#how do i made it check if there is a targeted entity?

1 messages · Page 1 of 1 (latest)

gritty bane
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how do i made it check if there is a targeted entity?

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    if player's held item is {venusgun}:
        set {_waited} to difference between {gunshot.%player%.lastused} and now
        if {_waited} is less than 2 seconds:
            send "&l&cHey yo, &7chill bro who you tryna explode☠ chill for &a%difference between 2 seconds and {_waited}% &7to shoot bro☠" to player
            play sound "entity.villager.no"
            stop
        else:
            set {gunshot.%player%.lastused} to now
            set {_V} to vector from player to target entity
            set vector length of {_V} to 0.2
            set {_loc} to location of player's eyes
            loop (distance between {_loc} and target entity) / 0.2 times:
                draw 1 of dust_color_transition using dustTransition(blue, cyan, 1) at {_loc} with force
                set {_loc} to {_loc} ~ {_v}
                set {d} to 10
                remove {d} from target entity's health
                push target entity upwards with speed 0.03
                push target entity backwards with speed 0.05
                set {_p} to player's target entity
                set {d} to 5
                remove {d} from target entity's health
                loop 5 times:
                    show 3 firework's spark with offset of 0, 0, 0 speed 0.3 at {_p}
                ```
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like

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if player's target entity is air

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idk

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like how to check if there is even a target entity?

buoyant cypress
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If player's targeted entity is...

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Or if player's targeted block is

gritty bane
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o

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no

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like

gritty bane
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like if theres there is no entity

buoyant cypress
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So u want to check if players target isnt set?

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Then just dont add thr line at all

gritty bane
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like if it isn't set so i will stop

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coz like there is a cooldown

buoyant cypress
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Theres always a target unless u look at thr sky

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Just use a var for the cooldown

ember wedge