#How do I give player an item with attributes?
1 messages · Page 1 of 1 (latest)
look at skripthub docs
idk if thats what ur asking
@rich gulch
ok
wait bruh what is pretty nbt
I mean like this
where I can customize an item with a list like that idk if its a thing
you can do it like normal but have an on load: and then do something like {items::undead_sword::name} to ur name and all other aspects u want
hmm...
I really just want an easy way to add attributes to an item, do you know how to do that?
Here is the item from before converted into skript. I just need to add the attributes:
give attacker brown candle named "&fTraining Sword" with lore "&7A large wooden sword stolen by plants.%nl%%nl%&c:dagger: +3 Damage%nl%&e:hourglass: Slow Speed%nl%%nl%&eRightclick - Wooden Cut%nl%&eSwipe your sword in front of you for 10 damage.%nl%&eCooldown: 10 Seconds%nl%&fCommon" with attributes flag hidden
How do I give player an item with attributes?
nbt attributes
like the stuff that shows "when in main hand: +1 attack damage" and makes you deal more damage
Something along the lines of give player diamond sword with add attack damage 10 in main hand but I'm sure that is not the syntax
attributes that change health, damage, kb res, etc when held
you could use the give command at mcstacker.net
and then do like
execute console command "give %player% ...."
I don't want to use execute console command though 🫤there must be a way to put it in this line of code, after all you can hide flags...
I’m confused what exactly are you trying to do I can help you today since I’ll be home
I found a better way to accomplish having the damage and attack speed