#Softer muscle definition

11 messages · Page 1 of 1 (latest)

noble oriole
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Hi! I'm looking for advice on how to achieve a softer muscle definition than my current work, shown below. I find that my musculature always has very stark, defined jumps between recesses and high points, and I'd like to achieve something a little more realistic looking.

lethal crater
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When you have your earlier layers, think about the overall basic shape instead

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Only once you start really moving up in value do you want to start picking out the smaller topography

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Otherwise you get these heavily "islanded" muscles

noble oriole
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OK, so you mean, work on the ball of the shoulder, the cylinder of the upper arm, etc. first? I get you, but I'm having a hard time thinking of how that would go, especially with such heavily defined muscles like on this model.

Any chance you know of a good video demonstrating this? I tend to learn much quicker visually.

lethal crater
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Even with the heavier definition

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I would recommend looking back at some of Erik Swinson's streams

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He talks about it when he's painting the Spira dwarf

noble oriole