#Player Looting

1430 messages · Page 2 of 2 (latest)

paper cliff
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then go middle

mental nacelle
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I do

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I just sit in the middle and queue duels until a siege pops

olive sun
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Do people even go middle?

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I just assumed no one would

vagrant pike
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Absolutely they do

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In fact, theres so many of them that its one giant hotspot, which (unfortunately) completely changes your mentality from free roaming with random encounters to anticipation of zerg

olive sun
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Ah

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So we need bigger loot zone for less zerging

vagrant pike
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Kinda

olive sun
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I do miss being able to just roam anywhere and it feeling about equal to anywhere else, but i know thats not coming back

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I'll never loot a poor lublin flax farmer ever again

vagrant pike
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Yee, roaming around the rim of the map lost its charm

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Its not really an adventure anymore

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I still see the point of doing it though, just not solo roam

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So the world feels smaller now

olive sun
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Sieges kinda feel like individual matches yea.

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I hope maybe they'll add a separate decent sized map thats loot zone if they dont wanna expand map further

vagrant pike
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Its a problem now thst they chose center as LZ and outer as NLZ, that it is infinitely easier to expand outer than inner

olive sun
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Yeah you'd have to somehow make the ring larger unnecessarily just to expand LZ

vagrant pike
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I say Leaktown OOF Twinfall belong to LZ

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Their disconnection from map center felt so unnecessary

olive sun
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I love this game, but sometimes it really felt like they didnt have enough time to think things through...

vagrant pike
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Oh boy did they not

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But thats our fault

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We were too loud

olive sun
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Yeah i had my regular weekly whinge back in the day

silk thicket
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definetly didnt have time. makes no sense to remove a feature that pulled hundreds of players in every weekend right before release

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they released the game cause they where running out of funds to continue. too bad the devs didnt find any better ways to monetize

quasi leaf
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So how long more till everyone quit who insisted on more NLZ?

dim fable
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Now ppl can't fight because they cant replace their gear. 😅

still edge
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When I came to this game, the game had been around already for few years and there were definitely loads of veterans around already.

The game was brutal but not too brutal for someone like me who sucks at games. Loot zones were everywhere and it always felt crappy to get looted during a siege event while the better players knew to start running in time. Over time I learnt from my mistakes because it felt so crappy to get looted when others didn't.

The veterans were very kind as well, the guild I joined had people helping newcomers how to get up to speed and they even organized practice dueling sessions where you'd learn the basics.

The looting system is a very good balance between losing something but not too much. It achieves its main purpose: Fear of death which makes senseless 'videogame fighting' a thing that just won't happen really.

vagrant pike
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Yes, fear of death is huge immersion factor, you cannot ignore it

I just reminded myself of real life example I had, I attended an airsoft military simulation event, which lasted 72hours in forest terrain, respawn took 1 hour from the time you made it back to respawn so if you died 5km from base, good riddance

we had vehicles, but the medevacs/casevacs could only be called by, you guessed it, an alive player. That made so good immersion because while there were still brave sacrifices of individuals, an enemy unit as a whole did their best not to get wiped

Damn I miss those times when shooting guns was for fun

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  • there were teams that voluntarily signed "no respawns" policy, to unlock better missions/quests with some hall of fame rewards

Hunting them down was peak gaming

cosmic ocean
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Love the bring back the old GV people lol Amazing idea soooo what? It can die again? You folks are dumb af.

empty cargo
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bro you playing farming simulator rn thats why gv died, ppl mindset turned gv in a non loot game, middle map is a joke!!! limiting loot there wasn't a smart move by old devs, ppl crying about losing mats, gear, there's a thing called depot, it means you save what you think is valuable and you dont want to get looted, its call inventory managment and yes that thing is part of the game too, if you like to farm farm farm and swing swing swing without consequences well, there are other games that provide that for you. Non loot zones killed GV ESSENCE, and I think no matter what we discuss here, sadly, it wont change, the game will remind like it's now.

formal sluice
warm bloom
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There’s 5000 people participating in the closed beta I’d say do a proper poll and stop arguing about it if you lose then so be it

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If there’s 3000 or more votes opposed or for on either side make the changes but if it’s to close to even come up with a better compromise

primal crane
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I personally like the current formula. the peninsula near the enemy capitals are a loot zone, and the center is a loot zone. This gives enough option for every player. (Ragi and Sirius have the tag Loot Zone in the U interface, but are not Loot Zone to the top right of the minimap when in the vicinity of the events.)

  • Whoever cant risk loosing gear due to still building up one set, they can remain safe and enjoy pvp. Thats whay I do personally untill i have either a full lower tier of gear i can use and risk loosing in there, or I have a full kit of same power as my main in reserve, which takes months to setup.

  • Whoever wants to play the game risky right off the bat have apros 40% of the map they can go play in and risk their gear.

The current ballance is perfect imo, as it caters to both player styles

nova linden
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The current system caters more to the non-loot player than anybody else. If you don’t control non-looting zones they aren’t even linked to the looting zone.

I believe that the non-looting zone should be limited to only a nations pivotal corner castles that link their north and south, as well as the main fort which supplies are brought from to build up every city

Those three points should basically be the only non-loot around. The game over the years has slowly stripped away the players’s ability to loot to the point where it be became so meaningless to lose only a single item. Crafting materials is what actually hurt. If you bring your materials out into the world to get looted, you deserve to lose them all.

Even the current system with only being able to loot a single item off of somebody in the majority of the map changes the dynamic of the game. For the most part, you can’t just be foolishly, running into every battle and every fight to throw your life away. It makes consequences for your actions and actually has you think about what you’re doing. It adds more logistics into the game making sure your guys are well supplied and gear replaced. More thought goes into every action you take when you’re trying to better your own nation instead of just blindly going back-and-forth on castles that barely give you anything.

if you’re only interested in fighting a battle mindlessly go play chiv2 and you’ll have a better time

drowsy current
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As somebody who has been pretty pro loot everywhere, I’ve realized the new system is pretty fun actually and I think it’ll be better for the health of the game long term, it’s more accessible to new players and those which aren’t as good at PvP and makes for more constant combat and content. One thing I like is that lordly has swapped hands like 3-4 times already on Aquila, that’s huge. Back when we all originally played it swapped maybe twice in the history of the game. Perhaps just adding more benefits or restricting specific resources to middle loot only would increase the amount of need to go there and resolve a lot of those issues.

nova linden
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It’s not gonna take long and the game is just gonna be flooded with material armour and resources

We haven’t even been trying yet and we have a guy that’s already about to be making T5 armour for the guild by tonight or tomorrow morning

Wait until the game officially releases….

A lot of this stuff is super simple if you actively push a lot of these events and hidden things around the Map

If you know what you’re doing, you should be able to hit level 60 to 70 within the first three hours of lunch at minimum

The guild you’re a part of greatly matters as well, are they actually working together to benefit everybody in the guild or is it the mentality that we work together but we help ourselves?

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Do we really need characters and banks filled with excess gear and weapons just to make yourself feel better that you have a bunch of junk that you’ll never use

drowsy current
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That’s more of a durability issue though no? Because the gear is gonna be produced regardless, if someone loots it now he has more gear. Good chance as well that the person with better gear (though not always) is gonna win the fight so then he will have too much gear ya know

uncut glade
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I think theres a better balance to be struck. I do find the non loot sieges fun. It’s nice to be careless and bang from time to time. I feel like we need a little bit more loot zone though. In my mind you just add the island fortresses to the loot zone. And make them worth fighting for somehow.

arctic saffron
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Gvs economy requires looting to take place, the game giving you immunity to farm herbs, flax, and all other materials is pretty insane. Andy is right sooner or later the game will be flooded with high tier equipment and stockpiling is going to happen.

primal crane
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Economy is alrerady going with items durability going down at light speed. I bought myself gear for 1gold each yesterday, its already half gone. so thats solved, a player that plays a lot uses gear a lot faster than a player than plays 5h a week. that doesnt mean that the player with 2h a weak deserves to loose his gear he worked for on 5h a week for the past 2 week simply cause he wanted to help the defense of a point closer to capital.

Theres options both for PVP looter and non looters, whats wrong with that? If you want a worldwide loot zone game, theres plenty other games with this system. GV is different with its different aproach. by wanting to make GV like every other game out there, ull kill the community of the game.

arctic saffron
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I'd rather play this game with no loot than go off to a game that does, no other game is as fun as gv is in terms of pvp battles and sieges. And I'm not saying that gv needs to copy other games just copy itself before the main release where looting was available across the map.

Plus gv never had full loot you'll only use one piece of equipment and some materials from your bag at most, but it can hurt if you repeatedly die and get looted over and over again. But it encourages you to fight with your group better and it will bring more discipline.

slate harness
# drowsy current As somebody who has been pretty pro loot everywhere, I’ve realized the new syste...

Perhaps just adding more benefits or restricting specific resources to middle loot only would increase the amount of need to go there and resolve a lot of those issues.
Yeah, it makes perfect sense. You can risk going there for a greater reward, even as someone who prefers to avoid losing their stuff.
That's how albion does it - the more dangerous the zone is, the better resources and loot you can get there.

timid sandal
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I’ve never really understood this loot debate… what drives people to feel they absolutely must take something away from others? Because they’ve mastered the combat system better than others? Because they’re in a big guild and can get away with it? What’s the point of this pointless discussion? There will always be people who can’t master the combat system perfectly, and that’s completely normal. And in the end, the pro players wallow in a flood of trousers piling up in their bank boxes, whilst others can’t be bothered to do anything in the game anymore because they don’t want to lose their hard-earned stuff to 24/7 idi**? Is that what you want? I’ve got a better idea: send all the pro players to an island from which only one can return. I’d think that was brilliant. Maybe then a few brain cells might start thinking about this Neanderthal mindset. On the island, you can all show off who’s got the biggest *(tail). The logic that the economy would be flooded, blah blah blah – what a load of rubbish... there’s only one logic to it... your money isn’t gone... someone else has it now – that’s the logic behind this nonsense...
The system as it is is brilliant; there’s something for everyone, and anyone can bravely venture into battle, not just the short-
(tail) brigade...

dusky flicker
# timid sandal I’ve never really understood this loot debate… what drives people to feel they a...

I will explain it to you then. You play differently when you have "skin in the game". You actually have to stick with your group, coordinate, think before barging in.... I do believe there is room for both. The problem with current loot zone is that it is too small. IMO outer ring should be loot also but with less loot points and perhaps no loot during deadly harvest... Also I agree there is a problem with pro players having big advantage. Maybe some balancing system where the more you looted yourself the more points you can "provide" on death or smth like that... More granularity / progression within the loot system... This way there could also be a huge upside for a new player winning against a vet.... Not fully fleshed out, but a thing to consider IMO. Another point... It is sometimes not fair for those who play archer to get a chance to loot... Some kind of loot sharing automatically amongst damage dealers would be fair IMO... (I don't play archer anymore, just remember it felt unfair sometimes)... But that's the life of archers - hated and poor 🤣🤣)

dim fable
# timid sandal I’ve never really understood this loot debate… what drives people to feel they a...

Thank you. I thought of this system with the old devs. Because no one would fight after no loot event. EU it was deserted this is why sang ruled all the middle castles. It was favoring the zerg instead of at least keeping the lower nation fighting. The system isnt perfect but actual fights are happening and that is why it does work. We need incentive to show your kills are producing wealth beside the common cp np. Maybe a prize drop. Upgrade material anyone?

vagrant pike
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Np could use non guild related way to spent, perhaps NP->CP conversion, or perhaps some new quests should require a down payment of NP as eg Volvano does with shrooms

But coming back to map zones. Its not even about looting itself @timid sandal , its about an immersion break caused by carefree existence of one of the parties involved in the pvp. 1) it completely shifts siege meta to just outspawn the enemy 2) it is so mundane to kill someone while he just ignores you or the fact that they are losing
3) 1 and 2 are affecting the utter majority of the map now, leading to unsatisfactory pvp experience for many

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The thing that made me invest thousands of hours into GV was it being basically M&B singleplayer but with real players running for their petty lives at the very end of a barely won large battle. With nonloot this is no longer occuring, so the GV magic is gone

timid sandal
# dusky flicker I will explain it to you then. You play differently when you have "skin in the g...

Let’s be honest, the real reason is that the prestige of players who’ve mastered the combat system becomes relatively meaningless if they can’t exercise their dominance in PvP, isn’t that right? That’s what it boils down to, because who wants to grind for 1,000 hours to devote themselves to crafting if you can’t simply steal the stuff from others and swindle them out of hours of hard work? I agree with you that there’s a risk the biggest zerg will win, but that’s relative. We can see very clearly at the moment which nation the old veterans have banded together in, can’t we? I’ll tell you the simple reason for that too... nobody wants to be at the bottom of the food chain, that’s the point. And this mindset is solely what gives rise to the loot system, nothing else. I know the 1v1 faction can’t stand having their egos crushed by a larger zerg, but let’s look at it this way. Wars aren’t won by Delta Force, Spetsnaz or KSK troops alone; no, it’s rather the interplay of everyone that brings success. The special units certainly play a significant part in deciding the outcome in certain situations, but they alone can never win a war. That’s how I see it in GV too, and in many situations it’s still precisely these people who make the decisive difference. I’m not one for saying ‘this is better than that’; everyone has a right to exist, regardless of their beliefs or profession. That’s what matters to me, not stroking certain egos. I didn’t used to notice the battles over keeps – like the ones currently taking place in the Non-Loot Zone – in terms of their intensity and duration, but I could be wrong. In any case, I’m really enjoying it this way.

dusky flicker
# timid sandal Let’s be honest, the real reason is that the prestige of players who’ve mastered...

I simply do not agree with you. I think having "skin in the game" and risk losing smth will make you behave otherwise, more true to life so to speak. The endless battles for outer ring castles for nation points and glory only will tire you in the long run, believe me.... I love the big battles, don't get me wrong... and I hope they would "temper" the loot system a bit like I said: "No looting during DH or smth" and also a way to progressively protect newer players from being looted lus less loot points in outer ring I would welcome.... I made my points I think

dusky flicker
timid sandal
# dusky flicker I simply do not agree with you. I think having "skin in the game" and risk losin...

What was it like back then with the Sangs? Didn’t you get bored when all the pro players were on your side? It’s exactly the same again now, and you’re on the Sang side too, aren’t you? What else can I say? Only a mischievous person would think ill of it. Of course I respect your opinion, it’s just that you’re looking at things from a first-person perspective, whereas I’m looking at how we can keep it fun for everyone... that’s all.

dusky flicker
# timid sandal What was it like back then with the Sangs? Didn’t you get bored when all the pro...

No,.. I am looking from the perspective of people who have played this game for a long time.... Yes, I play Sang. Bc. I was Sang all these years ago when I started, bc I wanted to go there again, at least for test. Not because "all the vets" go there.... Dominance of nations will change back and forth over the months and years.... at least it was like this in EU... A better underdog system would be welcomed however... So theres that. I respect that you think it would be better for more players... I don't however understand why "younger" players are so fond of their stuff... just get new stuff... It might be better with no loot to get the snowflake gen to play... It is just less of a game like that...

eternal lodge
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Tossing my two cents and bowing out. I enjoy the sieges and the PvP. I’m not keen on having to go grind a set every-time I die. I don’t have time or desire for it. It leads to a longer delay for me to get back to the core gameplay. If that’s considered “snowflake” mentality so be it.

timid sandal
# dusky flicker No,.. I am looking from the perspective of people who have played this game for ...

As I said, you’re speaking from an ego-driven perspective, and that’s your prerogative. But you’re not alone on this planet, and the Earth has always maintained a balance. When the predators gained the upper hand, they eventually starved to death because there wasn’t enough food for everyone. Applied to a PC game, however, this means that if one side gains the upper hand in the long run, the game will unfortunately die out. But the PC game isn’t Mother Earth. That’s the point PvP players refuse to grasp. They only see their own ego and not the bigger picture. Yes, you’ll certainly have fun, but eventually your ego’s fun will come to an end when the server is shut down. But let’s be honest, you don’t really care, do you?

dusky flicker
dusky flicker
arctic saffron
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Literally not that hard to get replacement gear, I don't know where people get these 1000 hours of grinding from.

timid sandal
# dusky flicker Now I think you are just a troll,... I did try to give you serious arguments for...

And this ‘better cooperation’ looks like this: thanks to this system, the pro players are always on the sunny side, whilst the rest just have to fend for themselves... It’s completely logical and utter nonsense all at once. As I said, you only see your own advantage, and you’re free to do as you please. I don’t see any greater cohesion in your arguments – perhaps among a very few. If you want to stay on the server with 100 players again, you’re welcome to do so. Only normal people won’t go along with this nonsense; life isn’t just about GV and doing exactly what pro players would like. I wrote earlier that, as far as I’m concerned, go ahead and make an instanced island; there you can let off steam amongst your own kind however you like. I guarantee it’ll be over sooner than you’d like, because unfortunately there are no victims of your way of thinking to be found there. You just need people who are slower on the uptake to fund and support your ego trip... anyone can do that, but I certainly won’t. That’s why the way things are at the moment is perfect for me. There’s something for everyone...
PS: Not everyone who disagrees with you is a troll, so stop slandering other people

nova linden
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Maybe my perspective on this whole looting thing is a little bit different than everybody else’s but I believe it really does add to the game.

I’m not sure how your guys guilds handled things, but when I started playing, it was only ismir and Midland. You were able to lose three pieces of armour and a little more at the time of every death. We were pushed into main town for the majority of the time. Ismirs were the “Zerg” in the beginning.

I founded the guild, the imperial Legion, which later became LEGION. We all came up the hard way through the early days of the game, which was much more unforgiving, but a lot of of us stayed to the end. having the ability to loot players add another dynamic to the game. You don’t see this mindless attacking as a Zerg, which in this game You can beat with discipline, resilience, and a little bit of strategy. Legion didn’t always have the numbers, but we had the spirit and we kept fighting and fighting and fighting. We became organized. We started using real tactics real discipline when it came down to these battles and where it mattered because we were outnumbered for a time and we were getting beaten back , we held training to improve the ability of members. The guild came together, and we started pooling resources and materials and recipes into guild crafters that could supply the entire guild.

I would take personal responsibility for every battle that I led on the field and offer free gear replacements to every single member of the party, we handed out gear to new people to get them better fighting chance.

dusky flicker
# timid sandal And this ‘better cooperation’ looks like this: thanks to this system, the pro pl...

As said... You are just a troll... I tried giving you arguments. You just persist saying that it is only good for "the pros" as you call them... Who are they.... The playing field is wide. Everyone started playing once... You haven't even tried to follow or counter one single of my constructive arguments... I did say that there could be more granularity, more progression, room for improved system.. But you are just flatly against and refuse to see any in between even though many have played for years and lived the game among other things exactly for this reason... That it matters what you do and not just endless arcade make believe fighting... Play like a real warrior and not an arcade kid... Learn how... Skill issue...

timid sandal
# dusky flicker As said... You are just a troll... I tried giving you arguments. You just persis...

OK, do you have any counter-arguments? No, you don’t either, so stop projecting your own views onto others. You still haven’t got that, have you? Your way of thinking isn’t the be-all and end-all; that was and is my message. And your approach is an absolute niche product, a fantasy world, to put it bluntly... tell that to Gamigo, not me. If Gamigo thinks they can make money with your world... you have my blessing. I just don’t think so, for the reasons mentioned above. My reasons don’t mean there’s no teamwork; you obviously want to ignore that too. All the things you mention are also possible in the other playstyle without loot... just perhaps with a larger number of players... but don’t tell that to Gamigo. They’re not the ones footing the bill, it’s not you or me.

PS: To me, you’re just one of many, nothing more...

primal crane
dusky flicker
# timid sandal OK, do you have any counter-arguments? No, you don’t either, so stop projecting ...

I did give you counter arguments - scroll up. I will let you in on a little secret. I actually argued your point some time back during New Beginning with no loot for the outer ring. The thing is: It doesn't continue being the same... Endless fighting the same castles for just a tiny step on the glory ladder and some nation points for your guild... Where we do agree is that there should be less advantage for vets vs greens,... As I said: More granularity in the loot point system. Many things could be done... You just want to have full arcade... and as you said: Many people prefer it this way. It is just sad bc they don't know the real GV... I don't see any reason to continue this discussion. I don't think you want to see the point in partial loot. I see both arguments and chose to go back to wanting a bigger loot zone AFTER trying the other thing..

paper cliff
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You know the solution is pretty simple?

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Adding a second map that just for looting where you find t5 resources

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Big enough so a solo player has a higher chance of getting t5 without being zerged

nova linden
paper cliff
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I know the old dev had a heat map where most players go

timid sandal
# dusky flicker I did give you counter arguments - scroll up. I will let you in on a little secr...

Do what you can’t help doing – as I said, spam Gamigo with it until they change it. I played back then too; for me, teamwork and camaraderie were the most important things – they still are – but I can’t see the connection to the loot system. Yes, you might have been able to protect others from being looted, or perhaps not, but is that the camaraderie you’re referring to? You give your loot to others who can use it – I do that too; I give away Karleonian armour because I don’t need it. But I didn’t take that armour from anyone beforehand; I found it at Ragi’s or similar places, or made it myself. I do that even without a looting system; I don’t need a reward or punishment system to act that way – it’s second nature to me. And then acting like a Samaritan with things you’ve taken from others... well, honestly, what’s so desirable about that? For me, nothing...

nova linden
# timid sandal Do what you can’t help doing – as I said, spam Gamigo with it until they change ...

I can agree with there being a non-looting area. But coming the perspective of leading massive battles and defenses, being able to loot the enemy can be strategic, and it changes the dynamic of the battle from mindless attacking with no risk to strategic thinking on how you overcome the obstacle in front of you. For the most part the only time it actually hurt to get loaded was when you were bringing a lot of your high-end crafting materials with you in dangerous areas which is your own fault for doing so.

I like the looting system involved not because of it’s punishing nature, but because of its change in the dynamic on how you approach the situation in front of you

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I feel like we should be able to have the best of both worlds without either party feeling like they’ve been done wrong

paper cliff
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I remember big fights being lost because people were looting

nova linden
trim garden
lone jungle
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I know most of the longtime vets want mass looting back, but i still think its overall just not a good mechanic for the game to be popular and survive in f2p. Its not a mechanic the vast majority of people will like. If you look at the playerbase history of every looting pvp game ever made, almost all die out due to never retaining new players. Casuals wont stick around if they get looted before theyve learned how to play, and learning how to play involves dying and learning from lots of mistakes. When those mistakes mean losing gear, which is replaceable easily if you know the game (or can loot others from already being good), but it isnt seen that way for new players. Guilds arent all going to help them either. Thats a fever dream. You all speak about it while already knowing the entire map, knowing what is valuable and isnt, knowing to split stacks or leave valuables in your chests, know how to fight, know when to engage and disengage, etc. The list goes on and on. It favors the vets in every way against new players. All that compounds with the fact that you all say you want looting expanded while the loot zone itself currently is a ghost town. I can afk in there and be safer than most of the map. Expand that zone and it just enlarges the ghost town. All of this is something many of you refuse to acknowledge for some reason.

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Also, while many claim everyone started as a new player, many longtime vets started as new players at the same time as everyone else. That means you were all new at the same time. No longtime vets looting you as you learned. You all learned together. The dynamic is different. Any game that doesnt cater to the casuals as well as the vets dies. Thats the reality of it. Also, being sweaty all the time is exhausting even for vets. People just wont log in if thats required nonstop.

trim garden
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We just need a bigger map. The entirety of Stoneholm was supposed to be all starter island stuff. Jog had continents planned out originally. That would solve most of this. Make the continents like originally planned and make them full loot. Then everyone is happy. What everyone sees right now is a bandaid fix that went permanent

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I will find Jog's original map and post it

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sadly it is no longer on the website. I will reach out to Jog

vagrant pike
# lone jungle Also, while many claim everyone started as a new player, many longtime vets star...

Bull💩

2017 to 2023 is a LOT of time, there was a constant influx of new players, many of them stayed, through most of it I played primarily in the underdog nations, took some greenleafs under my wing and what did I show them? Map center, small pack roaming, looting some, then finding larger group and getting rekt, losses on me, doing some theory and going back there this time in a shield wall.
Then the SoW

Now what do I do without meaningful map roaming nor SoW?

What changed in center? It used to feel free now it feels claustrophobic, rules changed and many loot preferring folk just plain left, so no wonder center is now somehow super empty despite being a crammed zergy hotspot. Now you have a ton of newcomers but most of them wont stay with GV we have seen what catering to them did in 2023

trim garden
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you used to go to center map to hold guild castles and mine top tier mats. Now it's just the mats...

lone jungle
vagrant pike
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Before you commend Ill add furnaces were also made with completely different game in mind

Back in the day you didnt have a recipe a furnace did that you couldnt also perform by your own hands or at a workshop

So it was basically a crafting automaton with inherent risk of being fully looted

Maybe the full loot was too much but what we have now is laughable, it is also an exploit

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How easy is it to put everything you mine into a quick deployed bloomery?

lone jungle
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I support bringing back guild castle sieges and all that. I also know that there has to be a non-loot zone that covers much of the map for new players to learn. The game has to have both the casual and more hardcore aspects. Endgame should be mid map stuff. Learning phase should be outside that, including relevant sieges and such so new players can learn how to even survive mid map.

vagrant pike
trim garden
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#makethecontinentslikeplanned

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If Age of Conan could figure that out 20 years ago we can do it again

vagrant pike
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And I fully stand beind players rights to never have anything to do with looting, neither some of us want to have anything to do with these players, as fighting someone who just throws themselves at you in a place that doesnt permit actual bravery because there are 0 stakes, its not for us

My only problem is map center being so damn small

lone jungle
trim garden
#

it's not elitism. GV literally broke the end game loop. He's just asking that it be restored

#

what is the current end game loop? broken.... that is what it is. There is none

vagrant pike
#

Badly written bannerlord multiplayer rip off with flags and skins

trim garden
#

still better than twilight tho

vagrant pike
#

When it used to be a mount and blade singleplayer saga with real people as nps

trim garden
#

speaking from the position of someone that is making their own game. End game loops are what keep the people playing for years, not months. This is what the vets are trying to convey

#

non loot zones 100% need to exist for casuals

#

but loot zones need their end game loops restored

lone jungle
#

Endgame loop is fine, but also cant break learning phase for new players. You guys think from the perspective of vets. Think like a brand new player already at a massive disadvantage against longtime vets who know everything about the game already. Not even just fighting, but map locations, crafting, valuable items, recipe locations, etc. This game has near 0 info on the web now. We all have institutional memory. New players wont

trim garden
#

I agree, but that is why the "multiplayer" layer exists. You should need to talk to vets. Not everything should be self evident. Where is the mystery of that. Where is the exploration of the game?

#

vets will spend hours upon hours teaching anyone that actually wants to learn.

vagrant pike
#

You disregard the fact that I played 90% of my eu time in underdog nation and catered to new players.

I am speaking from my own observations that the very new player perspective you are trying to convey so much also deeply needs endgame loop that hobo is speaking about, it needs it properly teased from the very first day, or that player logs off never to be seen again

trim garden
#

That is why many people consider Morrowind to be the best Elder Scrolls game. No hand holding, no map markers, just grab a weapon and go explore

vagrant pike
#

When I take on a new player post 1.0 and he asks "what are we doing here" i can no longer think of an honest answer, for 4/5th of the map

#

What is it for? Nation and glory points. Oh, are we ever going to surpass guild X (it has 1000000pts already)? No, not a chance, you have to farm them 24/7 and fight 50 friends that do the same. It also wipes every season. Okay bye

#

Looting, good and bad, makes the small encounters memorable, non loot fights are just a drill with longer respawns than arena

lone jungle
#

There was more game info on morrowind back then than there is on GV right now

trim garden
#

that I know of

#

Halt is making one for us

lone jungle
vagrant pike
#

I do hope gamigo cares enough to at least finish guild islands SoW, itll be at least some substitution to what GV once was

If not, then you dont even have to agree with me at this point, but I predict numbers will dwindle despite nonloot, then either 2nd full closure or an abrubt switch to loot once the numbers hit lower than pre 1.0

#

Without SoW of any kind I doubt there will be endgame

lone jungle
#

Looting isnt even memorable to me. I dont see how it is to anyone. Grab some random throwaway pants because the good loot is in their storage, or some random mats they farmed i could get myself in 30 seconds that they split 50 ways?

vagrant pike
arctic saffron
#

It was useful during long sieges especially during sows, when you're at an enemies keep and they keep jumping down to axe your sieges you can loot them of their armor and axes to diminish their forces

trim garden
#

the only thing that I care about right now is getting my guys into Orange Armor!

vagrant pike
#

As cavalryman harrasser you had to have at least a halberd or a good long axe to sweep through tents and siege

#

SoW gatehouse grind is gear diff even more than skill diff, so you bring good gear

arctic saffron
#

That's another thing, you want to stop the enemy from sieging is that you loot their supplies, bandages and tents, ect.

vagrant pike
#

Also top guilds often held no looting order for 90% of the fight because it is a break in active participation

#

Best feeling is when enemy greed loses them battle

lone jungle
# vagrant pike It has to be, otherwise this discussion wouldnt be as heated

Its not heated. I just try to think with a new player perspective, plus overall health of the game. I dont have nostalgia from early access. SoW and all of that should be a thing, i agree. Plenty of other things dont make sense in the game vs just looting. Territory has no meaning currently, and enemy factions waiting for the other to go to sleep then sniping everything at 3 am against nobody or fighting battles for 5 hours in a single siege with no time limit until people log off from exhaustion amd no relevant end in sight is one of them.

trim garden
#

I see no heat in this discussion. Go check the other suggestions channels for real heat. You guys see the Russian one? That was heated. This is mild.

arctic saffron
#

Looting was indeed a good deterrent of never-ending sieges

trim garden
#

In a 3 hour siege looting was the easiest way to deter enemies

lone jungle
#

I also have concerns about what i saw in 1.0 where two factions would bully the underdog nation and just continue to snowball as a result. It killed a couple servers where one entire faction would just quit and move to another. I havent seen it in the closed beta, but who knows with f2p and many servers. Maybe if a nation is a massive underdog, it needs some massive buffs or incentives until they catch up. Something like that.

dim fable
#

Massive nations wont stop at taking underdogs castles they will eat everything in their way until other nations quit. This is the reality.

thick crystal
#

Loot zone is too small. Outer ring being loot zone would bring back game feeling the risk/reward. But Only Sow large scale battle could bring back the atmosphere of old GV. And fulfill all actions with note of Sence and Matter

paper cliff
fresh smelt
#

And putting in even more time to get some gear only to be ganked like that and lose that personal progress? Yeah, I'd pretty much never step off Tutorial Island unless I knew there was a large army on my side to join up with. And eventually probably just lose any interest in the game.

timid sandal
# fresh smelt I'll admit, it's disheartening to log on in the morning, see a fort's needing re...

That’s exactly the point… who actually benefits from the loot system? The people who can fight… check. The people who can fight are the ones who talk the most here on Discord and in-game. They can use looting to punish anyone who doesn’t follow their big talk. The loot system has only one purpose: to give loudmouths a tool to punish everyone else, and that’s exactly what it’s all about. All those shouting for even more loot are exactly the people I’m talking about. No loot, and the loudmouths have no power...

vagrant pike
#

No power except to grief the lion's den area to oblivion, because the simple math tells its more rewarding to kill players there for 2000Np and no loot than 500NP and no loot in the outer ring

cedar inlet
#

The problem with the no loot system is people stop playing the game once they hit t5 bc they don't want there armor to break and there's not really a point to PvP bc the glory rewards are weak.

royal pecan
still edge
#

While it's been so much fun to play again.

I do remember getting bored of the same old sieges without looting enabled. It for me started to feel the same old meaningless fighting at some point.

The danger added by the looting system added meaning to everything and as has already been said, it's less of senseless fighting because everyone has to make choices whether to push forward or not. That also causes less fights to happen but those fewer fights are much more exciting to me at least.

In essence, we're talking about whether we want more fighting with less excitement or less fighting but with more meaning behind

warm bloom
#

I changed my vote screw it

#

I’m had a lot of time to think it over so I’m upvoting

#

But I want more resources added back to each of the faction islands so I can atleast farm up to t2- t3 or so in safety

still edge
#

Remember the looting system isn't full loot system. You can basically loot one piece of gear and over time you learn when to run, as in look around and predict what's about to happen

fringe scaffold
#

At the very least Brandon, Ragi and sirus should be a loot zone. If you enter the area and leave you should be lootable for 5 minutes if you leave time resets if you are in combat. All older GC castles and holy cities should be also lootable. I would personally would like the whole outer ring to be lootable with the exception of the corner castles like how it was before. Like many have said you only lose 1 piece of gear its not that big of a deal but adds alot to the combat style of this game.

still edge
#

Taking over Seaclaw for the 5th time within 3 hours gets boring at some point.

It lacks meaning and it happens so often because no one cares about dying or evaluates risks involved in going to cap places alone for example

fringe scaffold
uncut glade
#

Need old crafting for old loot. Id be down for a compromise like less loot points in donut or something of the sort

still edge
#

See this old version of map from the good old days. Notice the inner green circle around the Sangmar capital indicating the Sangmar safe zone and the outer white circle indicating non-loot zone for Sangmars.

https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fgloria-victis-a-medieval-world-at-war-v0-mrfeli4aqey71.png%3Fwidth%3D800%26format%3Dpng%26auto%3Dwebp%26s%3D4b89065246507d6b7f152fd1d9240c331201c55a

#

The middle part of the map was also very close to the capital then which was great because we had often fights at the Sangmar border and you didn't have to even fast travel there

still edge
#

Yes

paper cliff
#

how far you want to go back?

#

😄

still edge
#

That's besides the point and I started before this map anyways

#

But I don't have any screenshots to be found of the map

half geyser
#

There’s no reward for winning and no penalty for losing. There’s no strategy in fights, no real motivation. I don’t know what arguments people against loot have, but I’d remind them they can just go play Chivalry

paper cliff
#

i want the old glory system back but how/why it was removed after people were jumping off keeps to deny people glory points

like i'm looting you at the bottom still 😄

nova linden
#

You don’t get that when there is no risk like it currently is a majority of the map

half geyser
# timid sandal Let’s be honest, the real reason is that the prestige of players who’ve mastered...

Without loot, there’s no real motivation. It’s just meaningless fights—people dying and respawning over and over… for what? Nothing. There’s no reward for winning. Loot gave that motivation.

I’ve always enjoyed fighting against zerg, even if you can’t win every time. Not everything is about charging in and dying—you can find other ways, other strategies. I’ve never gone broke just because I wasn’t on the zerg side, so stop exaggerating.

Honestly, it sounds like you should spend more time learning how to play instead of complaining so much because you lost some pixels. I’ve farmed too. I’ve lost too. That’s what the game is about—sometimes you win, sometimes you lose. Deal with it.

thick crystal
#

Considering all the said in topic it is clear that loot is a part of game that makes fights matter.
Without it Gv ll be fruitless and boring.
And all what people need is just dress accordingly to their risk/reward ability to sustain. No one demands you to use your best gear, it is for you to decide on how you rely on the teammates and what goal is before you. That's where the game starts...make each step out of the capital an adventure, make all whatever you succeed in - matters, make loose cost something.... ain't much but yet still enough to make relationships unite and overcome a foe, as friends, as guild, as nation , as Midmirs...

cedar inlet
#

The old system of no loot siege events was the way to do it

#

Hanging out at towns between sieges was part of the fun

#

Now its just gogogo which I like I just know other people gonna get burned out once they get there T5 and realize all they are doing every siege is wearing out there gear

royal pecan
#

One wipe and no one coming back to fight again , if u want loot go middlegloria_riot

cedar inlet
#

Gives enemies time to zerg you as well

half geyser
# royal pecan One wipe and no one coming back to fight again , if u want loot go middle<:glori...

It was exactly after these changes that the game died. This kind of mindset is what kills it. Fights might be ‘fun’ for a few days, but not for long—people will get bored. Just look at how the player count has dropped. You spend hours defending or attacking a castle, only to end up gaining or losing nothing. That gets exhausting. Let’s see how many players are left in a few months.

royal pecan
#

Even when there was loot, the numbers weren't high either

half geyser
#

But the game lasted for quite a few years. it needs to get its essence back, otherwise it will die again.

cedar inlet
#

There should be a loot server and a non-loot server EZ fix

#

Loot server outer ring you get 50 points inner ring 100 points

#

1.5x glory modifier on loot server

uncut glade
#

I would be happy if they added the island fortress castles to loot zone. I think that would be a fair compromise. That and guild island raids might be enough to satisfy us

buoyant lava
#

Old GC locations, Brandon/ragi/sirus, and holy cities are a good compromise to turn loot back on at

Would still encourage people scared of getting looted to defend their valuable corner links to territory control and reward organized groups to push further.

Combat has a lot more layers when you include risk into the equation. GV is just flat out a better game when it prioritizes team play and rewards organization.

#

New players today will never understand the feeling of 20-30 players spawning in capital without pants on.

Made you wanna be better

nova linden
cedar inlet
#

Honestly my suggestion of deleting most of the NPC's in middle would make it way better to PvP in you can't walk 10 seconds without seeing like a dozen pointless mobs that have no real purpose of being there

warm bloom
trim garden
#

does anyone have the old supporters pack pdf that showed the whole world map? Supporters and investors were able to download a pdf that showed the concepts for the game (back when Karleonian Chainmail was blue and white, not Red and White). That had a picture of the Continents, and mentioned player housing and stuff like that. That continent system was part of the original vision.

vagrant pike
#

Also its the only reason we have a purely pve nation co op quest that does not completely break the immersion.

You may be ready to die for your liege on some remote island but the factions arent really waging a forever war everywhere all of the time, hate to break it to you

Wake up

trim garden
#

we just need more map reworks. Vets have seen this many times

#

vets have seen like eight different world maps of this game

#

just in play

#

I'm good with that

vagrant pike
#

But look at how Azebs were teased prior to their release

Warriors from the south on some far insignificant corner od the map

trim garden
#

guild islands were always talked about to supporters. But on map guild castles were also a part of all of this

vagrant pike
#

Then BAM, suddenly new settlements appear and a whole new playable faction

Then Emperor Wintermoore floods the island with golden warriors within a year

trim garden
#

Azebs and Sangs were literally invaders in the islands. Remember the map quests in the south? The Azebs invaded Stonehom. Check the patch release history for this game on Steam

#

So is Midland and Ismir. Both home kingdoms are on the continents. That is the original lore

#

Stoneholm used to be ruled by the Giants in the game. We came in and killed them off

vagrant pike
trim garden
#

That was a nod to Constantine accepting the X and forming the Council of Nicea, which made Jesus an Imperial figure rather than a Philosopher. Jog was a smart guy. So was Bartold.

#

Black Eye Games had some smart people

#

but some of it was pure Low Fantasy Lore for fun

#

Did you read the old poems of Creation for the World?

vagrant pike
trim garden
#

The Lore was low key pretty badass

#

Lordly Haven was where Geliand fell, was it not? I don't remember what version we are on now. That is the whole thing about the swords in the stones.

#

The one at Lordly is mirrored in the one at the church in Dunfen

#

That is why the description of the Geliands Chainmail says the followers of Geliand were crucified in the south. Because I tried to stay in lore in the whole thing

vagrant pike
#

I only dont get the initial location of Pigrims Rock relative to where it is now

#

I always though its that one unimportant part of the map next to Dimar Castle with a giant a55 statue

trim garden
#

don't start or we we go down the rabbit hole of why did they move the original Castle Aud

vagrant pike
#

But then they make is a central point if stoneholm

trim garden
#

Original Castle Audenstede was the best PVP I have ever seen. Before guild castles even. 3-5 hours battles

#

And Original Abbey

vagrant pike
#

Also right now a while heap of locations need renaming

#

Dunfen lumbermill? Its not even on the same island anymore

trim garden
#

remember the Gatehouse and pushing up that hill road?

#

yeh

#

I am fine with the map changing

vagrant pike
#

In my head

Rename current pilgrim to "New Audunstende"

Current Aud to Leaktown (its literally where it was before)

Current Leak either to Pilgrims Rock or to something completely new

Fix the standalone farms obsolete capital naming

trim garden
#

I have seen it many times before. But when you get a location right, then don't mess with it. Some of the old castle locations were amazing because you planned for the terrain.

#

Yeah, we need a whole new naming system for loactions

#

and if we are talking about map stuff, then add new factions as well. Money Printer time. You have an SEA server, they deserve their own culturally tied factions.

#

don't be afraid to add new stuff

vagrant pike
#

New players will ask "Why New audunstende" and then the lore can rain from there

trim garden
#

we got these armors from far off places in the game. Let us go see those places. Take my money.

trim garden
#

The descriptions for all the skins that you buy support everything that I am talking about. Just read the description for the items that you buy in the shop with Ambers. Those descriptions mentions the stuff in the Continents of the World'

#

To fix Loot Zone/Non Loot Zone Stuff just separate some of that by letting us travel to the Home Kingdoms on their continents

#

Going back to the original issue

#

Business 101

#

all of Stoneholm is supposed to be Loot Zone. Because all Kingdoms are invading according to the Lore.

#

If we just follow the Lore and actually implement it the issue is solved

#

We are here to kill the Giants and claim the island for our respective kingdoms

#

<@&235485261851656202> you should read this

#

Stoneholm is supposed to be just one island chain in a much, much larger world.

#

Make some of that Loot/Non Loot. Restore Stoneholm to Full Loot territory. Stick with the Lore. Make Midland a Kingdom on the Continent. Logres and Wenedia are supposed to mean something. You choose those at Character Creation.

#

Just take the time to read the IP

#

It has always been there, the plan

#

Logres and Wendia are supposed to be the Non Loot Territories of Midland

#

Ismir has their own. On the Original World Map for the Larger World, Stryborg and Nordheim were northern regions. They had their own lore. Make those Non Loot Ismir Lands

#

Azebs and Sangs actually do have a unifying item. The Scrolls of Knowledge in game. Both nation find those Holy. So also make those Lands. Rename Baalhammon on Stoneholm to Serai like original. (Azebs were the first wave of the Azeb/Sangmar forces, check the patch notes). Baalhammon is supposed to be the name of the Non Loot Capital of the Sangmar Empire on their Continent

#

Everybody will be happy if we just actually do what was planned

vagrant pike
#

@trim garden I am afraid we wont go, and even we should not go this rounte

  1. It too complicated to 10x the map size
  2. Not to mention the performance issues
  3. Another step away from open world if instancing is botched
  4. Frankly, regardless of dev intentions they are new to the IP, the new content wont coexist peacefully with what we already have imaged in out heads
#

Id rather the wider world be kept to raid rooms and maybe the guild islands concept

trim garden
#

Age of Conan solved this 20 years ago with Long Distance Travel Stables to different instanced regions

#

your argument is weak my brother

vagrant pike
#

But do you think the lore is perpetual war everywhere at once?

#

I mean that what you imply by proposing mainland non loot front lines

trim garden
#

People are complaining about problems. Black Eye Games already planned for their problems and wanted to implement actual solutions. They even transmitted their intention in the actual text for the items in game. Their intended system 100% solves the Loot Zone . Non Loot Zone arugment because those two game loops were never supposed to interact

trim garden
#

You should be able to farm and make up to blue gear in the Non Loot Zone. That was literally the intended plan

vagrant pike
#

You dont get a fair non loot to loot crossable line in a single open world instance

#

People will abuse the border (like we sure did, and recorded)

trim garden
#

They needed to release earlt because they had money issues and never got to finish the system

vagrant pike
#

Physical borders like this rocky pass make everything claustrophobic, but still dont solve core issue

#

I step in, hit you, step back

#

Adding timers is overcomplicating and wont change anything, see what we did with post frontline event 2 minute timer

#

That would need to be a separate island or an instanced continent

trim garden
#

Only Stoneholm, the islands we see now, are Perpetual War. The Continents are supposed to be more or less peaceful. That should be the PVE stuff low tiers

vagrant pike
#

Yes but how to you solve for non loot frontline?

trim garden
#

That is why we have the Giant Quest. Read the text in that Quest

vagrant pike
#

I cant imagine a Logres campaign

trim garden
#

then play some Age of Conan

#

it is an awesome game

#

I have led guilds in MMOs for 30 years

vagrant pike
#

Sure, but lore wise how do you make a core region and its capital invadeable, while also saying "no perpetual war"

trim garden
#

PVE?

#

GV has some tough NPCs

vagrant pike
#

Stoneholm is perpetual proxy war specifically because all capitals are safe and all monarchs did their math

trim garden
#

just make some regions that can support some introductory Non Loot PVP there

#

Stoneholm is a Proxy War for the Sweaties

#

Sweaties need love

vagrant pike
trim garden
#

"So much room for activities" is supposed to be Stoneholm. The Big Boy Leagues

#

Stoneholm is supposed to be the End Game Loop Area

#

The entire region. All of it.

#

just like you go into the PVP zone now, restore all of the islands to that. When you come to Stoneholm you know that you are in Full PVP Zone. Think of it as the Orange Tier Area. Do you understand? Locations were supposed to have tier levels like our gear does.

#

So just make the other tier maps

#

Problem Solved

vagrant pike
#

Pride long forgotten?

trim garden
#

The one where you kill like 5 giants. And the Spiders are there

#

and find the Poems for the game that Jog or Bartold wrote

#

those explain literally everything

vagrant pike
#

Ye so this one

Are there lore stones there? Or is it a quest description

trim garden
#

there are lore stones

#

but the story was change for those I think

main valley
#

Return giants to outer ring and duh loot plox and tank you

paper cliff
#

two maps

one lootable one non lootable

problem solved

#

😄

olive sun
#

based kitten

#

it is so ez

#

Albion solved this ages ago

primal crane
#

Personally if Loot becomes available all over the world, Im stopping the game. And i know that most of my guild would too. We are old men not wanting to tryhard constantly. Once in a while is fun, not constantly. I didnt like Albion cause of this and thats why i stoped playing it.

We all have different kind of ways to describe ''Fun'' in this game, which is why it needs to cater to every kind of players. Setting the whole world as player loot zone would kill this choice and cater to a smaller percentage of players that are the most vocal on the discord.

robust pond
#

just a weeklorehead

warm bloom
robust pond
#

just afk when you online

#

or doing a 3v4 fight

#

2v3 sometimes

warm bloom
robust pond
#

sea server

#

Not NA server or EU

#

even at night still have no fight or just fighting in 1hour

warm bloom
robust pond
#

this is so dead

robust pond
#

so I know

warm bloom
robust pond
#

no way

#

thanks

primal crane
# robust pond sea server is dead now

its. only. the. beta.
Many people dont like when stuff gets wipe and dont even get on the game, evben tho they plan on playing thousands of hours at release.

Keep calm and breathe

warm bloom
#

Most of the target audience is na and eu so unfortunately if you don’t recruit your own peers your sea server might never be too popular

robust pond
#

on sea server

#

so

warm bloom
#

I don’t know why that’s funny, or relevant what do you all cheat?

#

We can’t play sea server so of course most of us will not understand what your referring to

robust pond
#

That what I am saying,you don't know what happen when GV 1.0 start but I do
I saw the sea server died after remove SoW and non loot zone

#

and now is the same situation

#

then you tell me this is just beta

#

I know it is

#

but for seriously I 100% sure sea server will die again soon

thick crystal
#

Seems we have to admit that there are people who enjoy risk and people who don't. So it's depends to the Dev team to decide, me would just like to see different servers Loot, and Nonloot. And of course no any accumulation of resaurces characters cross tournament etc between those two types of servers

#

Also if, technically If it is able to be real. Would loved to expirience HC one life server be it pve or pvp if your character died - he deleted. Would be fun to see that.

#

After HC try for fun i bet most ppl ll understand how funny partial loot gv system is not even punishing aspect

robust pond
#

just 1 gear, I don't understand why people so afraid for lootinggloria_lol

thick crystal
#

May be they all have 1k bulat bars on em first bag

pseudo pine
vagrant pike
#

I both lost and gained 500 bulat but realistically, is that much? Less than ten armor sets if you think about it

fringe scaffold
cedar inlet
#

4/10 of the top 10 games on Steam are full loot PvP games not sure why people insist on saying people don't like loot PvP

dim fable
#

4? Top 10 only has 2. of 100 top sells. And they are extraction shooters. I mean they are balanced team games focused on looting gear acquired in present lobby not crafted during X numbers of hours. Apex Legend and Grayzone warfare....

main valley
#

I don’t mind safe zones for certain place like tene, rod, sea, gp (still would want loot) but I think a good compromise should be holy temple lands being a loot zone and the rich resources it once had being restored. They should also have the best crafting benches there making holding holy temple a major object for each nation.

lethal basalt
#

late to the party but maybe consider less points in the outer circle or holy temples. still leaves most of the map no loot

scarlet mountain
#

i made some suggestions here

fringe scaffold
#

<@&235486755363618816> Will the devs make any comment before release on there plan for player looting?

thick crystal
#

Player looting is not about the looting itself, it's about the healty motivation and expirience of players around the entire map. It's about the motivation of players to unite form alliance and plan their actions all across the map and pay the price or gain reward depending on results of their common efforts. 💪 ❤️ 🦅

wintry ferry
#

Full map with loot enabled is way too punishing for the new player. If they are walking around and bump into an enemy vet, they are getting looted. And will probably quit the game after this happens 1-3 times. Horses made the idea of the full map with loot even worse, as it makes it easier to gank the roaming solo player. I myself like the idea of loot and when I close my eyes I imagine GV how it was back in mid 2019 as an ideal version of the game, but that is the game that failed to gather a healthy player base and failed in the hands of the previous devs. If Gloria is to live on it must become a viable game.

thick crystal
#

agreed Delete em Horses bring us back 2019

mortal flicker
#

I don't understand the debate. If you want the loot dopamine, why aren't you visible in the loot zone? Why don't you go to the center of the map for PvP? Secondly, from my experience, sieges in the non-loot zone have become more intense because players have stopped being afraid of losing their last pants. And they now fight instead of running away at the first sign of danger, as they always did with the Midlanders, for example.

thick crystal
#

Intense head bashing wall leads to significant head damage, wish to see fights more organised, people united in voice comms and actions matters and cost something. Im always somewhere in the Lz almost all the time i play, if no other activities are demands me to attend em.

tough quest
thick crystal
#

I do wanna expirience risk/reward , and wanna see all players around do the same. For me it's okay to have less brawl fights all around but few with better quality and cause and consequences

#

And im just speaking my mind an I not allowed?

vagrant pike
#

It is literally less map area than what was there when Ismir nation was added at all

half geyser
# tough quest Create a party, have comms and go into loot zone BE A LOOT ZONE KING nah just ki...

How long can this “fun” really last? There’s no reward for winning and no consequence for losing, just endless PvP with no structure or strategy. It ends up being the same cycle of people reviving and dying over and over.

Loot used to give fights a purpose. It pushed players to organize, think ahead, and actually make long battles worthwhile.

If the concern is new players, then a simple solution would be to enable looting only from level 100 onward. And honestly, if loot still bothers you at that point, then maybe this just isn’t the right game for you. You’re only losing a single item, does it really hurt that much?

barren pollen
#

Were we not all noobs once? I remember in my first week being taken to the loot zone and getting looted but not having hard feelings about it. My stuff would get replaced by the vets and slowly I started to loot back and in like a month I had a full bag of looted orange items. It's all about mentality, if people can't stand to lose one item then this game is not for them.

tough quest
vagrant pike
#

I want to look your pants specifically at Abbey

#

I want this to be possible

tough quest
barren pollen
#

The argument is that the stake of losing/gaining an item gives purpose to random pvp.

tough quest
#

Well not for you since you can play middle

#

Then why Is the crying all about

barren pollen
#

Because the middle is too small and it's a swamp

vagrant pike
barren pollen
#

If you don't want to get looted just stay in the capital and wait for Frontline and VoD

vagrant pike
#

But sorry, I feel my game area was shrinked

#

To levels unworthy of an mmo game

tough quest
#

Why don't you rise the Issue with devs then

#

to fix middle

vagrant pike
#

People with nonloot mindset are a nuissance to me, its best that I avoid them we both know that

But map smol

tough quest
#

These 2 things don't have anytning in common
middle map design sucks and having full loot on map

vagrant pike
tough quest
#

I haven't seen a single dev yet I think to say anything

barren pollen
#

Because they won't make any big changes to the game. Some bug fixes and monetization stuff

#

I doubt any suggestion would be implemented, especially ones like this that require some big changes

#

I just hope the old devs had some unreleased stuff that can easily be added (skins, guild islands)

vagrant pike
barren pollen
#

Although I'd rather have the old SoW

vagrant pike
#

And I dare say they might just be better off financially if they donthat

half geyser
scarlet mountain
#

pls see my thread on the issue #1492103686539710554

olive sun
#

Incredibly based Toastz post

thick crystal
quasi leaf
#

We are still talking about this?
Let's agree that new players don't quit playing because they lost their pants, they quit because they got humiliated by a vet skill. And everyone who say that its too much for new players to loose something, well then protect green leaf till a certain level.
I don't know a single player who quit this game because they lost few items.
Seriously mods just lock this post already.

vagrant pike
#

My dream is 8 looting points in outer ring and 24 looting points in map center, 32 on volcano

dim fable
quasi leaf
dim fable
#

Only fanatics apparently. 😂

vagrant pike
#

Because they made all of these map changes, stone barriers, narrow entrances, hangmen, to make the vibe "spooky"

Just 16 compared to current 10 doesnt match that vibe enough

#

And volcano? Since its a closed event respawn time can be manually adjusted, meaning last one standing could take the time to loot majority of enemy party, this would raise the stakes. Also this amount of looting points would make you consider preparing your inventory prior, making sure you bet what you can affort to lose

#

Volcano could drop Spookbert mace/torch all year round for all I know, or seasonal rewards, making this not about resource farming but about acquiring unique status symbols

#

Thats of course well into realm of my fantasy, I do not expect nor ask for this to be reality

drowsy current
inland oxide
#

Don’t forget the 4 steel bars

#

Maybe we could try adding a proper tutorial that doesn’t make people want to gouge their eyes out before blaming partial loot being the reason people quit

#

Toastz made a comment in another post - there are games with full looting systems 1000x more popular than gv, I’m fairly sure there’s bigger problems then getting some items taken

olive sun
#

Albion does great, copy albion, separate loot zone map with increased reward.

#

Prevents lag by being instanced too.

quasi leaf
#

yeah for Albion style we need a big map, like much bigger! or make it in instances like we already have Volcano ect.

olive sun
#

It'd also just fix the problem that the LZ is stuck inside the NLZ lol

paper cliff
#

two maps

#

one loot the other non loot

#

problem solved

lone jungle
#

lz map would be empty, same as the lz is in the game now

#

the people that claim they'd live in the lz map would have nobody to fight and still end up back into the non lz version

paper cliff
lone jungle
# paper cliff it would be big enough to make solo players feel safe

what solo player doesnt already feel safe in the lz? the amount of times ive encountered people when going through there solo is like 3 times total, and only when i picked the fight by lighting up flags. the only time ive ever gotten large fights in the lz was when we'd siege and literally wait until someone showed up, which could take well over a half hour of just standing there

#

i could afk in the lz and would be safer than in a huge part of the outer ring

paper cliff
lone jungle
#

i just dont think old gv is ever happening again

paper cliff
#

but i'm saying people left safe enough to go out

#

there no stupid entrnaces that people camp

slate harness
#

Lookint at #📜│faq they don't even plan to make any skins for monetization, only sell the ones that already exist and maybe sell some "perks"

#

So imo it's pretty clear they won't be adding any new content or doing major overhauls of the existing content

warm bloom
scarlet mountain
#

They already been changing some events so he's wrong

dim fable
#

He got the Walmart #faq apparently.

slate harness
slate harness