#Pathfinding

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covert geyser
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dont use query

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outdated

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" tried with SKbee and Skquery"

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you did

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well

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is the zombie spawning?

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use spawn zombie at player's location

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thats not the issue, but its always a good idea to be specific

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uhh

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location at x, y, z, world or location(x, y, z, world)

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you need to use location AT ..., or the location function

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what does your error say?

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well

covert geyser
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send the code

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try location(-153.5, 18.5, -61.5, world "world"(, yaw, pitch))

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you dont need yaw and pitch

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what if spawn zombie at player's loc set {bob} to last spawned zombie set path target of {bob}... wait 5 seconds kill {bob}

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the zombie does die, right

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send the current code

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what happens if you punch it

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just stands there?

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in survival does it attack you?

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huh

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not sure why its not working

stark haven
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I played around with pathfinding a while back and I can't really remember but is it possible that it needs to be looped?

stark haven
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nono that would only loop it once for that each zombie with loop I mean a while loop that sets the target continously

covert geyser
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  set target...```
lament rain
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so looping can help with that