#Glowing to item
1 messages · Page 1 of 1 (latest)
yo bro
how to make a dispenser inventory like this?
s e n d t h e c o d e
on fish:
if fish state = caught fish:
play sound "entity.player.levelup" to player
set item of fishing caught entity to player's skull named "Shark" with nbt (nbt compound from "{SkullOwner:{Id:""c5118b0f-a4e4-4f9c-be0d-f9951aeba51c"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2QyMTEzZmJhNTFiODM2NTIyOWUwZmYxZjIwMWY1MzMxNDgzMzcxZjE4NjA1N2JhNzQyMDMyOTRkMDYxMDgyZiJ9fX0=""}]}}}")
add glowing iirc
yk how can i set a color
r e a d t h e d o c s
the docs are your best friend
they're like a formula sheet
set {_color} to "dark aqua" parsed as glowcolor
apply {_color} to fishing caught entity
a thing like this?