#Nerf Flame Damage

1 messages Ā· Page 1 of 1 (latest)

lone apex
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Reduce damage of flame arrows and torch

vagrant surge
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Flame arrows and fire wyvern yes torch no

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Torch only does 160 over 5 sec

fiery lark
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torch is atleast kinda ā€žskillā€œ ish to use in late pvp combat, flame arrows and fire wyv are just annoying af especially if theres a 50k hp wyv on you

vagrant surge
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You can’t even try to tek sword or tek punch the rider cause they’ll just get back on after you’ve lost 80% of your health

fiery lark
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yep especially since fabi crossbow is out, cant kill that wyvern anymore

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its broken af

vagrant surge
fiery lark
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to take it back in?

vagrant surge
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Yes!

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What the fack man you dislike my post

fiery lark
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ill write in that suggestion why i disagree

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not here

leaden forum
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Flame arrow are easy to counter just use extinguiser nade and they ct kill u with that

worldly gazelle
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yeah but its kinds difficult if you get bola d and 2 ppl comp flame arrow you

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you either whip shield or grenade which is gonns get u hit like 4 times

ruby beacon
worldly gazelle
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whip

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tek chest, normal sword takes acouple hits to break a capped chest

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i mean thats what i do at least

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or tek gauntlets as its more manageable to just carry them

boreal flame
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You cant nerf fire damage carnage said it i think

violet river
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its not nerfable so bring it up with Wildcard

worldly gazelle
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isnt the fire wyvern flame different from fire arrows though?

violet river
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the dot is not scaled by the dinos damage modifiers

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so cant change it most likely

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they can nerf the direct damge from fire but thats not why its op

worldly gazelle
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its based on fire damage modifiers fire wyverns give the enflamed buff

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the pyromane, flamethrower, lava, fire wyvern, are all different fire effects

violet river
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its not though

worldly gazelle
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so you re trying to say the enflamed status from wyverns is not different in any way to the flamethrower one or thr pyromane one

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theyre both fire effects just different

violet river
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pyromane is different

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other 2 do % health damage

worldly gazelle
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fire wyvern is typically 15-20% max hp and caps oit at 80 dmg per tick if im not mistaken, and flamethrower does aprox 9% max hp dmg and caps out at 100

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the fire wyvern effect lasts 7 seconds the flamethrower one lasts 10-11

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flamethrower damage ticks more than the wyvern breath effect per second

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or lava enflamed which is a flat 25% of max hp for thr time sat in lava and thrn gets applied for 7 seconds

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also wyvern milk doesn t stop all of these

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but it doesn t negate rhe dmg from breath completely, the initial breath damage is still taken the burn is just not applied

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with a 500% meele fire wyvern the breath would do around 700-1000 damagr due to the fact it would do an estimate of 110 damage plus or minus 20 which gets applied multiple times per second over 2.6 seconds channel

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pyromane effect is like 4.4% per stack or some bs like that which stacks up to 10 Im pretry sure

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but like the fully stacked effect isnt counted the normal way you d count it, the hp of thr target is taken into account on a percentage base making it the strongest if u stack it and weakest if u dont