#CrimeTown
1 messages · Page 1 of 1 (latest)
Wowzas
no way
You guys couldn't even give me an upvote
raaaaaaaaaaaa
I was trying to but I don’t think I can give a reaction
try now
Yea I have it one

can i post youtube links here?
for a trailer
(my editing skills are unmatched)
Pretty sure it’s fine
lets go
It’s a trailer for your server 
Epic trailer (slight lag tho) 
it was lag or water mark
i chose lag
screw the watermark!!!
yeah screw that watermark fr
bump
ur so cute
Update
I've started to add mayor elections!
So you can vote for mayors, which are npcs that grant passive benefits but also a downside
think of skyblock mayors in hypiccckel
Real
can you make me a mayor
can you make my perks like
every 10 minute a monkey has a 23.7% chance of spawning
yes

next election
can i be a permanent candidate
like skyblock
wehre i come every so often
like every 2 elections
he got tired of suggesting "add city" in mlum discord
bump
bump
🥹
❤️
Bump
what benefits do u want me to give u
first election will end soon
based
alright
what about ur upside
ok 🙂
like weakness?
or slowness
idk
ah
they wear chain
baha
When mlumers hoppin on crimetown to rap kill some cops i mean guards
🔫 
Played server it was fun 
🙂
bump
bump
Crimetown new mayors have dropped
that is because no one plays 
20 people voted for the other mayor
L
liar
@golden wigeon you seem smart since you did mayor elections
do yoiu think you could help me on a queue skript
so i have like the joining and leaving the queue
but i want it to be once 6 players join it starts a 30 second countdown and then puts you in the game
but idk what to do
queue skripts have always been
my worst enemy
it would be like if theres 6 players or more then start ythe countdown
but you cant have an if statement by itself
send me
ur code
and i can help
do you want hte one i made or the one that i got from the minehut tutorial
theyre both basically the same but the inehut one looks better
lmao
trigger:
if {queue::*} does not contain player:
add player to {queue::*}
send "&b&l! &eYou were added to the queue; to leave, run the command again."
broadcast "&b&l! &e%player% joined the queue."
else:
remove player from {queue::*}
send "&b&l! &eYou were removed from the queue."
broadcast "&b&l! &e%player% left the queue"
also if it drops below 6
cancelk the countdown
until it goes back up

i am too
oh
like
when theres 6 people in the queue
it needs to start a countdown for 30 seconds
and after 30 seconds it teleports you into the game
and at any time during hte countdown if it drops below 6 players
then it just needs to cancel the countdown until it goes back up to 6
i forgot loop all players was a thing
loop all players:
if {queue::*} is greater than 6:
delete {CoolDownSet}
if {CoolDownSet} is not set:
set {CoolDownSet} to true
broadcast "&4&l! &eThe game will start in 30 seconds"
wait 30 seconds
if {queue::*} is greater than 6:
#code
else:
broadcast "&cThe queue was cancelled
delete {CoolDownSet}```
that is like
really bad
i did that on the flu
its ok
if it works i dont care
wait
wouldnt that just start a countdown every second
oh
and it wont do it again until it's deleted
that's very bad tho
idk if it'll work
u'll have to work on it
ok
will that even work because every second if it is 6 then it deletes cooldown set and then sets it to true right after
so it would just keep going
if {CoolDownSet} is not set: which detects whether the global variable is set (it isn't)
and than it set it right after
so it is set
yeah but every second it will delete it and then set it to true
oh
than
