Archers currently sit in an awkward spot in the meta. Some mechanics are overtuned while skill‑based elements feel weakened. These changes aim to make archer gameplay healthier for both archers and melee players, while restoring proper counter‑play.
**1. Body‑shot interrupts **
Interrupts on body shots are extremely frustrating for melee players because they become a spammable, low‑skill shutdown tool. Interrupts should be a precision reward, only triggered by fully charged headshots.
**2. Archer‑vs‑Archer damage **
Archers used to deal 200+ damage to each other, creating real counter‑play. Current full‑DEX builds deal ~150, letting enemy archers hide with little risk. Revert the nerf so archers can threaten each other again.
**3. Body‑shot damage tuning **
Body shots dealing 80+ damage is too high for low‑precision hits. Reduce body‑shot damage and shift power into headshots to reward accuracy.
**4. Heavy armor misuse **
Make it very clear in‑game that heavy armor isn’t intended for bow builds. Many new players (and even some vets) still run heavy armor archers, which is essentially a waste.
**5. Nation point scoring **
Archers only earn nation points after bringing a target below 50%, while melee gets them at 25%. This makes high siege scores nearly impossible. Align thresholds so archers aren’t punished.
**6. Horse hitbox issues **
Horse hitboxes often register hits on the rider even when aiming at legs/hooves. This prevents slowing horses and lets riders escape too easily. Needs a hitbox rework for consistency.
Archers should feel rewarding, threatening to each other, fair to melee, and skill‑based rather than spam‑dependent. These adjustments would help restore that identity and improve siege and open‑field balance for everyone.