StonePickaxeUpgradeItem: STONE PICKAXE with all flags hidden
StonePickaxeUpgradeItemName: "&6&l[!] &e&lStone Pickaxe"
StonePickaxeUpgradeItemLore: "&7Click to upgrade your pickaxe.", "", "&6&l* &e&lPrice &7$1,000", "" and "&7&o(( &f&oLeft Click &7&oto upgrade your pickaxe. ))"
StonePickaxeUpgradeItemSlot: 10
function UpgradeGUI(p: player):
if {_p} is holding any pickaxe:
set {_u} to uuid of {_p}
set metadata tag "upgradeGUI" of {_p} to chest inventory with {@GUIRows} rows named {@GUIName}
if {@FillMode} is true:
loop {@GUISlots} times:
set slot -1 + loop-value of metadata tag "upgradeGUI" of {_p} to {@FillModeItem} named {@FillModeItemName}
set slot {@StonePickaxeUpgradeItemSlot} of metadata tag "upgradeGUI" of {_p} to {@StonePickaxeUpgradeItem} named {@StonePickaxeUpgradeItemName} with lore {@StonePickaxeUpgradeItemLore}```
Error: cant understand condition / effect (last 3 lines)
#Pickaxe upgrade gui help
1 messages · Page 1 of 1 (latest)
did u make this?
no
thats what I thought
but cant get in contact with the creator so asking here
well ima not help someone who puts no effort into something and asks for help
Anyone want to help? been messing around with it for a while now and cant seem to find out whats wrong..
lmao those guis doenst work that well friend
?
@grave basalt Ask in #skript-chat
i figured it out dw