#Bored with a stupid error

1 messages · Page 1 of 1 (latest)

random wind
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wich is again, dumb and boring

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so

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is there any way to avoid the "item not an nbt compound" and still got a glowing item or an item with a lore

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or a way to detect a click on a unstealable item

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if anyone know

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    send "1"
    if inventory name is "Pickaxe Menu":
        send "2"
        if event-item is a diamond pickaxe:``` actual click detection
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format slot 10 of player with diamond pickaxe with all flags hidden named "&f&lEFFICIENCY" with lore "&f&l| &7Increase mining speed" and "&f&l| &7Level: %{efficiency::%player%}%" and "&f&l| &7 Price: %{effiprice::%player%}%" to be unstealable actual formatting of item in gui

tulip geyser
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i have no idea what you just said but just use vanilla guis?..

random wind
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what u mean vanilla guis ?

tulip geyser
# random wind what u mean vanilla guis ?
    trigger:
        set metadata tag "gui" to chest inventory with 6 rows named "gui"
        open (metadata tag "gui" of player) to player
        set slot 1 of metada tag "gui" of player to chest of mending 10 named "chest" with lore "this is a chest" with all flags hidden

on inventory click:
    if event-inventory = (metadata tag "gui" of player):
        cancel event
        if event-slot is 1:
            send "this is a chest" to player``` example of a vanilla gui