I think enabling Stryders 1-2 weeks into the wipes would keep the wipe more alive. People could start late easier and already established tribes could benefit aswell. Tested some Mods and this would be the best fitting imo https://www.curseforge.com/ark-survival-ascended/mods/op-craftable-tek-stryder . Although the cost would defo have to be edited since 50 metal ingots is hilarious.
LMK what u guys think.
#Add Stryders 1-2 weeks after the wipe.
17 messages · Page 1 of 1 (latest)
maybe fix just Faso would be alot less pain flint is my nemisis
^
I don’t think it would change much- reason pop dies is because people stop playing and wait for next wipe after you get raided one time or new wipe happens and they abandon their base. But upvoting because I don’t think it’ll change much
Apparently its a wildcard issue. Hardcoded to not scale in multiplayer.
Its a good idea but the game is Hella buggy with all those mods and adding more to it idk
Hyper Add Faso Mod i believe in u
would break game and lag like crazy
explain why break
Cause stryders also broke ase imo
explain
instant harvesting of up to 100 nodes of an material
which not only causes lag for user but also for server
imagine every tribe having those and using it for 20 mins each
very fun right
a 15 min metal run turns into 2 mins on ab with a stryder, speeds up the game and what the server needs is exactly the opposite
it happened on ase so servers ban it for the first 3 4 weeks of the wipeand majority have them disabled