#Skript Player Inventory

1 messages · Page 1 of 1 (latest)

rose bone
#

why is it so over complicated

oblique pier
#

I don’t know

rose bone
#

what is the expected outcome

oblique pier
#

Well hopefully some info at the top and the players inventory separated at the bottom

rose bone
#

idk what do you mean by that

oblique pier
#

Idk how else to explain it. Inventory items gets set to 18 - 53 slots and it gets section off from 11-18 slots

winged cloud
#

Why are you setting it to index and value

#

Also why use variables at all

#

Wouldnt it be easier to just do that in 1 function

oblique pier
#

Yeah your right I’ll clean it up