#Upgrade Jump and Cliff!

11 messages · Page 1 of 1 (latest)

latent fiber
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Since the beginning of the game, jumping has always been too stiff and static. I suggest trying to make it more dynamic and fluid. I also suggest allowing the character to climb rocks, ladders, etc. to make movement more fluid. What do you think?

mighty marsh
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Yes

tough portal
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There're 2 things to it I think, one is GV being an Unity game which has naturally very janky movement on terrain (GV in particular has no multilayered height terrain, so mountains are partially made with rock assets).

2nd is it was made like that on purpose, because of a particular subgroup of players (myself included, this was my one and only ban), either "perfected their climbing skills" or "abused game mechanics to their advantage" depending on who you ask.

Conclusion is it is very hard to balance fluidity with all gamebreaking edge cases.

Historically at times when climbing mountains and planting flags was a calming pasttime you also had exploiters climbing castle walls and stealing all your steel bars from furnaces, and farming enemy players in their own respawn after climbing into it

latent fiber
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Oh, okay, I understand what you mean. Yes, these are indeed important factors to consider. Bug abusers are always around the corner, unfortunately.

plain ruin
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Maybe an interruptable animation with a grapple hook, and if you have only light armor in inventory...

mighty marsh
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No

silk cove
mighty marsh
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People abusing movement is a map design issue anyway

gloomy oak
mighty marsh
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Yeah but again, nerfing movement is a bandaid over an incorrectly made game

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I get your point though