#Death timers
6 messages · Page 1 of 1 (latest)
i do agree that the timer should scale but also if people are dying a lot then that seems like a skill issue tbh
Oh yeah I mean only for player kill not for every death
well yeah ik but like in what situation are you dying enough times for your death timer to scale because the only situation i can think of is raids and they’re already hard enough as is
hm ye thats for sure but defending its hard tho lol, seing 2-3 pt rocket runs one after one its pretty hard to deal if they spawn it
yes but defending a cave is 100x easier than raiding a cave and if you had to wait 30 seconds in between deaths and then you gotta re-kit just to make a push that gives the defending tribe time to fill their turrets with omni tool since the pvp timer would have finished