#Bring ele caves back to what they were
13 messages · Page 1 of 1 (latest)
This is intended. Element caves are a source for smaller tribes to get enough element to power their bases. But not intended to do 2 runs and be set for the wipe.
That would be 400 ele = 4 replicators
I thought it was good for early start it wasn’t op enough to get big off of
Once my tribe started running boss fights the ele cave was like tek suit ele
On center you would get 400 every 30 mins.. lets say your tribe only hits 1/4 of them a day.. thats almost 5k a day just mining some nodes,
yea sorry elecaves are already WAYY too strong, i'd rather we nerf element even more. And even reduce boss element players have to go out of their cave to farm tributes.
The drops already got nerfed
Ive said for years servers are only fun if there is 1 or 2 "rare" resources. too much ele destroys pop, no reason to raid, no reason to farm. Cap 400 tek turrets and sit behidn them wavin :p
Ele caves being good on scorched incentivized more people to build there.
This is the wrong mentality though, boost element from bosses, reduce/remove element from resource arenas
this is correct. If you can cap your tek wall in 1-2 resource runs, it heavily leans to a defending afk in base meta which is no fun if pvp is what your after
why would we boost element for bosses? I would rather have people fight for it.