#help
1 messages · Page 1 of 1 (latest)
"Tell me why this doesn't work" you have to figure that part out
we don't do that for you
well
it creates the explosion
it doesnt make the falling blocks
this is a help channel, i am asking for help, obviously you dont have to but it would be nice to know why its not working, thats kind of the point of, you know, help
why does it say "le" before it says spawn falling block
Skbee term
ahh
i didnt say i was
i said every time the server restarts the script doesnt work until i move it into a new file
reloading the new file works perfectly fine to update it
and reloading the old file doesnt update the script that was already in it even if i add or remove things from the events, but it does effect new events i put in
wha-
No, we help you fix the problems. You have to debug to find where the problem is happening.
I already told you where the problem is happening
Did you debug?
You dont have to be aggressive about it
Yes.
I'm not at all, I was just telling you since you were saying something completely different
But it has been happening to my server for the past few days
Then is the condition passing?
It's probably because loop-value isn't just a block; it contains the location, too
Okay?
Loopvalue is a block
It won't be necessary, we know loop-value is the target block
Why wouldn't it be
Can you just try it?
See?
It's not just a block type. It's the location too.
It's not going to parse as an item type properly
Use type of loop-value instead
Still nothing
Try broadcasting the things, then. Broadcast {_i}, {_l}, etc.
wait, I think it's just parsed as item
Tried that, had the same result as
This
Anyways, I manually replaced the {_i} with stone, it worked
so it has to do with loop-value not being able to be substituted as a block type
set {_i} to "%type of loop-value%" parsed as item
actually
set {_i} to type of loop-value I think
tried that
tried that
both produce nothing
'Nothing' as in?
they dont work