#multi-worlds spawn system
1 messages · Page 1 of 1 (latest)
also it ur grammar is wrong
also, you should teleport with skript instead of executing console command
teleport player to location(x, y, z, world "yourworldname")
btw, you could make the countdown better with a loop
loop 3 times:
set {_i} to 3 - loop-index
send "blablabla in %{_i}% seconds"
wait 1 second
teleport...
with that system you can easily add more delay
thx i fix it , but can u tell me how can i add "on any movement" so i can cancel the command if player's move while the command running ?
when /spawn, add a var that player is going to spawn
check on move event separately, if the var is true, delete the var
every second, you can check if the var is set, if it is then cancel and if it's not then continue
may be easier with the loop I mentionned
trigger:
set {Spawn::%player%} to 5
wait 1 tick
send "&6&lPractice &8» &fyour were teleport to spawn in &a3s"
wait 1 second
send "&6&lPractice &8» &fyour were teleport to spawn in &a2s"
wait 1 second
send "&6&lPractice &8» &fyour were teleport to spawn in &a1s"
wait 1 second
while {Spawn::%player%} is not 0:
wait 1 tick
subtract 1 from {Spawn::%player%}
{Spawn::%player%} is 0
teleport %player% 10.50 -16 15.50
on any move:
if {Spawn::%player%} is set:
delete {Spawn::%player%}
send "You moved..." to player
this what i can do
can u help me with ?