#On move toggle Event.

1 messages · Page 1 of 1 (latest)

pulsar cradle
#

send code?

bronze basin
#

It would be better to have a while loop with a metadata for that

#

All in the /wool cms
The /unwool would delete the metadata meaning the loop would get stopped

last valve
#

on player move:
set block below player to wool

last valve
#

Can you give lines of code variable names and then just cancel {variable} or is the metadata same thing pretty much?

bronze basin
#

Nuh uh

last valve
#

I cant work out the issue with this skript?

pulsar cradle
#

also that's useless

#

kill loop-entity

burnt yarrow
#

if you really wanted to do a console command you could also just do "kill @e[type=pig]"

last valve
#

Was also wondering if its possible to have something, similar to an elif inside of an if statement

#

So instead of it running the dinnerbone

#

if targeted entity is sheep:

#

set name of targeted entity to "Jeb_"

#

Something like that

#

So it doesnt run the Dinnerbone bit it runs the jeb bit again

last valve
#

any1 know?

full timber
#

like else if?

#
    if player is holding stone:
        if targeted entity is sheep:
            set name of targeted entity to "Jeb_"
        else:
            set name of targeted entity to "Dinnerbone"
            message "message here" to player```
#

^