#hidden enchantment flag help
1 messages · Page 1 of 1 (latest)
I meant enchant the player's tool with lure {_lure} isnt working
send code
This is the code
make gui slot 11 to enchanted book with name "&6Lure" with lore "&8Catch fish faster" and "" and "&fCurrent Level: &e%{_lure}%/3" and "&fUpgrade Cost: &e%({_lure}+1)*3000%":
if {_lure} < 3:
if {tokenscount::%player's uuid%} >= ({_lure}+1)*3000:
remove ({_lure}+1)*3000 from {tokenscount::%player's uuid%}
set line 3 of the lore of player's tool to "&d&l| &fLure: &e%{_lure}+1%"
set the player's tool to player's tool with lure {_lure}
set player's tool to player's tool with lure {_lure} with all flags hidden
upgraderod(player)
i was tryna see you didnt have lure set to something stupid
Its a number.
enchant the player's tool with sharpness 5
!enchant player's tool with lure 1 works for me
same, but it wont work {_lure} and I can guarantee its an integer 1-3
enchant player's tool with "lure %{_lure}%" parsed as enchantment type
yw
thanks ily
just saying
I u do !send lore of player's tool
that's actually a list
so
dirt with lore {_lore} doesn't work because it's not a list
use {_lore::*}
list for lines
Yea ik that wasnt the issue
oh my
I'm blind
well maybe try this
set the level
another way
so u dont need to use text
I'm pretty sure this is already resolved