#detec item in player's opened gui
1 messages · Page 1 of 1 (latest)
What
Is
your goal
I think it's player's current inventory first of all
player's inventory may be their actual inv
well yeah
.
your checkin the players inv
not the gui
for me, name of player's inventory =x8ight's inventory
hell just use event-inventory
try on inv open: broadcast name of event-inv
maybe need to wait a tick
It might be capitals?
Current inventory = the GUI that's open for hte player
But event-inventory shouldn't need a wait
It might be the capitals/colors you're using as the name
Are mixed up
Not sure if strings need to be perfect identical capitals
Alright
oh god
nononononono
that's definitely gonna lag out your game
that is not good lol
I don't think that's the best way
Also, can you not ping people in replies?
you can use a while loop
so
#do stuff```
do this, without the texture pack that changes the font so we can see if there a capitalisation error
that font can also be done with a shane's tinytext function
current inv = the top. player's inv = the bottom