#Player Looting
1430 messages · Page 2 of 2 (latest)
Absolutely they do
In fact, theres so many of them that its one giant hotspot, which (unfortunately) completely changes your mentality from free roaming with random encounters to anticipation of zerg
Kinda
I do miss being able to just roam anywhere and it feeling about equal to anywhere else, but i know thats not coming back
I'll never loot a poor lublin flax farmer ever again
Yee, roaming around the rim of the map lost its charm
Its not really an adventure anymore
I still see the point of doing it though, just not solo roam
So the world feels smaller now
Sieges kinda feel like individual matches yea.
I hope maybe they'll add a separate decent sized map thats loot zone if they dont wanna expand map further
Its a problem now thst they chose center as LZ and outer as NLZ, that it is infinitely easier to expand outer than inner
Yeah you'd have to somehow make the ring larger unnecessarily just to expand LZ
I say Leaktown OOF Twinfall belong to LZ
Their disconnection from map center felt so unnecessary
I love this game, but sometimes it really felt like they didnt have enough time to think things through...
Yeah i had my regular weekly whinge back in the day
definetly didnt have time. makes no sense to remove a feature that pulled hundreds of players in every weekend right before release
they released the game cause they where running out of funds to continue. too bad the devs didnt find any better ways to monetize
So how long more till everyone quit who insisted on more NLZ?
Now ppl can't fight because they cant replace their gear. 😅
When I came to this game, the game had been around already for few years and there were definitely loads of veterans around already.
The game was brutal but not too brutal for someone like me who sucks at games. Loot zones were everywhere and it always felt crappy to get looted during a siege event while the better players knew to start running in time. Over time I learnt from my mistakes because it felt so crappy to get looted when others didn't.
The veterans were very kind as well, the guild I joined had people helping newcomers how to get up to speed and they even organized practice dueling sessions where you'd learn the basics.
The looting system is a very good balance between losing something but not too much. It achieves its main purpose: Fear of death which makes senseless 'videogame fighting' a thing that just won't happen really.
Yes, fear of death is huge immersion factor, you cannot ignore it
I just reminded myself of real life example I had, I attended an airsoft military simulation event, which lasted 72hours in forest terrain, respawn took 1 hour from the time you made it back to respawn so if you died 5km from base, good riddance
we had vehicles, but the medevacs/casevacs could only be called by, you guessed it, an alive player. That made so good immersion because while there were still brave sacrifices of individuals, an enemy unit as a whole did their best not to get wiped
Damn I miss those times when shooting guns was for fun
- there were teams that voluntarily signed "no respawns" policy, to unlock better missions/quests with some hall of fame rewards
Hunting them down was peak gaming
Love the bring back the old GV people lol Amazing idea soooo what? It can die again? You folks are dumb af.
bro you playing farming simulator rn thats why gv died, ppl mindset turned gv in a non loot game, middle map is a joke!!! limiting loot there wasn't a smart move by old devs, ppl crying about losing mats, gear, there's a thing called depot, it means you save what you think is valuable and you dont want to get looted, its call inventory managment and yes that thing is part of the game too, if you like to farm farm farm and swing swing swing without consequences well, there are other games that provide that for you. Non loot zones killed GV ESSENCE, and I think no matter what we discuss here, sadly, it wont change, the game will remind like it's now.
I like farms, I plant carrots and everything else, first you plant, then you water, fertilize, weed, then you harvest. muy top 😌
A lot of people like crafting idk why there’s a never ending fight between PvP only players and people who enjoy the crafting system, gv with no crafting is just Mordhua, and mordhau is prettier
There’s 5000 people participating in the closed beta I’d say do a proper poll and stop arguing about it if you lose then so be it
If there’s 3000 or more votes opposed or for on either side make the changes but if it’s to close to even come up with a better compromise
I personally like the current formula. the peninsula near the enemy capitals are a loot zone, and the center is a loot zone. This gives enough option for every player. (Ragi and Sirius have the tag Loot Zone in the U interface, but are not Loot Zone to the top right of the minimap when in the vicinity of the events.)
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Whoever cant risk loosing gear due to still building up one set, they can remain safe and enjoy pvp. Thats whay I do personally untill i have either a full lower tier of gear i can use and risk loosing in there, or I have a full kit of same power as my main in reserve, which takes months to setup.
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Whoever wants to play the game risky right off the bat have apros 40% of the map they can go play in and risk their gear.
The current ballance is perfect imo, as it caters to both player styles
The current system caters more to the non-loot player than anybody else. If you don’t control non-looting zones they aren’t even linked to the looting zone.
I believe that the non-looting zone should be limited to only a nations pivotal corner castles that link their north and south, as well as the main fort which supplies are brought from to build up every city
Those three points should basically be the only non-loot around. The game over the years has slowly stripped away the players’s ability to loot to the point where it be became so meaningless to lose only a single item. Crafting materials is what actually hurt. If you bring your materials out into the world to get looted, you deserve to lose them all.
Even the current system with only being able to loot a single item off of somebody in the majority of the map changes the dynamic of the game. For the most part, you can’t just be foolishly, running into every battle and every fight to throw your life away. It makes consequences for your actions and actually has you think about what you’re doing. It adds more logistics into the game making sure your guys are well supplied and gear replaced. More thought goes into every action you take when you’re trying to better your own nation instead of just blindly going back-and-forth on castles that barely give you anything.
if you’re only interested in fighting a battle mindlessly go play chiv2 and you’ll have a better time
As somebody who has been pretty pro loot everywhere, I’ve realized the new system is pretty fun actually and I think it’ll be better for the health of the game long term, it’s more accessible to new players and those which aren’t as good at PvP and makes for more constant combat and content. One thing I like is that lordly has swapped hands like 3-4 times already on Aquila, that’s huge. Back when we all originally played it swapped maybe twice in the history of the game. Perhaps just adding more benefits or restricting specific resources to middle loot only would increase the amount of need to go there and resolve a lot of those issues.
It’s not gonna take long and the game is just gonna be flooded with material armour and resources
We haven’t even been trying yet and we have a guy that’s already about to be making T5 armour for the guild by tonight or tomorrow morning
Wait until the game officially releases….
A lot of this stuff is super simple if you actively push a lot of these events and hidden things around the Map
If you know what you’re doing, you should be able to hit level 60 to 70 within the first three hours of lunch at minimum
The guild you’re a part of greatly matters as well, are they actually working together to benefit everybody in the guild or is it the mentality that we work together but we help ourselves?
Do we really need characters and banks filled with excess gear and weapons just to make yourself feel better that you have a bunch of junk that you’ll never use
That’s more of a durability issue though no? Because the gear is gonna be produced regardless, if someone loots it now he has more gear. Good chance as well that the person with better gear (though not always) is gonna win the fight so then he will have too much gear ya know
I think theres a better balance to be struck. I do find the non loot sieges fun. It’s nice to be careless and bang from time to time. I feel like we need a little bit more loot zone though. In my mind you just add the island fortresses to the loot zone. And make them worth fighting for somehow.
Gvs economy requires looting to take place, the game giving you immunity to farm herbs, flax, and all other materials is pretty insane. Andy is right sooner or later the game will be flooded with high tier equipment and stockpiling is going to happen.
Economy is alrerady going with items durability going down at light speed. I bought myself gear for 1gold each yesterday, its already half gone. so thats solved, a player that plays a lot uses gear a lot faster than a player than plays 5h a week. that doesnt mean that the player with 2h a weak deserves to loose his gear he worked for on 5h a week for the past 2 week simply cause he wanted to help the defense of a point closer to capital.
Theres options both for PVP looter and non looters, whats wrong with that? If you want a worldwide loot zone game, theres plenty other games with this system. GV is different with its different aproach. by wanting to make GV like every other game out there, ull kill the community of the game.
I'd rather play this game with no loot than go off to a game that does, no other game is as fun as gv is in terms of pvp battles and sieges. And I'm not saying that gv needs to copy other games just copy itself before the main release where looting was available across the map.
Plus gv never had full loot you'll only use one piece of equipment and some materials from your bag at most, but it can hurt if you repeatedly die and get looted over and over again. But it encourages you to fight with your group better and it will bring more discipline.
Perhaps just adding more benefits or restricting specific resources to middle loot only would increase the amount of need to go there and resolve a lot of those issues.
Yeah, it makes perfect sense. You can risk going there for a greater reward, even as someone who prefers to avoid losing their stuff.
That's how albion does it - the more dangerous the zone is, the better resources and loot you can get there.
I’ve never really understood this loot debate… what drives people to feel they absolutely must take something away from others? Because they’ve mastered the combat system better than others? Because they’re in a big guild and can get away with it? What’s the point of this pointless discussion? There will always be people who can’t master the combat system perfectly, and that’s completely normal. And in the end, the pro players wallow in a flood of trousers piling up in their bank boxes, whilst others can’t be bothered to do anything in the game anymore because they don’t want to lose their hard-earned stuff to 24/7 idi**? Is that what you want? I’ve got a better idea: send all the pro players to an island from which only one can return. I’d think that was brilliant. Maybe then a few brain cells might start thinking about this Neanderthal mindset. On the island, you can all show off who’s got the biggest *(tail). The logic that the economy would be flooded, blah blah blah – what a load of rubbish... there’s only one logic to it... your money isn’t gone... someone else has it now – that’s the logic behind this nonsense...
The system as it is is brilliant; there’s something for everyone, and anyone can bravely venture into battle, not just the short- (tail) brigade...
I will explain it to you then. You play differently when you have "skin in the game". You actually have to stick with your group, coordinate, think before barging in.... I do believe there is room for both. The problem with current loot zone is that it is too small. IMO outer ring should be loot also but with less loot points and perhaps no loot during deadly harvest... Also I agree there is a problem with pro players having big advantage. Maybe some balancing system where the more you looted yourself the more points you can "provide" on death or smth like that... More granularity / progression within the loot system... This way there could also be a huge upside for a new player winning against a vet.... Not fully fleshed out, but a thing to consider IMO. Another point... It is sometimes not fair for those who play archer to get a chance to loot... Some kind of loot sharing automatically amongst damage dealers would be fair IMO... (I don't play archer anymore, just remember it felt unfair sometimes)... But that's the life of archers - hated and poor 🤣🤣)
Thank you. I thought of this system with the old devs. Because no one would fight after no loot event. EU it was deserted this is why sang ruled all the middle castles. It was favoring the zerg instead of at least keeping the lower nation fighting. The system isnt perfect but actual fights are happening and that is why it does work. We need incentive to show your kills are producing wealth beside the common cp np. Maybe a prize drop. Upgrade material anyone?
Np could use non guild related way to spent, perhaps NP->CP conversion, or perhaps some new quests should require a down payment of NP as eg Volvano does with shrooms
But coming back to map zones. Its not even about looting itself @timid sandal , its about an immersion break caused by carefree existence of one of the parties involved in the pvp. 1) it completely shifts siege meta to just outspawn the enemy 2) it is so mundane to kill someone while he just ignores you or the fact that they are losing
3) 1 and 2 are affecting the utter majority of the map now, leading to unsatisfactory pvp experience for many
The thing that made me invest thousands of hours into GV was it being basically M&B singleplayer but with real players running for their petty lives at the very end of a barely won large battle. With nonloot this is no longer occuring, so the GV magic is gone
Let’s be honest, the real reason is that the prestige of players who’ve mastered the combat system becomes relatively meaningless if they can’t exercise their dominance in PvP, isn’t that right? That’s what it boils down to, because who wants to grind for 1,000 hours to devote themselves to crafting if you can’t simply steal the stuff from others and swindle them out of hours of hard work? I agree with you that there’s a risk the biggest zerg will win, but that’s relative. We can see very clearly at the moment which nation the old veterans have banded together in, can’t we? I’ll tell you the simple reason for that too... nobody wants to be at the bottom of the food chain, that’s the point. And this mindset is solely what gives rise to the loot system, nothing else. I know the 1v1 faction can’t stand having their egos crushed by a larger zerg, but let’s look at it this way. Wars aren’t won by Delta Force, Spetsnaz or KSK troops alone; no, it’s rather the interplay of everyone that brings success. The special units certainly play a significant part in deciding the outcome in certain situations, but they alone can never win a war. That’s how I see it in GV too, and in many situations it’s still precisely these people who make the decisive difference. I’m not one for saying ‘this is better than that’; everyone has a right to exist, regardless of their beliefs or profession. That’s what matters to me, not stroking certain egos. I didn’t used to notice the battles over keeps – like the ones currently taking place in the Non-Loot Zone – in terms of their intensity and duration, but I could be wrong. In any case, I’m really enjoying it this way.
I simply do not agree with you. I think having "skin in the game" and risk losing smth will make you behave otherwise, more true to life so to speak. The endless battles for outer ring castles for nation points and glory only will tire you in the long run, believe me.... I love the big battles, don't get me wrong... and I hope they would "temper" the loot system a bit like I said: "No looting during DH or smth" and also a way to progressively protect newer players from being looted lus less loot points in outer ring I would welcome.... I made my points I think
Nobody EVER talks abolut FULL LOOT... DO not falsely advertise this....
What was it like back then with the Sangs? Didn’t you get bored when all the pro players were on your side? It’s exactly the same again now, and you’re on the Sang side too, aren’t you? What else can I say? Only a mischievous person would think ill of it. Of course I respect your opinion, it’s just that you’re looking at things from a first-person perspective, whereas I’m looking at how we can keep it fun for everyone... that’s all.
No,.. I am looking from the perspective of people who have played this game for a long time.... Yes, I play Sang. Bc. I was Sang all these years ago when I started, bc I wanted to go there again, at least for test. Not because "all the vets" go there.... Dominance of nations will change back and forth over the months and years.... at least it was like this in EU... A better underdog system would be welcomed however... So theres that. I respect that you think it would be better for more players... I don't however understand why "younger" players are so fond of their stuff... just get new stuff... It might be better with no loot to get the snowflake gen to play... It is just less of a game like that...
Tossing my two cents and bowing out. I enjoy the sieges and the PvP. I’m not keen on having to go grind a set every-time I die. I don’t have time or desire for it. It leads to a longer delay for me to get back to the core gameplay. If that’s considered “snowflake” mentality so be it.
As I said, you’re speaking from an ego-driven perspective, and that’s your prerogative. But you’re not alone on this planet, and the Earth has always maintained a balance. When the predators gained the upper hand, they eventually starved to death because there wasn’t enough food for everyone. Applied to a PC game, however, this means that if one side gains the upper hand in the long run, the game will unfortunately die out. But the PC game isn’t Mother Earth. That’s the point PvP players refuse to grasp. They only see their own ego and not the bigger picture. Yes, you’ll certainly have fun, but eventually your ego’s fun will come to an end when the server is shut down. But let’s be honest, you don’t really care, do you?
Now I think you are just a troll,... I did try to give you serious arguments for the other case... you just go on about the "unfairness" of the world. No.. I am not speaking from ego.... I am not partcularly loot focused and good at that... I just think the game is better with PERTIAL loot as it was before...
That is the point... you do not have to... at most you will lose a single item here and there... and learn to protect it better... and learn to stick to your group... all players who have played for years see the truth in this... (or most).... instead of ruining the game it leads to better cooperation...
Literally not that hard to get replacement gear, I don't know where people get these 1000 hours of grinding from.
And this ‘better cooperation’ looks like this: thanks to this system, the pro players are always on the sunny side, whilst the rest just have to fend for themselves... It’s completely logical and utter nonsense all at once. As I said, you only see your own advantage, and you’re free to do as you please. I don’t see any greater cohesion in your arguments – perhaps among a very few. If you want to stay on the server with 100 players again, you’re welcome to do so. Only normal people won’t go along with this nonsense; life isn’t just about GV and doing exactly what pro players would like. I wrote earlier that, as far as I’m concerned, go ahead and make an instanced island; there you can let off steam amongst your own kind however you like. I guarantee it’ll be over sooner than you’d like, because unfortunately there are no victims of your way of thinking to be found there. You just need people who are slower on the uptake to fund and support your ego trip... anyone can do that, but I certainly won’t. That’s why the way things are at the moment is perfect for me. There’s something for everyone...
PS: Not everyone who disagrees with you is a troll, so stop slandering other people
Maybe my perspective on this whole looting thing is a little bit different than everybody else’s but I believe it really does add to the game.
I’m not sure how your guys guilds handled things, but when I started playing, it was only ismir and Midland. You were able to lose three pieces of armour and a little more at the time of every death. We were pushed into main town for the majority of the time. Ismirs were the “Zerg” in the beginning.
I founded the guild, the imperial Legion, which later became LEGION. We all came up the hard way through the early days of the game, which was much more unforgiving, but a lot of of us stayed to the end. having the ability to loot players add another dynamic to the game. You don’t see this mindless attacking as a Zerg, which in this game You can beat with discipline, resilience, and a little bit of strategy. Legion didn’t always have the numbers, but we had the spirit and we kept fighting and fighting and fighting. We became organized. We started using real tactics real discipline when it came down to these battles and where it mattered because we were outnumbered for a time and we were getting beaten back , we held training to improve the ability of members. The guild came together, and we started pooling resources and materials and recipes into guild crafters that could supply the entire guild.
I would take personal responsibility for every battle that I led on the field and offer free gear replacements to every single member of the party, we handed out gear to new people to get them better fighting chance.
As said... You are just a troll... I tried giving you arguments. You just persist saying that it is only good for "the pros" as you call them... Who are they.... The playing field is wide. Everyone started playing once... You haven't even tried to follow or counter one single of my constructive arguments... I did say that there could be more granularity, more progression, room for improved system.. But you are just flatly against and refuse to see any in between even though many have played for years and lived the game among other things exactly for this reason... That it matters what you do and not just endless arcade make believe fighting... Play like a real warrior and not an arcade kid... Learn how... Skill issue...
OK, do you have any counter-arguments? No, you don’t either, so stop projecting your own views onto others. You still haven’t got that, have you? Your way of thinking isn’t the be-all and end-all; that was and is my message. And your approach is an absolute niche product, a fantasy world, to put it bluntly... tell that to Gamigo, not me. If Gamigo thinks they can make money with your world... you have my blessing. I just don’t think so, for the reasons mentioned above. My reasons don’t mean there’s no teamwork; you obviously want to ignore that too. All the things you mention are also possible in the other playstyle without loot... just perhaps with a larger number of players... but don’t tell that to Gamigo. They’re not the ones footing the bill, it’s not you or me.
PS: To me, you’re just one of many, nothing more...
ok relaxe i probably made inadvertedly a mistake ill go corect this..
it still the same thing tho. iuf u want a full world loot zone, theres plenty of games like that, gv isnt that game
I did give you counter arguments - scroll up. I will let you in on a little secret. I actually argued your point some time back during New Beginning with no loot for the outer ring. The thing is: It doesn't continue being the same... Endless fighting the same castles for just a tiny step on the glory ladder and some nation points for your guild... Where we do agree is that there should be less advantage for vets vs greens,... As I said: More granularity in the loot point system. Many things could be done... You just want to have full arcade... and as you said: Many people prefer it this way. It is just sad bc they don't know the real GV... I don't see any reason to continue this discussion. I don't think you want to see the point in partial loot. I see both arguments and chose to go back to wanting a bigger loot zone AFTER trying the other thing..
You know the solution is pretty simple?
Adding a second map that just for looting where you find t5 resources
Big enough so a solo player has a higher chance of getting t5 without being zerged
Even if it’s all the same map with an island with looting and a island without
I know the old dev had a heat map where most players go
Do what you can’t help doing – as I said, spam Gamigo with it until they change it. I played back then too; for me, teamwork and camaraderie were the most important things – they still are – but I can’t see the connection to the loot system. Yes, you might have been able to protect others from being looted, or perhaps not, but is that the camaraderie you’re referring to? You give your loot to others who can use it – I do that too; I give away Karleonian armour because I don’t need it. But I didn’t take that armour from anyone beforehand; I found it at Ragi’s or similar places, or made it myself. I do that even without a looting system; I don’t need a reward or punishment system to act that way – it’s second nature to me. And then acting like a Samaritan with things you’ve taken from others... well, honestly, what’s so desirable about that? For me, nothing...
I can agree with there being a non-looting area. But coming the perspective of leading massive battles and defenses, being able to loot the enemy can be strategic, and it changes the dynamic of the battle from mindless attacking with no risk to strategic thinking on how you overcome the obstacle in front of you. For the most part the only time it actually hurt to get loaded was when you were bringing a lot of your high-end crafting materials with you in dangerous areas which is your own fault for doing so.
I like the looting system involved not because of it’s punishing nature, but because of its change in the dynamic on how you approach the situation in front of you
I feel like we should be able to have the best of both worlds without either party feeling like they’ve been done wrong
I remember big fights being lost because people were looting
Happened all the time
The first NA Midland Civil War literally started because of people combat looting and then we party wiped
I know most of the longtime vets want mass looting back, but i still think its overall just not a good mechanic for the game to be popular and survive in f2p. Its not a mechanic the vast majority of people will like. If you look at the playerbase history of every looting pvp game ever made, almost all die out due to never retaining new players. Casuals wont stick around if they get looted before theyve learned how to play, and learning how to play involves dying and learning from lots of mistakes. When those mistakes mean losing gear, which is replaceable easily if you know the game (or can loot others from already being good), but it isnt seen that way for new players. Guilds arent all going to help them either. Thats a fever dream. You all speak about it while already knowing the entire map, knowing what is valuable and isnt, knowing to split stacks or leave valuables in your chests, know how to fight, know when to engage and disengage, etc. The list goes on and on. It favors the vets in every way against new players. All that compounds with the fact that you all say you want looting expanded while the loot zone itself currently is a ghost town. I can afk in there and be safer than most of the map. Expand that zone and it just enlarges the ghost town. All of this is something many of you refuse to acknowledge for some reason.
Also, while many claim everyone started as a new player, many longtime vets started as new players at the same time as everyone else. That means you were all new at the same time. No longtime vets looting you as you learned. You all learned together. The dynamic is different. Any game that doesnt cater to the casuals as well as the vets dies. Thats the reality of it. Also, being sweaty all the time is exhausting even for vets. People just wont log in if thats required nonstop.
We just need a bigger map. The entirety of Stoneholm was supposed to be all starter island stuff. Jog had continents planned out originally. That would solve most of this. Make the continents like originally planned and make them full loot. Then everyone is happy. What everyone sees right now is a bandaid fix that went permanent
I will find Jog's original map and post it
sadly it is no longer on the website. I will reach out to Jog
Bull💩
2017 to 2023 is a LOT of time, there was a constant influx of new players, many of them stayed, through most of it I played primarily in the underdog nations, took some greenleafs under my wing and what did I show them? Map center, small pack roaming, looting some, then finding larger group and getting rekt, losses on me, doing some theory and going back there this time in a shield wall.
Then the SoW
Now what do I do without meaningful map roaming nor SoW?
What changed in center? It used to feel free now it feels claustrophobic, rules changed and many loot preferring folk just plain left, so no wonder center is now somehow super empty despite being a crammed zergy hotspot. Now you have a ton of newcomers but most of them wont stay with GV we have seen what catering to them did in 2023
you used to go to center map to hold guild castles and mine top tier mats. Now it's just the mats...
F2p is going to be a massively different animal than early access GV where the game was entirely unknown to everyone to 2023 where it was almost entirely unknown even with the steam release (which is the game you complain about right now). Put that into perspective.
And ambush and loot people gathering the mats
Not to mention the furnaces!!
Before you commend Ill add furnaces were also made with completely different game in mind
Back in the day you didnt have a recipe a furnace did that you couldnt also perform by your own hands or at a workshop
So it was basically a crafting automaton with inherent risk of being fully looted
Maybe the full loot was too much but what we have now is laughable, it is also an exploit
How easy is it to put everything you mine into a quick deployed bloomery?
I support bringing back guild castle sieges and all that. I also know that there has to be a non-loot zone that covers much of the map for new players to learn. The game has to have both the casual and more hardcore aspects. Endgame should be mid map stuff. Learning phase should be outside that, including relevant sieges and such so new players can learn how to even survive mid map.
You dont learn what you call mid map survival by total avoidance of its core aspects and instead reinforcing bad habits in a carebear incubator
You just don't
#makethecontinentslikeplanned
If Age of Conan could figure that out 20 years ago we can do it again
And I fully stand beind players rights to never have anything to do with looting, neither some of us want to have anything to do with these players, as fighting someone who just throws themselves at you in a place that doesnt permit actual bravery because there are 0 stakes, its not for us
My only problem is map center being so damn small
The elitism is kind of ridiculous considering how most vets already play. 99% are not Komodos out here, and theyve all played for years.
it's not elitism. GV literally broke the end game loop. He's just asking that it be restored
what is the current end game loop? broken.... that is what it is. There is none
Badly written bannerlord multiplayer rip off with flags and skins
still better than twilight tho
When it used to be a mount and blade singleplayer saga with real people as nps
speaking from the position of someone that is making their own game. End game loops are what keep the people playing for years, not months. This is what the vets are trying to convey
non loot zones 100% need to exist for casuals
but loot zones need their end game loops restored
Endgame loop is fine, but also cant break learning phase for new players. You guys think from the perspective of vets. Think like a brand new player already at a massive disadvantage against longtime vets who know everything about the game already. Not even just fighting, but map locations, crafting, valuable items, recipe locations, etc. This game has near 0 info on the web now. We all have institutional memory. New players wont
I agree, but that is why the "multiplayer" layer exists. You should need to talk to vets. Not everything should be self evident. Where is the mystery of that. Where is the exploration of the game?
vets will spend hours upon hours teaching anyone that actually wants to learn.
You disregard the fact that I played 90% of my eu time in underdog nation and catered to new players.
I am speaking from my own observations that the very new player perspective you are trying to convey so much also deeply needs endgame loop that hobo is speaking about, it needs it properly teased from the very first day, or that player logs off never to be seen again
That is why many people consider Morrowind to be the best Elder Scrolls game. No hand holding, no map markers, just grab a weapon and go explore
When I take on a new player post 1.0 and he asks "what are we doing here" i can no longer think of an honest answer, for 4/5th of the map
What is it for? Nation and glory points. Oh, are we ever going to surpass guild X (it has 1000000pts already)? No, not a chance, you have to farm them 24/7 and fight 50 friends that do the same. It also wipes every season. Okay bye
Looting, good and bad, makes the small encounters memorable, non loot fights are just a drill with longer respawns than arena
We had the internet and game guides even for morrowind when it came out. It wasnt like people calling the nintendo help line to get tips on how to beat legend of zelda on nes
There was more game info on morrowind back then than there is on GV right now
give it a month. At least 3 different tools are being made
that I know of
Halt is making one for us
Its because the game isnt technically finished. I agree with you. Its just that i dont see gamingo adding any of that, and i dont think full map looting is a good idea either to gain a large playerbase to keep the game going
I do hope gamigo cares enough to at least finish guild islands SoW, itll be at least some substitution to what GV once was
If not, then you dont even have to agree with me at this point, but I predict numbers will dwindle despite nonloot, then either 2nd full closure or an abrubt switch to loot once the numbers hit lower than pre 1.0
Without SoW of any kind I doubt there will be endgame
Looting isnt even memorable to me. I dont see how it is to anyone. Grab some random throwaway pants because the good loot is in their storage, or some random mats they farmed i could get myself in 30 seconds that they split 50 ways?
It has to be, otherwise this discussion wouldnt be as heated
It was useful during long sieges especially during sows, when you're at an enemies keep and they keep jumping down to axe your sieges you can loot them of their armor and axes to diminish their forces
the only thing that I care about right now is getting my guys into Orange Armor!
As cavalryman harrasser you had to have at least a halberd or a good long axe to sweep through tents and siege
SoW gatehouse grind is gear diff even more than skill diff, so you bring good gear
That's another thing, you want to stop the enemy from sieging is that you loot their supplies, bandages and tents, ect.
Also top guilds often held no looting order for 90% of the fight because it is a break in active participation
Best feeling is when enemy greed loses them battle
Its not heated. I just try to think with a new player perspective, plus overall health of the game. I dont have nostalgia from early access. SoW and all of that should be a thing, i agree. Plenty of other things dont make sense in the game vs just looting. Territory has no meaning currently, and enemy factions waiting for the other to go to sleep then sniping everything at 3 am against nobody or fighting battles for 5 hours in a single siege with no time limit until people log off from exhaustion amd no relevant end in sight is one of them.
I see no heat in this discussion. Go check the other suggestions channels for real heat. You guys see the Russian one? That was heated. This is mild.
Looting was indeed a good deterrent of never-ending sieges
In a 3 hour siege looting was the easiest way to deter enemies
I also have concerns about what i saw in 1.0 where two factions would bully the underdog nation and just continue to snowball as a result. It killed a couple servers where one entire faction would just quit and move to another. I havent seen it in the closed beta, but who knows with f2p and many servers. Maybe if a nation is a massive underdog, it needs some massive buffs or incentives until they catch up. Something like that.
Massive nations wont stop at taking underdogs castles they will eat everything in their way until other nations quit. This is the reality.
Loot zone is too small. Outer ring being loot zone would bring back game feeling the risk/reward. But Only Sow large scale battle could bring back the atmosphere of old GV. And fulfill all actions with note of Sence and Matter
this is true or when a nation has the players but most of them are afk in capital or refuse to take part in content so make other nation quit from boredom
I'll admit, it's disheartening to log on in the morning, see a fort's needing repairs/upgrades, go about doing it, spend a couple hours getting it back up to snuff, and then a band of like five or six people come along and take it because you're the only one there. Soon as I respawned after getting pounded into paste, I logged off.
And putting in even more time to get some gear only to be ganked like that and lose that personal progress? Yeah, I'd pretty much never step off Tutorial Island unless I knew there was a large army on my side to join up with. And eventually probably just lose any interest in the game.
That’s exactly the point… who actually benefits from the loot system? The people who can fight… check. The people who can fight are the ones who talk the most here on Discord and in-game. They can use looting to punish anyone who doesn’t follow their big talk. The loot system has only one purpose: to give loudmouths a tool to punish everyone else, and that’s exactly what it’s all about. All those shouting for even more loot are exactly the people I’m talking about. No loot, and the loudmouths have no power...
No power except to grief the lion's den area to oblivion, because the simple math tells its more rewarding to kill players there for 2000Np and no loot than 500NP and no loot in the outer ring
The problem with the no loot system is people stop playing the game once they hit t5 bc they don't want there armor to break and there's not really a point to PvP bc the glory rewards are weak.

While it's been so much fun to play again.
I do remember getting bored of the same old sieges without looting enabled. It for me started to feel the same old meaningless fighting at some point.
The danger added by the looting system added meaning to everything and as has already been said, it's less of senseless fighting because everyone has to make choices whether to push forward or not. That also causes less fights to happen but those fewer fights are much more exciting to me at least.
In essence, we're talking about whether we want more fighting with less excitement or less fighting but with more meaning behind
I changed my vote screw it
I’m had a lot of time to think it over so I’m upvoting
But I want more resources added back to each of the faction islands so I can atleast farm up to t2- t3 or so in safety
Remember the looting system isn't full loot system. You can basically loot one piece of gear and over time you learn when to run, as in look around and predict what's about to happen
At the very least Brandon, Ragi and sirus should be a loot zone. If you enter the area and leave you should be lootable for 5 minutes if you leave time resets if you are in combat. All older GC castles and holy cities should be also lootable. I would personally would like the whole outer ring to be lootable with the exception of the corner castles like how it was before. Like many have said you only lose 1 piece of gear its not that big of a deal but adds alot to the combat style of this game.
Taking over Seaclaw for the 5th time within 3 hours gets boring at some point.
It lacks meaning and it happens so often because no one cares about dying or evaluates risks involved in going to cap places alone for example
Exactly this, without loot the combat gets stale. One big brainless blob fighting another zero tactics or organization because no one cares. Eventually once the nostalgia
wares off people will lose interest in showing up to the pointless fights and or playing long term.
Need old crafting for old loot. Id be down for a compromise like less loot points in donut or something of the sort
See this old version of map from the good old days. Notice the inner green circle around the Sangmar capital indicating the Sangmar safe zone and the outer white circle indicating non-loot zone for Sangmars.
The middle part of the map was also very close to the capital then which was great because we had often fights at the Sangmar border and you didn't have to even fast travel there
no
Yes
That's besides the point and I started before this map anyways
But I don't have any screenshots to be found of the map
There’s no reward for winning and no penalty for losing. There’s no strategy in fights, no real motivation. I don’t know what arguments people against loot have, but I’d remind them they can just go play Chivalry
i want the old glory system back but how/why it was removed after people were jumping off keeps to deny people glory points
like i'm looting you at the bottom still 😄
It’s a completely different experience when you have real battles with discipline and organization
You don’t get that when there is no risk like it currently is a majority of the map
Without loot, there’s no real motivation. It’s just meaningless fights—people dying and respawning over and over… for what? Nothing. There’s no reward for winning. Loot gave that motivation.
I’ve always enjoyed fighting against zerg, even if you can’t win every time. Not everything is about charging in and dying—you can find other ways, other strategies. I’ve never gone broke just because I wasn’t on the zerg side, so stop exaggerating.
Honestly, it sounds like you should spend more time learning how to play instead of complaining so much because you lost some pixels. I’ve farmed too. I’ve lost too. That’s what the game is about—sometimes you win, sometimes you lose. Deal with it.
Considering all the said in topic it is clear that loot is a part of game that makes fights matter.
Without it Gv ll be fruitless and boring.
And all what people need is just dress accordingly to their risk/reward ability to sustain. No one demands you to use your best gear, it is for you to decide on how you rely on the teammates and what goal is before you. That's where the game starts...make each step out of the capital an adventure, make all whatever you succeed in - matters, make loose cost something.... ain't much but yet still enough to make relationships unite and overcome a foe, as friends, as guild, as nation , as Midmirs...
For fun...
The old system of no loot siege events was the way to do it
Hanging out at towns between sieges was part of the fun
Now its just gogogo which I like I just know other people gonna get burned out once they get there T5 and realize all they are doing every siege is wearing out there gear
One wipe and no one coming back to fight again , if u want loot go middle
Middle is too much effort because you gotta build a siege tent thing and its just lame
Gives enemies time to zerg you as well
It was exactly after these changes that the game died. This kind of mindset is what kills it. Fights might be ‘fun’ for a few days, but not for long—people will get bored. Just look at how the player count has dropped. You spend hours defending or attacking a castle, only to end up gaining or losing nothing. That gets exhausting. Let’s see how many players are left in a few months.
Even when there was loot, the numbers weren't high either
But the game lasted for quite a few years. it needs to get its essence back, otherwise it will die again.
There should be a loot server and a non-loot server EZ fix
Loot server outer ring you get 50 points inner ring 100 points
1.5x glory modifier on loot server
I would be happy if they added the island fortress castles to loot zone. I think that would be a fair compromise. That and guild island raids might be enough to satisfy us
Old GC locations, Brandon/ragi/sirus, and holy cities are a good compromise to turn loot back on at
Would still encourage people scared of getting looted to defend their valuable corner links to territory control and reward organized groups to push further.
Combat has a lot more layers when you include risk into the equation. GV is just flat out a better game when it prioritizes team play and rewards organization.
New players today will never understand the feeling of 20-30 players spawning in capital without pants on.
Made you wanna be better
we for sure need a bigger area for it.
Id like to see The GCs, to Holy Cites aswell as the old forts like Tene & Rod, bring the old O'nars farm & ravenskull Hold aswell
Would be like a Loot Zone triangle more then anything, Keep each nations Pivotal castles like Blackrock/Waterford aswell as the Outpost as a non-loot
id add a photo but cant
Honestly my suggestion of deleting most of the NPC's in middle would make it way better to PvP in you can't walk 10 seconds without seeing like a dozen pointless mobs that have no real purpose of being there
Npc do be strong these days, am I the only one who thinks they are way faster than players
does anyone have the old supporters pack pdf that showed the whole world map? Supporters and investors were able to download a pdf that showed the concepts for the game (back when Karleonian Chainmail was blue and white, not Red and White). That had a picture of the Continents, and mentioned player housing and stuff like that. That continent system was part of the original vision.
That document itself is the most important if not a single valid argument for moving capitals into a separate unconquerable safezone islands
In my personal lore Stoneholm is around the size of British Isles and heavily competed for by superpowers of the time
(also only in concept does it make any sense that Sangmar and Azeb do not cut each others throats)
Also its the only reason we have a purely pve nation co op quest that does not completely break the immersion.
You may be ready to die for your liege on some remote island but the factions arent really waging a forever war everywhere all of the time, hate to break it to you
Wake up
we just need more map reworks. Vets have seen this many times
vets have seen like eight different world maps of this game
just in play
I'm good with that
But look at how Azebs were teased prior to their release
Warriors from the south on some far insignificant corner od the map
guild islands were always talked about to supporters. But on map guild castles were also a part of all of this
Then BAM, suddenly new settlements appear and a whole new playable faction
Then Emperor Wintermoore floods the island with golden warriors within a year
Azebs and Sangs were literally invaders in the islands. Remember the map quests in the south? The Azebs invaded Stonehom. Check the patch release history for this game on Steam
So is Midland and Ismir. Both home kingdoms are on the continents. That is the original lore
Stoneholm used to be ruled by the Giants in the game. We came in and killed them off
Yes, they only make sense to work together because in full world map they are the most far away, making logistics a nightmare
Also the Emperor accepted heretical faith, but this might as well be a PR move
That was a nod to Constantine accepting the X and forming the Council of Nicea, which made Jesus an Imperial figure rather than a Philosopher. Jog was a smart guy. So was Bartold.
Black Eye Games had some smart people
but some of it was pure Low Fantasy Lore for fun
Did you read the old poems of Creation for the World?
Yeah, albait here the empire converts AGAIN to a southern faith
Without it Sangmar and Midland would be a cultural monolith
But I guess Lordly Haven (was it a Geliand important site) was too far from the empire and too close to breakaway Marches to keep everything under imperial control
The Lore was low key pretty badass
Lordly Haven was where Geliand fell, was it not? I don't remember what version we are on now. That is the whole thing about the swords in the stones.
The one at Lordly is mirrored in the one at the church in Dunfen
That is why the description of the Geliands Chainmail says the followers of Geliand were crucified in the south. Because I tried to stay in lore in the whole thing
I only dont get the initial location of Pigrims Rock relative to where it is now
I always though its that one unimportant part of the map next to Dimar Castle with a giant a55 statue
don't start or we we go down the rabbit hole of why did they move the original Castle Aud
But then they make is a central point if stoneholm
Yikes
Original Castle Audenstede was the best PVP I have ever seen. Before guild castles even. 3-5 hours battles
And Original Abbey
Also right now a while heap of locations need renaming
Dunfen lumbermill? Its not even on the same island anymore
remember the Gatehouse and pushing up that hill road?
yeh
I am fine with the map changing
In my head
Rename current pilgrim to "New Audunstende"
Current Aud to Leaktown (its literally where it was before)
Current Leak either to Pilgrims Rock or to something completely new
Fix the standalone farms obsolete capital naming
I have seen it many times before. But when you get a location right, then don't mess with it. Some of the old castle locations were amazing because you planned for the terrain.
Yeah, we need a whole new naming system for loactions
and if we are talking about map stuff, then add new factions as well. Money Printer time. You have an SEA server, they deserve their own culturally tied factions.
don't be afraid to add new stuff
New players will ask "Why New audunstende" and then the lore can rain from there
we got these armors from far off places in the game. Let us go see those places. Take my money.
As quests? Yeah
The descriptions for all the skins that you buy support everything that I am talking about. Just read the description for the items that you buy in the shop with Ambers. Those descriptions mentions the stuff in the Continents of the World'
To fix Loot Zone/Non Loot Zone Stuff just separate some of that by letting us travel to the Home Kingdoms on their continents
Going back to the original issue
Business 101
all of Stoneholm is supposed to be Loot Zone. Because all Kingdoms are invading according to the Lore.
If we just follow the Lore and actually implement it the issue is solved
We are here to kill the Giants and claim the island for our respective kingdoms
<@&235485261851656202> you should read this
Stoneholm is supposed to be just one island chain in a much, much larger world.
Make some of that Loot/Non Loot. Restore Stoneholm to Full Loot territory. Stick with the Lore. Make Midland a Kingdom on the Continent. Logres and Wenedia are supposed to mean something. You choose those at Character Creation.
Just take the time to read the IP
It has always been there, the plan
Logres and Wendia are supposed to be the Non Loot Territories of Midland
Ismir has their own. On the Original World Map for the Larger World, Stryborg and Nordheim were northern regions. They had their own lore. Make those Non Loot Ismir Lands
Azebs and Sangs actually do have a unifying item. The Scrolls of Knowledge in game. Both nation find those Holy. So also make those Lands. Rename Baalhammon on Stoneholm to Serai like original. (Azebs were the first wave of the Azeb/Sangmar forces, check the patch notes). Baalhammon is supposed to be the name of the Non Loot Capital of the Sangmar Empire on their Continent
Everybody will be happy if we just actually do what was planned
@trim garden I am afraid we wont go, and even we should not go this rounte
- It too complicated to 10x the map size
- Not to mention the performance issues
- Another step away from open world if instancing is botched
- Frankly, regardless of dev intentions they are new to the IP, the new content wont coexist peacefully with what we already have imaged in out heads
Id rather the wider world be kept to raid rooms and maybe the guild islands concept
Age of Conan solved this 20 years ago with Long Distance Travel Stables to different instanced regions
your argument is weak my brother
Right
But do you think the lore is perpetual war everywhere at once?
I mean that what you imply by proposing mainland non loot front lines
People are complaining about problems. Black Eye Games already planned for their problems and wanted to implement actual solutions. They even transmitted their intention in the actual text for the items in game. Their intended system 100% solves the Loot Zone . Non Loot Zone arugment because those two game loops were never supposed to interact
That is very true
You should be able to farm and make up to blue gear in the Non Loot Zone. That was literally the intended plan
You dont get a fair non loot to loot crossable line in a single open world instance
People will abuse the border (like we sure did, and recorded)
They needed to release earlt because they had money issues and never got to finish the system
Physical borders like this rocky pass make everything claustrophobic, but still dont solve core issue
I step in, hit you, step back
Adding timers is overcomplicating and wont change anything, see what we did with post frontline event 2 minute timer
That would need to be a separate island or an instanced continent
Only Stoneholm, the islands we see now, are Perpetual War. The Continents are supposed to be more or less peaceful. That should be the PVE stuff low tiers
Yes but how to you solve for non loot frontline?
That is why we have the Giant Quest. Read the text in that Quest
I cant imagine a Logres campaign
then play some Age of Conan
it is an awesome game
I have led guilds in MMOs for 30 years
Sure, but lore wise how do you make a core region and its capital invadeable, while also saying "no perpetual war"
Stoneholm is perpetual proxy war specifically because all capitals are safe and all monarchs did their math
just make some regions that can support some introductory Non Loot PVP there
Stoneholm is a Proxy War for the Sweaties
Sweaties need love
I agree but have to be attractive enough not to die out after there are more experienced players than total newbies
"So much room for activities" is supposed to be Stoneholm. The Big Boy Leagues
Stoneholm is supposed to be the End Game Loop Area
The entire region. All of it.
just like you go into the PVP zone now, restore all of the islands to that. When you come to Stoneholm you know that you are in Full PVP Zone. Think of it as the Orange Tier Area. Do you understand? Locations were supposed to have tier levels like our gear does.
So just make the other tier maps
Problem Solved
Which one is it?
Pride long forgotten?
The one where you kill like 5 giants. And the Spiders are there
and find the Poems for the game that Jog or Bartold wrote
those explain literally everything
Ye so this one
Are there lore stones there? Or is it a quest description
Return giants to outer ring and duh loot plox and tank you
Personally if Loot becomes available all over the world, Im stopping the game. And i know that most of my guild would too. We are old men not wanting to tryhard constantly. Once in a while is fun, not constantly. I didnt like Albion cause of this and thats why i stoped playing it.
We all have different kind of ways to describe ''Fun'' in this game, which is why it needs to cater to every kind of players. Setting the whole world as player loot zone would kill this choice and cater to a smaller percentage of players that are the most vocal on the discord.
sea server is dead now
just a week
The beta ends in like 2 days bruv there is progression wipe
no one fighting too
just afk when you online
or doing a 3v4 fight
2v3 sometimes
It’s off hours for NA and the weekly news is in a couple of hours
sea server
Not NA server or EU
even at night still have no fight or just fighting in 1hour
Get more people to play on release
this is so dead
There is more people in eu and na
Playing with 280ping or 230ping
no way
thanks
its. only. the. beta.
Many people dont like when stuff gets wipe and dont even get on the game, evben tho they plan on playing thousands of hours at release.
Keep calm and breathe
Most of the target audience is na and eu so unfortunately if you don’t recruit your own peers your sea server might never be too popular
You don't know what happen when GV 1.0
on sea server
so

I don’t know why that’s funny, or relevant what do you all cheat?
We can’t play sea server so of course most of us will not understand what your referring to
That what I am saying,you don't know what happen when GV 1.0 start but I do
I saw the sea server died after remove SoW and non loot zone
and now is the same situation
then you tell me this is just beta
I know it is
but for seriously I 100% sure sea server will die again soon
Seems we have to admit that there are people who enjoy risk and people who don't. So it's depends to the Dev team to decide, me would just like to see different servers Loot, and Nonloot. And of course no any accumulation of resaurces characters cross tournament etc between those two types of servers
Also if, technically If it is able to be real. Would loved to expirience HC one life server be it pve or pvp if your character died - he deleted. Would be fun to see that.
After HC try for fun i bet most ppl ll understand how funny partial loot gv system is not even punishing aspect
just 1 gear, I don't understand why people so afraid for looting
May be they all have 1k bulat bars on em first bag
Will you buy premium though
Actually, we have record that looting 300 bulat bar at SEA server...
We are very very very sorry to victim, and it all be done by Xeno, i am not part of it
I both lost and gained 500 bulat but realistically, is that much? Less than ten armor sets if you think about it
1 item plus you only have 30 seconds to get looted odds are if you go down in the middle of a fight you are not getting looted
4/10 of the top 10 games on Steam are full loot PvP games not sure why people insist on saying people don't like loot PvP
4? Top 10 only has 2. of 100 top sells. And they are extraction shooters. I mean they are balanced team games focused on looting gear acquired in present lobby not crafted during X numbers of hours. Apex Legend and Grayzone warfare....
I don’t mind safe zones for certain place like tene, rod, sea, gp (still would want loot) but I think a good compromise should be holy temple lands being a loot zone and the rich resources it once had being restored. They should also have the best crafting benches there making holding holy temple a major object for each nation.
late to the party but maybe consider less points in the outer circle or holy temples. still leaves most of the map no loot
<@&235486755363618816> Will the devs make any comment before release on there plan for player looting?
Player looting is not about the looting itself, it's about the healty motivation and expirience of players around the entire map. It's about the motivation of players to unite form alliance and plan their actions all across the map and pay the price or gain reward depending on results of their common efforts. 💪 ❤️ 🦅
Full map with loot enabled is way too punishing for the new player. If they are walking around and bump into an enemy vet, they are getting looted. And will probably quit the game after this happens 1-3 times. Horses made the idea of the full map with loot even worse, as it makes it easier to gank the roaming solo player. I myself like the idea of loot and when I close my eyes I imagine GV how it was back in mid 2019 as an ideal version of the game, but that is the game that failed to gather a healthy player base and failed in the hands of the previous devs. If Gloria is to live on it must become a viable game.
agreed Delete em Horses bring us back 2019
I don't understand the debate. If you want the loot dopamine, why aren't you visible in the loot zone? Why don't you go to the center of the map for PvP? Secondly, from my experience, sieges in the non-loot zone have become more intense because players have stopped being afraid of losing their last pants. And they now fight instead of running away at the first sign of danger, as they always did with the Midlanders, for example.
Intense head bashing wall leads to significant head damage, wish to see fights more organised, people united in voice comms and actions matters and cost something. Im always somewhere in the Lz almost all the time i play, if no other activities are demands me to attend em.
Create a party, have comms and go into loot zone
BE A LOOT ZONE KING
nah just kidding you would get run over easily that's wjy
Ignore non loot sieges
What's the problem man not even kidding
Leave non loot for others because I don't understand why you want to ruin fun for others?
Game was shaped and ballanced. Now middle is just too small and we just need 2 server types seems
I do wanna expirience risk/reward , and wanna see all players around do the same. For me it's okay to have less brawl fights all around but few with better quality and cause and consequences
And im just speaking my mind an I not allowed?
I am constantly in the lootzone, but tbh I am sick of the "Ballada o trzech rusach" moody song all around Lublin Mudmine.
Area fit for my playstyle shrinked five fold, so it feels like regress for me and for many
It is literally less map area than what was there when Ismir nation was added at all
How long can this “fun” really last? There’s no reward for winning and no consequence for losing, just endless PvP with no structure or strategy. It ends up being the same cycle of people reviving and dying over and over.
Loot used to give fights a purpose. It pushed players to organize, think ahead, and actually make long battles worthwhile.
If the concern is new players, then a simple solution would be to enable looting only from level 100 onward. And honestly, if loot still bothers you at that point, then maybe this just isn’t the right game for you. You’re only losing a single item, does it really hurt that much?
Were we not all noobs once? I remember in my first week being taken to the loot zone and getting looted but not having hard feelings about it. My stuff would get replaced by the vets and slowly I started to loot back and in like a month I had a full bag of looted orange items. It's all about mentality, if people can't stand to lose one item then this game is not for them.
Look to put It simply
You have middle map loot
Can play there all day
But you want full map loot because other players don't want to play middle
Like literally you can play your game the way you want
And you still want to change how others want to play the game
Basically Issue Is with you and other pro loot players the way I see It
No we cant
Map smol
I want to look your pants specifically at Abbey
I want this to be possible
So no argument
Cool quick type more bllshit
The argument is that the stake of losing/gaining an item gives purpose to random pvp.
Because the middle is too small and it's a swamp
The argument is that we remember the old map
If prior to 1.0 and shutdown devs added a whole new island archipelago which was specifically nonloot, I would be cheering you on in your ventures instead of interfering
If you don't want to get looted just stay in the capital and wait for Frontline and VoD
People with nonloot mindset are a nuissance to me, its best that I avoid them we both know that
But map smol
These 2 things don't have anytning in common
middle map design sucks and having full loot on map
Man, this entire post, and others are all about it
I haven't seen a single dev yet I think to say anything
Because they won't make any big changes to the game. Some bug fixes and monetization stuff
I doubt any suggestion would be implemented, especially ones like this that require some big changes
I just hope the old devs had some unreleased stuff that can easily be added (skins, guild islands)
So the only available option to satisfy my player cast, given available dev resources and will, is to just flip the switch on the NLZ back and call it a day
Although I'd rather have the old SoW
And I dare say they might just be better off financially if they donthat
The game used to be one way, they changed it to try to attract more people, it didn’t work, and it literally died. I’m just asking for it to go back to how it was before.
The problem was never the loot, and as I already said, they could make it so that loot starts at level 100. The current system is simply going to kill the game, endless fights for nothing.
pls see my thread on the issue #1492103686539710554
Incredibly based Toastz post
Lvl 100 first character not just lvl 100 any
We are still talking about this?
Let's agree that new players don't quit playing because they lost their pants, they quit because they got humiliated by a vet skill. And everyone who say that its too much for new players to loose something, well then protect green leaf till a certain level.
I don't know a single player who quit this game because they lost few items.
Seriously mods just lock this post already.
My dream is 8 looting points in outer ring and 24 looting points in map center, 32 on volcano
Both. But I agree lock it. No points after 1million messages. Not like anyone took notes. Haha
why not 8/16/24 or 8/16/32, just curious - PS I kind of like it either way.
Only fanatics apparently. 😂
Because they made all of these map changes, stone barriers, narrow entrances, hangmen, to make the vibe "spooky"
Just 16 compared to current 10 doesnt match that vibe enough
And volcano? Since its a closed event respawn time can be manually adjusted, meaning last one standing could take the time to loot majority of enemy party, this would raise the stakes. Also this amount of looting points would make you consider preparing your inventory prior, making sure you bet what you can affort to lose
Volcano could drop Spookbert mace/torch all year round for all I know, or seasonal rewards, making this not about resource farming but about acquiring unique status symbols
Thats of course well into realm of my fantasy, I do not expect nor ask for this to be reality
I'm a vet and I'm gonna quit cause my gear keeps breaking, the pain of having all red is too much for me.
Nah dude they quit because they got some green items robbed
Don’t forget the 4 steel bars
Maybe we could try adding a proper tutorial that doesn’t make people want to gouge their eyes out before blaming partial loot being the reason people quit
Toastz made a comment in another post - there are games with full looting systems 1000x more popular than gv, I’m fairly sure there’s bigger problems then getting some items taken
Albion does great, copy albion, separate loot zone map with increased reward.
Prevents lag by being instanced too.
yeah for Albion style we need a big map, like much bigger! or make it in instances like we already have Volcano ect.
It'd also just fix the problem that the LZ is stuck inside the NLZ lol
lz map would be empty, same as the lz is in the game now
the people that claim they'd live in the lz map would have nobody to fight and still end up back into the non lz version
it would be big enough to make solo players feel safe
what solo player doesnt already feel safe in the lz? the amount of times ive encountered people when going through there solo is like 3 times total, and only when i picked the fight by lighting up flags. the only time ive ever gotten large fights in the lz was when we'd siege and literally wait until someone showed up, which could take well over a half hour of just standing there
i could afk in the lz and would be safer than in a huge part of the outer ring
but i'm sayinng the old gv had a massive lootzone
i just dont think old gv is ever happening again
but i'm saying people left safe enough to go out
there no stupid entrnaces that people camp
gays, I heard gamigo has a reputation of just buying dead/struggling mmos and just milking them until they completely die
Lookint at #📜│faq they don't even plan to make any skins for monetization, only sell the ones that already exist and maybe sell some "perks"
So imo it's pretty clear they won't be adding any new content or doing major overhauls of the existing content
Man get that out of here, we don’t want to hear it from you, that’s so unrelated to the topic
They already been changing some events so he's wrong
He got the Walmart #faq apparently.
if you read more than 5 words and looked what message I am replying to, you would know it is related to the topic
Oh really? What did they change?