#Long Term Gameplay Sustainability (Territory Control & More)

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vale bolt
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Starting a discussion thread for everyone to provide input on long term gameplay ideas around Territory Control and anything else that would assist in making this game sustainable long term. I'll try to keep a summary of the conversation in the main post.

Summarized Points

  1. Castles change hands way too easily, and provide little to no benefit to holding. There needs to be a benefit to taking, building, and maintaining territory that make the effort worthwhile and rewarding. Look at games like Life is Feudal and Mortal Online 2, you would have minor territory that people can just roll up and take randomly at any time (control points, resource locations, etc.) and then you had major territory (castles) that required planning and organized events to try and take down. (Drepa)
  2. Center castles require meaning again and should not have 24/7 capping. It should be effort to maintain, and effort to take (Big_Jim). Center castles generated large fights, tactics, and advanced planning on how to stop defenders and allies from getting to their territory. It was genuinely a lot of fun and made people login just for the events as well (Andy).
  3. Bring back the old map with GCs (Bluntwave)
  4. Turn the territory control system into a Planetside 2 model. Planetside has held a solid playercount for well over a decade, it works. (Gromko)
  5. Full loot area requires more reason to venture into it such as; asteroids, keys, crafting resources, etc. (Ghostickles)
  6. Expand the loot zone to incorporate Twin Fall and OOF with Midland for example. (Big_Jima, Andy, Ghostickles)
drowsy flare
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The reality is there is no long term sustainability at least with my experience with a clan after the 1.0 release. We ran out of content and i lost the motivation of my members as everything we did felt pointless.
The game honestly works better as medieval planetside than it does as a dedicated clan pvp game

vale bolt
drowsy flare
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The combat is fun and it works

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The other mechanics are barebones at best

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Focus on the combat and the good mechanics of the game

rough warren
drowsy flare
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Im normally in favor of the hardcore scene being a og mortal online player, darkfall, ultima, etc

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But for this game

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It just lacks the structure to survive as one

vale bolt
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With MO2 & LIF dead, we need a game to replace it. Hoping they turn GV into one 😄

rough warren
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We went to mortal for a bit after GV, never doing that again, ive seen some negligent devs in my days but holy cow

vale bolt
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Yeah its bad. You have all these players giving great ideas, and they go the complete opposite way. I'm hoping GV will do better this time around.

drowsy flare
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And gloria victis aint the replacement

rough warren
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Noone wants to pay 15 bucks a month to get full loot ganked outside meduli every 5 minutes

vale bolt
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I just need me some medieval territory control.

drowsy flare
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The combats good

vale bolt
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I've never played Planetside so not quite sure of the mechanics.

drowsy flare
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In a large multiplayer setting

rough warren
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Im a strict PVP player, i almost never craft, and i enjoyed the crafting in MO more lmao, actually very cool system not gonna lie

vale bolt
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Oh thats neat, is map control persistent? Or match based?

drowsy flare
vale bolt
wispy wasp
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Revert game to old map with gcs. Done

vale bolt
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Post your ideas folks, I'll put summaries any points and put it in the main post for devs to see.

drowsy flare
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Planetside 2 has maintained a playerbase since 2013

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Its a solid idea

hard yacht
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In my experience, the fact that the centre castles were guild controlled territory and could not be taken on a regular basis did add a major dynamic to the game

Legion held oof for years. We could never guarantee that number of players online for any given siege, but there were a lot of players who would return to the game for just that event alone and would not play regularly.

These battles were always very dynamic and you would see some very interesting tactics and strategies. You had to come up with something new. These were free, build castles. They were harder to take, and they meant a lot more to the players who own them.

We would see enemies gathering at our castle hours before the event, even began in an attempt to keep allies from getting into the castle and to keep our numbers even lower, forcing us to play around this and engage the enemy and try to push them back from our castle to allow for allies to enter.

These were some of the best battles that anyone has ever had in the game and it really is a disservice to the player base to take these away

rough warren
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The charm of GV is you can get to a point where it isnt a full time job like MO, you still have to grind, you still have to train, but once youve done all that you can do whatever you want or just log for fights, its much more accesible to players with different needs and schedules, imo

drowsy flare
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In terms of a games population

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Because theres nothing else to do

trail rampart
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its a brawler, you play to brawl, wtf?

wispy wasp
rough warren
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Like i said before you just gotta get creative and make a reason to get on, with time im hoping its not just us, but for now, were so freakin starved after 2 years i think it wont be an issue for some time. I regret every day i didnt play GV now

vale bolt
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Agreed, happy to give the devs a chance to make this into a long term sustainable game. Theres nothing out there like it at the moment, they have a golden opportunity.

rough warren
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Towards the end i would have paid 20 a month just to duel lmao and i can proudly say i never uninstalled. I held on for hope, got a new rig and GV was the first game i put on it,sitting,waiting. If we have a say in how long it lasts this time, ill give it all i got to make sure we never stop playing again

drowsy flare
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The combat was fun and honestly far as casual gameplay goes i loved the endless out ring sieges

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Despite me going through a ton of gear because of it

trail rampart
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loot is still missing a couple things; crafting need; asteroids, Keys

trail rampart
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u know, reasons to go into loot

drowsy flare
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Few of my clan mates on that board as well

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Was a great siege

rough warren
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Yeah and maybe someone shouldnt have taken the old creatures and mythical monsters away because we actually kinda need those and their drops like wtf

wispy wasp
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Hopefully the guild island raids are not just generic and boring even numbered instanced fights.

drowsy flare
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Once my crafters all reached max level and we could mass produce endgame gear which took only a few weeks tops

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Everything fell off in importance

rough warren
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Couldnt tell ya, we wasted 2 days building those things then the game shut down lmao

drowsy flare
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With an organized clan new to the game we hit endgame basically in two weeks and already saw almost all the content

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And held a castle in the middle

rough warren
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For me, bonking is the content, the community is my content

drowsy flare
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Ya im just giving my opinion as a clan leader

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As an individual i liked the fights

rough warren
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Oh absolutely, same haha

drowsy flare
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I enjoyed the mindless violence

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Combat was fun

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But for actually holding group interest it has its issues

trail rampart
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our guild held for eight years.

drowsy flare
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Clans/guilds/communities whatever you wanna call em live and die by the content they can provide their members

rough warren
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For us it was about getting reactions out of people and waking up the server, defending our farm and beating the crap out of people with shovels

drowsy flare
rough warren
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Yes!

trail rampart
drowsy flare
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Saying 5 guys held interest for 8 years is sort of pointless

rough warren
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Oh in my guild? We like to personally stay small but noticable, and we are, maybe about 13? We have to expand this time around unfortunately but our core values will stay the same

trail rampart
drowsy flare
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Im not being dismissive

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Im genuinely curious

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As idk what your active count was

rough warren
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Talking OOF ghost? Cause ya you guys did lol

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They have numbers haha

drowsy flare
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Ya i mean my gaming community isnt built around one game so there is that we mostly end up as tourists in games till we milk the content and than bounce to another

rough warren
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But hey everyones interests are different and thats ok

drowsy flare
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This game just dried up very fast

trail rampart
rough warren
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I get it, i was there before at a time and i regret game bouncing now, ive seen whats out there, in terms of pvp its almost dead out there lol we jumped to like 10 games or more i lost count but all we craved was the feel of gv again

trail rampart
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yeah, the community is a big part if what brings player back, i noticed this game returns a lot of its players, comparable to mainstream titles ive played, like EVE and WoW; Gv does a good job of that; but i agree the basic territory control is not enough

drowsy flare
trail rampart
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Andy pointed out the old school SoW would bring players out of the wood work, and the intrigue was awesome, idk how instance islands can replicate that, nor how to spice up mid map to entice more emergence short of full blown disparity

rough warren
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The closest feel we found to GV was Last oasis as far as combat and it was already too late and dead

drowsy flare
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I didnt experience sow

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Or guild islands

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I was here for the 1.0 launch

trail rampart
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imo.. LO devs were kinda ..... apathetic

drowsy flare
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So thats my experience

rough warren
trail rampart
rough warren
trail rampart
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three nations, one castle, full loot.

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well, full limited loot

hard yacht
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I believe that the guild Island system is a great addition to the game, but it should not replace what we used to have

drowsy flare
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Sounds painful for non clan players to get into

hard yacht
wispy wasp
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Wasn’t just the SOWs themselves. Owning a GC was just a cool place to hang out. I hosted a fashion show out of leaktown and like 100 people showed up lol

drowsy flare
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I hit last oasis with a few hundred members and looking back i feel bad for the little guy as we just behaved like a pack of locusts

trail rampart
hard yacht
hard yacht
wispy wasp
trail rampart
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afraid with these instanced deals it wont be as team buildy, more guild vs guild

rough warren
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Ya and the small guilds or guildless would get free armor to lose from the bigger established guilds, we didnt mess around man thats why you farm so much

hard yacht
trail rampart
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yeah, make sure people had gear, replaced losses if they defend your castle

wispy wasp
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I wish they would just bring it back. It was peak

rough warren
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100%

hard yacht
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That’s another big part of it we legitimately had to supply a nation with arms and armour to give us a better advantage at holding

rough warren
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Purple gear suicide dropping off walls to break lines and seige was peak for me

hard yacht
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Replace losses so people would actually be willing to come and join you

trail rampart
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not having room in depot so you just drop in with what you ah ve in bags, oh well...

hard yacht
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They needed to rework the siege engine points. I think would’ve added a little bit to it. But you wouldn’t be bringing a ram and catapult up. I remember the enemy waiting until they had like 10 catapults to come at once.

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You had to play it different than just your normal battle at any other castle on the map

rough warren
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Loss becomes a thing of the past, amd fun intensified everyone loves loot

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It was a big community event paid for by the community itself

vale bolt
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This is a lovely discussion folks. @formal jungle pls love us

trail rampart
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maybe loot zones need micro tokens; like a 20 minute primer to be attacked?

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idk if that would help them pancaking all day flippity floppity

rough warren
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Im not sure i follow ghost

trail rampart
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maybe attacker have to 'activate' a siege camp nearby to get a respawn

trail rampart
rough warren
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Isnt that what they had implemented on the islands concept?

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Like a fob

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Or the old seige tent?

trail rampart
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yeah, and a chance to rally defense

rough warren
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I thought we had that already, once you took out the seige tents it was GGz

trail rampart
vale bolt
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Think I have a good summary of the chat so far in the first post. Let me know if I missed any good points.

rough warren
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I personally also think we should expand the loot zone more, i like the saftey ring personally, but OOF and twinfall etc should be back in the zone like it was before

hard yacht
trail rampart
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it was broken asf

hard yacht
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Twin Falls was that strong of a castle if you could barely convince people to even attack it

trail rampart
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for like years you couldnt even push siege

hard yacht
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Even in all my years of playing GV, I honestly think I’ve only led two successful sieges on Twin Falls

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Two might even be pushing it I know I had one lol

rough warren
hard yacht
hard yacht
rough warren
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Tbf in my experience i didnt get to see alot of the sang mid side of the map

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The backwards walls of twin was a mean touch you gotta admit hahaha

hard yacht
rough warren
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No everyone definitely got very creative, OOF single handedly made me never want to axe a wall again

jovial mica
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Im afraid the undoing of SOW may not have been a simple removal, and they left gamigo an absolute mess to try reverting it.

hard yacht
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I think we had like 12 ballistas or more aimed at the bridge at OOF

wispy wasp
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My all time fav GC was old Aud with the slanted up bridge. Such epic fights

rough warren
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Omg yes

hard yacht
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They don’t have to add it back to the middle of the map, but it should be added back into the game

rough warren
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Aud was my first GC

hard yacht
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Then you learned that you can take down three walls at a time by aiming your catapult at the joint section of the wall walls

rough warren
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Bro we even had sangs helping us and we still couldnt get through the final gate lmao

hard yacht
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We had some good times holding that castle

rough warren
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It was epic

trail rampart
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lmao, I was told 'No, no, make it toxic'

rough warren
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Im not even mad about that loss

hard yacht
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The fact that the castle was not easily taken, made it all the sweeter when you didn’t manage to capture it

rough warren
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The history is just as important as the future

wispy wasp
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I found the fights before free building to be so much better. 10/10 would get trapped in old oof again

hard yacht
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Having a castle that is a legitimate mountain to climb that is no easy feat adds more end game

hard yacht
trail rampart
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okay, so skergarde is just too damn high

rough warren
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Agreed lmao

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If i cant teleport i wont go

hard yacht
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I miss the days of no fast travel, lol

rough warren
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I like some fast travel, but it is a little crazy for respond time

hard yacht
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You actually had to send Scouts down to check the castle and see if it was real. You couldn’t just be jumping all over the map all the time, and there was more to it than just having an army teleport

rough warren
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It would give tents more use again too if they removed some of the tp

wispy wasp
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The problem with leaktown is that the slanted front portion in front of the bridge was unbuildable terrain. Sang life was hard lol

hard yacht
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That’s why so many of us had alt accounts at level 100 we had characters for every area

trail rampart
hard yacht
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Sangs needed to be given one of those major broken castles

hard yacht
wispy wasp
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The funnest sows in my opinion were the lublin/norfolk/greatfall. always ended up being a 3 way at the flag

hard yacht
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It’s actually a good thing that you bring up that point

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We had a lot of different types of guild castles, and each of them had their own types of style and battles that would unfold

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Not all GC‘s were incredibly hard to take like twin or OOF

rough warren
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Idk if anyone remembers back in like 2021, end of it maybe, but we 3 wayed aud,we ended up taking it. But not before 300 of us faught ontop of the flag from the destroyed gatehouse and the entire server froze for like 30 seconds

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Was an actually insane experience

hard yacht
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I even remember a GC battle where the enemy decided to destroy the keep itself instead of coming in the door I think they only failed by like a minute

tough vector
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If castles were more sticky and villages less prone to bring flipped by a solo who had 5 minutes free it would help.

In general owning an area should improve the longer you have it to give you incentives to hold it.

Pure time gates can be frustrating so don't make the mistakes seen in 🦊 hole etc.

Players don't understand the building materials stuff either

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If the npc actually gathered building materials and stuff over time and there were NPC convoys that moved between nodes and along supply lines it would give us something to do

rough warren
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Alright, ive now been at work for 2 hours and havent done anything yet so imma head out for awhile, great talking with everyone again! In short, i think SOW needs to come back, even at its current state it was still better than none at all, we can add purpose to the game ourselves but that was a big purpose for the entire community, the end 😅

tough vector
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Fighting and countering those convoys

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Why on earth did I get timed out for this?? There's nothing bad here at all? Wtf

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You aren't allowed to say 🦊 hole...... Wtf. It's another game... What on earth

trail rampart