#toggle particle function

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forest stirrup
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function infinite():
  while {infinite} is true:
    set {_block} to location(305.5, 5.5, 258.5, world "Skyspawn")
    set {_increment} to mod({_increment} + 3, 360)
    set {_vector} to spherical vector with radius 1.25, yaw 0, pitch {_increment}
    set {_vector1} to spherical vector with radius 1.25, yaw 90, pitch {_increment}
    set {_vector2} to spherical vector with radius 1.25, yaw -90, pitch {_increment}
    set {_vector3} to spherical vector with radius 1.25, yaw 180, pitch {_increment}
    set {_particleLocation} to {_block} ~ {_vector}
    set {_particleLocation1} to {_block} ~ {_vector1}
    set {_particleLocation2} to {_block} ~ {_vector2}
    set {_particleLocation3} to {_block} ~ {_vector3}
    make 10 of dust using dustOption(red, 1) at {_particleLocation}
    make 10 of dust using dustOption(red, 1) at {_particleLocation1}
    make 10 of dust using dustOption(red, 1) at {_particleLocation2}
    make 10 of dust using dustOption(red, 1) at {_particleLocation3}
    make 1 of lava at location(301.5, 6, 256.5, world "Skyspawn")
    make 10 of splash at location(293.5, 6, 254.5, world "Skyspawn")
    make 10 of falling spore blossom at location(288.5, 6.5, 256.5, world "Skyspawn") with offset vector(0.1, 0.1, 0.1)
    wait 1 tick

command /infinite <boolean>:
  permission: op
  permission message: &cDefinatly not!
  trigger:
    set {infinite} to arg
    infinite()``` This is the code
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I dont know how to make it toggelable

bold grotto
#

what...?

forest stirrup