#Timer for a minigame
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send your skript
Timer for a minigame (solved for now)
Timer for a minigame
wait ill indent
permission: ops
Trigger:
clear all players's inventory
remove all players from {tagged::*}
remove all players from {survivor::*}
add all players to {survivor::*}
set {tagged} to random player out of all players
remove {tagged} from {survivor::*}
add {tagged} to {tagged::*}
broadcast "Game has begun!"
execute console command "/lp user %{tagged}% parent set tagged"
execute console command "/lp user %{survivor}% parent set survivor"
on damage:
if {tagged::*} contains attacker:
if attacker is a player:
if victim is a player:
add victim to {tagged::*}
broadcast "%attacker% got %victim%!"
on damage:
if {tagged::*} contains victim:
Message "you can't tag tagged players" to attacker
every 30 seconds:
set {items::1} to 1 of feather named "<white><bold>Lift Boost" with lore "<lime>Right click to Fly!"
set {items::2} to chorus fruit named "<grey><bold>Smoke Bomb" with lore "<lime>Use to blind tagged players within 5 blocks"
set {items::3} to 5-10 of green stained glass named "<white><bold>Glass" with lore "<lime>Can be placed anywhere, will be destroyed after 10 seconds!"
set {items::4} to saddle named "<white><bold>Chicken Taxi" with lore "<lime>Right click to fire a chicken which will make taggers stuck on for 3 seconds"
set {items::5} to end rod named "<white><bold>Eye laser" with lore "<lime>Right click to show the taggers for 3 seconds"
add random item out of {items::*} to {survivor::*}'s inventory
every 60 seconds:
set {items2::*} to eye of ender named "<purple><bold>Magic Eye" with lore "<red>Shows the survivors location for 10 seconds"
add random item out of {items2::*} to {tagged::*}'s inventory```
@golden path
done
u here?
try it
it wont work becausse in the other indents you used a tab BUT in this indent you used 2 spaces
do this
if {tagged::*} contains attacker:
if attacker is a player:
if victim is a player:
add victim to {tagged::*}
broadcast "%attacker% got %victim%!"```
oh thx
np
but i need help with a timer too
what kind of timer
like for a mini game
when it starts the timer starts then if {survivor::*}=0 then game over
or timer is over and {survivor::*}>0
sorry but i caant spoonfeed try to make it on your own and i can help you on your way
Set a variable to now when the game starts and display time since {variable}
doesnt seem to work...
send code
it worked yesterday and i forgot to tell