#Tried to do some highlights, no washes used. Need help, how do I get a smooth transition?

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prime ruin
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As title says, I've tried to do some highlights, I used layering and glazing but you can see the lined for the highlights. How do you smooth them? With glazing it seems to have a "dirty" effect instead of a transition

orchid turret
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More glazing, really. I can see where youโ€™ve done some, but just got to keep going. Thin glazes of each color level at the very edges of the transitions.

sand cove
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What Chromium said. Mix both the light & the darker blue together in various proportions to get intermediate tones, and glaze those. Always glaze an intermediate tone a bit over both areas it is close to (the darker and the lighter tone).

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If you have mixed white into your blue to get lighter, you will see that it is harder to glaze light over dark, than the reverse.

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for the flesh, you can go significantly lighter & significantly darker. Making your min/max tones further apart will also help the other tones feel "closer together"

prime ruin
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Thanks, I actually used glazes of the various intermediate tones, so I just keep adding them until they're consistent? (edit: actually I did this for the lower part of the legs, the higher part was setting the highlight and then glazing with the highlight color)
I glazed horizontally from dark to light, should I do it vertically?

For the flesh, I actually started with a brown, choose the highlights with pink and glazed them together. I actually don't know if you can see it in the head, because I don't notice it and think I glazed too much basically painting everything pink. Does it actually look like there's some "shadow" or it was a guess? XD

sand cove
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I think you can go much lighter on the skin. Like mixing into your pink+small brown a good bit of ivory or something like that (again progressively = creating intermediate tones)

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check Sorastro's painting of faces for one of the Zombicide heroes and see how light he goes ๐Ÿ˜‰

prime ruin
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Thanks I'll check it out

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My worry is that applying too much glazes it augments the "dirty water" effect of the transition/color

long raptor
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That only happens when you dont wick off the water from the paintbrush when you glaze

ruby zinc
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also, make sure you let the previous glaze layer dry completely before applying another or that can also lead to an uneven coat

prime ruin
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ok thanks

static wyvern
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I like to set up a square of rows on my wet palette. I set up the X-Axis from darkest to lightest.

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But then I add medium above and make the Y axis transparency

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But I would also offer that sometimes for this kind of effect you do not want a perfectly smooth blend. Look at this image and how the painter uses some texture for the effect

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There's a video at the link

prime ruin
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Thanks, do you have any suggestion on mixing the paint? I use a wet palette but usually when "trasferring" the paint in another part and mixing it, it spreads and it tends to dry faster than a blob of paint

prime ruin
ruby zinc
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also... using a big brush when glazing generally makes it a lot easier as it will hold more liquid without overflowing

ruby zinc
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but... regardless of how it's set up, you should be able to move your brush in a gentle circular motion with very little pressure against the paper to make it release water, thus making your paint spot more wet. hold on... I'll get a video reference:

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prime ruin
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thanks !

static wyvern
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I've been working on brush size too. It actually does make a difference.

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Some of the loaded stuff works better if you use a brush with a very small well. It results in a much more "shiny" look that way and using a larger brush gives you a smoother, wider, transition.

prime ruin
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I'll try with my next mini!
One question:
If I use the method of "sealing" the highlight and then blending with the base tone, does the highlight have the same consistency as the base, or less?
If I use layering, do I need to water down the layers or I can use the base consistency?

ruby zinc
# prime ruin I'll try with my next mini! One question: If I use the method of "sealing" the h...

there are multiple schools about layering and paint consistency and not really a right answer.

the two main schools of thought I'd say are:

  • use base consistency so each layer is opaque and can take the next layer without loss of vibrancy. blending doesn't come from transparency of layers but amount of layers and whatever you do after layers are in place (glazing, void blending, airbrush, etc)
  • you use a thinner paint and then apply each layer multiple times until it's opaque, by doing it this way you can use the transparency to make sure the area you're painting over is opaque but that the transition are from the last layer is not. this means you may not need to blur the transition later