#On move toggle Event.
1 messages · Page 1 of 1 (latest)
It would be better to have a while loop with a metadata for that
All in the /wool cms
The /unwool would delete the metadata meaning the loop would get stopped
on player move:
set block below player to wool
ohh, I was wondering about that
Can you give lines of code variable names and then just cancel {variable} or is the metadata same thing pretty much?
Nuh uh
loop-entity im pretty sure
also that's useless
kill loop-entity
if you really wanted to do a console command you could also just do "kill @e[type=pig]"
worked, thank you
Was also wondering if its possible to have something, similar to an elif inside of an if statement
So instead of it running the dinnerbone
if targeted entity is sheep:
set name of targeted entity to "Jeb_"
Something like that
So it doesnt run the Dinnerbone bit it runs the jeb bit again
any1 know?