#How can I improve ?

1 messages · Page 1 of 1 (latest)

warm elk
#

Hi, these dudes be looking better than my black armor marines, i wanted to get some feedback. specifically on how can i make them less dirty ? like i unintentionally make em grim dark, but i want them to be more smooth.

Any pointers ?

#the-mini-gallery message

slate rose
# warm elk Hi, these dudes be looking better than my black armor marines, i wanted to get s...

There are a few things you can do to easily raise the level.

Better model prep.
Make sure all mold lines and sprue anchors are properly removed and clean before priming.

Clean up spills.
If you accidentally get silver from the gun onto the hand, go back in with your red to clean it up.
For small details this sometimes becomes a dance of back and forth, but keeping your lines clean makes a ton of difference.

Create a base and paint the rim.
A bit of texture paste, a tuft of grass, couple of rocks, random skulls. Anything to break up that flat and make it more interesting and finished looking.

warm elk
#

yea basing is something im going to do later, i have bases prepared , thanks for the advice on that regardless

How can I be more how can I say it properly

#

tidy ?

slate rose
warm elk
warm elk
#

what can i layer on a space marine

#

like i am trying to practice layering, but hell i do not know how to do that on a space marine lol

slate rose
warm elk
#

like how do i apply that technique to a more or less flat character like space marines models are for the most part

slate rose
#

Layering is a method for transitioning colors, most commonly used for creating highlights.

#

This is highlighting achieved through layering.

slate rose
warm elk
#

yess!

#

thank you

slate rose
# warm elk yess!

Alright, what you’re after then is volumetric highlighting. This can be done in very basic or super advanced ways and is a core skill to develop if you want to push your painting level.

The key to highlighting anything is to break it down into the core shapes. Luckily for Marines this is pretty straightforward.

#

You then need to learn about how each of these shapes are highlighted, decide on your lighting scheme and picture how each section would be lit up.

You don’t generally approach this in a broken down way like here, but it illustrates my point of how you need to start thinking.

#

In reality, these shapes are broken into sections and merged together in different ways. By mentally breaking them down, you’ll be able to paint the shapes within the shapes.

warm elk
#

this is crazy great explanationn

#

im gonna try to dig into this one tommorow

slate rose
#

Even though this is cartoonish and roughly painted, you should be able to tell how it brings out the shapes.

#

For this reason, people getting hung up about glazing and blending are usually at the wrong step in their journey.

If you can’t do this roughly, so it sells the effect, there’s no reason to start blending anything at all.

slate rose
warm elk
#

i mean the theory is clear, now to put it into practice is one hell of an endevour. i learn when i am next to someone right, like if i were to be painting with someone next to me and i could see what they are doing it'd be miles easier

#

but since i live in a remote area of my country tis kind of a kick in the nuts

slate rose
#

Paint with Erik Swinson next to you. He has a couple videos painting Space Marines and does an incredible job of explaining everything he does.

warm elk
#

thanks G! i ll check im out

#

you ve been a big help and an inspiration

warm elk
#

but when i check for some tutorials online, its so damn hard to color match with AK to Citadel or TTC

#

Vallejo Its kind of easy , since the Equivalence chart is pretty spot on for those, but for GW paints is just ballbusting

how do i get over that