#SkDragon Help

1 messages · Page 1 of 1 (latest)

rotund ruin
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in skript-scirpts?

unreal coral
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in your plugins folder

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not skripts folder

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@rotund ruin

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!skript

sinful epoch
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lmao

cerulean apexBOT
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Skript

If you're interested in learning Skript or simply want to use it on your server, watch the following playlist below to learn how!

Skript1Skript2 Download
📎 YouTube Tutorial
minehut Community FAQ

unreal coral
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fr

sinful epoch
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skripts are put in /skript/scripts

unreal coral
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not addons

sinful epoch
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yeah

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but they asked for where to put skript code

unreal coral
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oh

sinful epoch
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not where to put plugins

unreal coral
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ok

rotund ruin
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just tell me where to put the codes

sinful epoch
unreal coral
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then yes put your skripts in your plugins>skript>scripts folder

sinful epoch
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also, skdragon is outdated iirc

unreal coral
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@rotund ruin were too good

unreal coral
rotund ruin
unreal coral
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use like skbee for alot of stuff

rotund ruin
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I can't use it?

unreal coral
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depends what u need though

rotund ruin
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I need elements/particles

sinful epoch
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iirc skbee has particles

rotund ruin
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command /directiontest:
    trigger:    
        set {_Radius} to 5
        set {_Angle} to 10
        set {_rotation} to 0
        set {_wait} to 2 ticks
        set {_player} to player
        
        set {_Number} to floor(360 / {_Angle})
        set {_Number.2} to floor(360 / {_rotation})
        set {_Current} to 0
        
        loop {_Number} times:
            Set {_calc} to ({_Current} / 180) * 3.14159265358979323846
            Set {_x} to (cos {_calc}) * {_Radius}
            Set {_z} to (sin {_calc}) * {_Radius}
            Set {_y} to (sin ({_rotation} / 180) * 3.14159265358979323846) * {_x}
            Set {_mod} to (cos ({_rotation} / 180) * 3.14159265358979323846) * {_x}
            add {_Angle} to {_Current}
            set {_location} to location of player
            
            increase x-coordinate of {_location} by {_mod}
            increase y-coordinate of {_location} by {_y}
            increase Z-coordinate of {_location} by {_z}
            
            set {_from} to location of player to vector
            set {_to} to {_location} to vector
            
            set {_vector} to vector {_to} - {_from}
            
            spawn 1 flame particle at player with direction {_vector} and speed 0.05, keepfor 2 ticks
            wait 1 ticks