG related for a while.
I'm still new to this whole idea, and RPG wasn't the greatest place to start, so I'll back up and come back to it at a later date.