#how do I highlight from here
1 messages · Page 1 of 1 (latest)
I can definitely give it a shot
i mean it's up to you. is your goal to add more depth/contrast to the surfaces? because either highlighting or shading does that. or are you specifically interested in brightening it, because they're nothing wrong with that
Honestly, this is why I’m stuck. I don’t know what to do to really bring it home. This is where I always get painting. My entire farstalker team needs contrast, but anytime I try it looks like shit and I end up stripping the model or giving up.
As of this message, all my farstalkers have just one skin tone because I just don’t get it.
alright, so looking at that image, i'd recommend spending a bit of time improving the white skulls and the orange hair. i think a darker tan bone colour looks best for skulls, but then make sure the highlights are bright so they stand out. the way i'd achieve that is by taking a thinned down khaki colour and applying to the whole skull, but avoiding the raised areas which should be brighter. this will add some nice depth. if you want to take it further you could take an even darker brown khaki for the deepest recesses. bones are one of the easier surfaces to highlight since they can be worn and scratched, so you could practice stippling if you wanted, which is an easy way of adding depth. you basically take your highlight colour and make little scratches and dots on the model. if you want to keep the white as the highlight colour and just darken the recesses that's fine, but if it's easier to darken the whole area then you can add in some highlights afterwards
One thing to keep in mind while painting that what "pops" or looks bright is determined by the other colors nearby on the model
so when everything is highlighted, nothing is
now you don't have to pick a "dark" color to offset this. If you go with a dark brown or black to try to push more contrast you're going to have a huge jump in brightness that'll look funky
but if you go just a couple shades darker, that'll help
Okay, so what you're suggesting is not actually highlighting, but instead downplaying areas to brighten up what is already there? Did I interpret that correctly?
I'm not sure my hands are steady enough for stipling, I want to try for sure, but I can be a bit jittery at times for ultra fine details. You'll notice the patches I put on the eyes are not exactly straight (although, if he's a crazy clown would they be straight anyway? who knows). I'm getting better at precision and keeping my hands calm, but I think I'm still a bit away from stiple.
I think that would help. Like said before if everything is bright nothing stands out. It's also why i do some blacklining (or as i prefer... Darklining as it does not need to be black) to give definition between parts of the model..i also think some shading in certain places would help.
Quick photoshopped example on your own picture. I changed nothing save adding darklining in places to help sepperate areas and darkening the blade in the lower half. And the only "highlighting I added was adding rough example yellow highlights in the hair (instead of white as white can make it look washed out, where yellow highlights and keeps vibrancy and adds collor intrest). Just as a visual example to explain what I mean.
and one where I did actually highlight the what I call upper parts and sticky outy bits. so I do not highlight everywhere. just on certain areas. Hope this is an some way useful to you. Not saying this is THE way to do it. Just how I would do this
Yes, you can only go so bright on a model before everything blends otgether. And it's easy to go "I want a bright color so I use w/e the brighest colors I have". The problem is that there's actually a lot of variation in real life, and those ultra bright intensive colors are often that way due to contrasting their surroundings rather than being really that bright.
So toning down as Orticia has shown (or just similarly) would telp a lot
You don't actually need steady hands to paint. The important thing is that you don't use muscles that are designed for other kinds of motion
so rest your elbows on a table, or your hands against something else so the only muscles being moved are the ones in your hand. This prevents muscles from straining, and makes your hands "steady"
It's not an innate quality of having steady hands or not, its knowing how to use your body well to paint
Oh nice. That is much better looking. Definitely makes things pop out
Fair enough. I not sure that I’d consider stippling to be something that needs a ton of precision though. It’s making lots of small dots, but they don’t need to be in any precise place.
Thank you everyone for your advice, I will try it out this week.