#How do I give player an item with attributes?

1 messages · Page 1 of 1 (latest)

strange grotto
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u can use pretty nbt

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look at skripthub docs

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idk if thats what ur asking

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@rich gulch

rich gulch
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ok

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wait bruh what is pretty nbt

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I mean like this

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where I can customize an item with a list like that idk if its a thing

hushed vigil
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you can do it like normal but have an on load: and then do something like {items::undead_sword::name} to ur name and all other aspects u want

rich gulch
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hmm...

rich gulch
# hushed vigil you can do it like normal but have an on load: and then do something like {items...

I really just want an easy way to add attributes to an item, do you know how to do that?
Here is the item from before converted into skript. I just need to add the attributes:
give attacker brown candle named "&fTraining Sword" with lore "&7A large wooden sword stolen by plants.%nl%%nl%&c:dagger: +3 Damage%nl%&e:hourglass: Slow Speed%nl%%nl%&eRightclick - Wooden Cut%nl%&eSwipe your sword in front of you for 10 damage.%nl%&eCooldown: 10 Seconds%nl%&fCommon" with attributes flag hidden

rich gulch
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How do I give player an item with attributes?

ornate dome
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What?

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Wdym attributes

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Like nbt ? or Lore

rich gulch
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nbt attributes

rich gulch
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Something along the lines of give player diamond sword with add attack damage 10 in main hand but I'm sure that is not the syntax

fallow trench
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attributes that change health, damage, kb res, etc when held

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and then do like
execute console command "give %player% ...."

rich gulch
ornate dome
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I’m confused what exactly are you trying to do I can help you today since I’ll be home

rich gulch
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I found a better way to accomplish having the damage and attack speed