#Fix Shield bash Feinting

56 messages · Page 1 of 1 (latest)

quaint monolith
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i cannot feint a shield bash without it triggering a cooldown
all the changes and limitations to shield bash as well as the horrendous keybind system for it is bad enough but i simply cannot feint a shield bash and commit to one without triggering a cooldown and its a slap in the face to the skill ceiling for shield users.

Also Double pressing the Alternate Shield bash Key Just cancels the Shield bash and starts a cooldown as well. Why is this even a mechanic?

PS,
Make it so WE can Use the old shield bash controls i played for years with, (Hold Block + Attack = Shield Bash)
you cannot bind the (alternate shield bash) key onto Mouse 0 without it taking Mouse 0 off the (attack) Binding.

I will also Re-add the list of problems the shield bash has i presented in another post.

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Issue #1 Clunky unfamiliar mechanic that was implemented weeks before the game closed
I keep finding myself trying to time my kicks while holding block and some of the time I find myself throwing a shield bash.
The original system was Hold block (Mouse 2) and Attack (Mouse 1)

Issue #2 Broadcasting Combat for shield users puts them at massive disadvantage
The fact i cannot hold block with a shield and also release a kick is a huge issue for shield users in combat, not only are you broadcasting your shield bash but you broadcast your kicks.

Issue #3 Alternative Shield Bash Key
I really was hopeful with this key, but it would not let me set it to Attack (Mouse 1) without unbinding Attack from Mouse 1, its not too bad with it on the other key, however not being able to play the way I remember and a lot of other veterans spent thousands of hours with the original mechanics and its just weird and unfluid to what i remember

Issue #4 Speed of shield bash animation is too slow
Six weeks before game closed they nerfed the shield bash speed and also put a limit on how frequently you can do it, this was a good idea. However the speed of the shield bash is very slow in all directions, originaly the Left side and Stab with the shield bash were Slightly faster than the overhead and the rightside just due to the physics of how a real person might use a shield to attack.
They are predictable and they don't have much range compared to 2hand outside of stunning Medics or getting the odd shield bash from behind there is no real application to shield in 1v1 combat, many people agree,

quartz marsh
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Agreed

quaint monolith
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yea changes need to be made

shut arch
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revert to old bash, but keep alt key. there was no point to change it and then add an alt key. alt key is the confession we needed. shared bindings create mixed results.

quaint monolith
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I agree entirely

sacred cloak
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Problem with original shield system is that it is inconsistent with how you can load up directional attacks while blocking. Having shield bash on mouse 1 removes this core functionality for the weapons

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No one barely uses it though except for spins and due to long windup phases of attack it’s pretty much useless anyways but hey that’s how the combat is currently designed

quaint monolith
# sacred cloak Problem with original shield system is that it is inconsistent with how you can ...

Honestly i couldnt disagree more but hey i appreciate your opinion, i find now its more inconsistent than ever before, and as is right now pushing m1 while blocking actually does nothing, and if you try to kick while holding a block it will shield bash (not anymore i noticed) it broadcasts your kicks and shield bashes and it being on an alternate key makes no sense, you still need block raised while using the alternate key shield bash, and m1 has no functions.

quaint monolith
# sacred cloak The game should implement this https://discord.com/channels/235484117616033792/1...

Im not against this however, i feel if we are going to cater to another gaming community we should also consider the gloria victis community and the veterans that would have to relearn the combat system, if they had a mount and blade mode or a toggleable option for this im all for it just for that community alone however, I dont want it forced upon the actual gloria victis veteran community like this shield bs,

all we want is a toggle switch that allows the use of old shield bash keybinds and disables kick also activating a shield bash.

As well as the ability to feint a shield bash without having a cooldown or having to re-press the block button, i used to feint a shield bash then commit to one in the same fluid movement while also trying to chamber and half the time id stagger myself or id land it and rarely id get a chamber off and it was such a great feeling, its a gamble but i cant even do something that simple fluidly due to not only the keybinds but the issues i spoke of above.

sacred cloak
# quaint monolith Honestly i couldnt disagree more but hey i appreciate your opinion, i find now i...

Thanks but it's not about agreement vs disagreement. Holding block while clicking left mouse does actually do something and that is to cache an input attack direction. This is probably the reason the kick got changed since it overrides prior combat mechanics. That is why the removal of loading up an attack direction during held block is a prerequisite of restoring the old shield bash. This shouldn't be a problem for the veteran community since I'm the only one I can remember who have ever even brought up this conflict in all of the shield bash discussions I ever read. Probably only a small fraction of players ever load up an attack when holding block. Most people don't even know the functionality exists.

quaint monolith
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There is way too many people that use block to cancel their attacks.

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A vast majority of players.

sacred cloak
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Block + mouse click for shield bash overrides the block + mouse click for attack loading that you strangely want to keep? These are two mutually exclusive features mate

quaint monolith
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It needs to be toggleable.

sacred cloak
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You cannot both have shield bash on block + mouse 1 and have attack loading on block + mouse 1. You have defended and advocated for both which makes zero sense

quaint monolith
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Yea that is how we used to shield bash.

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I advocate it for the mount and blade community.

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Not the Gv community.

sacred cloak
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Yes and that is why it was changed because they interfer with eachother

quaint monolith
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If its toggleable everyone is happy.

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M1 while holding block does nothing.

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Absolutely nothing

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It has no function currently.

sacred cloak
quaint monolith
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Lol yea. When you release the block.

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Now if you do that once they restore the shield bash function.

shut arch
sacred cloak
quaint monolith
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You wont be able to let go of block for that function.

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It will just load a shield bash

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Hence why it needs to be toggleable.

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For the last time.

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The gv vets will be happy.

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And mount and blade guys will be happy.

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Everyone wins.

sacred cloak
quaint monolith
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Yea.

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This is gloria victis.

clever vaporBOT
quaint monolith
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I have 8000 hours with these combat mechanics.

shut arch
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mostly i use 2h so bash isnt a me problem

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Q just feels so bad, esp with direction

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plus, go to bash and kick, which is basically 'here, have a free hit'

sacred cloak
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The thing is this: having shield bash on mouse click 1 while holding block interferes with attack loading when holding block. I think the attack loading should be removed and shield bash restored. But we can't have both guys

quaint monolith
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I dont understand why we need to make it one way or the other, they can make it toggleable so everyones happy.

shut arch
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not preloading attacks doesnt give up free hits, all im sayin

sacred cloak
quaint monolith
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Yea seems so.

sacred cloak
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As stated before, I'm the only person that's ever commented about this conflict in all the hundreds of shield back discussions so I'm pretty sure noone really uses the attack loading while blocking or even knows it exists. Therefor it's removal should pose no issue for vets

shut arch
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i mean, its apparent there will be a conflict regardless if any functionality is shared, if could choose it would be old, worst case you threw an attack and not a bash

sacred cloak
# quaint monolith I have 8000 hours with these combat mechanics.

Yet you thought blocking while clicking mouse 1 did nothing. That is not a dig at you, it speaks to your benefit. Let's just remove it guys so shield bash can be restored and let's do cached attack directions the warband way instead. A toggle just makes the game needlessly complex though I personally wouldn't mind

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I find the very notion that you need to load up the direction while blocking absurd in the first place. Combat in GV has a lot of moving parts and how often is loading up an attack a second or so before going to wind up phase really relevant? It's much better to just be able to switch directions by holding left click and pressing block instead. That's reactive and quick.

hasty sigil
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upvote shieldbash feint would be awesome