#Safe zone State of War

52 messages · Page 1 of 1 (latest)

stiff stone
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problem

The problem of old Sow are it is too danger and high risk for new regiment to gather experience.
It make faction rely on few player to taking command, once those important player or guild quit, faction player base suddenly collapse.

Also, from other game and GV experience, most of player won't enter danger zone for there is any chance they may lost. In very old version GV, most player just waiting fight at capital until siege event or someone commander calling.

suggestion

So my suggestion to new GV that will free to play.
You still can't make people to enter danger zone, but you can prepare a location that make player practice wihout fear and important guild won't need to interfere.
And how to improve it?
**It will be safe zone state of war, same rule as danger zone SoW, claiming, fighting, ending, but no one get looting. **
It will make engaging totally different, new guild can get command experience, old guild can try new tactics, random player can try to fight and learning from that.
Also building castle and fighting for it is quite cost resources and money, it probably can improve economic cycle.

abstract oak
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It makes zero sense in non loot

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Old SoW was removed because it was gatekeeping content

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Right now your proposal would have all the downsides of old SoW with 0 benefits

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There is no freebuilding anymore outside of guild islands

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SoW is basically a once per day window for fighting over a location

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In the remainder of the day castles couldnt be taken, but the owners could be harassed and looted as they were scrambling to gather the location resources

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How do you imagine that happening in non loot?

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There will be 0 incentive to fight anywhere if SoW is literally blocked siege for most of the day, everywhere

stiff stone
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Well you can limit castle that can hold safe zone SoW

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For example, lack town at sang/mid side can hold SoW at safe zone.
Other castle still be same.
Also SoW is free to joining..., you can choose not joining...

abstract oak
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Because as I said, SoW as a mechanic is nothing more than a siege ban for 90% of the day

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SoW as a living experience is purely player content

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Because people put extra effort to turn the tide during that 10%

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But you will have lame experience in non loot hypothetical sow

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Because people dont care

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There is no loot to filter those who didnt hold the line

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Just regular chaotic brawl, indifferent from a 3way siege

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With no valid pasttime for the remaining 90%, the resources at nonloot locations are lame and you cant even loot the gatherers, heck they probably wont even have nation points

stiff stone
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I agree, and you just prove my point.

  1. it is nothing to lose, so small guild can call faction to fight safe SoW without gear lost fear
  2. when SoW, once engaging, they are chaotic brawl too
  3. people will join siege event, why not join another and bigger siege?
  4. Normal castle are non-looting and meaning less, people don't care either, they just want contents! Safe zone SoW are content!
abstract oak
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  1. Correct
  2. Totally disagree, they are anything but chaotic requiring nation wide discord attendance and utmost discipline to pull off
    3-4. I think you misunderstood my point about player content, my claim was that by the virtue of this SoW being indistinguishable from the siege event, it couldnt possibly attract more audience. You cannot magically make players want to do content that goes beyond siege event brawl, on one particular location of your choice, it doesnt work that way
stiff stone
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I understand we have totally different opinions on this topic
I know SoW should be tactics and pay attention on it
I am old GV player too, i know that feeling, but once some guild even some one important quit, suddenly everything collapsed
So my purposes is simple setting a fight that player able get experience for real SoW command

abstract oak
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My claim is best sows were organized by dedicated people, whose attitude to nonloot folk varies from allergic to downright hostile, as SoW has this one thing that a siege event doest have, which is absolutely motherlovin crucial unit cohesion and discipline in order to not get wiped and looted

Without loot, this sociotechnics cannot be performed

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Tactics are impossible to implement fully with free electron players roaming about

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Key difference nonloot to loot is that these free electrons will die as their party ignores them

They then either take a hint and hold the line or leave

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The theater of operations is then clean for actual controlled chaos to occur, this is the magic part

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You wont force that with "hey, attack this location now! Its 'sow' in the nonloot"

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People that made the SoW SoW wont bother

stiff stone
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In normal siege event, yes it is impossible to command everyone
But with some specific call, people will willing to join some discord for battle with purpose

abstract oak
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I can even agree in purpose, at least its worthy of experimentation

But you havent answered my question, what content do you intend to implement around such location, outside of SoW window? Its going to be utterly and completely dead if you cannot siege it for 22 out of 24 hours

stiff stone
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And if someone do something their own, it is same thing as real SoW, just ignore them, they will be the same

abstract oak
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In loot zone this content was always resources farming and resources stealing

abstract oak
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If that somehow could change, you wouldnt need SoW window

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People just care less about outer ring now, embrace it

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You got what you wished for

stiff stone
stiff stone
abstract oak
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You could argue original SoW ruined player retention outside of peak hours

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You wait for something as epic as the previous epic thing

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Guilds were repelling sieges every day for over a week

abstract oak
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Lets just wait for guild islands

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Owners will decide the looting and the terms of siege thats the main selling point

stiff stone
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If it happens

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We can only discuss and suggest something we know

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Otherwise, out of our vision

abstract oak
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Speaking of education, it was much more friendly for player retention where guilds financed newcomer attendance to the big scary event

It happened all the time and it worked. And most of these guys that stayed are now also vets

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Just hold the line and well give you more than you could possibly lose