#server will not start using /join
107 messages · Page 1 of 1 (latest)
Server is now crashing for all players, some are getting this error message instead
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is the server crashing or the clients?
Im not sure the difference
that's your game crashing
if the server crashes, then it goes offline
if your client crashes, the server doesn't care
oh yeah its not the server then its the game
its not going offline bc at some points its only crashing for some of us and other people are staying in the server
my bad i didnt know the difference
google the exit code maybe
i did i havent found anything that helps
ok talked w an admin and for some rwason when players were /op then it crashed the game, but we wanna play w cheats, do you know a way to do that without /op?
You could use the servers console to still issue commands, which can /give items. Or put you in creative, etc
i would like to be able to let all players use teleporting though
do you have any clue why /op meant that the game crashed for players?
because the timeline was that it crashed for all players i gave /op to but then it also started crashing for people without it
I personally do not know why that would happen, but ill try to help you figure it out. Is it possible for you to get the server logs that may indicate an issue that is going on with the server or the command? If yes, can you please publish it here?
look at logs for weird commands being sent
ops can do some stuff that could crash everyone's games
Will do so
do these help?
ah, mods
yeah this is likelly bc of some mods causing issues, I can't help with that
I did a bit of research, as well as by what the logs say. It could be Xaero's Minimap. I looked up some information, and it coukd possibly crash the server and the player whom tries to load in
do you know why it may be causing the crash?
i could swap it for xaero's minimap fair version, any clue if that version has the same issues?
I have no clue, it doesnt hurt to try though!
If it doesnt work, Would it be possible to see a crash report?
whats the difference between the logs and the crash report?
it also seems that the game is crashing for some people when they try to start the server up initially with /join
in general it just seems to be a little crashy and i cant exactly identify what the cause is
crash report won't have as much info about what was happening before
but it could give more infos about what happened during the crash ig
Crash logs are files that contain information about the state of an application when it unexpectedly terminates or crashes. While logs show the rest, like for example, chats, what is loading and not loading
okay, where would i find those? i can see if i can pull up some from when the crashes were happening
Normally within the logs folder, there is a folder that should say crash reports
It also could be a corrupted player data file(s) But a warning to this, is that it will delete your inventory, along with i believe your enderchest.
I also recommend maybe sending a ticket to the support team, as they are able to look into the server for you and try to help identify the cause a lot better then i can. (https://app.minehut.com/support/form)
i already put a support ticket in, they suggested the op thing
ok it looks like whats happening for people is is using /join thats the issue, i can start the server from the website but its crashing for people unless i manually start the server for them
we just had someone crash so lets see if i can send you that
i dont have a crash reports folder but im 99% sure i have identified the issue being that the server crashes when people try to join it without it being turned on by me on the website, the issue being that i need people to be able to turn it on from the server as i cant always be around to do it on the website
Also would it be possible just to take a look at my mods folder and check there isn’t a stupid error on that part. Im 99% sure thats not the issue because the mods are working singleplayer and theyre working when i launch the server manually but
I dont know if maybe theres some mod issue thats so minor it only rears its head when players are starting the server from minehut but not when i do it manually
done a bunch of tests and its definately starting the server thats the issue. tested w a friend and when they used /join the crash occured and the server made no attempt to start and i could see that on the website. When i start the server manually everything works like a charm. I really want players to be able to use /join or im going to have to share my minehut password which i dont want to do. A little frustrated with official support because im paying for this server and tried to put a support ticket in explaining this but theyre saying that they think its a mod issue and so they won't help me because they said they dont offer support for mods but the only way its a mod issue is if its specifically how the mods interact with the /join function because when i start it from the website there are 0 issues.
Starting a server manually from the panel compared to someone starting it using /join, there is no difference. There would be no reason for crashes to occur on the server just because it was started by /join.
Since you mentioned that it's the client that is crashing, you'll need to send the clients log when the crash happens.
one of your mod
crashed it
So why is it not crashing when i start it manually from the panel
The server isn't crashing so there is nothing wrong with the server. Send client logs of when the crash happens it'll identify the mod that's crashing players
Where would i find those?
%appdata%/.minecraft/logs
And how come is the mod only crashing players when they use /join and not when i start it manually
Thats the part thats confusing me
here are my crashes, i can ask other players to send theirs if you need it
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 2024-05-10 09:29:35
Description: Ticking entity
java.lang.NullPointerException: Cannot invoke "net.minecraft.class_640.method_52810()" because "this.field_3901" is null
at net.minecraft.class_742.handler$zef000$apugli$setPlayerToSkin(class_742.java:527)
at net.minecraft.class_742.method_3123(class_742.java:51)
at net.minecraft.class_742.method_7325(class_742.java:38)
at net.minecraft.class_1657.method_5773(class_1657.java:260)
at net.minecraft.class_742.method_5773(class_742.java:59)
at net.minecraft.class_745.method_5773(class_745.java:39)
at net.minecraft.class_638.method_18646(class_638.java:272)
at net.minecraft.class_1937.method_18472(class_1937.java:480)
at net.minecraft.class_638.method_32124(class_638.java:255)
at net.minecraft.class_5574.method_31791(class_5574.java:54)
at net.minecraft.class_638.method_18116(class_638.java:251)
at net.minecraft.class_310.method_1574(class_310.java:1951)
at net.minecraft.class_310.method_1523(class_310.java:1237)
at net.minecraft.class_310.method_1514(class_310.java:856)
at net.minecraft.client.main.Main.main(Main.java:253)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Looks like its a ticking entity issue
I hadnt been able to tell that before cuz i didnt know where the crash reports were located, i hope that helps figure it out
The error is due to toomanyorigins which uses the apugli library which is throwing the error and crashing the client
Some library that Apoli/Orgins use or something, I'm not sure but all I know is that's what's causing the crash
Sorry i have so many questions i wanna understand it so i can learn how to troubleshoot this stuff myself
Try update TooManyOrigins
Do you have any guess as to why its only causing the crash with /join but not on singleplayer or once the server is started manually
You're a couple versions outdated and hopefully the newer version will fix the issue
Not a clue on that part, something to do with the library but couldn't tell you exactly
Im gonna ask a stupid question really quick but i just wanna make sure - the mods are downloaded client side and in the server, thats correct right? It shouldn’t just be one or the other
All clients need to use the same version of the mod as the server does. So download the new version of TooManyOrigins, upload it to the server and then put it in your own mods folder
My knowledge on Fabric related things isn't the best so I could be wrong but that's how it should work
Alright sounds good
Thank you so much for your help I really appreciate it ill try it when im home from work
No worries, let me know how it goes
so the game is not crashing anymore but minehut tells me this when i try to use /join
it doesnt do the whole start up process like it doesnt even begin trying
Normally a restart of the server fixes this issue if you're running on Minehut, if it doesn't then send your server logs
sorry ive been busy with finals, here are logs
i dont entierly know what im looking for does this help?
Everything looks normal, a player successfully joined so the issue of "Connect refused" should be fixed. Are you still running into that error or any other issues?
so players can join sucessfully when i start the server manually
lemme try to recreate the issue im not sure if i sent logs where i started it manually
so no logs are getting created because the server isnt starting
let me get you a screen recording
as soon as i start the server manually from minehut the issue goes away
could it be mods failing?
we've already figured out the cause
the toomanyorigins mod needed updating
like i said server runs completely as normal its just that using /join to start the server doesnt work
i can use /join in the lobby once i manually start the server
theres just something specifically going wrong when using /join to start the sever, it tries to make me join the server straight away which obviously doesnt work bc the servers not started and then it freaks out
dumb question but minehut didnt recently change how to start a server right? its still /join from lobby?
dont think they changed any of it, no
If you can recreate the error and then send that server log that would be appreciated
this is me recreating the error, as i said i cant send the logs because the server doesnt start so no logs are created
the error is entiery in minehuts lobby
if i start the server up manually everything works without a hitch
The server has to attempt to start while using /join so a log should be generated, what you can do is hibernate the server and use /join to start it to see if that'll work because I assume it's not hibernated when you've attempted to /join. Perhaps that'll get the server to start and generate logs
It was hibernated, no logs were generated as far as i can see
When i watch from the console when using /join it never attempts to start it just stays hibernating
now that minehut is back up, i wanna bump this
server will not start using /join
@bleak heart Bumping posts is not allowed.