#Bored with a stupid error
1 messages · Page 1 of 1 (latest)
so
is there any way to avoid the "item not an nbt compound" and still got a glowing item or an item with a lore
or a way to detect a click on a unstealable item
if anyone know
send "1"
if inventory name is "Pickaxe Menu":
send "2"
if event-item is a diamond pickaxe:``` actual click detection
format slot 10 of player with diamond pickaxe with all flags hidden named "&f&lEFFICIENCY" with lore "&f&l| &7Increase mining speed" and "&f&l| &7Level: %{efficiency::%player%}%" and "&f&l| &7 Price: %{effiprice::%player%}%" to be unstealable actual formatting of item in gui
i have no idea what you just said but just use vanilla guis?..
?
what u mean vanilla guis ?
trigger:
set metadata tag "gui" to chest inventory with 6 rows named "gui"
open (metadata tag "gui" of player) to player
set slot 1 of metada tag "gui" of player to chest of mending 10 named "chest" with lore "this is a chest" with all flags hidden
on inventory click:
if event-inventory = (metadata tag "gui" of player):
cancel event
if event-slot is 1:
send "this is a chest" to player``` example of a vanilla gui
okay i see, i see